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Posts with tag mouse

New mousecloning software lets you mouse multiple screens [Updated]

Update: Despite evidence that Blizzard was okay with this app, on the Customer Service forums, Malkorix tells users he "strongly advises shying away from this program." Use it at your own risk, folks.

Update II: The folks behind MouseCloner have informed us that while the app did originally use "prerecorded x/y coordinates" (which is what Malkorix found a problem with), they have specifically recoded the app to use only mouse position, in order to stay away from questions about scripting. To our (and their) best knowledge, the app is safe to use, but as always, you use third-party programs with your client at your own risk. You can find more information and ask more questions on the Mousecloner forums.

Original Post: Now here's a subject with my name written all over it. Those of you who followed my exploits over on the official forums will likely remember my responses to multiboxing questions with a nice, clear stance on what Blizzard does and doesn't support with regard to multiboxing tools. It was good for the multiboxing community -- and bad for anti-multiboxing trolls -- to have readily-available blue responses to those kinds of important questions. Even Tom Chilton (a.k.a Kalgan) has come out in support of the practice.

For those of you unfamiliar with it, multiboxing is the act of playing more than one WoW account/client at the same time. There have historically been a number of programs used by multiboxers that help with client-switching or keybinding to make controlling two or more accounts easy.

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Filed under: Analysis / Opinion, Hardware

SteelSeries WoW mouse dangerous in no uncertain Terms (of Use)

We had an article here not too long ago about the SteelSeries WoW mouse, purportedly das ubermaus, replete with glowing fissures and lookin' all like a Templar helmet. We actually had kind of a hard time finding out just how the mouse performed -- it was advertised months before it came out, and it doesn't appear that many gamers actually got to use the mouse prior to pre-ordering it and did so based on Blizzard's official licensing of the WoW name on the product.

The few that did use it, those that played around with it at BlizzCon, actually reported to us that it felt cheap, flimsy, and about to break. That was a bit disconcerting to read, of course, and it wasn't actually an isolated incident--all of the emails we've received about it thus far have been negative reviews. Folks complained of broken buttons or strange key reassignments with the accompanying software.

Now, our sister site Engadget just released their own impressions on the device and they appear to like it, offering a large size, good weight, and robust software among their list of pros.

The inconsistency in reviews of the product thus far isn't what really bothers me, though. It's the fact that the mouse is a WoW-licensed product that performs functions that are against Blizzard's policies.

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Filed under: Analysis / Opinion, Hardware

WoW Rookie: Leaner, meaner character controls

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

How do you control your character? If you move with the W-A-S-D keys and stab at spell and ability icons on-screen with your mouse, you're missing out on a whole world of options that can streamline your game. Simply by setting up your character controls a little differently, you can make your game play easier and more efficient. WoW Rookie pulls together a whole host of options to mull over.

One of the first points to consider: How do you move your character? If you read a bit of WoW and gaming sites around the 'net, you've probably seen the phrase "mouthbreathing keyboard turner" bandied about. You're a keyboard turner if you use keys (usually W-A-S-D) on the keyboard to turn and move your character. Your character can turn (and get behind and around things and other players) much, much faster if you whip around with the mouse rather than slowly pivoting in place with your keyboard. So why's that such a big issue?

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Filed under: Tips, How-tos, Features, WoW Rookie

Blizzard's European A Very Warcraft Christmas Contest

Blizzard's European arm has partnered with Steelseries to offer some cool prizes this Christmas for folks that send in pictures of a World of Warcraft themed Christmas decoration. The contest is only available to a slew of countries in Europe, and there is no indication if there will be a US version of the contest (though I wouldn't be surprised).

They're offering some pretty cool prizes from custom WoW keyboards, to gaming mice, to mouse pads. You can browse through our gallery bellow to take a look at what you can win.

I'm most interested in the keyboard. I tried one like it at a convention a couple years ago, but never had any extended play time with it. I have to wonder what it would do for my prolific use of macros during raids and groups.

