Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag mop

Class guides and resources for Mists of Pandaria

Class guides and resources for Mists of Pandaria
In the interest of providing a fast, easy-to-use resource for every class, we've gathered up our favorite guides, best lists, and most relevant posts into a convenient list. Check back often, because we'll keep these resources up to date throughout the last days of the Cataclysm and deep into the Mists of Pandaria.

Check back as we add more guides, more resources, and the best links. If your favorite is missing, we'll be adding it soon.

Death knight Druid

Read more →

Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Death Knight, Monk

Arcane Brilliance: Your mage's new spell rotations in Mists of Pandaria

Troll female mage
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we realize that everything we know is wrong, and learn how to make it right again.

Last time we had an expansion release, it was all about an actual Cataclysm, and when we made jokes about the end of the world and chaos descending and the impending apocalypse, those jokes were appropriate. This time around, we've got cuddly pandas and fun pet battles and ... I don't know ... Eastern philosophy? Jokes about impending apocalypses aren't as apt this time around.

Still, if any expansion has the potential to usher in mass chaos and confusion, Mists of Pandaria may be the one. Never before at any one time have our spellbooks and talent trees undergone such sweeping change. On Tuesday, the servers will go down, and when they come back up, the pre-expansion patch 5.0.4 will be in place (barring unforeseen maintenance mishaps), and everything we know about how to effectively wield magic will be completely different. Our current spell rotations will be gone, and we will need to go about the tricky business of learning our new spell rotations.

Which brings us to the reason I called you all together today. There's magical cake in the back of the room, and later on we'll be doing trust falls with warlocks where they fall and we hit them in the face with an Arcane Barrage. But for right now, our agenda has only one item on it: our new spell rotations. It's time we learned them.

Read more →

Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Blizzard clarifies the raid finder's role in gearing progression

Blizzard clarify LFR's role in gearing progression
Blizzard blue Taepsilum posted today on the EU forums regarding the role of the raid finder as a key part of the gearing ladder. It has been regularly mentioned how the raid finder in Cataclysm became a vital part of gear progression, offering items that were an upgrade from Firelands normal gear and -- with procs and set bonuses accounted for, as well as the half-tier increase in item level for drops from Spine and Madness -- upgrades from Firelands heroic gear.

I posted a while back about the purpose of the raid finder and how while it was intended as a means for folks who didn't have access to a raid team to see content, it became a rung on the gearing ladder. Well, it seems that Blizzard is taking steps to change that. Matt Rossi posted earlier with more information on the loot changes, and Taepsilum's post only serves to add weight to the notion that the raid finder will be adapted to serve its intended purpose.

This shift was mentioned yesterday on the Q&A with the Devs at Gamescom, but it bears repeating for all the raid finder naysayers out there. When Blizzard knows millions of players will see content, it makes it easier for them to justify allocating resources to it. It's really hard for Blizzard to justify putting the huge resources to design a raid into something a fraction of players will experience. WoW Insider had a message direct from Lead Encounter Designer Ion Hazzikostas in which he restated this point:

The existence of LFR justifies the creation of more raid content for casual and hardcore players alike.

See Taepsilum's post after the break.

Read more →

Filed under: Raiding, Mists of Pandaria

Arcane Brilliance: Patch 5.0.4 mage preview

Blood elf female arcane mage
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, I need to apologize profusely for last week's sad lack of warlock hate. This week, I will hate them twice as much to make up for it.

So now we know when the expansion is coming (Sept. 25), and we also know when patch 5.0.4 is coming (Aug. 28). That means we'll be living with this patch and all of its sweeping changes to the systems and mechanics we're currently used to for the better part of a month before we get a whole bunch of new content to distract us from how different everything just became. That's a substantial amount of time to play with the new talent system, new spells, and ... erm ...pet battles that the pre-expansion patch will bring. I think this is a good time to discuss those changes and prepare ourselves mentally for all the shiny new bounty we are about to receive.

New talent system

This is by far the biggest change on the docket. Forget everything you currently know about talents. Gone is the 72-tier tree of talents that until now defined your mage's effectiveness. Gone are cookie-cutter specs that you had conform to or lose damage. Instead, we get six successive choices that are balanced pretty much equally.

