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Posts with tag mortal-coil

Hearthstone: Arachnid Quarter guide


Curse of Naxxramas' initial wing launched on Tuesday, much to the delight of eager fans. The Arachnid Quarter features exactly what Warcraft veterans should expect, that being a lot of spiders. Anub'Rekhan, Grand Widow Faerlina and Maexxna serve as the first trials thrown at adventurers looking to fight their way to the nefarious lich Kel'thuzad. Today, we'll go over a bit about what these baddies do, and how best to crush them.

Anub'Rekhan

The Traitor King boasts a couple of unique mechanics that are worth making note of. His hero power Skitter allows him to summon a 3/1 Nerubian for two mana. On heroic mode, it's a 4/4 Nerubian for two, which is pretty brutal. Anub'Rekhan also has access to a unique card called Anub'ar Swarm, which can really just ruin your day if you don't expect it. It costs a whopping seven mana, but does three damage to all of your minions and heals Anub'Rekhan for three health. Definitely prepare yourself for that, come turn seven. Beyond that, this fight's not too difficult. Anub'Rekhan has access to the rogue specific Curse of Naxxramas card Anub'ar Ambusher, and while 5/5's nothing to scoff at, destroying it will force another random minion on the board back into his hand, assuming there's anything he has anything else in play. It doesn't permanently deal with the threat, but it does buy you time to develop your board in response. Also of note, expect a strange blend of warlock and mage spells, specifically Shadow Bolt, Mortal Coil and Frostbolt.

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Filed under: Hearthstone Insider

Blood Pact: Do warlocks have button bloat?

demonology-core-abilities
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill won't give it up on Soul Fire.

Celestalon started the talk about what abilities would we be sad over losing. I don't know that warlocks would lose many spells with our recent expansion overhaul -- we're pretty streamlined as it is. Veteran warlocks can see and feel the difference between Cataclysm's complication and Mists' minimalism every time they play.

A warlock class strength is that we're so flexible at dealing damage, whether we do it through DoTs or with direct damage, or whether we're single target masters or AoE beasts. So we end up with a good deal of situational abilities that confuse the casual or fresh warlock as to what should be keybound. We might not lose the amount of abilities that, say, hunters will, but we're likely not immune from the chopping block. Let's talk some suggestions.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Staying slightly alive as a warlock

Blood Pact How to stay slightly alive as a warlock MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill completely devours a real-life box of cookies while listing out all the ways a warlock can heal herself. Om nom nom.

Dead DPS does zero DPS. We all know that saying. I introduce to you my Princess Bride collorary to the Dead DPS rule:

Miracle Max: Whoo-hoo-hoo, look who knows so much. It just so happens that your friend here is only MOSTLY dead. There's a big difference between mostly dead and all dead. Mostly dead is slightly alive. With all dead, well, with all dead there's usually only one thing you can do.

Inigo Montoya: What's that?

Miracle Max: Go through his clothes and look for loose change.

The perfect description of what happens when a mob dies in an RPG aside, Miracle Max is right: mostly dead is slightly alive, and slightly alive means you can still do more damage. Naturally -- since we are magnificent, resilient bastards instead of glass cannons -- warlocks are quite excellent at staying slightly alive.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Dominating Dragon Soul in patch 5.0.4

Blood Pact Dominating the 504 Dragon Soul MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill has too much fulling killing mages on the damage meters in raid to stroll into a BG to kill them personally. Don't worry; she'll get to them soon. She's already gotten her Fox Kit from stored up tokens. Silly mages who wait to farm Tol Barad!

How many mages did world-first guilds bring to heroic Spine again? Nobody cares.

There was no panic of praying to RNG that Metamorphosis would reset before the next lift occurred. There was no cursing that the Fiery Grip held me for 0.1s past my Will of Unbinding stacks. There was no frenetic button mashing of three different macros to make sure that all my trinkets and cooldowns went off, only to realize I had the wrong pet out.

There was just myself and my four Chaos Bolts blowing up the meters for damage done on Burning Tendons. You can talk about Power of the Aspects' rise to 35% all you want, but I doubt it was the extra 5% that flipped me from bottom-middle to the #1 spot overnight.

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Filed under: Warlock, (Warlock) Blood Pact

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