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Posts with tag moroes

Know Your Lore, Tinfoil Hat Edition: Timelines, timeways, and Karazhan

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

What is time, in Warcraft? Is it a straightforward line, or a tapestry of events that can be changed or altered with a simple pluck of a thread? While the bronze dragonflight may be masters of the various pathways of time, we mortal players are most definitely not. We've been sent through the pathways of the Caverns of Time on more than one occasion, but always at the behest of the bronze flight, to complete the tasks they have set and keep the timelines pristine.

But this mysterious maze of time wasn't left unexplored prior to our travels through Tanaris. Obviously the bronze dragonflight has been up to a great deal over the thousands of years that it has existed -- Nozdormu's long absence predated even our first journeys through the Caverns of Time. And for one player in the next expansion, time had absolutely nothing to do with the dragonflights, and much more to do with the mysterious home of his enigmatic master, Medivh. So how does it all weave together?

More importantly, when is time travel not really time travel at all, as the developers seemed to be so insistent on saying at BlizzCon?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains a small amount of speculation on datamined material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Blood Pact: Karazhan and its abyssal depths of fun

Blood Pact A tier four pets
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill .

Karazhan: the most beloved of retro raids. Players may put on the rose-colored glasses when they talk of how limited raiding was back in the Vanilla days, but Karazhan is often talked of with fondness. Going back is a pleasure, not a painful memory. It's with good reason -- the place is built like a castle tower, going up and up forever, and it's full of memorable mobs and scenery.

Karazhan also has some of the tier 4 Voidheart Raiment for warlocks, as well as a mount and now pets for everyone, so it's a weekly favorite of mine to visit.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Shifting Perspectives: Karapalooza 2010

Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, after saving the world, we end it for others. They were in our way.

Every so often I get the hankering to go stomp a place that previously rode my ass like Zorro, and I nominate Karazhan as being among the better places to do it. After wiping to heroic Icecrown bosses for a few hours, there's something wonderfully therapeutic about venting your frustrations on the tenants of an older raid, particularly when they cough up 1,000 gold, mounts, enchants, and gear that looks delightfully silly on a level 80.

You remember Kara, right? It's that place that used to be hard.

Doesn't narrow it down? It's the big building occupied by crazy dead people.

Also doesn't narrow it down?

Harumph. The place with the long hallway full of undead concubines?

I see that jogged your memory.

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Filed under: Druid, Analysis / Opinion, Raiding, (Druid) Shifting Perspectives

Top five toughest and easiest raid bosses

Jinzuku over on Hyjal has a fun idea: list your top five toughest and easiest raid bosses. C'thun, M'uru, Kil'jaeden and Sarth 3D are appearing on most of the lists -- the old Four Horsemen and even C'thun's trash are also getting called out by Bornakk. Personally, I haven't raided much of the hardest content, but on the hard side, I'd have to say that General Rajaxx gave my guild a rough time, Ragnaros didn't go down easy, and Twin Emps didn't play well with us (or a lot of other guilds, either).

Easiest? Chess (duh), I always found Baron Geddon to be pretty easy (though no less fun), Attumen the Huntsman, and Venoxis was a knockover, too. But as you can see from the thread, people are all over the place -- some of the hardest bosses in the game for some were simple for others. And while some guilds fly through content, others can bump their heads on bosses for quite a while. I wouldn't put him on the hard list, but I know a few guilds I've run with had quite a bit of trouble with Moroes while they were first starting out.

And it's no surprise that most of the hardest bosses in the game came near the end of expansion cycles -- AQ40, Naxx, and Sunwell. A few people in the thread predict that we'll eventually see the Lich King on these lists, and given that Blizzard goes tough when you get a couple content patches into an expansion, that wouldn't be a surprise at all.

Filed under: Analysis / Opinion, Raiding, Bosses, Forums

15 Minutes of Fame: 10-boxing Karazhan, Part 1


15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

This week's 15 Minutes of Fame is about a multiboxing team – but it's not that team that just ganked you in your last Battleground. Absolute Power-H of Archimonde and its team leader/main tank, Nixi, have made their mark not in Battlegrounds but in Karazhan.

Ever curious about a unique perspective of the World of Warcraft, we visited with Nixi & Co. to find out what it's like to "solo" Karazhan. This week in Part 1 of our interview, we go straight for the throat with Nixi's Kara strats. Next week, Part 2 of 15 Minutes of Fame: 10-boxing Karazhan brings you a look at Nixi's hardware setup and his top five tips for new multiboxers.

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Filed under: Tips, Instances, Features, Raiding, Bosses, Interviews, 15 Minutes of Fame

Insider Trader: Popular enchants and where to get them

Insider Trader is your inside line on making, selling, buying and using player-made products.

