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Posts with tag mount hyjal

World of WarCrafts: Ghoul doll

Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.

Who doesn't love a cannibalistic, rotting, undead corpse? With this cuddly ghoul you can be sure to weird out your friends and family while charming them with cuteness at the same time.

Here is what you will need:
  • Pre-made Muslin Doll
  • Acrylic Paint
  • Muslin Fabric
  • Pledge Duster Refills
  • Mod Podge (or fabric glue)
  • Paint Brushes
  • Scissors
Click on the images below to view a gallery of step-by-step instructions.

Filed under: How-tos, World of WarCrafts

Forum post of the Day: So you're off to BT/Hyjal

Fear not, brave raiders who have been stuck on Kael and Vashj! In 2.4, you'll be able to walk into Black Temple and Mount Hyjal without having to kill the pain-in-the-tuchus prerequisite bosses to get attuned. To assist you in exploring these untamed lands, Gragnarth of <Simple Math> on Andorhal has created a quick guide to all the BT/Hyjal bosses. Corrected-for-spelling highlights include:

  • Archimonde: "A great way to prepare your guild for this encounter is to have all your guildies meet up in real life and kick each other in the balls repeatedly until they break down and cry."
  • Rage Winterchill: "After 8 waves of slaying exciting and dynamic pacing mechanisms, you will do battle with Rage Winterchill, who you may have met before in your adventures to Scholomance. He hits nearly as hard as the guy in Scholomance, so make sure you have at least 1 person Bandaging the Main Tank every minute."
  • The Black Temple: "Black Temple is the home of Illidan, he is in a guild called <The Betrayer> ... While waiting for your raid to form, you can play the exciting game of repeatedly aggroing Doomwalker on a flying mount, causing him to yell at the entire zone. The lvl 68's nearby will either threaten to report for for spamming in general chat or send you whispers asking to join your Doomwalker raid. Both should provide suitable entertainment while you wait for people to hearth and come back because they forgot their SR neck."
  • Illidari Council: "All throughout your World Of Warcraft raiding career, you have been preparing for this fight. From Magmadar to Magtheridon, Ragnaros to Rage Winterchill, you have learned not to stand in bad things. Well, my friends, it's time for all that experience to pay off because Illidari Council is the SUPER BOWL OF NOT STANDING IN THINGS! This fight has so many things not to stand in including: Concencrate, Blizzard, Flamestrike, the general area around the mage guy and much much more."
  • Illidan loots: "Congratulations on your double vanquisher, healing cloak with spellhaste, felhunter on a stick and leather bracer pattern. You are also guaranteed to get a warglaive of azzinoth, unless someone in the raid deserves one ... and always remember that all your accomplishments mean nothing because they are MONTHS BEHIND."

Hardcore raiders, got any other strategy tips for those of us in the MONTHS BEHIND category?

Filed under: Instances, Humor, Raiding, Bosses, Forums

Killing your grandfather: What happens if you wipe in the Caverns of Time?

The Caverns of Time are a pretty neat place. With the recent announcement of Old Stratholme, we'll get to go back and preserve the timeline through four different events: Medivh's opening of the Dark Portal, Thrall's escape from Durnholde Keep, Arthas's purging of the city of Stratholme, and Azeroth's victory at the Battle for Mount Hyjal. The mysterious Infinite Dragonflight is trying to disrupt the timelines for unknown reasons, and we have to keep things the way they were.

But why? Yes, any change in the past will have a ripple effect on the future, bla bla bla, but there are people who would definitely prefer that events went down differently in three of the four CoT instances. Blizzard doesn't show us what happens when we wipe, fail or simply choose not to preserve things in CoT ... so we've had to fill in the blanks ourselves.

The Battle for Mount Hyjal: Okay, no one really wants to see history changed for this one. Heck, it even looks like the Infinite Dragonflight may not want to change it, since we see none of their members in the battle. If history was changed ... actually, I'm not sure what the Burning Legion really would do if they won the war. Destroy all the mortal races in their quest to bring chaos to the universe? Enslave all the playable characters and force them to become an invading force for another world? Man, that would be awesome. For the Legion. Not so much for Azeroth. The Burning Legion winning at Hyjal is like a big Game Over sign for the Warcraft universe.