Most of the talents we're used to now have either become baseline spells, been rolled together into current spells, or vanished entirely. Every 15 levels, we get to select from three talents. None of these talents are obviously better or worse than the others, freeing us to to choose the one at each tier that suits our playstyle or the needs of a particular situation.

Read more →

Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

What are you hoping to see in the cinematic tomorrow?

What are hoping to see in the cinematic tomorrow
We're expecting the Mists of Pandaria cinematic to be revealed tomorrow at the gamescon 2012 Blizzard booth. Are we excited? Yeah, you could say that. Each expansion's cinematic sets the thematic tones for the playerbase. We've all been playing the beta for what feels like a year, but that's not the same thing as seeing the cinematic tell us why we should be gripping the edge of the seat in anticipation. And don't forget, patch 5.0.4 is right around the corner. Now is absolutely the best time for MoP to get its cinematic flavoring.

Let's get this out of the way. There's probably not going to be a gnome in the cinematic. A pandaren will almost definitely be featured, and I'm drooling to think how detailed and gorgeous it'll look. So, what about you? We've known this cinematic would be coming, so now's the time for you to let fly your best hope-fors and wild guesses for its contents. What's the cinematic going to be like?

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Machinima, News items, Lore, Mists of Pandaria

Arcane Brilliance: Mists of Pandaria mage glyph guide

Blood Elf Female Mage
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're talking glyphs and the mages who love them. Question: where do we keep our glyphs? Are they semi-permanent tattoos? Are they inscribed upon our clothing somewhere? Do we carry around a piece of paper with all our runes scrawled upon it? And if so, what happens to that scrap of paper when we forget to take it out of our pants before we run them through the laundry? The practical mechanics of inscription intrigue me.

As time marches forward, I find myself staring intently down the barrel of my wand at the approaching pandaren invasion, realizing with each passing moment that I am entirely unprepared. So much to cover! So little time. Good thing we can Alter and Warp time, right?

It's high time we discussed glyphs. I know Josh Myers previewed glyphs during my absence a few months back, but a whole lot has changed since then. This particular system has changed a bit from what we're used to. Gone are prime glyphs. Now it's just majors and minors. And the majors have been redesigned in an attempt to make them more situational and utilitarian, and this attempt seems to have been largely successful.

Instead of being forced to choose between damage increase glyph A and damage increase glyph B, you will now find yourself choosing the glyphs that appeal to you most or fit your playstyle best. Cookie-cutter, must-have glyphs are by and large a thing of the past, and I submit that this is a positive change.

Still, each spec will find that certain glyphs work better for them than others, and in the guide that follows, I will endeavor to advise you as best I can on which glyphs look most attractive for each school of mage.

Read more →

Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

WoW Insider's Weekly Recap

Welcome back to our weekly recap. You might notice Niko looks pretty different this week. It's really amazing what a solid week or two of P90X can do to a person. (Or it might just be the return of Panser of TradeChat. You know, whichever.) We look back at the hottest news from the past week and whatever other kickin' rad things may have come our way. This week's topics include: If you enjoyed the show, make sure to subscribe to TradeChat, leave a comment, and come back next week for the next episode!

Filed under: News items

Mists of Pandaria: Guide to Rogues

glowing rogue
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

While Mists of Pandaria is still actively being developed and patches are dropping regularly, the rogue of tomorrow is starting to take its final shape. The amorphous blob of shadow that we see on the horizon is congealing into something resembling a functioning class. In fact, rogues have been receiving fewer changes these past few weeks than any other class. I'm not surprised by this fact, as there's really not much to improve upon when we're already a model class.

With talent choices reduced to a half-dozen easy decisions, there's really not much you can mess up while playing your rogue in Mists. I like to think that you can break a class down into three basic categories: customization, enhancement, and execution. You need to pick the talents and glyphs that best suit your situation, gear up with the right gems and enchants, and finally push the right buttons.

Read more →

Filed under: Rogue, (Rogue) Encrypted Text, Mists of Pandaria

5 things you need to know about the Shado-Pan Monastery

5 things you need to know about the ShadoPan Monastery
This is the final one of the four leveling dungeons that you'll encounter on your journey from 85 to 90. In my opinion, it is also by far the hardest to get through. There's a lot of stuff in here that hits like a train right now in the beta, or so it seems. I think this dungeon strikes a really great balance between being hard enough to challenge experienced players and not so hard that it's impossible or too difficult for newer players.