If you've ever spent any time sitting in trade chat, you could probably make a list of some of the most popular enchants. Requested frequently, any enchanter possessing the the knowledge to imbue a weapon or piece of armor with the proper stats stands to make a fair amount of gold.

For example, a healer seeking Major Healing, or a meleer seeking Mongoose, will know the materials, and gather them. Each time they replace their respective weapons, back into trade they will go to request the enchant.

Today, Insider Trader presents a list of some of the most requested enchants with information about how to obtain them so that you can offer them to friends, guildmates, and your server.

It is by no means a complete list, but it will get you off to a shining start and provide you with quite a to-do list. Check out the comments section for helpful details as well.

Drop rate data was gathered from the Armory, and Blizzard uses ranges such as Very Low (1-2%). This is narrowed down with data from Wowhead where appropriate, but keep in mind that some bind on pick-up recipes can only be seen by enchanters, and Wowhead cannot filter out that data, making their estimate much lower than the actual drop rate.

In the next couple of weeks, I'll be working on the faction recipes series, focusing on enchanting, so stay tuned.

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Filed under: Enchanting, Items, Analysis / Opinion, Tips, Features, Making money, Enchants, Insider Trader (Professions)

Tank Talk: The better (and lesser) angels of our nature


Tank Talk continues this week with one requisite "Why does my ingame life have to suck so hard?" story in deference to a point made by commenters on our first column. We will then take a look at the most fundamental decision you will encounter as a raiding tank -- and one you are likely to make, and then re-make, on just about every boss encounter in the game.

There is a Druid on my server who messages me almost daily asking me to come tank his heroics. What annoys me is not being asked to tank per se, but that he, too, is a feral Druid. His gear isn't as good as mine simply because he hasn't raided past Magtheridon, but he's sitting on at least three of the better pieces of Tier 4, crafted epics, and several of the badge pieces that I'm still using to tank Tier 6. At a matter of fact, with the advent of two different badge vendors and badge drops from 10-man and 25-man bosses, his stats are significantly better than the ones I had tanking most of Tier 5. This guy literally has the gear to do just about anything in the game short of the more advanced content in Black Temple and Sunwell Plateau, and I used to point to him with no small measure of Druidic pride as proof of what a little elbow grease could accomplish.

But he still wants me to come tank for him.

I started getting irritated with the constant begging at one point and asked him, "How can you possibly have any difficulty getting groups? Everybody in LFG is looking for a tank, and your gear is excellent."

At his computer, I'm sure he was shrugging. "You do it faster than I do."

"I really don't. Just get some good DPS and you'll be fine."

And then the truth came out: "Well, I don't really like tanking. I'd rather DPS."

Ah.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Instances, Features, Raiding, Factions, Classes, Death Knight, Tank Talk

Ten Druids go on nom spree in Kara



First the bears danced. Then the cats tapped their paws. Then all heck broke loose with the moonkin and the trees and the ahhhhhhh! Then the ten Druid team from Immortal Trust on Anvilmar decided they'd better go inside the actual Karazhan instance and make with the serious killin'.

Attumen the Huntsman and Midnight went down in cloud of feathers, fur, and branches. Then the druids took a dinner break, feasting on skeleton bones and the occasional orange. Their bellies (or whatever trees have) full, they invited an unsuspecting Moroes to join them, the druids telling him, "We're only here to serve Moroes." Mu-hahahaha! They dumped his bones in a vat of soup, declaring it a chunky brand. The Maiden of Virtue could not resist the Druids' musky allure and she also succumbed. Much posing and dancing ensued. Even little Peanut could not contain his joy at the victory. Alas, their tryst with Julianne was not to be. What sweet sorrow having no spell interrupts in any of the Druid talent trees. But next time, some way, somehow, she and Romulo will be theirs!

And the most astonishing thing about this run? The screen-capturing druid using the default UI! Huzzah!

[Thanks, Shethornclaw!]

Filed under: Druid, Fan stuff, Instances, Humor, Screenshots, Raiding, Bosses, Galleries

Guildwatch: Years between bosses


Here at GW, we love even the small downs (heck, this week, we reported on a downing in the Stockades -- although it was by the Horde), but when other guilds are able to clear out the whole endgame in the time it takes you to go from one endgame boss to another, it's probably not the best idea to go on to the forums bragging how great your progression is.

That story and many others in this week's GW, which starts right after the break. Your tips fuel our column -- please send any and all tips about drama, downed, or recruiting guild news to wowguildwatch@gmail.com. Click the link below to read on.

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Filed under: Guilds, Humor, Raiding, Guildwatch, Bosses

A night on the town, Karazhan style

We've talked about 2 manning Karazhan, Shaman-tanking Karazhan, and Paladining Karazhan. But just when you thought it was safe to grab a plain old boring 10-man Karazhan group with actual varied classes with decent gear and consumables and stuff, here comes one more permutation, and this one perhaps the most offbeat we've reported on yet.

