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Posts with tag mtv-multiplayer

Morhaime: "We'd like to be doing regular expansions"


MTV's Multiplayer blog has an interview with Blizzard CEO Mike Morhaime (who is apparently sitting pretty with the elven ladies after last week's big expansion launch). He says that he sees no end to the expansions -- Blizzard has told us before that as long as they have ideas (and players), they'll keep making content for this game. He also says that they're happy with the subscription model in the United States -- although we'd imagine that both of those things might get rethought if Blizzard's subscription numbers were going the other way. For now, though, while things are headed up, Morhaime sounds pretty happy with the way things are.

Finally, they ask about an iPhone app, and Morhaime says Blizzard is working on connecting mobile devices up to the game, but he also specifically says they're not looking at a stand-alone app. So maybe a mobile version of the Armory? I'd love to see an iPhone app, as we've said before, with mail or auction house functionality, but maybe Blizzard doesn't see the majority of their audience on the iPhone anyway. Then again, their Mac guys always need something to do...

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Expansions, Wrath of the Lich King

Mythic makes one last case for switching from WoW to Warhammer


We've been posting a bit about Warhammer Online lately (since the launch of the game was this week), but this will probably be the last we'll post about it in a while -- we're a site about WoW, not WAR, and if you want more indepth news and views on the new game, Massively's got you covered there.

That said, we'll give Mythic's lead designer Marc Jacobs one more chance to tempt you away from Azeroth, if you so want to be tempted. MTV Multiplayer asked him one last time why WoW players might want to switch over to Warhammer, and he put the case pretty succinctly: Mythic put a focus on "Realm vs. Realm" combat in the game (like faction vs. faction), and that's what you'll find there. WoW, he says, like all MMOs, has an expiration date, so if you're looking for a difference experience, he recommends you give his game a try.

There. Now, odds are that you've probably already made up your mind at this point -- either you're already trampsing around the Age of Reckoning, you're looking to give it a try after Wrath dies down, or you're a die-hard WoW player. Either way, you can't blame Mythic for trying to pull people away (and Blizzard for trying to keep them). Time to let the chips fall where they may.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Expansions, Wrath of the Lich King

Kaplan on Achievements and how Blizzard is doing them differently

Jeff "Tigole" Kaplan must have finished his work on the expansion because he's talking a lot lately -- first he's all over the forums giving us tidbits about what's up with Wrath, and now he's had a chat with MTV Multiplayer about what Blizzard's planning to do the same and differently with their achievements system.

He openly acknowledges the impact of the Xbox 360 and Steam platform's achievements systems, and says that Blizzard even found themselves calling the rewards "achievements," just because the idea was so well established. But they're trying to do things differently as well: whenever they can they'll offer a progress bar, and give players access to many of the stats they have, so it'll be easy to track just where you're at in the process of earning the points.

Kaplan also says that the UI team is working on completely opening up the system to mods as well, so expect to see some wild achievement addons when the mod community gets their hands on it. We do still have one more question, though: just what kinds of rewards will all these achievement points be used for? Kaplan, if you're still up for talking, feel free to chat with us.

[via WorldofWar.net]

Filed under: Analysis / Opinion, Blizzard, Quests, Achievements

MTV interviews Blizzard execs

At the Worldwide Invitational, MTV interviewed two Blizzard executives: Paul Sams, Chief Operating Officer, and Frank Pearce, Executive Vice President of Product Development. It's an interesting read -- if not the best interview I've ever read -- which includes more info on Diablo 3, mobile apps, and thoughts about MMOs in general. The duo leaves the door open for Blizzard to create an MMO that might "cannibalize" the WoW player base, although for some reason they are not convinced that Diablo 3 will impact that base. (I, for one, disagree. The huge response we got to the Diablo news on WoW Insider tells us that there is a huge amount of crossover between the franchises.) They also don't believe that there's much overlap between Starcraft and WoW. Frank stressed that, regardless of what the marketing research might say, "those aren't necessarily the data points that we use for decision-making when it comes to the games that we want to make."

Read on to see what Blizzard says about time between game releases and new MMOs.

Read more →

Filed under: Blizzard, Interviews

Interview with Ludo Lullabi, artist of the WoW comic

The good folks over at MTV's Multiplayer blog continue their coverage of the WoW comic with an interview with Ludo Lullabi. Lullabi is the regular artist on the book, and it's great to hear that he's not only a big fan of Warcraft, but that he understands how important it is to use the game as a source-- he even draws straight from screencaps sometimes.

Of course, the game can't always work as inspiration-- he says he really had to spruce up the Dire Maul arena to get it to look right in the comic. And he's taken it easy on the game lately while working on the comic. Not being able to play that much of the game because you're spending too much time trying to work on describing it? I can definitely identify with that one.

But all in all, Ludo sounds like a smart and talented guy. Good to know the art side of the comic is in such good hands.

[Via Incgamers]

Filed under: Analysis / Opinion, Odds and ends, Interviews, Comics

Last Week on Massively: WoW-related stories

This week's round up of WoW-related posts on our sister site Massively spans the range from NSFW to Tauren Chefs. You can click on the links below or subscribe to a special WoW-only Massively feed.

Building a better MMOusetrap: PPOrnography in games
How is the ESRB rating system affecting your favorite MMO?




The WoW starts now!
A Second Life fan tries World of Warcraft for the first time. Read her impressions of an MMO newbie.



WoW comic artist on keeping the fans happy
The MTV Multiplayer staff interview the penciller behind the World of Warcraft comic.




Animations to die for
Should WoW have encounter specific death animations?




A tale of grinding, sucking and snowboarding
Should WoW add a snowboarding mini-game to make it more casual? Kyle Horner investigates the ramifications.



Behind the Curtain: Great Expectations
Craig Whithers uses this week's Behind the Curtain column to explore expectations players have going into many of the major MMOs (including WoW) and how well each game fulfills them.


WoW Europe spotlights noted machinima artists
Machinimist extraordinaire Baron Soosdon is interviewed by WoW Euorpe. Hear what he has to say about his art. Also, Olibith has his own interview exploring how he approaches his popular work.


The Escapist spends a day in the life of a WoW addict
Not all stories about playing WoW are downers about too much time in Azeroth. This one is about how WoW brought two people together.


Is that a Tauren in the kitchen?
A book of real life recipes based on in-game foods? Sounds familiar.




MMOGology: Leaving home
In his weekly column MMOGology, Marc Nottke asks "Do you have to stop playing one MMO to start a new one?"

Filed under: Analysis / Opinion, Blizzard, News items, Features, Interviews

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