Check out after the break for some more contest rules from Blizzard, along with a list of exactly what countries are eligible.

Remember, send your entries to Blizzard! Not us!

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Filed under: Events, Fan stuff, Blizzard, Contests

Countdown to Wrath Giveaway Day 0 - Razer Lachesis mouse

The Countdown to Wrath Giveaways continue, and we're putting another Razer product in the mail for one lucky winner. In Greek mythology, Lachesis was the woman who determined just how much time everyone had left to live, and with the Lachesis gaming mouse, you'll be able to do exactly the same -- with a 4000 dpi laser and 32kb onboard memory (that's right, this mouse has its own memory built in), you'll be the one deciding just who lives and dies in the Arenas, raids or BGs.

To enter, leave a comment on this post before Sunday, November 16th, 2008 at 6pm ET. One winner will be chosen randomly and will receive a Lachesis gaming mouse (valued at $80). You must be at least 18 to enter and a legal resident of the United States or non-Quebec resident of Canada. You can only enter once. Click here for complete Official Rules.

When we told our own Zach Yonzon that we were giving away this mouse, he pretty much fainted from the excitement. But he's not even eligible to win it -- you are, so leave a comment below, and good luck.

Filed under: Events, Expansions, Contests, Wrath of the Lich King

Countdown to Wrath giveaway: Day 2 - Razer DeathAdder mouse

The Countdown to Wrath Giveaways continue, and we're proud to announce that Razer has decided to join the festivities. They've got gear for us to give away in all three days left of the countdown, and they sent us so much awesome stuff that we even had to throw an extra contest in on Friday, so stay tuned for that.

This time around, we're giving away one of their crazy sweet DeathAdder gaming mice. To enter, leave a comment on this post before Friday, November 14, 2008 at 6pm ET. One winner will be chosen randomly and will receive a Razer DeathAdder gaming mouse (valued at $60). You must be at least 18 to enter and a legal resident of the United States or non-Quebec resident of Canada. You can only enter once. Click here for complete Official Rules.

Stay tuned up until Wrath release (and then some) for more contests from Razer, WoW Insider, and all of our other sponsors.

Filed under: Patches, WoW Insider Business, Odds and ends, Blizzard, Contests, Wrath of the Lich King

World of Warcraft mouse available for pre-order


Although we'd heard about the World of Warcraft mouse as early as a month ago, there weren't much details about the reportedly $100 mouse and what made it so remarkably expensive. But tipster Marco wrote in today to point us in the direction of the new SteelSeries World of Warcraft mouse designed exclusively for the game. Although I recently bought a new Razer hoping to improve my PvP, this steeply priced gadget looks so remarkably, temptingly sweet that I just might pre-order one today.

Aside from the unique form factor and slick brushed metal enclosure, the $99.99 price tag will give players the ability to make macros with up to 160 characters, a whopping total of fifteen (oh man!) programmable buttons, the ability to drag-and-drop macros, and -- get this -- 16 million illumination choices with 3 intensity and pulsation levels. I have absolutely no idea what that last part means, but it sounds pretty wicked. Probably unnecessary and overboard, but wicked nonetheless.

The mouse, the first ever designed purely for playing World of Warcraft, promises to be beneficial to all players regardless of style or level of play. [CLARIFICATION: It probably works for other applications or games, but it's the first mouse designed from the ground up specifically for playing WoW] Looking like the bastard love child of a Worn Turtle Shield and Tim Burton's cocooned 1989 Batmobile, the mouse will start shipping on November 13 -- around the same time as some sort of game expansion, I think. It's all pretty cool, and I'm just about sold despite the stupefying price tag... I've just got one question: will it work on a Mac?