It all started, Don Claus of the Stormwardens guild on the US Dragonmaw server tells us, with a pretty simple comment: "I'd love to see Tankin tank Prince in a dress." The Stormwardens decided to take it one step further and just slap suits on everyone. What followed is a story of a group revellers seeking to join the fabulous night life of Karazhan.

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Filed under: Odds and ends, Instances, Humor, Raiding, Bosses, NPCs

Guildwatch: Unannounced visitors? Preparations must be made...


Let's face it-- anybody can down Attumen. A Karazhan PUG can drop Attumen in their sleep. But Moroes is the first real boss of Karazhan. If you can get him down, you're ready to roll all the way up to Curator. Finishing that undead steward off for the first time just feels so good.

News of Moroes downings and more in this week's GW, which starts right after the jump. Send us you drama, downed, and recruiting tips, as always, at wowguildwatch@gmail.com. Click the link below to read on!

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Filed under: Fan stuff, Guilds, Humor, Raiding, Guildwatch, Bosses

BigRedKitty: A Video Special Event


Each week, Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the hunter class sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.

We'd like to present for your entertainment pleasure a short movie of a hunter's perspective of the Moroes pull in Karazhan. The concept behind this project was to give hunters a visual guide for what their roles and responsibilities are, and the skill-set they can bring to a raid.

Your feedback will be most appreciated. Download the 48MB wide-screen version here.

Daniel Howell continues his quest to become the WoW-Scorsese as the hunter-pet duo extraordinaire known to lore as BigRedKitty. More of his theorycrafting and slanderous belittling of the lesser classes can be found at bigredkitty.blogspot.com.

Filed under: Hunter, How-tos, Bosses, (Hunter) Big Red Kitty

The eventual nerfing of Karazhan

When Lua from Doomhammer posts on the forums asking for a little Karazhan trash relief, Bornakk (who's new on the forums-- not sure whether he's a CM or a mod yet) says no-- Blizzard is happy with the pacing of Karazhan. So you're meant to be taking a long time clearing all those little mana guys before and after Curator.

But this idea of making Karazhan faster brings up another point I've been mulling over for a while now. When we first heard about Kara, a "new 10man instance," back when we were all playing vanilla WoW, I got really excited about the fact that we were going to have a new UBRS-- an epic raid that 10 people could finish off in a few hours. Kind of a short but preview of the bigger raids to come. Fighting Rend while Nefarian was yelling at him was some of the best times I'd ever had in WoW, and I looked forward to leading the same kinds of groups through Karazhan.

But Karazhan didn't turn out like that, did it? It's still more complicated, and for many guilds, it's still the main event. There's a timer on it, most groups take at least two days to clean it out, and while the encounters in UBRS weren't necessarily easy if your group wasn't up to it, the encounters in Karazhan are pretty merciless-- Moroes takes coordination that even the Drakk fight never needed.

That's not necessarily a bad thing-- I like Karazhan a lot. But just as UBRS was diluted from its original form (as a harder 15 man instance with more trash than it has now), I wonder if Karazhan will eventually have the same fate. When more and more guilds have moved up the ladder, and we're all farming Zul'Aman and progressing on Mount Hyjal, will Blizzard eventually nerf Kara into the new UBRS, with streamlined trash and no timer?

Filed under: Analysis / Opinion, Guilds, Blizzard, Instances, Raiding

Just say no to the glow!


Before everyone heads out tonight to various and sundry events, I wanted to take a moment out to give you all a valuable tip for anyone playing WoW and who intends to drink far too much in-game ale. As many people have noticed, when you overindulge in game, your screen will go from lovely and clear to blurry and hard-to-navigate. For those who weren't aware, the drunken effect that you get when you overindulge -- as well as that comes from the waiters in Moroes' room, the poison effect from the spiders in ZG, and pretty much all other drunken/hazy visual effects that mobs can cause you to experience -- are tied to your "Full-Screen Glow Effect" in Video Options. So if you're in dire need of quick sobriety, or just want to improve your system's performance and not have to deal with it while mid-run, pop into your Video Options and say no to the glow.

Although I recommend turning it back on if you're just drinking (in game) for fun, personally. Some of those folks from the Darkmoon Faire are much better looking when they're blurry. Whooo...

Filed under: Analysis / Opinion, Tips, Odds and ends, Humor

Guildwatch: A long struggle with raid cancer


I would say that I'm sorry that Guildwatch is running a little late this week, but you didn't really notice, did you? No worries, we're here now, with all the drama, downings, and recruiting that any one man (or woman, or orc, or undead) can handle!

And please-- please!-- remember that this column runs on your tips, so throw any and all news you have about drama going on around the servers, guild progression, or recruiting notices in the box at wowguildwatch@gmail.com. You do it-- we just report on it, right after the jump.

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Filed under: Guilds, Instances, Raiding, Guildwatch, Bosses

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