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Posts with tag moth

Getting a moth pet as a low-level Hordie


As you'll know if you read my post about Petopia being updated, I'm extremely excited about being able to tame moths now. However, my hunter is Horde-side and merely level 18 (well, the one I'm playing recently anyway), and the only trainable moths pre-Outland are on Azuremyst Isle. Combine that with the fact that the boat crews are back in the game, and it becomes very tricky to get such a pet at a low level. But not impossible - here's how I did it.
  1. Get yourself to Auberdine (Darkshore). If you're like me, this means running from Orgrimmar, but at least I got to pick up some flight paths along the way.
  2. Swim out to the very end of Auberdine's dock, where the boat to Azuremyst docks. Position yourself right under the tip of the dock, and then drown (as close to the surface as you can).
  3. Run your ghost out on the dock, stand at the end of it, and wait for the boat to show up. Do not resurrect yet.
  4. When the boat arrives, run onto it (still in ghost form), quickly climb the back stairs, and carefully walk out onto the rope that stretches towards the front of the ship (see screenshot above). Now resurrect. You will be in combat, but nobody will run up to the rope to attack you. Now just don't move until the boat gets to Azuremyst.
  5. When you get to Azuremyst you should be able to jump straight into the water, thereby avoiding combat. Now would be a good time to turn on your Track Humanoids if you're interested in finding a Blood Elf Bandit for the coveted mask. Make your way east towards Ammen Vale, where new Draenei start, being careful to avoid Azure Watch.
  6. Unfortunately, you're going to have to die some more. There are high-level guards in the pass into Ammen Vale; I couldn't think of any way to get through besides corpse-running. But it only took two deaths, so I wasn't too bothered.
  7. Just past the guards, you should find what you came for: Vale Moths. They're level 1, so you should have absolutely no trouble training one, and then you can simply hearth out. Enjoy your awesome new pet!

Three deaths in all (probably more if you're on a PvP server); not too bad, considering. The family skill for moths is Serenity Dust. I was initially worried about putting it on auto-cast, but it looks like the pet AI is smart enough to not use it until the moth is down by enough health that the HoT is actually useful. With Dust once a minute, I may never cast Mend Pet again in the course of normal questing.

Filed under: Horde, Hunter, Guides

Scattered Shots: Pet talent trees in the Wrath Beta

Welcome to another edition of Scattered Shots, the other WoW Insider weekly Hunter column. Daniel Whitcomb is your guest host again this week.

So, we theorized about talented pets a bit quite a few installments of Scattered Shots ago, but now we have the actual trees live and testable on the Wrath Beta, and they seem to be firming up nicely. There's a few promised changes yet to come, such as the removal or lowering of focus costs on many major abilities and talents, and it's still very possible that Blizzard may make changes here and there before live, but I think they're solid enough at this point that we can look at each tree and make some solid predictions about how people will use them and how various talent builds might look.

Read more →

Filed under: Hunter, Analysis / Opinion, PvP, Expansions, Raiding, Talents, Wrath of the Lich King, (Hunter) Scattered Shots

BigRedKitty: Moths


Daniel Howell contributes
BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.

Ferocity Pets! These are the face-rippers, the squishie-killers, the pets that make us proud to be a Beastmaster hunter! Cats, Devilsaurs, Raptors, Wolves! Yeeha!

Moths? That's what we're being told, yes.

So we tamed a level 69 Moth from Netherstorm, took it to Shadowmoon Valley, and let the fun begin.

You know how devilsaurs are supposedly filled with helium? Well we think moths are made of a carbon-fiber and Kevlar composite. Holy smokes, foshizzle!

You are invited to download the YouTube version (41MB) of this movie here, and the full-sized version (248MB) here.

Note: We say in the movie that Moths are "exotic". They are not; our mistake. They are new in the Wrath of the Lich King, but any talent-spec hunter can tame one.

As always, a great big Thank You to the WoW Insider editors for allowing us to publish this movie both here and on our little blog at the same time!
From his video guides to Karazhan For Hunter Dummies, nobody covers raid Hunters like BRK. Looking for more Hunter goodness? Check out our non-raid Hunter column, Scattered Shots or the WoW Insider Directory of Hunter Guides.

Filed under: Hunter, (Hunter) Big Red Kitty, Wrath of the Lich King

Ho Ha Dodge Turn Parry Block Spin

Daffy and his buck and a quarter quarter staff may be able to parry and block, but should mobs in WoW be able to block without shields or parry without weapons? According to Blizzard, yes. CM Drysc spins it this way:

Consistency of base mitigation abilities for mobs allows for a consistency of combat, while still allowing interesting and engaging offensive abilities, differentiating defensive abilities, and various mob characteristic design. It's a bread and butter ground work that keeps mobs consistent in their ability to mitigate damage from all players. It can definitely create some weird situations where a grub really shouldn't be able to parry, but it can.

Drysc goes on to suggest imagining that the grub quickly spins a silk sword to parry your attack. Similarly he suggests that moths parry with their "Fel Proboscis".

So, it seems we should expect all mobs to be able to parry and block us while we fight them and to daze us while we run away, regardless of their species or appendages. It's a suspension of disbelief thing. We are supposed to rationalize or ignore how these creatures are doing these things and concentrate on the fun aspects of the game. Immersion into Azeroth suffers from balancing the gameplay experience.

I would like to see more customization of the enemies we fight -- less consistency of the mobs and more classic RPG battle rules, like skeletons being susceptible to blunt weapons and bleeding attacks not working on creatures without blood. On the other hand, I've had more fun playing WoW for a longer time than any other MMO. Perhaps it is just the classic geek conflict: purist vs. fanboy (or fangirl in my case).

Does the fact that grubs can parry bother you? Would you prefer less consistency and more believability? Do you think Daffy is better as Robin Hood or Friar Duck?

Filed under: Analysis / Opinion, Odds and ends, Blizzard

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