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Posts with tag muradin-bronzebeard

Two Bosses Enter: Yorg Stormheart vs. Brann Bronzebeard

In Two Bosses Enter, WoW Insider's series of fantasy death matches, bosses, leaders, and powerful figures of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

The battle between Yorg Stormheart and Aethas Sunreaver was a much, much closer match than I had anticipated ever happening between a dwarf and a blood elf. Seriously, you guys, how do you keep pulling these fast ones on me? Every week, I am surprised by the results -- except any week in which Brann is present.

Speaking of weeks in which Brann is present, Yorg Stormheart has successfully bested Archmage Aethas Sunreaver in the WoW Insider ring and moves on to the final matchup. Brann Bronzebeard is the only obstacle that stands in the way of total Two Bosses Enter domination, but there is still a long, rough week ahead for the voting.

Many of you are now realizing that the battle unfolding on the next page is, in fact, between two brothers. If you didn't realize that until now, avert your shock and awe for mere moments until the voting is done, and then continue your amazement at the final matchup between Brann Bronzebeard and Muradin Bronzebeard, brothers until the end. Since this final matchup is a little different than most, how about we mess with the rules a little bit, too?

Instead of the routine no-holds-barred mayhem we usually let these combatants get into, what about a good old-fashioned dwarven drinking contest? Who wins this matchup, WoW Insider community? Only you can decide.

Who drinks who under the table?

Who wins? Yorg Stormheart vs. Brann Bronzebeard
Yorg Stormheart (The Frostborn)1098 (38.7%)
Brann Bronzebeard (The Explorer's League)1741 (61.3%)

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Filed under: Two Bosses Enter

The Queue: Hu-Man dwarf haters club

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

If you haven't seen the movie represented above, go do it. Right now.

Okay, no, you can wait until after you've read The Queue. Then go watch it.

sammyboy4 asked:

Will we ever see a second BlizzCon in Europe? It seems that people living in Europe or other areas have a long way to travel to get to BlizzCon in the States and it costs a good amount of money to get there.

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Filed under: Analysis / Opinion, Humor, The Queue

Know Your Lore: Current Alliance politics -- the dwarves, part two


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

WARNING:
The following post contains small spoilers for Wrath of the Lich King. Players who are still playing through the expansion and wish to avoid spoilers may want to avoid this post. In addition, theories behind the new Cataclysm race/class combinations will be discussed.

The dwarves of Azeroth have had a somewhat rocky start politically speaking -- the War of the Three Hammers caused a rift between the three major dwarf clans that looked as though it would never be repaired. However, current events as well as revelations regarding new class combinations suggest that the dwarves may not remain as fractured as they've been in World of Warcraft's history.

When we left off last time, it was to an introduction of the woman pictured above -- Princess Moira Bronzebeard, daughter of King Magni. Why is she so important, you may ask -- well Moira's been in the clutches of Emperor Dagran Thaurissan, leader of the Dark Iron clan since World of Warcraft's launch. How'd she get there? Why isn't she dead? What's Magni doing about all of this? Let's take a closer look at Moira and her role in what could possibly be upcoming conflicts.

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Filed under: Lore, Know your Lore

Know Your Lore: Current Alliance politics -- the dwarves, part one


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week we covered the gnomes, who much like the night elves have a history that spans centuries, but unlike the night elves, much of this history is unknown. Also unlike the night elves, the gnomes don't appear to have much going for them in the way of future conflicts. Today we're going to talk about the close friends of the gnomes -- the dwarves -- who are decidedly far more important than any have given them credit for to date.

To summarize their origins: Way back in Azeroth's history, the Titans created a race of guardians called "earthen" to help protect and watch over the planet. There were a few different "types" of earthen originally created. The first type was prone to a "matrix destabilization" when in high-stress situations, and a nasty thing called the Curse of Flesh. This destabilization in conjunction with the curse led to the creation of the troggs. Yes, the same troggs that are currently plaguing the gnomes and Gnomeregan. These first earthen were sealed away in vaults all over the world including locations such as Bael Modan. Apparently the Titans seem to have this thing for locking bad things under the earth. The second round of earthen creations were just fine, and left as they were.

Except that they weren't "just fine." These earthen were also susceptible to the Curse of Flesh, much like the gnomes were, and it worked on them oh-so-subtly. Over a gigantic chunk of time, they degraded into what we know today as the dwarves of the lower continents. As for Northrend, according to the Tribunal of the Ages, the Titans created the Forge of Wills to make yet another series of earthen, these designed to avoid the Curse of Flesh altogether. This is why you see earthen up in Northrend today.

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Filed under: Lore, Know your Lore

Ask a Faction Leader: The Brothers Bronzebeard

WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader!

