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Posts with tag morchok

The 5 worst raid encounters in Cataclysm

The 5 worst raid encounters in Cataclysm
Last week, we covered the five best raid encounters in Cataclysm. Today, we're flipping the coin to take a look at the worst. Be it bad mechanics, fight bugs, horrible randomness, or just plain boring bosses, these are the fights with elements you never want to see again. Of course, it is uncouth to criticize without suggesting improvements, so I'm also putting on my amateur game designer hat and throwing out some other options that could've made things more entertaining.

5. Maloriak, Blackwing Descent

Maloriak wasn't terrible, but the encounter had two major flaws. First, interrupts. Tier 11 was Interrupt City in general, as several classes got new interrupt abilities and Blizzard apparently wanted to make sure we were using them. However, this particular fight was notable for having two interruptable abilities, one that had to be interrupted, and one that had to not be interrupted -- but only a certain number of times. ("Three shall be the number thou shalt count, and the number of the counting shall be three.") While this led to some interesting voice chat during raids ("Which ability did you just interrupt?" "I don't know!"), the overall mechanic was confusing. Why not have an actual button that he runs to and presses, and your tank can choose to let in happen or not via Taunt?

Second, the fight just doesn't scale well. For well-geared groups in normal difficulty, there was an eternity when you had to stop DPS before 25% and wait for him to finish releasing all his adds and start a second green phase. Meanwhile, groups in heroic difficulty got to deal with a dark phase, which featured nothing but AoE for 90 seconds. Not the most fun, since most classes have a one-button AoE rotation, and not very balanced, as classes with consistent AoE damage (aka mana users) absolutely smoked others. If they'd just have the cut the phase to 30 or 45 seconds or so, it'd have been a lot less frustrating and a good bit more balanced.

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Filed under: Analysis / Opinion

The Light and How to Swing It: 4 Dragon Soul tips to make your DPSers love you

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

With the 15% nerf to Dragon Soul slated for Tuesday and Mists of Pandaria's beta test here already, Cataclysm is winding down. Many guilds are on autopilot in Dragon Soul, simply clearing the place each week for another shot at an elusive trinket or item. You can buy the heroic Dragon Soul title or mount on most realms without too much trouble. With a few months of the same eight bosses ahead of us, it's easy to understand why everyone is focused on what's coming next.

I am always looking for ways to optimize my guild's raids. If there's a way that I can shave a few seconds off a boss encounter, I'll take it. There are plenty of areas in Dragon Soul where a clever holy paladin can help move things along. I currently run with a secondary holy talent build that includes Denounce specifically for the purpose of speeding up our runs. If you're still learning Dragon Soul or working on a new heroic encounter, these tips probably won't apply to you.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Two Bosses Enter: Echo of Baine vs. Echo of Jaina

In Two Bosses Enter, WoW Insider's series of fantasy death matches, bosses, leaders, and powerful figures of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

Ah, this will be a fun mashup fight to watch. While I would have originally said this would be a win for Baine's father Cairne immediately, I don't know if I can say the same for his son. With Baine's popularity on the rise, however, anything is possible. There is also the looming irony of two of the most friendly and conflict-averse characters in the entire game going head-to-head in a winner-takes-all fight. It's almost like it was planned all along. Don't worry, it wasn't. I'm not that clever.

Last week's matchup was a sad shut-out for Arcurion, who I am sure most people don't even know because he lives at the beginning of a dungeon that people try their best to close their eyes and breeze through. Truth be told, it usually works, and that's all right in my book. Easy and fun are better than frustrating and time-consuming, in my book.

Who takes home the next coveted spot on the ever-dangerous quest to become the champion on Two Bosses Enter? Only you can decide ...

