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Lichborne: 3 death knight tanking changes to watch out for in Mists of Pandaria

Lichborne 3 Death Knight tanking changes to watch out for in Mists of Pandaria
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

On the surface, blood death knights seem relatively unchanged in Mists of Pandaria. With Bone Shield and Vampiric Blood off talents and back to being blood specializations, we have our usual toolkit in place. Death Strike still serves as our main source of damage absorption.

However, an expansion always brings with it unexpected changes, and there are a couple subtle little tweaks that may affect blood tank death knights more than you realize. Overall, of course, it's looking like we have at least another month of the Mists beta to go, so any of this could change at any time. Still, it's always nice to have the heads up. In the end, the large changes are the ones you see coming and the ones you can easily adapt to, but sometimes it's the ones you don't expect that can throw you off balance.

Today we'll look at a few of those changes, how they may affect your tanking style, and what Blizzard may or may not do before the expansion goes live.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: A death knight primer for tanking 5-man dungeons

Welcome to Lichborne, the weekly death knight column. This week, your host is in a bit of a tanking mood. Those Emblems of Frost don't earn themselves!
So when the Dungeon Finder came out, it was pretty cool even for DPS. A 10 minute wait for a DPS slot for a 5-man dungeon is pretty insanely awesome. If nothing else, it was certainly faster than the old way of sitting in Dalaran for 2 hours picking your nose and watching the LFG channel.

Now that the dungeon finder has been around for a while though, things are getting a bit stickier for DPS. My server averages around 15-20 minutes for a level 80, and I've heard some battlegroups are up to 30-45 minutes, even at prime time. To make matters worse, tanks and healers can continue to boast instant or near-instant queues almost everywhere, leaving the poor DPS green with envy.

Now technically, this is how it's almost always worked. Tanks and Healers get groups pretty quick, DPS has to wait around. And all told, the dungeon finder system is still pretty cool, and you still get a group faster than the old way. That said, now that we've had a taste of true power, I'm sure we're all loathe to lose it. Luckily, death knights have an out: We can go tank.

Whether you're a DPS DK considering going tank for shorter queue times, or a 5-man DK tank newbie looking to up their game, this column's for you.

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Filed under: Analysis / Opinion, Tips, Instances, Guides, Talents, Death Knight, (Death Knight) Lichborne

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