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Posts with tag mulgore

WoW Archivist: Two weeks as a noob in 2004

A tauren in Mulgore
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

When I took on the WoW Archivist mantle last year, I wanted to tell some personal stories as well as provide in-depth looks into the game's past. My first column talked about an early but extraordinary world PvP experience. Today I'd like to tell you about my first weeks of WoW in 2004, in a very different Azeroth than our modern version, with a very different incarnation of the hunter class.

A hunter will rise

In December 2004, a hunter stepped forward in Red Cloud Mesa. He was new to the ways of Azeroth, but eager to learn. What followed would be painful. But when the narrator shut up and the hunter proudly accepted his first quest from the Navajo minotaur guy with giant punctuation over his head, this new hunter set forth. He had nothing but a bow and a hope that his trials would forge him into a hero.

He would become a hero, many months and scars later. His first two weeks, however, were marked with terror, failure, and shame in roughly equal parts.

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Filed under: WoW Archivist

All the World's a Stage: Plot points for tauren roleplayers

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

The Horde has experienced a number of dramatic changes in the Cataclysm expansion. In vanilla, the Horde was struggling, largely due to a lack of resources. In Cataclysm, largely due to Garrosh Hellscream's efforts, the Horde has expanded its borders. With the help of the goblins, Azshara is being mined for a wealth of resources, and land is being grabbed all over Kalimdor. Things are beginning to look up for the Horde -- well, if you're in Orgrimmar. Elsewhere, the land is riddled with turmoil and tragedy.

If you're roleplaying a tauren, the events of Cataclysm are a bitter pill to swallow. A leader has been lost, entire settlements have been wiped from the map, racial infighting between the Grimtotem and the tauren of Thunder Bluff continues to rage. Yet in between it all are moments of hope -- and it's up to roleplayers to decide whether to wallow in the sorrow, fight back in fury, or simply try and keep an optimistic amidst it all.

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Filed under: All the World's a Stage (Roleplaying)

Baine Bloodhoof leader short story now available

The tauren have witnessed great change within their own society and culture with the coming of the cataclysm, from political upheaval and great sadness to unbearable loss. With the death of Cairne Bloodhoof, the tauren people turned to his son, Baine, with reverence and hope that he would lead in his father's footsteps and be as great a high chieftain. With the ascension of Garrosh Hellscream to warchief and the bonds that held the orcs and the tauren together stretching thinner, Baine must work through his troubles and the troubles of the tauren people and help hold the Horde together.

Baine Bloodhoof: As Our Fathers Before Us by Stevie Nix (not Stevie Nicks) begins with Durotar in dire straights. The goblins, now fully members of the Horde, have gummed up the Southfury river and made the water undrinkable. Garrosh has come to Mulgore to work with the tauren to begin water shipments to Durotar of fresh, clean water. Attacks on these water caravans, now frequent, pose a huge threat to the survivability of Orgrimmar. Hamuul Runetotem does not let his emotions get in the way as he confides in Baine that his love for Garrosh is lax. Baine insists that despite Garrosh's foolishness, the tauren are to remain as members of the Horde, just as his father had wanted.

Check out the full story, Baine Bloodhoof: As Our Fathers Before Us, for some intriguing and action-packed new lore about our favorite tauren's son and his rise to chieftain.

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Filed under: Lore, Cataclysm

Know Your Lore: The sorrow of Southern Barrens

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Cataclysm brought with it a lot of changes -- the face of Azeroth was forever changed as the landscape altered when Deathwing burst forth onto the scene. But along with the physical changes, there were plenty of political changes as well. For the Horde, Cataclysm saw the rise of a new Warchief in Garrosh Hellscream, as Thrall took his place beside the Earthen Ring and tried to repair the tattered land. The Alliance saw the rise of the Council of Three Hammers in Ironforge, as Magni Bronzebeard's sudden demise left a hole in the heart of the Bronzebeard dwarves.

It was the shattering of the land that saw both Alliance and Horde forces immediately move to reconfigure their borders and take whatever land and resources they could possibly get. Though the war rages on, some places are no longer war-torn and filled with the sounds of combat. Instead, these once-populated areas are filled with the silence of lives lost, of the cautious footsteps of looters looking to take whatever spoils of war they can carry.