Who wins? Echo of Baine vs. Echo of Jaina
Echo of Baine (End Time)1802 (51.7%)
Echo of Jaina (End Time)1681 (48.3%)

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Filed under: Two Bosses Enter

Raid Rx: Healing heroic Morchok

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

The recent nerf to Dragon Soul with the release of patch 4.3.2 means more players are now within striking distance of Morchok on heroic modes. He's a boss that serves as an execution check for your raiding group more than anything else. If your raid group mastered the art of healing through him on normal, then it should have no problem doing it again on heroic.

Just be prepared to do it twice.

The biggest hard mode change is that Morchok clones himself. His clone has the exact same abilities as Morchok prime, except the timing will be off. Your raid will be splitting in two and pulling the two bosses away from each other. You can envision the fight as two pseudo 10-man groups fighting (or two 5-mans, if you're in a 10-man raiding group).

Come into the raid with six to seven healers, if you're a 25-man raiding group. Actually, I'd consider bringing seven if it's the very first time. For 10-man, it is not uncommon for groups to bring in up to four healers for the first time. You'll need them, due to the amount of damage being dished out to the raid. Ideally, try to insist that when your raid leader splits the raid into two groups, the players will show up in your raid frames in different groups. Having all of the players in group 1 and 2 on one side with groups 3 and 4 on the other can be beneficial. The side that is tanking Morchok is the one that could benefit from the extra healer, as it seems more damage is done on that side.

I strongly recommend bringing in tanks with their four-piece bonuses, because they will be an incredible asset.

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Filed under: Raid Rx (Raid Healing)

Two Bosses Enter: Echo of Jaina vs. Morchok

In Two Bosses Enter, WoW Insider's series of fantasy death matches, bosses, leaders, and powerful figures of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

At the beginning of season 3 of Two Bosses Enter, I changed the rules a tiny bit, finally allowing raid bosses to be a part of the competition. While some have brought up that the power differentials between a 5-man dungeon boss and a 10- or 25-man are an unfair dynamic, I counter those statements with only this: It's my fake arena show, not yours! Jaina vs. Morchok, go!

On the last thrilling and chilling episode of Two Bosses Enter, the lost and angry essence of Baine Bloodhoof utterly wiped out the satyr guard Peroth'arn from the Well of Eternity. It wasn't even close. You guys and gals love your tauren heroes, and I will not deny you the championing of one of your prolific and hooved role models. The Echo of Baine was well represented in the comments, as we will soon see after checking out this week's combatants.

Are you ready for a serious rumble between two powerhouses? Master of the arcane versus an elemental monstrosity -- one is going home next week.

Who wins? Echo of Jaina vs. Morchok
Echo of Jaina1876 (57.3%)
Morchok1398 (42.7%)

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Filed under: Two Bosses Enter

Totem Talk: The ups and downs of playing enhancement in Dragon Soul

Enhancement shaman mid0Morchok fight
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)

I've said in the past that enhancement is in a good place in 4.3, and that's the truth. Despite some really awful itemization and some as-yet-unresolved issues with the spec, enhancement is remaining a strong middle-of-the-pack contender. In non-cutting-edge raid groups that don't have multiple Dragonwrath-wielding casters, we're even better.

Dragon Soul is a great instance for enhancement in 4.3 because it offers a variety of fights. Some play to enhancement's strengths, some highlight its weaknesses, and some fights are Ultraxion and your DPS spec doesn't matter, provided you can push buttons and click a shiny purple dot on his screen every 45 seconds. For the purpose of brevity, I'm going to assume you're familiar with the normal-mode mechanics of these fights (and if you're not, some are conveniently covered by my frenemy Tyler Caraway in the Ready Check column) and just speak to how enhancement specifically fares on these fights.

Chopping Morchok

There's nothing particularly special about Morchok for enhancement, except if you're doing the fight on heroic. Shamanistic Rage and Glyph of Stoneclaw Totem make Morchok's Stomp damage negligible, but Stomps don't really hit hard enough on normal to worry about. However, if you have a healer in line of sight during a black phase (and you've done nothing in recent memory that would cause them to hate you), Glyph of Stoneclaw Totem and Shamanistic Rage will let you stay on the boss for most if not all of the phase. If you don't have a friendly healer, enhancement still fares better than most melee on this fight, as cast Lava Bursts and Lightning Bolts still hit hard.