Filed under: Analysis / Opinion, News items, Hardware

Gamestop listing for "WorldofWarcraft Gaming Mouse"


We got sent this picture by a rogue Gamestop employee -- he says he found a listing in their computer not only for the upcoming Zboards for Warhammer and Wrath of the Lich King, but as you can see, there's also a listing for a "WorldofWarcraft Gaming Mouse." There's no company listed, so we don't know who might be making it, and no other features are listed except the price, which stands at a hefty $99.00. There have been WoW mice available in China for a while, but with the price on this one, we're guessing it'll be a little less colorful and a little more "professional." Hey, if it's got extra buttons on it to help me level up fishing, I'll give it a look.

Our tipster also says it's listed as a November release date, and as you can see above, it looks like we can expect it around November 3rd (a week before Wrath's release). If your mouse is looking a little old and busted lately, and you've got some of that tax refund check still sitting around waiting to be spent, it could be just the thing to help you run around Northrend.

Update: Intrepid commenter Folinger found a cache of a Gamestop page for the mouse -- apparently it's also from Ideazon, and comes adorned with WoW art and 15 programmable buttons. Hopefully one of them will help me with my current goal of powerleveling fishing.

Filed under: Items, Analysis / Opinion, Odds and ends, Blizzard, Wrath of the Lich King, Rumors

The fastest way to play Arena PvP

We've covered the topic of keyboard turners before, but Paul over on LJ has a similar distinction between control schemes -- he set up a spectrum that has clickers (or those who click all their icons with the mouse) on one end, and pressers (what he called "experts," though that's a little too biased for our tastes) on the other -- those who use the mouse to control movement only, and hit keyboard buttons to use abilities.

Personally, I do a mixture of both -- some icons, especially on the top rows, are easier to reach with the mouse than on the keyboard, so I click them. But most of the lower icons are easier to just reach up and click the number buttons on the keyboard, so that's what I do with those. Still Paul isn't really interested in the ways people do it -- he's interested in what's best. In Arena, getting abilities cast and out as fast as possible is often more important than anything else, so it definitely seems like relying on the mouse for movement (and maybe even binding oft-used abilities to mouse keys) would be much faster than clicking on icons periodically. Of course, there's always the option to do both at the same time.

It would be interesting for sure to see what kind of schemes and setups winning Arena teams use -- I'd imagine that they'd have to play with default interfaces, so while keybindings and macros would probably work best, they wouldn't be able to go too overboard with customization. At the highest levels, is it faster to click and press or just use the mouse for movement?

Filed under: Analysis / Opinion, Tricks, Odds and ends, PvP, Arena, Hardware

Avast! update causing issues with WoW

Avast! anti-virus, which is used by millions of people around the world, recently upgraded to version 4.8. Unfortunately, it seems that this upgrade has caused many WoW players to have a drastically lower play experience.

The most common symptom is severe keystroke lag while playing the World of Warcraft. Mouse actions also seem to be affected by this. Delays as low as a second and as high as five seconds between keystroke and the game receiving that action have been reported. Supposedly, running WoW in windowed mode fixes this, but your mileage may vary.

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Filed under: Odds and ends, News items, Forums

Playing with your mouse

Lots of us purchase these nifty mice from the local computer store. Be they a fancy new Logitech mouse with a dozen keys placed strategically around the unit, or a slick new beauty from Apple, the mouse is a strategic part of your game play.

At least, it should be.

All too often people don't utilize what they have in front of them. Today we're going to look at how you can increase your game play by using your mouse more effectively. In particular, the buttons.

However before we look into buttoning strategies, lets just quickly cover moving with the mouse. It's pretty simple, right? Push both buttons down, move forward. Right click and hold to turn your character. Left click and hold to look around without moving. Mike Schramm covered this in a post about a month and a half back, and it's a pretty good read for those interested more in the topic of mouse moving.

So now that that's out of the way, let's look at basic mouse buttoning techniques. I own two Logitech MX5000 cordless optical mice. They work very well and have a battery life of a couple days; but even then I recharge them both every night just so I don't have disaster strike me in the middle of a raid when the battery goes out.