We recently spoke to Master Mathias Shaw, leader of Stormwind's SI:7, and he shed light on several key issues, including melee hunters, frenemies, cheesemongers, black dragons and erotic fanfiction. In this installment of Ask a Faction Leader, we'll be sitting with the brothers Bronzebeard, dwarven royals who tread very different walks of life.

Our first reader question ...

Dear Brothers Bronzebeard:

Thunder Ale or Rhapsody Malt?

Sincerely,
Alenei di Capernio
Shadow Council

The brothers respond:

Magni: Gettin' dwarves to agree on beer is like gettin' humans to agree on pizza toppings. Not possible. And ye'll never get a dwarf to say his favorite, either!

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Filed under: Ask a Faction Leader

The Care and Feeding of Warriors: Warriors in Icecrown Citadel, part II


The Care and Feeding of Warriors this week goes back to Icecrown Citadel to discuss the last two currently accessible encounters, the Gunship Battle and Deathbringer. Matt Rossi kind of wishes the Deathbringer fight was just against a great big talking axe. We don't have enough boss fights with inanimate objects.

Okay, so you've done the first two bosses in the place. Now what? Well, now you launch yourself via poorly designed goblin explosives between flying boats and you fight the son of possibly the greatest living warrior on the face of Azeroth. And then if you're Alliance you turn the whole thing over to a gnome with a frying pan and go raid Trial of the Grand Crusader for another week, I guess. Horde are presumably too clever to trust the opening of Icecrown to breakfast technology. Or too hungry. At any rate you're stuck with the same content as the rest of us.

So let's get on with it, shall we?

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Filed under: Warrior, Patches, Analysis / Opinion, Raiding, Bosses, Factions, (Warrior) The Care and Feeding of Warriors

Further explanation for Icecrown's delayed gating

Most everyone was a bit perturbed when we discovered that it would be 28 whole days before the new wing of Icecrown opens up (though we've since learned it's just going to open whenever Blizzard flips the switch.) Even the explanation from Blizzard that only the first gate will be this long of a wait due to the holidays didn't calm everyone down. Raiders have been waiting a long time for this! We weathered Trial of the (Grand) Crusader for long enough, right? And this showdown has been a decade in the making! You can't just give us the first wing and cut us off like that. You're a tease of the worst sort, Blizzard!

Personally, it wasn't until I noticed there was an in-game, story-based reason for this extra long delay that I came to accept it. At least, there's justification if you play Alliance. Admittedly, I don't know the Horde side of this. But regardless, if you've beaten Deathbringer Saurfang or read the linked post above, you might remember this line from Muradin: "I've brought in the best gnomes we've got to get those doors open."

Now, you might be expecting a "teehee gnomes" joke out of me here, but no. This goes far deeper than that. If you stick around long enough to see the Alliance take command over the Deathbringer's Rise, you might notice that there's actually only one gnome that shows up. Yes, it's that determined grimace up above, wearing a stylish vest and wielding an oddly shaped frying pan with two dimensional fried eggs glued to it. That is, apparently, Muradin's best gnome. It is his only gnome. He only brought one. It is up to frying pan man to get us through that huge saronite door.

I think the ol' dwarf is being optimistic when he says 28 days, which might be why the counter hasn't gone down since the day patch 3.3 launched.

Filed under: Analysis / Opinion, Events, Humor, Wrath of the Lich King

The Lore of Patch 3.3

In many ways Wrath of the Lich King can be considered the logical conclusion of one of WarCraft's major story lines. Arthas, the evil sovereign of the scourge, will meet his doom in Icecrown Citadel. Each Wrath patch up until now has lead to this defining moment -- the face off between Arthas and the players representing the next generation of heroes of Azeroth. Who will win? What happens after Arthas is defeated? Is Arthas defeated?

These questions lend themselves to a spectacular conclusion to a great tale. In The Lore of Patch 3.3, Michael Sacco, Alex Ziebart, and I will take a look at all the various plots, characters, and environments that lead up to this grand confrontation with the Lich King.

You'll want to know this story. You'll want to know this lore.

For when you finally face off against the wielder of the Frostmourne, you'll know why you're going toe-to-toe against him, and why your fate can make or break the very face of Azeroth.

This article, while containing essential lore, also contains heavy spoilers. Do not proceed if that bothers you.

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Filed under: Patches, Lore, Wrath of the Lich King

Patch 3.3 PTR: Sound files may reveal fate of the Lich King

Sound files in Patch 3.3 uncovered over at MMO Champion have got players all abuzz. In particular, lore-nerds who have listened to the sound files and put them together in the most reasonably coherent fashion are going nuts over the possibilities and implications. Tissue-sniffling, underpants-changing nuts. The kind of nuts that happen in Twilight Zone episodes. So understand that clicking on any of the links below are on a Need to Know basis. That means it's full of spoilers.