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Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Cataclysm

Shifting Perspectives: A feral druid guide to the Siege of Wyrmrest Temple

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin!

I was tired. I'd traveled to the End of Time, participated in one of the biggest moments in the history of Azeroth, and helped the spiritual leader of the Horde kill the spiritual leader of the Alliance (who, admittedly, had tried to kill us first). I'd never felt much of a calling to the Dream, but a few hundred years of meditation sounded great right about now.

Peering over the scales of my drake (I'd have flown myself, but they insisted), I gestured to the large dragon in flight beside me.

"You know, you dragons are always causing trouble," I shouted as the frigid wind of Northrend whipped by. "Can't you just drop me off at the nearest forest and call it a day?"

Nethestrasz chuckled. Through some queer trick of the dragons' magic, they were fully understandable, even in dragon form.

"If a forest existed that would be spared from Deathwing's flames, I might join you," he replied. Unfortunately, any further reply was drowned out by a sudden, loud cracking noise as the earth split asunder before us, revealing a gigantic earth elemental.

"Well, looks like it's time to be troublesome," I thought. Wordlessly, I nodded to Nethestrasz, and our army turned as one and dove for the surface.

This week and next, I'll be covering everything you need to know to DPS your way through the new Dragon Soul raid encounter. I'll provide a quick capsule strategy for those attempting the fight in the Raid Finder, then describe the changes to the fight for normal and heroic modes.

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Filed under: (Druid) Shifting Perspectives

Raid Rx: Start ranking on healing without even trying

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

It was a Thursday night. For the past few weeks, I've done Ultraxion as shadow for additional DPS time. I'm usually the swing player who can spec into both healing and DPS. Mind you, I'm not the great at shadow. This time around, we were using five healers on Ultraxion because our other regular healer wasn't able to make it that day. On 25-man, Ultraxion has six healing crystal buffs. Using five healers meant that one of the crystals would not be in use. I opened up with red crystal before sneaking the blue crystal later. I think this was the second or third time I've actually healed Ultraxion.

Alas, I was not able to catch our resident holy paladin, who aced me on the meters again. One of these days, I will catch him. I don't have a clue how. Circle of Healing and Prayer of Mending used on cooldown while dropping Prayer of Healing nukes every chance. I'm even waiting until the last possible second on Hour of Twilight before triggering the phase out (which is very dangerous, mind you, and I wouldn't recommend it unless you have the dexterity and reflexes of a hockey goalie).

It wasn't until well after the raid that I noticed we used only four healers on that encounter. Looks like our other priest didn't get the memo and stayed shadow the entire time.

Eventually, your raiding group will reach a stage where you can simply heal full tilt. You can take shortcuts and bigger risks that lead to additional payoffs (like quicker raids and personal satisfaction from ranking, for example).

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Filed under: Raid Rx (Raid Healing)

The Light and How to Swing It: Retribution and the Siege of Wyrmrest Temple

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Now that everyone has seen plenty of Dragon Soul, I think it's perfect time for a raid guide! In all seriousness, I've always enjoyed looking up other strat ideas and little tidbits of useful information on things that I had already been doing, and there are still plenty of people out there who are either just starting Dragon Soul due to holiday schedules or something similar, so there we go! This week we will take a look at the first four bosses of Dragon Soul: Morchok, Warlord Zon'ozz, Yor'sahj the Unsleeping, and Hagara the Stormbinder.

Morchok

He looks intimidating, but really he's just one big rocky pushover. For the majority of the fight, all you need to focus on is avoiding AoE damage and hitting the boss. In terms of positioning, most strats call for the DPS and healers to stack up at max melee range so that Morchok can focus his extra Stomp damage on your tanks and not you. Therefore, when you see Crusader Strike light up, don't go any further in.