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Filed under: Instances, Lore

Does Mount Hyjal matter?

Savur from Gurubashi asks, like an Azerothian Jerry Seinfeld: what's the deal with Mount Hyjal? Escape from Durnholde and the Black Morass, the first two Caverns of Time instances, have to do with players attempting to stop the Infinite Dragonflight from completely messing up the Warcraft continuity. In both of those instances, you work both for the events of history, and against the Infinite Dragonflight, in order to make sure that what really happened in Azeroth actually happens.

But in Mount Hyjal, the Infinite Dragonflight is nowhere to be seen. There's no reason for the players to be there, as even without them, Archimonde was defeated by all the exploding wisps. Now, the Bronze dragonflight does apparently claim that they suspect the Infinites are there, but from all player reports (disclaimer: I haven't played the instance myself), the Inifinite Dragonflight is MIA, so there's no reason for the players to stick around and fight.

Drysc wimps out, and basically says that players are there because it's cool to see past events of Warcraft history (and that Archimonde apparently drops the Professor Plums). But that's weak-- if the Bronze Dragonflight really cared about protecting the continuum, they wouldn't just let a few punk heroes go sightseeing throughout time. Sure, there doesn't need to be a "lorelol" reason to fight the people (and Orcs, and Scourge, and the demons) that we fight, but there should be.

So we'll wait patiently and see what happens in the next CoT instance. Are you content with just seeing the sights of Old Azeroth, or would you prefer there be a reason that you're going there in the first place?

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Instances, Lore, Bosses

Archimonde Hotfixes

Daelo, Lead Encounter Designer, has announced on the forums that the Archimonde encounter in the Battle of Mount Hyjal (Caverns of Time) has been hotfixed in preparation for Patch 2.2. Daelo says:

In an effort to apply some of our upcoming 2.2 changes in a more expedited manner, we're hotfixing some elements of the Archimonde encounter. Not every planned change to Archimonde could be hotfixed, the other announced changes will occur with the release of patch 2.2.

The following hotfix changes are now live:
- Archimonde now casts fear in a bit more consistent manner, roughly every 40 seconds.
- Fear's cast time is now 1.5 seconds.
- Grip of the Legion now has only a 60 yard range.
- Red Soul Charge now only silences players for 4 seconds.

The planned changes for Mother Shahraz could not be hotfixed, but we are working to resolve via hotfix the timing issue with Essence of Desire's Rune Shield and Spirit Shock. Working on that fix, we discovered that Rune Shield wasn't actually absorbing any damage. We're also working to fix that error. Since the Rune Shield is normally removed quickly, Essence of Desire still won't get much benefit out of the effect. Mages who Spell Steal the effect will be quite a bit happier, however.

I wonder if this means that Patch 2.2 will be coming out in the next couple of weeks. Since VOIP just got implemented on the PTR, I doubt it will be released any sooner.

Are you happy with these changes?

Filed under: Patches, News items, Bosses

Blizz responds to Hyjal bugs

Recently, the few guilds who have been raiding Mount Hyjal have noticed some issues. Curse had their Archimonde repeatedly despawn, and other guilds have been stuck in a quandrary after NPCs killed bosses while the rest of the group was dead.

Blizzard lead encounter designer Daelo posted on the US Raids and Dungeons forums about these issues and their fixes. Full quote after the cut.

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Filed under: Bugs, News items, Instances, Raiding

Curse, Forte jump in to pick up a world first each

The world first kills continue. First, Nihilum brought their PTR skillz out to the live servers, and rocked four bosses in one night. Then, they dropped three more just for fun. And now, other guilds are getting in on the action.

Curse reports that Forte from EU Kazzak took out Anetheron in Mount Hyjal on Saturday evening, winning them the world first on that one. Then, on Sunday, Nilhilum (on EU Magtheridon) and Curse (on EU Vek-nilash) both headed into Hyjal, and downed Anetheron and Kaz'rogal-- and this time, Curse picked up the world first on Kaz.

MMO Champion has more, including deets on all the kills (and the fact that Curse also picked up Supremus and High Warlord Naj'entus in the Black Temple-- with only 22 players in the raid!), and screenshots for every kill. So grats to Curse, Forte and especially Nihilum on all their achievements this weekend.

What does all this mean for us casual players? While usually a world first kill means not much more than a tip of the hat, so many kills like this in one weekend might be a sign that Blizzard is getting serious about making the endgame more friendly to casual players. If these hardcore guilds can burn through this content so quickly, it's probably not long before we see more casual guilds moving up the ladder behind them, right?

Filed under: Guilds, Blizzard, News items, Raiding, Bosses

Where to start with 2.1 content

The 2.1 patch this week introduced enough new quest lines, top-end raid content, flying mounts, and L70 solo & small group content to qualify as its own game. With a three day weekend looming I didn't even know where to begin. So I scoured the web and found the where to go and what to do to get me started.

THE BLACK TEMPLE: Already planning to strut around Shattrath in your T6 Raid gear? Don't bank that T5 set too quick. The Black Temple attunement quest is ... epic. And it hasn't even been fully discovered so far. What is known is that you will have to slog through a great deal of the Burning Crusade raid content that comes before it: Karazhan, Gruul's Lair, Magtheridon's Lair, Serpentshire Cavern, The Eye and The Battle of Mount Hyjal. And many of those raids require extensive attunement quests of their own. If you are still itching to begin, you can dig in with the Tablets of Baa'ri chain out of Shadowmoon Valley to start grinding that Ashtongue Deathsworn rep.

First, don't confuse this with the Swift Nether Drake top Arena teams are awarded with at the end of every season. That one has a speed increase of 310% and has an armored appearance. This is the normal epic nether drake with a speed increase on par with other epic flying mounts: 280%. What's special about this epic flying mount is that it can be obtained through solo and small group quests. No raid required. What is required is a great deal of dedication.

The first steps on your journey is to dig yourself out of Hated reputation with the Netherwing clan and get all the way to Exalted. This is accomplished through solo, 5 man and 3 man daily quests. Head to the south east corner of Shadowmoon Valley and speak to Mordenai in the Netherwing Fields. A complete write up can be found here.

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Filed under: Patches, News items, The Burning Crusade, Guides, Mounts

WoW Moviewatch: Archimonde Encounter by Curse

At last, we see a teaser of the final encounter of Mount Hyjal! Curse from Vek'Nilash has gone up against Archimonde to give us a preview of this epic, world-changing battle. They bring attention to a few of his abilities, and particularly how incredibly difficult he is. I can't wait to see what kinds of items he has in store for us!


Filed under: Machinima, The Burning Crusade, WoW Moviewatch, Lore, Bosses

PTR Notes: The first four bosses of Mount Hyjal

The lucky ducks of the guild Impervious on Stormreaver had a fun night on the public test realm Tuesday. With the help of a GM, they faced the first four bosses of Mount Hyjal. The GM deathtouched two of the bosses at a certain percent so that Impervious could test the next fight.

The first boss, Rage Winterchill, is a lich with a Death & Decay spell. Impervious got him to 30 percent before the GM deathtouched him. He dropped some resto shaman bracers and rogue boots. Anetheron is a dreadlord whose abilities include Carrion Swarm, which hits for 6k and reduces healing done by 75 percent for 15 seconds; Vampiric Aura, which causes him and his adds to get 300 percent healing from melee damage done; and Inferno, which summons infernals pretty much constantly throughout the fight. Impervious got him to 50 percent before the GM asked them to move on (sorry, no deathtouch and therefore no loots.)

Next up was Kaz'Rogal, a nasty-looking Kazzak thing with an interesting ability: he mana drains you for 600 periodically, and if you don't have enough mana, you take 10k damage. This ability gets sped up as the fight goes on, so it looks like you have to burn him down fast. According to Impervious, they actually did kill this boss on their own on the second attempt, receiving a nice healing mace and a tanking shield. However, they did get a bit of help from the lovely giant Tauren Flaskataur, who sold them a ton of consumables including the Flask of Flaskocity (I am not making this up.)

The final boss Impervious faced was the pit lord Azgalor. Azgalor was sort of a hyped-up warlock -- he had a Rain of Fire, a Howl of Terror, and some sort of Curse of Doom-like thing that spawns a Doomguard upon your death. His aggro was highly tetchy, so Impervious called it a night and went to bed.