Of course, we've given you a walk-through of the four bosses, and they're also included in our bosses in 5 seconds post for this set of dungeons. You're welcome!

For those of you who don't want all the spoilers of a walk-through but need a little more information than can be transmitted in 5 seconds, here we are again with your friendly 5 things you need to know correspondent, giving you just enough knowledge to sound like you might know what you're talking about!

I would mention that given the plethora of information already floating around about the bosses in this dungeon, 5 things you need to know has chosen to concentrate a little more on the trash. The trash in this dungeon, from a healing perspective, is a real pain. I've healed this dungeon 16 times now, and I blow more cooldowns on trash than I do on bosses, unless boss fights start going pear-shaped.

Now, before we get onto the 5 things, I want to make a separate point. This dungeon, as I mentioned, has some high damage levels, especially from trash. Remember the trash from the Zandalari dungeons? Well, some of the trash here hits about as hard as that, if you're not careful to avoid it. This dungeon is all about avoidable damage, and taking out the problematic trash as priority rather than just AoE-storming through the place is really vital for your healer's sanity. OK?

Read more →

Filed under: Mists of Pandaria

Weekly news recap featuring Niko

Niko returns this week with WoW Insider's news recap, where we look back at the hottest news of the past week. This week's topics include: If you enjoyed the show, make sure to subscribe to Niko on YouTube (or follow him on Twitter) and come back next week for the next episode!

Filed under: Analysis / Opinion, News items

Mists of Pandaria leveling dungeon bosses in 5 seconds

Mists of Pandaria leveling dungeon bosses in 5 seconds
The new Mists of Pandaria leveling dungeons are brilliant -- they really are, a great mixture of fun and fear, of straightforward bosses and panic-inducing fights. But if you're on the beta now, trying to push through these dungeons, you might not want wordy explanations of just exactly where to stand, what to hit and what to interrupt. Your teammates certainly might not like them and will probably have pulled the boss before you're done typing your ninth message explaining the finer details of boss abilities.

Certainly by the time these dungeons hit live servers, you're going to encounter a bunch of players who don't have a clue about the basic strategies. Nobody likes to wait around and read the dungeon journal to try to work out how to deal with abilities. So here we are with some very, very short, and only slightly sweet guides to explain the bosses in five seconds.

Of course, we also provide full walk-through guides for these dungeons, and for the goldilocks group that doesn't want guides too detailed or too brief, we have the 5 things you need to know guides, which give you just enough knowledge to be dangerous.

So, it should be obvious from the 5-second rule that these guides are not in-depth, not comprehensive, and might not be enough information for tanks and healers particularly. But they're fast and eminently copy-able into in-game chat without risking too much ire from your cohorts.

Let's get started.

Read more →

Filed under: Mists of Pandaria

Why spells should work the same in PvE and PvP

Why spells should be the same in PvE and PvP
This ugly subject inevitably comes up: "I do bad damage in PvP, but they can't buff me because of my high PvE damage." Spend enough time around MMOs, and you'll hear that line with nearly the same regularity that the cock crows each morning. That statement leads to this one: "Spells should work differently in PvP and PvE. They're two different games!"

They're not, they shouldn't, and please, no. Ghostcrawler himself just hit the forums to point out a few good, solid, technical reasons. To sum up his excellent explanation, Blizzard can't just duplicate all the spells and make them work different in PvP and PvE because that multiplies the level of complexity in the programming. The more complexity you add to the system, the more likely you are to see bugs and exploits sneak into the game. Not to mention, on the other side of the fence, the PvP dynamic itself is so complex that you can't just assume "low damage" is a function of the game itself. It can easily be due to the metagame, not to mention each player's performance.

Ghostcrawler's logic seems to be a slam dunk, but I've had the misfortune of playing in a few games that did use different rule sets for PvP and PvE. It's a nightmare. City of Heroes was so clumsy in its divisive handling that I still wake up at night screaming, "That was my power move!"

WoW isn't an either/or game. You don't tend to completely eschew PvE when you're playing PvP, no matter how much we wish you could. Dailies, raids, and other circumstances force you into the world. Even dedicated PvE players jump into the BGs occasionally. Separating the rules between the playing arenas creates yet another barrier to playing the entire World of Warcraft. Not to mention, if those different rules are different enough, it ends up feeling like you're running two different characters. Is that really the game we want?