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Filed under: Paladin, Raiding, (Paladin) The Light and How to Swing It, Cataclysm

Lichborne: Siege of Wyrmrest Raid Finder advice for the death knight

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Once you've finished the new patch 4.3 dungeons and gained a bit of loot from them, you may ask yourself: What's next? One of the most obvious answers is the Raid Finder tool. You'll get better loot and faster valor point gain, as well as some starting experience in the raid game if you ever get the desire or chance to join an organized raiding group.

Still, the idea of heading into a raid (even a simple one) can be a little daunting, so today I'd like to help allay your fears by giving you a quick look at the first of the Raid Finder scenarios, the Siege of Wyrmrest.

Before we get into the boss strategies, though, there are a few things you should get down.
  • Make sure your gear's good enough. If you can, get it gemmed (with strength gems) and enchanted. While you can head into Raid Finder as low as ilevel 372, don't be afraid to pick up an extra piece of gear or two from the heroic dungeons. A good weapon upgrade, for example, will do wonders for your DPS.
  • If you can afford them, consider grabbing some consumables. A Flask of Steelskin and some Lavascale Minestrone for tanks or a Flask of Titanic Strength and some Beer-Basted Crocolisk for DPS will put your performance at the next level, and for a good group, you'll only need one flask to face the whole dungeon. Morchok's easy enough that sometimes I save the flask until we engage the second boss, just to make sure it stretches.
  • Follow your raid leader. A raid is only as good as its raid leader and its members' abilities to follow their raid leaders' instructions, even in Raid Finder. Use these boss strategies, but defer to your raid leader where you can. They don't always know what they're doing, but in Raid Finder, sometimes that doesn't matter; either way, the more everyone works together, the easier things become.
  • Don't Panic and don't get uptight. This is a pickup group, so things will go wrong and people will randomly drop between groups. Just stay loose, have fun, and be prepared to wait a bit for replacements in between each boss. Griping just makes it less fun for everyone.

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Filed under: Death Knight, (Death Knight) Lichborne

The Light and How to Swing It: 5 clever tricks for maximizing your Dragon Soul healing

seal of insight
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

If you're a holy paladin with a pulse, there's no reason not to be raiding Dragon Soul. The Raid Finder allows us healers to find groups in minutes, with no strings attached if you have to leave early. The normal versions of the bosses are all accessible for guilds across the spectrum of dedication levels. Healing a raid in Dragon Soul gives you access to the best gear available and provides us with the greatest challenge we can face today.

I was looking at my World of Logs parses from the old days, and I was surprised to see how bad my HPS looked then when compared to more recent parses. The first step in preparing yourself to heal in Dragon Soul is to realize that the instance isn't built like Bastion of Twilight or Firelands. While the Ascendant Council repeatedly punished the raid for clumping and Baleroc crushed our tanks, many fights in Dragon Soul involve tight stacking and tons of AoE healing. Optimizing our AoE healing has become a key to succeeding in Dragon Soul.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Raid Finder vs. Normals: The Siege of Wyrmrest Temple

Previously, we've made explaining Raid Finder fights easier by showing you how to tackle the Raid Finder mode bosses of Dragon Soul in 5 seconds with our handy guides. You guys responded positively to those descriptions, so we're going to take it a little further. If you're a Raid Finder player who's gearing up to hit the normal mode version of Dragon Soul, here's how each encounter differs and what you need to look out for.

The Raid Finder calls the first four bosses of the Dragon Soul encounter "The Siege of Wyrmrest Temple," accessible as the first wing of the raid. In normal mode, there is no distinction between the two wings, as the whole place is just one instance. For the sake of understanding and what most people in Raid Finder are accustomed to, we'll split our explanation into two wings as well.

