Long time readers of "All the World's a Stage" may remember that I wrote an earlier series of three articles, called "WoW is a Work of Art," which I viewed as a kind of launch pad for this column about roleplaying. The first article talked about how when my mom came down with a very serious form of brain cancer, I had to put other things in my life on hold in order to come back to the US and take care of her. I was happy to do this, of course -- it was an honor to be able to be there for my mother when she needed me, but I won't pretend it was very much fun. Cancer is a terrible disease that wreaks havoc on one's body and emotions all in one big punch. Roleplaying in WoW was one of the social activities I could do for fun at that time, a little world I could enjoy without actually having to leave my home and the loved one that I was caring for.
Last weekend, the life of my mother was very visibly coming to a close. As the deadline for this column approached, I asked for leave (incidentally the first weekend since almost two years ago with no article in this column), and spent every moment with her I could. She died on Monday afternoon, leaving me an inheritance of countless feelings and thoughts which I shall undoubtedly explore for the rest of my life.
Among many other realizations and ideas that have come to mind, I realized that my roleplaying career had come full circle. My decision to play WoW and eventually write about it had begun with my mother's cancer, and now that this cancer had finally taken her life, I wondered, how has this roleplaying contributed to my real life? Has it made me a better person? When I eventually lie on my deathbed as my mother did, will I feel thankful to have roleplayed in WoW the same way my mother felt thankful for all of her experiences in life?