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Posts with tag mounted-combat

How to level up through the Argent Tournament

Banana Shoulders has a really excellent guide to just what the Argent Tournament is all about. I played it for the first time the other night (while we were streaming live from the PTR), and it's a strange little mix of minigame, questing, and rep grind. The Argent Tournament has set up north of Sindragosa's Fall, and there are three basic stages: first, we've got to help them build the place (which will send you to quest in other parts of the world), second, you'll be moving up the ranks from Aspirant in the tournament to Champion, and third, you'll be acting as an Argent Tournament Champion, and picking up Champion's Seals to spend on various rewards and items.

The tournament itself involves a minigame of mounted combat -- you can ride around on a mount, lance equipped, that has a few different abilities. There's a ranged attack that will let you break down an opponent's shield, there's a Defend ability that will let you build up your own shield, and then there's a Thrust melee attack that just does damage, and a Charge attack that will do damage as well as break down your opponent's shield. And out of combat, you can fully heal your mount or challenge someone else to a duel. The Aspirant quests teach you all of this, and then the Valiant quests really put your knowledge to the test as you move up through the ranks, fighting NPC mobs as challengers to the title.

The Argent Tournament definitely seems like a lot of fun -- as I said way back when, the whole event seems like a one-stop shop for picking up rep and items in Northrend, so I wouldn't be surprised at all if Blizzard plans to add more events and more daily quests on to what we're building up there. Banana Shoulders will be posting part three of their guide soon, and of course you can stay tuned to WoW Insider -- as we get closer to the patch 3.1 release on the live realms, we'll have everything you need to know about the Tournament and then some.

Filed under: Analysis / Opinion, How-tos, Events, Fan stuff, Blizzard, Lore, Guides, NPCs, Mounts

The Daily Quest: Of gemming, Bloodlust and MoonkinTV


The Daily Quest brings you interesting, informative and entertaining
WoW-related links from around the blogosphere.

Filed under: Hunter, Paladin, Rogue, Shaman, Odds and ends, The Daily Quest

Age of Conan for World of Warcraft players

Funcom's new MMO Age of Conan opens up their servers today (the game is set for release tomorrow), and like many WoW players, you might be wondering what all the fuss is about. Our good friends over at Massively have put together a guide specifically for you -- it's a look at Age of Conan from the point of view of a player of World of Warcraft.

A lot of things are the same between the two games -- talents are very similar, and there are a lot of comparable mechanics and spells (DoTs, healing, and aggro, of course, all play a role in AoC as well as in Azeroth). But there are a lot of differences, too: Age of Conan's combat is based on real-time, which means you actually press a button to strike, rather than just setting a target and going to town. Instances play a different role, too -- you start out in a private instance, and can level in a world by yourself for a much longer time than in World of Warcraft. And Funcom has put in quite a few things designed to pull us away from WoW also: mounted combat, a deeper guild system, player cities, and some more PvP mini games.

Of course, even if you do go to play some AoC, Wrath of the Lich King will probably bring you back to WoW anyway -- as fun as killing stuff in the Hyborian Age is, it doesn't hold a candle to meeting Arthas Menethil, in our humble opinion. But if you've heard about Age of Conan and are wondering what the difference is, Massively's guide has you covered.

Filed under: Items, Analysis / Opinion, Fan stuff, Odds and ends, Instances, Leveling

Wrath bits: re-runing, mounted quests, factions

The Australian branch of CNET (CNET, by the way, just sold to CBS for $1.8 billion) is little late to release their notes from the Wrath of the Lich King preview party, but I forgive them, because they contain a few new nuggets of information that I don't remember seeing elsewhere.
  • As I speculated last time, it seems a Death Knight will have to "go to a specific locale" in order to pick a new configuration of their six runes. I would still guess that it would be an inn, or stable master, or some other building/NPC found in every town.
  • They saw an escort quest wherein the escorted NPC mounts the same horse as the player; the player was then able to use some attacks on enemies. Sounds like a sort of ground-based bombing run -- not quite mounted combat, but a step in that direction, anyway.
  • The Oracle/Wolvar faction choice is meant to be less permanent than the current Aldor/Scryer divide; CNET reports "it appears that you'll be able to juggle favour between the two groups." This sounds good to me, since I'm currently regretting my choice on one of my characters (missing access to some recipes). On the other hand, it will contribute to further homogenization, and what's the point of splitting faction allegiance if it's easy enough to go back?
"Second half of 2008" could theoretically mean July, right? Yeah, who am I kidding -- it'll probably be November or December.

[via Blizzplanet]

Filed under: Factions, Mounts, Death Knight, Wrath of the Lich King

All things Wrath of the Lich King

Over the past week, particularly in the last few days, the crisp Internet air has been abuzz with news from the upcoming expansion, Wrath of the Lich King. Fear you're out of the loop? Here's a quick round-up of all the information being released, along with analysis and opinion.

Don't forget to keep checking back, as this page will be updated as information becomes available:

Dungeons and raids
  1. An analysis on Arthas as a ten-manned event, including its impact on the 25-man raiding structure, as well an exploration of its consistency with the lore.
  2. Did you know that all expansion raids will have a 10-man setting, as well as a 25-man?
  3. Read through some of our initial impressions on the 10-man raiding set-up.
  4. We also wrote up a concise overview of the ins and outs of dungeons post-expansion, including a new token system, similar to [Badge of Justice].
  5. The Nexus has been announced on the official site as one of the new dungeons.
  6. The WoW Insider Show discusses 10-manning Arthas.
Zones, factions, and relevant lore
  1. Alex has written an excellent overview of the Grizzly Hills, a soon-to-be zone for low to mid-seventies. With old factions reappearing, along with other surprises, it's definitely something to look forward to!
  2. If news of the Dragonblight has intrigued you, you'll be pleased to know that more information has been made available.
  3. While we're brushing up on our lore and learning about new areas and factions, Alex thought it fitting to illuminate the lore behind Azjol-Nerub, as the Nerubians will have their own role in the expansion.
  4. Alex asks us about lore figures we'd like to see in the expansion.

Read more →

Filed under: Analysis / Opinion, Blizzard, News items, Expansions, Screenshots, Raiding, Lore, Factions, Know your Lore, Galleries, Interviews, Death Knight, Wrath of the Lich King, Inscription

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