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Posts with tag motion-controls

Do you dream of a World of Warcraft simulator?

Years ago, before vanilla WoW became vanilla WoW, a friend of mine made the passing comment, "If only I ran as much as my night elf. I'd be in amazing shape."

I've been dreaming about a World of Warcraft simulator ever since.

Mind you, I'd suffer the fate of Pheidippides if I ran a fraction of what my night elf runs (I'm a terrible long-distance runner), but I suppose that's what makes the idea of a WoW simulator so appealing. Of course you'd be awful when you first started, but over time you could expect to get better. In my overly optimistic imagination, I saw hardcore raiders becoming sculpted athletes, sprinting from left to right to avoid boss abilities.

But in the absence of a holodeck or some other form of simulated reality, is a WoW simulator even feasible? I got my first look at an answer in 2010, when researchers at the USC Institute of Creative Technologies released a video demonstration of their Flexible Action and Articulate Skeleton Toolkit (FAAST). The middleware toolkit allows motion control to be integrated into games without existing motion control support, by translating gestures into mouse and keyboard inputs. In the demonstration video, a Microsoft Kinect is used to control a mage running around Dustwallow Marsh. Awesome, right?

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Filed under: Analysis / Opinion

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