Perhaps the most saddening of these is the once-peaceful settlement of Camp Taurajo -- now a charred version of its former self, left to wither back into the harsh lands of the Southern Barrens.

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Filed under: Lore, Know your Lore

The crazy, hidden critter plateau


In northwest Mulgore, right on the border to Stonetalon Mountains, there is a small plateau area that is chock-full of prairie dogs, rabbits and mice. At first glance, this would appear similar to the icebergs in Northrend that were home to entire colonies of our small, suited companions. That is not the case here though, as these small critters house a deep, dark, and evil secret.

At random intervals, the critters will mutate, growing to several times their own size, and will don weapons and armor in order to do battle or exterminate the competition. The prairie dogs get spiked pit helmets that they clearly stole from Commander Schnottz and break out daggers to run their enemies through! Rabbits break out the axes, clearly having spent way too much time with orcs, and holding them between their teeth charge for their enemies! The mice, however, seem to be the most prepared, wearing helmets made from the skulls of the dead and dual wielding shotguns. I don't know about you, but I would hate to walk around the streets of Ogrimmar only to be greeted by a gang of shotgun-wielding mice.

If you want to go check it out, don't be dismayed if nothing is going on right when you get there. It takes a few seconds for them to mutate and start fighting, and you don't have to do anything but sit back and enjoy. Don't worry about them wanting to attack you; they are perfectly content to sit and war with themselves and ignore your presence. It's interesting to see little quirky things like this that made it to the live version of the game. The area is only accessible through flying, so one has to wonder what other things are hidden in the world for us to find. Special thanks to my friend Dan for letting me know about this place!

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: News items, Cataclysm

Zeppelin on its way to Thunderbluff?


That's right, when a player suggests that maybe a zeppelin should be flying around the Tauren city of Thunderbluff, Kisirani says only, "Okay." So, a zeppelin is coming to Thunderbluff? Certainly seems that way.

Makes a lot of sense -- Tauren originally had Plainsrunning, and if you've ever made that jaunt through their starting area, you'll know just how many plains you have to run across (of course, they didn't actually get it until level 40, so it wouldn't have helped them much there anyway, but still -- it's a run). And while you can pretty quickly fly into TB from Orgrimmar, it wouldn't hurt to have another point of departure. Kisirani doesn't say where the zepp will go, but maybe a flght up to Northrend wouldn't be out of the question either.

Wow, we got all that from "Okay." Behold the power of Kisirani! Maybe it doesn't mean there's a zepp on the way, but if that's the case we'd be happy with just a cow-tapult.

Filed under: Horde, Tauren, Analysis / Opinion, Odds and ends, Blizzard

All the World's a Stage: So you want to be a tauren

This installment of All the World's a Stage is the sixth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

The first cultural influence you'll probably think of when you see the tauren and walk around in their villages is "Native American." That's fine as far as it goes, but you should remember that they're mainly based on the stereotypical image of what Native Americans are rather than their actual reality. I'm hardly an expert on Native Americans, however, so rather than try and speak for these differences, I'm just going to put the whole issue aside and take tauren as tauren rather than parallels to any human culture. Besides, aside from certain aspects of architecture, music, clothing, and mythology, the tauren are really their own species. They are quite general enough to remind us of all kinds of different cultures around the world, many of whom cherish the earth, revere their ancestors, and try to live in harmony with the world.

Some people say that the tauren are the noblest and most peaceful of the races in World of Warcraft, but for most of their history, they have been at war with the vicious centaur -- though not by choice. The centaur have always been very hostile towards tauren, driving them out of their ancestral homelands, slaughtering them and even cannibalizing them whenever possible. In a way, the centaur seem like four-legged versions of the nastier trolls who never joined the Horde. When Thrall came to Kalimdor and encountered the tauren in the midst of their struggle against the centaur, it marked the beginning of one of the greatest changes in tauren history.