No, seriously. It has so many spoilers that unsuspecting players can explode just by clicking on the Read More link below. It's that dangerous. The sound files are so revealing, so incriminating, that every agent sent by SI:7 to safeguard them has been removed from active duty and sent to the loony bin. They're so volatile that even Ragnaros got burned when he read the rest of this post. So juicy that it cost Lady Vashj an arm and a leg -- or six arms and a tail -- just to listen to them.

The sound files in question are mined from the goings-on in Icecrown, which may (or may not) reveal the ultimate fate of the Lich King. It also includes previously unrevealed first names of only sons, emotional moments from hot mages, uncharacteristic coolness from leaders heretofore labeled as hate-mongering and racist, and unexpected appearances by heroes long dead (but not forgotten). Click on the link for madness-inducing spoilers. Otherwise that lady by your side will whisper something in your ear and you'll go crazy, anyway. Might as well have WoW.com do it for you.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

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Filed under: Analysis / Opinion, Events, Fan stuff, Blizzard, Raiding, Lore, Bosses

All the World's a Stage: So you want to be an Alliance Warrior

This installment of All the World's a Stage is the twelfth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

From the way that warriors are available to nearly every race in the game as a sort of default fighter person, you'd think that they would be the fallback choice for any number of different sort of characters you might imagine. Any sort of regular shmuck could be a warrior right? You just gotta pick up some sort of weapon and start swinging it around at an enemy, yes?

No. Even though the Warrior class is available to almost every race in the game, every race has its own tradition of what it means to be a warrior -- it's not just a farmer with a pitchfork running around and trying to kill things. Warriors go through extensive training, learn to wield a wide variety of weapons, and train themselves in staying upright and charging about even while wearing all kinds of heavy metal on their bodies.

So today we'll look into some of the ways that the races of the Alliance understand what it means to be a warrior, and see which heroes your character might look up to, as well as the archetypes these heroes represent.

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Filed under: Alliance, Human, Night Elves, Dwarves, Gnomes, Warrior, Draenei, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

All the World's a Stage: So you want to be a dwarf

This installment of All the World's a Stage is the fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

Imagine if you were raised in a culture who took playing in the mud very very seriously. As a young lad or lassie, your parents advised you that it would be wise of you to learn digging as your profession, and they hoped that one day you would marry a forger. Your people loved the earth so much that they built their homes and cities underground, and reached as deep as they could into the ground to see what they could find there.

Then... imagine if, just a few years ago, someone discovered evidence that your people had once been made by giant Titans out of the very stone and earth you now craft with such care. Wouldn't you be pretty psyched?

There's so much more to dwarves than just a Scottish accent and short stature, you see. Dwarves are the Indiana-Joneses of World of Warcraft. After eons of digging into and sculpting the earth of Azeroth, they suddenly have a clue as to where they came from and how everything came to be the way it is for them. They are now spread across distant places of the world, digging and plumbing ancient ruins in order to unravel the mystery of their existence, and discover the ultimate reason for being.

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Filed under: Alliance, Dwarves, Lore, Guides, RP, All the World's a Stage (Roleplaying)

Know Your Lore: Brann Bronzebeard

Welcome to Know Your Lore, where each week Elizabeth Wachowski and Alex Ziebart bring you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Oh yeah, and it's late this week. Blame it on the severe dehydration. Or Alex, you can blame him too, if you want.

Continuing the Wrath preparation train, this week's Know Your Lore will take a look at one of the three Bronzebeard brothers. Not the King one or the dead one, but the eccentric, probably-should-be-dead one. The one and only Brann Bronzebeard, explorer extraordinaire.

Brann Bronzebeard is the very definition of a Jack of all Trades. He's an explorer, a linguist, a warrior, an archaeologist, et cetera, et cetera. He is the premier member of the Explorer's League, and while the guild was founded under an edict by Magni, Brann was one of its founding members.

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Filed under: Dwarves, Analysis / Opinion, Know your Lore, Wrath of the Lich King

Why all race Death Knights make sense from a lore standpoint

It seems like one of the biggest problems a lot of people have with Death Knights is the fact that they can be all races. Me, I say: Why not? The lore really isn't as bad as you might think. Sure, some of the retcons can get a little annoying, but despite the fact that non-Paladin races will get to be Death Knights, I don't think you really consider it a retcon, but rather an evolution in an ever-evolving story that opens up a lot of great story ideas and RP opportunities, and I'm really looking forward to it.

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Filed under: Horde, Alliance, Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Analysis / Opinion, Virtual selves, Blizzard, Expansions, Draenei, Blood Elves, Lore, RP, NPCs, Death Knight, Wrath of the Lich King

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