Before we begin, here are a few general points to make about the jump from Raid Finder to normal difficulty.
  • There will be more damage. Everything hits harder in normal and heroic mode Dragon Soul. Everything. Every ability will require more healing, and every player will be required to mitigate as much damage as they can to make the healers' jobs easier.
  • There will be more healing. With more damage comes more healing. Healers will need to know what cooldowns they have and where they are best used. Tank cooldowns are good for periods of high tank damage. Raid cooldowns are good for periods of high raid damage. Your raid leader will most likely be in charge of letting you know what cooldowns to use where, so listen closely.

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Filed under: Raiding

The Light and How to Swing It: Tanking the first 3 bosses of Dragon Soul

Dragon Soul entrance
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

In the previous weeks, we've talked about getting prepped for patch 4.3, how to hit the ground running, and what pieces of gear should be on your hit list. Now we've come to the main event: the Dragon Soul raid. Deathwing's forces are assaulting Wyrmrest Temple, and it's up to you and your allies to knock them over and finally put a stop to his perfidy. The fights ahead will test your skills and the limits of your survivability. You'll also be taunt swapping like you've never taunt swapped before (which is its own kind of exciting).

Morchok

Morchok is a fairly simple encounter (and "fairly" is being generous). Consider it the Lootreaver of Dragon Soul.

When you pull Morchok, turn him away from the raid. His Stomp attack will split damage among all targets within 25 yards, but the two closest (that is, you and your co-tank) get a double share of the damage. So unless you're trying to play Kill the DPS, face the boss away.

You and your co-tank will be swapping at around two or three stacks of the Crush Armor debuff. Each stack reduces your armor by 20 seconds, so don't allow it to stack too high. Usually I'll take the boss first, co-tank taunts at two stacks, and then taunt when my stacks fall off, and we continue to taunt when stacks drop off there on out.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Totem Talk: How to heal Morchok and Zon'ozz in the Siege of Wyrmrest

Shaman standing on Deathwing
Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and co-host of the For the Lore and Raid Warning podcasts), shows you how.

Dragon Soul is full of fire, black goo, explosions, dragons, and an odd shaman that have gone off the deep end and sided with some Old Golds. To be honest, it's an impressive raid zone in both scale of story -- and it's one for sure that most restoration shaman should fall in love with. (For full details of the encounters or full raid strategies, please read Ready Check for WoW Insider's boss guides.)

Morchok is an elemental baddie straight from the pits of Deepholm, the most powerful elemental still under the control of Deathwing. He'll be your first roadblock on the highway to defeating the aspect of death -- and honestly, he's a fight designed with the restoration shaman in mind. Morchok's bark is much bigger than his bite when you're a restoration shaman. So what makes him such a good boss for a resto shaman healer? Well, the mechanics of the fight first and foremost lend themselves very well to your raid staying grouped up. This plays well the vast majority of our AoE healing spells.

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Filed under: Shaman, (Shaman) Totem Talk

Encrypted Text: A savvy rogue's guide to starting Dragon Soul via the Raid Finder

morchok
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

The introduction of the Raid Finder is one of the biggest features in patch 4.3, and so far it has been everything that we could ask for and more. The queues have been quick, the bosses are tuned just right for the demographic, and the rewards are potent enough to keep the system running. Anyone with decent gear can queue up for a raid, gaining valuable experience and gear. I think the new system is perfect for allowing new raiders to get their feet wet, preparing them for what lies ahead.

Even as a pure DPS class, the Raid Finder queues haven't been too bad for rogues. Between my own experience and the word on the street (not Greg), queue times are between 15 and 30 minutes, and groups are mostly competent. To a class that's historically had problems finding a spot in a raid group, the Raid Finder looks like our new best friend. The only bummer is that we can't start or progress in our legendary quest line in the Raid Finder. In order to maximize our random group's chance for success, we need to be prepared to do our best.

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Filed under: Rogue, (Rogue) Encrypted Text

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