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Filed under: Horde, Tauren, Virtual selves, Lore, Guides, RP, All the World's a Stage (Roleplaying)

What WoW should learn from certain quests in and around The Barrens

Lakotamani welcomes you to the beautiful Barrens!So I've been thinking a bit about questing lately as I traverse Outlands on my latest project, a level 61 Blood Elf Paladin, working on the Outlands quests. I think my favorite part of playing a lowbie hordeling is how many quests there are to "stumble upon" in the oft-maligned Barrens. Technically, they're all very basic "find and kill these dudes" quests, but the presentation is such that I always get a big rush from doing them. They really do make me feel like a mighty hunter.

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Filed under: Analysis / Opinion, Quests, Expansions, Lore, Leveling, RP

The Darkmoon Faire is in town!

The Darkmoon Faire is in town, and it's on time this month! This time around you'll find it in Mulgore, just outside of Thunder Bluff. For future visits to the Darkmoon Faire, you can always check the official Events Calendar to find out when and where!

If today will be your first time at the Faire, Daniel Whitcomb has a few neat little guides of you to take a look at, right here on WoW Insider. First, we have a guide for those interested the Faire's ticket system(why you would be, I do not know), and another about the very cool trinkets you can get via the Darkmoon Decks.

The real awesome part about the Faire, though? The Iced Berry Slush. I'm serious! Go try one! Go go go!

Filed under: Events, Factions, Guides

Finding the fun in fishing

It isn't fishing unless you got a proper fishing hat. I will freely admit it: I like the CONCEPT of fishing. The Idea of lazing away the day in a rowboat or on a riverbank, pole in hand, chatting with friends and sharing a brew or two is actually pretty appetizing at first glance. I'm all for being lazy. But really, in the end, it's sort of a lot of work, and you have to learn to handle the pole and cast properly and bring the right bait, and then you're actually spending most of your time watching the line for a pull if you want to seriously catch anything, and it's just a whole lot of work.

And that's just real life fishing. World of Warcraft fishing seems to follow the same basic concepts. As an avid roleplayer, I try to play my characters as close to type as possible and keep up their skills to match. I have a hunter in particular who is a classic backwoods rough and tumble hunter type, and it really seems like she should be a pretty good angler, so it's sort of bothered me that I can't get into WoW fishing.

Luckily, with the new fishing daily quests being introduced in 2.4, I think I've finally been prodded into action as far as levelling fishing goes. After all, who can resist some of these rewards? You can get an awesome hat, or a pretty cute baby crocolisk, or a recipe for booze. Oh yeah, and that one... er, two ring.

But the question becomes, how to get over the boredom and get to fishing? I'll share some of my own methods after the break.

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Filed under: Fishing, Tips, Tricks, RP

Around Azeroth: Gazing down on Thunder Bluff


We've all seen shots of Thunder Bluff, the Tauren capital high above the plains of Mulgore. However, this shot from reader Octambrose of Stormscale shows us Thunder Bluff from a new perspective. He explains his technique:

I took this shot of the Spirit Rise using the Shaman's far sight spell, which, despite being generally useless, is actually a boon to in-game photographers as you can view locations from interesting perspectives.

Have you taken an extraordinary screenshot in the World of Warcraft? We'd like to see it on Around Azeroth! All you have to do is e-mail aroundazeroth@wow.com with a copy of your screenshot and a brief explanation of the scene. You could find your pictures and story featured next!

Filed under: Screenshots, Around Azeroth

Around Azeroth: Thunder Bluff in the afternoon


Brig of Lethon sends in this incredible shot of Thunder Bluff in Mulgore, framed by bright blue sky and verdant green grass. In fact, I can't recall Thunder Bluff ever looking so beautiful and pristine. Is this a doctored shot or is Brig's video card just that much cooler than mine? At any rate, Thunder Bluff haloed in the sunlight like this is incredible to look at.

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

Holidaying with another self

What do you do when the pressures of endgame all become too much? When the PvP grind gets you down, and raiding just isn't doing it for you any more?

Spend some time away from it all, in an exotic location where everything's new again -- make an alt. Preferably a cross-faction alt.

It sounds idyllic, in principle. Start life from scratch again, in a town where nobody knows your name. Learn new skills! Have fantastic adventures! Spend four hours killing wolves and only regain a fraction of your former power! (Eh?)

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Filed under: Virtual selves

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