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items

FarmVille in World of Warcraft? WoW Insider's first look at The Tillers

Farmville in World of Warcraft WoW Insider's first look at The Tillers
When Mists of Pandaria was first announced at BlizzCon 2011, the developers stated that players would be able to grow cooking mats and herbs on their very own farm in the next expansion. Immediately, players began to speculate on what exactly the words "your own farm" meant in World of Warcraft. Would we be getting our own version of FarmVille in WoW? Or maybe something more like Harvest Moon? Could this mean player housing? No one knew, and the general shortage of information over the months led some of us to wonder whether we'd be seeing the new feature at launch or have to wait for it in a future patch.

Now, almost a year after the original announcement for Mists of Pandaria, we can finally put a lot of our questions to rest. Over the weekend, Blizzard implemented The Tillers quests on beta servers, and with them, the new farm feature. So is it FarmVille? Let's take a look.

Your adventure in farming begins in Valley of the Four Winds, where you'll be able to start a line of daily quests to gain reputation with a pandaren faction known as The Tillers. Quests revolve around an NPC named Farmer Yoon, a young pandaren who recently traveled to the valley to inherit his late grandfather's farm, Sunsong Ranch. As it turns out, though, Yoon isn't cut out for all the hard work a farm requires, so he enlists you to help him run the farm and win favor with the valley's farming guild, The Tillers.

Read more →

Filed under: Mists of Pandaria

WRUP: Fox Van Allen and Michele Morrow return to The Fourth Hour

Every week, just at the start of the weekend, we catch up with the WoW Insider staff and ask them, "What are you playing this week?" -- otherwise known as: WRUP. Join us to see what we're up to in and out of game, and catch us in the comments to let us know what you're playing, too!

About a month ago, Michele Morrow and I teased you with the first episode of The Fourth Hour, what we hoped would be a really epic, regular video series on gaming. And indeed, we still have plans for it. It's just that life happened in a very severe and intense way over at the Morrow household, and we had to put off taping for a while. (More about that later.)

Thankfully, though, Michele has worked through the personal cataclysm, and we finally got a chance to sit down this week to tape a new episode of The Fourth Hour. It's still in editing, but we didn't want you to go without. That's why we're going to share with you our camera test that we ran as a warm-up. And if last time's outtakes were any indication, it's going to be just as good as the full episode -- if not better.

This week's bonus question: Now that the Mists of Pandaria release date has been announced, it's time to decide. Are you buying a physical copy of the game, or are you going to just grab a digital download this year?

Read more →

Filed under: WoW Insider Business

Blizzard previews two MoP scenarios

Blizzard previews two MoP scenarios
Following along on the hype train (choo, choo) after the MoP release date announcement come previews for two scenarios, a new feature in the game's fourth expansion. The two scenarios in question are A Brewing Storm, where you have to protect a brewmaster with the very pandaren name of Blanche while she brews her finest beer yet, and Greenstone Village, where you take on the forces of agitated earth spirit Hui.

Scenarios are short, queueable instances for three level 90 players of any class -- no holy trinity needed. Progression is based on fulfilling story objectives instead of defeating trash and bosses. Check out the full previews for Greenstone Village and A Brewing Storm over on the official WoW site.

You can now read more about the Mists of Pandaria Scenarios feature in our updated expansion preview website! Check out our sneak peek at two of the scenarios you and your friends will be able to play in Mists of Pandaria: A Brewing Storm and Greenstone Village.

What's a "Scenario?"

Scenarios are short, instanced adventures for three players that directly follow the stories and events in the open world. In a scenario you'll be presented with a number of goals you need to achieve in order to progress. So instead of "clear trash, kill boss, rinse, repeat", you will be given objectives you have to complete to move the scenario's story forward. Yes, that's right – scenarios are heavily story-driven, much more so than dungeons.

You'll be able to queue for scenarios, dungeons, raids, and battlegrounds all at the same time in Mists of Pandaria. Scenarios share a common UI with dungeons and raids as part of the Dungeon Finder, and you can check your queue statuses by clicking on the LFD icon next to your minimap.

Check out the previews now for more info and screenshots, and make sure to check back often as we'll be adding info for more scenarios soon. Stay tuned!


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories