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Posts with tag mount-hyjal

Guildwatch: Drama at the fishing tourney


Here on GW, we mostly focus on guild drama, obviously -- every week, we hear about GMs /gquitting with as little style as possible, ninjas cleaning out the guild bank, and friction between guild members. But guilds are really only a part of the ingame drama -- people can find silly things to fight about all over Azeroth. Think the fishing tournament is tame enough to avoid an argument? Think again.

That story, and more, are in this week's GW, which you can read by clicking the link below. And don't forget to submit your own tips to us, whether they be drama, downed, or recrutiing news. Wowguildwatch@gmail.com is the address, and any tips you send to it will be much appreciated.

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Filed under: Guilds, Humor, Raiding, Guildwatch, Bosses

Why Mount Hyjal and Black Temple attunements still matter

The dust has settled on most of the servers, and the Fury of the Sunwell has been a success across the board. One of the lingering issues however is attunement. It has been noted before that Onyxia is now the hardest attunement in the game. This has occurred with the removal of the Karazhan, Black Temple, and Mount Hyjal attunements. However this creates a false impression that these instances are no longer worthy of attunements, and thus these quests are no longer worthy of the care and time that's necessary to push forward into them.

You want to get your Vashj and Kael vials, you want to complete your Mount Hyjal attunement, and you want to complete your Black Temple attunement. If you're in a guild that isn't running those instances anymore and is focusing squarely on the Tier 6 content, then you still want to go back and get the attunements.

Why?

I'm glad you asked.

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Filed under: Analysis / Opinion, Instances, Raiding

Massive connection issues in raids tonight [UPDATED]

Based on my experiences, and a slew of other folks posting over at the Blizzard Customer Service Forums, it appears many Tier 6 instances are having issues with stability tonight. Half the raid or more is constantly disconnecting at seemingly random points.

Several CMs GMs are looking into the issue – but it is wide spread. This means that it is almost assuredly an issue with the Blizzard servers. Based on testing I've done it is not an issue with addons. After a disconnect, all addons were turned off, and the disconnects still happened.

Stay tuned to HKO Insider for the latest. Hopefully they'll hotfix this one right up.

Updated 11:00 p.m. EDT: Belfaire posted "We're gathering the appropriate info now. I have no ETA on a resolution, only that it'll be [fixed] ASAP." (April Fool's text removed for readability.)

Updated 12:44 a.m. EDT:
Belfaire also let us know that Q.A. is working on the problem, though no fix has been announced yet. Seems they are at work on it.

Updated 1:00 a.m. EDT: Potential solution from Belfaire:
"Please have your entire raid delete or rename your Interface folder and let me know here if you encounter the issue again. [One] group said that they ran without mods, but if what I think's happening is actually happening, even if one person has [an addon], it can affect the raid."

Filed under: Bugs, News items, Raiding

Center your tanking


While I'm pushing through Black Temple and Mount Hyjal nicely as my guild's tank, I am still trying to improve my style and playing elements. There's not much more I can do to build threat – the Devastates, Shield Slams, Revenges, Heroic Strikes, etc., are all going off at the right time. Gear is fine, I can pretty much tank anything in the game at this point and succeed. So why am I still dying? Why am I missing that critical moment when I could put up my Spell Reflect and live a second longer?

I think I've found it.

It's all about eye movement. Try this: focus your sight to the upper left hand corner of the screen, and now move your sight down to the bottom of the screen. If you have a large enough monitor, you completely lose focus of the text and items near the upper left corner. This is problematic for tanking in that the unit frames (those things that tell you who's in your group and who you're attacking) are by default located in the upper left corner, and the action bars are located at the bottom. So if you want to make sure you're going to hit something – or even look at your keyboard for a moment – you're moving your eyes quite a bit.

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Filed under: Warrior, Analysis / Opinion, Tips, Tricks, Odds and ends, Add-Ons

How Adam got his loot back

About a week and a half ago I reported on an experience I had in Mount Hyjal while fighting Azgalor. While the fight went fine and we did him in one try, I wasn't on Azgalor's threat list and thus did not get any loot. I wasn't on the threat table because I had to tank some spawned demons up and away from the rest of the raid. It was a rather nice conflict of game mechanics.

This all happened on Tuesday, March 18th. By Saturday, March 22nd, I had the two shiny pieces of loot that were coming to me: Glory of the Defender and Onslaught Handguards. Specialist Game Master Skelend had sent me the items, along with a form letter apologizing for the issues we experienced in game. I was quite happy to see this resolved. I was even more pleased that it was resolved quickly and did not take a few weeks; as many people, both those of you who left comments and friends of mine that I talked to, said it would.

So what are we doing to make sure this never happens again? Well for one thing, all the melee is hitting the boss now with a ranged weapon after the tank gets a couple hits in. That's pretty much all we can do to assure this problem doesn't pop up again for us. Despite a few enquires I've made, there is no word from Blizzard if they've fixed this. I suspect that one day it'll just be hotfixed without much fanfare.

All in all, not a terrible experience when something went wrong. Quick and quality support from Blizzard.

Filed under: Items, Bugs, Raiding

Factual errors abound in ExtremeTech commentary

Several of you have passed word to us concerning an opinion article by Jim Lynch, a "journalist and community manager" from ExtremeTech. He recently wrote a piece concerning the "Ten Reasons World of Warcraft Sucks". If you would like to laugh a bit, I'd go over and check it out.

I don't want to rip into him for his opinions. He's entitled to them. Opinions are things like "they need new battleground maps," or "Paladins are not good tanks." While we might vehemently disagree with them, they are opinions nonetheless, and they are not facts. Facts are things like "Blizzard can put in new battleground maps," or "Paladins can tank."

What I can do is correct some of his facts. First, he says that a player must spend 5000g to get a flying mount. It only costs 1000g. He suggests a price of 1200g as an appropriate amount to charge for a flying mount, looks like he's 200g too high.

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Filed under: Analysis / Opinion

Exclusive Interview: Nihilum, the Sunwell, and the future of high-end raiding


After writing one of my first articles on an essay penned by Neg, one of Nihilum's resto Shaman, I was surprised and heartened to see him get in touch. We talked about a few matters related to our pieces and I asked him if he would mind answering some questions about what the guild's been up to since we spoke to them last. We hadn't heard much about Nihilum on the PTR (Vis Maior was the guild steamrolling the content this time out), but they've been upgrading and expanding their website, and one of the 2.4 raiding screenshots on Wowwiki belongs to them, so they've obviously been busy. It had also become clear that Awake, arguably their most high profile member, had left the guild, and I was curious about what was going on.

Neg very graciously answered my questions, which you'll find below the cut. Read on for his take on Sunwell Plateau and his favorite boss, Awake's departure, resto Shamans versus holy Paladins, picking up an enhancement Shaman and the class in PvP, various boss encounters, and WoW as an e-sport.

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Filed under: Shaman, Patches, Analysis / Opinion, Guilds, News items, Features, Raiding, Bosses, Classes, Interviews

How many outfits do you have?


Alex recently talked about the lack of bag space for the hybrid class. This is quite true for them, as they have a hard time with the near infinite amount of bag space that is demanded of them. However looking at the non-hybrid classes, in particular a warrior, it can be seen that they too have their own issue of sorts. For an end game tank, it becomes less of an issue of actual bag space, and more of an issue of the limitless combinations of gear.

Most tanks swear by outfitter – a tool that allows you to quickly change around pre-saved outfits. For instance, say I'm going to be tanking the nature phase of Hydross. Before even setting foot in SSC, I would have spent an hour or so making sure I had all the necessary gear, stats, and configurations that Hydross requires. A good part of this time would be spent getting all those gearing changes into an easy to use outfitter profile – so I would just have to click one button to wear the gear.

Of course, that's resistant gear and it's expected that there'll have to be a bunch of switching of it. However, the gear switching doesn't end there.

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Filed under: Warrior, Analysis / Opinion, Add-Ons

How a quirk in the game can steal your loot

There is a mechanic in game that we are all aware of, and one that exists for a good reason: when we attack a mob, we get the mob's loot. That's the mechanic. If you're solo grinding mobs out in Shadowmoon Valley for some Primal Fire, you want to be sure you're the only one that can get the loot. The same goes for groups – if you're grouping and killing Murmur in Shadow Labs, you want to be sure that everyone is going to get his pretty blues.

But what if the mechanics of the boss fight dictate that you won't hit the boss? In fact, what if successfully killing the boss means that you have to stand on the opposite end of the playing field the whole time? You don't hit the boss, you don't get the loot – but you've done everything right. In this, the game mechanic does not represent fair play, nor does it encourage success. In fact, the mechanics are a complete contradiction of each other.

I've recently encountered this problem, and it's a real pain. Read on after the break for what happened, and what can be done to solve it. It's rather long, but this is a serious problem that Blizzard needs to fix, and all the facts need to be laid out completely and in a way that is full of thruthiness.

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Filed under: Analysis / Opinion, Bugs, Raiding

Guildwatch: That's rediculous


Yes, we know the headline is spelled wrong -- that's the joke. (So feel free to make fun of anyone who points out the misspelling in the comments; they're fair game.) In the meantime, the more "rediculous" the guild names, the better for us. Why would you want to name your guild Sentinels of Azeroth when you could name it something like Dont Be That Guy?

In the meantime, click the link below to see all the drama, downed, and recruiting news we got from across the realms this week. And don't forget to send your tips (especially drama -- let us know if you see anything either on your realm's forums or on your guild's forums) to wowguildwatch@gmail.com. Because not sending your tips to Guildwatch is pretty rediculous, if you ask us.

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Filed under: Guilds, Raiding, Guildwatch

2.4 is not being released today

Many thanks to Smokecom for sending us a link to a post made by Tigerclaw. In response to a patch 2.4 release date thread, he tells us (post copied in totality):

"It's not today. Cancel patch alert!"