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Filed under: Tips, Tricks, How-tos, Odds and ends, Add-Ons, Raiding, Hardware

The Art of War(craft): Motion Theory Part I


I was looking through some of the career (class) descriptions over at Warhammer Online, EA Mythic's much-anticipated MMORPG which touts a rich PvP experience as one of its selling points, and happened to go over their description of the combat system. Listening to one of their amusing podcasts, I got the impression that some careers (classes) move faster than others. This struck me as odd, if only because I've grown accustomed to something we take for granted in World of Warcraft. In WoW, all classes and races move at the same speed. With the exception of enchants, spells, or talents, all characters move at exactly the same pace. Size changes that perception somewhat, with Tauren seeming to move at a plodding step and Gnomes waltzing around like Oompa-loompas hopped up on too much caffeine.

The martial arts is all about speed, about movement where there needs to be movement. More importantly, it is about freedom of movement. Speed is essential, but it can also be arbitrary because there are so many factors that affect it. Latency, computer power... all these things contribute to one's speed or reaction time -- or more accurately, how that reaction time translates into action within the game. That's another matter altogether. What we're going to look at today is movement. How we move, how fast we move, and how we can move better. When fighting a computer-controlled mob, with the exception of scripted events or certain boss phases, there is very little urgency to move. It's easy to kill most mobs by standing still and just attacking or casting spells. PvP, on the other hand, is all about movement. Standing still is tantamount to certain death.

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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)

Turning keyboard turners around

Zg thinks, quite unreasonably, that 99% of players in the game are "keyboard turners"-- people who use the keyboard to turn their characters rather than holding down the right mouse button and moving the camera to turn. It's hardly anywhere near 99%, but given that WoW is a game that attracts casual players (a.k.a. people who aren't experienced videogame players), I wouldn't be surprised if there are more people in Azeroth than in, say, Counter-Strike, who use the keyboard to do most of their navigating.

Personally, I'm one of those that come from a CS background, and so I use the mouse for pretty much all movement whenever possible-- I'll often just hold down both mouse buttons if I need to run for a short distance (and anything longer gets the run lock key from me). I also think that circle strafing is pretty much the best game mechanic ever made, but I know that there are those who disagree with me-- back when I worked at Gamestop, one of our employees there just couldn't seem to wrap his head around the fact that he should turn and move at the same time, and as a result just got dominated in our Halo matches.

But habits are a powerful thing, and so keyboard turning is probably around to stay. I won't go so far as to say that fast-turning with a mouse is required to be a good player, but certainly that kind of reflex is required to be a really great player. So keyboard turners, pick up that mouse and start looking around-- you'll thank me later.

Filed under: Analysis / Opinion, Tips, Virtual selves, Odds and ends, Humor

To click or not to click?

Flipping through the forums I came across a post by Taithleech where he was asking why everyone seems to think clicking is bad. It's only been recently that I knew about this debate, but I can't really call it a debate if it's one sided, can I? A lot of players seem to believe that using keybindings is the only way to play. When I started playing World of Warcraft I was actually taught by a friend to use the mouse to click on my spells as a way of improving my speed in the game. Since hearing about the keybinding argument I have recently tried using them more than my mouse in instances, and I do find that my speed has greatly improved. Now, being the frost mage I find I spend a lot of time spamming Frostbolt, so that's a situation where I don't think clicking the spell with my mouse hinders me in any way. There are even fights, such as Warlord Kalithresh, where I use a combination of keyboard and mouse to maximize my speed.

Many of the posts on the forum thread made reference to something I hadn't considered. They say that in order to play WoW properly, you need to approach it like an FPS. I guess this argument is particularly valid if you spend a lot of time in the arenas. I personally have little FPS experience, and so this viewpoint makes me a bit uneasy. I see the advantage of working your keyboard to its full advantage, but I'm just not sure I've got the reflexes to play like that. In the end I will have to agree with one poster who said that clicking isn't wrong, it's just slower. Where do you side on the keybindings/clicking debate?

Filed under: Analysis / Opinion

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