Filed under: Patches, Instances, Raiding, Bosses

PTR Notes: Climb every mountain

It looks like the Battle of Mount Hyjal has been opened for testing on the PTR to everyone with Honored reputation or greater with the Violet Eye. Boubouille of MMO Champion, Bistustal at World of Raids, and the stalwart testers of the Elitist Jerks forums have gone and taken some lovely screenshots for those of us not on the PTR.

You start out at an Alliance base commanded by Lady Jaina Proudmoore, who is apparently both 20 feet tall and totally okay with the non-scourge undead. The Scourge come over the hill in Black Morass-like waves. Without the help of your team, the Alliance and Jaina get owned, and everything despawns.

According to the lore, after the waves at the Alliance base, you should go to the Horde base (commanded by Thrall) and the final Night Elf base (commanded by Tyrande.) You'll fight your way up the mountain until the final battle against Archimonde the Defiler. Wowwiki also suggests that you fight two other major lore figures from Hyjal -- the dreadlord Anetheron and the pit lord Azgalor.

All in all, Mount Hyjal looks like a fun instance. Too bad I'll probably never see it until level 80. What kind of instances would you like to see in the Caverns of Time? Do you wish you could run Hyjal?

Filed under: Patches, Instances

Tier 6 names and bonuses

I heard these were out a few days ago, but the link I got was to the official forums, and the thread had been deleted by the time I got there. Well, MMO-Champion has them now. Delete that, Blizz! Now keep in mind, as MMO-Champion warns us, these aren't "official" bonuses, but were rather extracted from the currently game files somehow, and will most likely change when 2.1.0 goes live (which according to Tseric will be "soon"). Still, this should be something to get your mind going.

The bonuses mostly follow the same pattern: 2-piece bonuses makes a skill cheaper (or sometimes return more mana), and 4-piece bonuses makes a skill stronger. Since the 4-piece bonuses mostly affect our "bread and butter" skills (e.g. Greater Heal for healing priests, Fireball, Frostbolt, and Arcane Missiles for mages) and mostly by about 5%, they seem pretty cool. The 2-pieces vary in how much they impress me. Tier 6, if I'm not very much mistaken, drops in Mount Hyjal the Black Temple [thanks, klink-o], which is certainly out of the reach of most guilds, but I'm sure some of us will see it eventually. Without further ado, all the Tier 6 names and (provisional) bonuses are after the cut.

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Filed under: Patches, Items, Raiding

The Burning Crusade: A long path to Mount Hyjal

Without getting too much into the lore, you may recall Mount Hyjal as being a pretty pivotal place in the history of Azeroth. It was there that the Battle of Mount Hyjal was fought at the end of Warcraft III, and the destiny of the night elves was forever changed.

We've known for awhile now that the Burning Crusade will let us access some moments in Azeroth's past, including Hillsbrad, the Dark Portal, and Hyjal. What we weren't really aware of until now, is the apparent gargantuan effort it's going to take individuals to get ready for and attuned to the Battle of Mount Hyjal.

Blizzplanet has a rundown on what you'll need to do in order to be admitted to the Caverns of Time for this epic event. Keep in mind that there will be some spoilers in there, but I believe it's worth the read just to get a grip on what Blizzard has in mind for us to get ready.

This is not like getting attuned for Onyxia or BWL. In fact, this seems like it's a bigger deal than the AQ40 event was, on top of which every single person in your 25-man raid group has to have completed all the steps.

Personally, I think this is pretty cool. Instead of slugging through raid after raid, you get a big build-up to that raid. No more walking into a giant event without some idea of what lead up to it. I think this shows that the Blizzard developers are thinking about the world they're creating, and the lore behind it. This can only be good for the continued success of the game, and I'm sure it works as a nice timesink for the beancounters, too.

What do you think of lengthy prerequisites and jaunts around the world before being let in to a big raid event? Does this encourage you or discourage you from pursuing quest chains and following the lore?

Filed under: Analysis / Opinion, Events, Walkthroughs, Quests, Expansions, Raiding, The Burning Crusade

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