Well, there you have it. No patch 2.4 today. This of course means that all of you who voted March 18th in the guess the patch 2.4 release date contest are not going to win, I'm sorry to say. But it also means that my guess of March 25th is starting to look pretty good.

So we are left with at least one more week of running to Mount Hyjal, and one more week of 30 yard cyclone. Maintenance should be ending in about one and a half hours from now. Enjoy!

Filed under: Realm News, Patches, Realm Status

Are hybrid tanks going to *be* left behind?


In the wake of Alex Ziebart's recent post for Hybrid Theory, we received a number of comments from paladins on their ability to main-tank a 25-man raid. Behind the scenes, the subject was equally controversial; many of us here play tanks and we all feel passionate about our classes. An email discussion started about hybrid tanks in general, and it got to be so interesting that we were threatened with being fired if we didn't post it we were asked to share it with our readers.

Warriors? Druids? Paladins? And the people who love them? This one's for you. Now, I've previously fielded complaints that my posts are too long, so far warning; if you're not in the mood for a pretty thorough look at the current state of hybrid tanking, you'll probably want to keep moving. If you play any tank at all, just want to know more about them and the people who choose to play tanks, or are considering rolling a tank class, I hope you find the following to be of interest.

Please note that the headers below are not, as in portions of Matthew Rossi's post, quotes from anybody involved; they're just a means of helping me organize my thoughts and translate our email conversations into the blogging format. I'm attempting to condense the content of multiple email conversations.

My perspective on Alex's post

For reference, my main is a tanking feral druid in a Tier 6 raiding guild. Our main tank is a protection paladin, and we're on Reliquary of Souls at the moment. This guy main-tanked Vashj, main-tanked Kael for a certain period until we found out his computer settings made it really tough for him to see Flamestrikes (so we substituted a warrior for that reason, not because of the pally/warrior divide), and has main-tanked most of Hyjal and a fairish amount of Black Temple.

More past the cut.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Expansions, Raiding, The Burning Crusade, Classes

Guildwatch: No drama here


Isn't it ironic that the guilds who always brag they don't have drama... seem to have drama? Today we've got a great story of drama, and the best thing about it is that the guild who went through it.. actually called themselves No Drama. Trust us -- Murphy wasn't kidding around.

For more stories of drama, downed and recruiting news from guilds all over the realms, just click the link below. We've got a nice full slate of news this week, so jump right in and start pulling trash, even if you don't have a full raid yet. Enjoy.

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Filed under: Guilds, Raiding, Guildwatch, Bosses

Playing with your mouse

Lots of us purchase these nifty mice from the local computer store. Be they a fancy new Logitech mouse with a dozen keys placed strategically around the unit, or a slick new beauty from Apple, the mouse is a strategic part of your game play.

At least, it should be.

All too often people don't utilize what they have in front of them. Today we're going to look at how you can increase your game play by using your mouse more effectively. In particular, the buttons.

However before we look into buttoning strategies, lets just quickly cover moving with the mouse. It's pretty simple, right? Push both buttons down, move forward. Right click and hold to turn your character. Left click and hold to look around without moving. Mike Schramm covered this in a post about a month and a half back, and it's a pretty good read for those interested more in the topic of mouse moving.

So now that that's out of the way, let's look at basic mouse buttoning techniques. I own two Logitech MX5000 cordless optical mice. They work very well and have a battery life of a couple days; but even then I recharge them both every night just so I don't have disaster strike me in the middle of a raid when the battery goes out.

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Filed under: Tips, Tricks, How-tos, Odds and ends, Add-Ons, Raiding, Hardware

How to stop Vashj and Kael from destroying your guild

Last week our own Marcie Knox pointed out in her Ready Check column the daunting task that's given to raiders when they face Lady Vashj and Kael'Thas Sunstrider. These two bosses have earned their reputation as a guild killer, and are some of the hardest encounters in the game. While there is a plethora of information out there on how to defeat the technical aspects of the fights, very little is written on the social aspects these fights give us. Examining what can be done to keep a group of raiders together during this difficult time is critical to success.

Lets take a brief look at why these two encounters are so difficult. When it comes down to it, Blizzard is testing our ability to deal with two different skill sets. The first being immediate and unknown change, and that comes with Vashj during phase two and three: which side will the Naga spawn, where will the Tainted Element appear, how many times is your main tank going to get rooted and bat poison dropped on him, which way will the tanks need to drag the Naga around to avoid getting the melee cleaved, etc...

On the flip side to Vashj's unknown factors exists Kael'Thas. Kael is definitely a scripted encounter. We know what order the advisers are going to come up in, we know (sans gaze) where they'll go, we know what Kael will do when he reaches 50%, and we know what order we need to get the weapons down. This fight is all about repetition of a scripted encounter.

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Filed under: Analysis / Opinion, How-tos, Virtual selves, Raiding

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