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Posts with tag murmur

Death Knight Ghouls' baby name book

If you spec your Death Knight as Unholy, 30 points into the talent tree you get the Master of Ghouls ability which lets you control your ghoul like a pet. On the PvE beta realms, your ghoul doesn't have a name yet; it comes up "RandomPetName," as pictured to the right. However, on the new Murmur PvP realm (US only), level 80 Death Knight premade characters are getting names for their pet-ghouls. An enterprising poster on the beta forums is compiling a list of possible names using set prefixes and suffixes they've seen. Here's the list so far.

Prefixes Suffixes
Blight Basher
Bone Chewer
Brain Cruncher
Carrion Feeder
Corpse Gnaw
Crypt Gobbler
Dirt Grinder
Grave Leaper
Gravel Masher
Rib Muncher
Rot Ravager
Skull Ripper
Stone Slicer
Tomb Stalker

Basically, the ghoul names come from picking a prefix from column A and combining it with a suffix from column B. I hope my ghoul's name comes out to be GraveFeeder or CorpseCruncher. However, as you can imagine, some of these name combinations just will not fly as they may sound too R-rated. (In particular, Blizzard might want to consider killing the "Muncher" suffix altogether.) Similar to a Warlock's minion name, it appears that the ghoul's name stays constant, even after dismissing and resummoning. Blue forum poster Ghostcrawler says that generating a random name for every summon requires a code change that won't happen before Wrath hits. However, Ghostcrawler does say that the randomizing code will likely be included in a post-Wrath release.

Filed under: Expansions, Death Knight, Wrath of the Lich King

Does Blizzard need to put out more content faster?

It seems a complaint I've heard a lot about Blizzard lately is that 2 years between expansions is just far too long. We'll languish too much without new content, and people will leave for Age of Conan and Warhammer Online and other games, they say.

Myself, I think the length between expansions is acceptable, provided that Blizzard is working on improving and adding new content. To some extent, they are doing this. 2.4 was a tour de force that granted us a whole new area to grind and quest in, and if Blizzard can be out patches like 2.4 on a regular basis, I can forgive them for a few delays in the expansions.

That said, I do feel like they could stand to pick up the pace.

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Filed under: Patches, Analysis / Opinion, Blizzard, Instances, Expansions, Raiding, The Burning Crusade, Bosses, Buffs, Wrath of the Lich King

Know Your Lore: Auchindoun

Auchindoun is very much hit-or-miss on its lore, in my opinion. Some aspects of it are very cool, and others are quite... lacking. This is one area in which the retcons and alterations that accompanied The Burning Crusade are very apparent. The end result gave a proper 'feel' to the environment, but makes its history a little befuddling.

The city of Auchindoun was founded as a City of the Dead by the Draenei. It was a burial place for their fallen brethren, beginning the remains of D'ore, a Naaru who had been killed in the crash of Oshu'gun. It remained this way for some time, a beautiful(though macabre) mausoleum in the heart of Terokkar Forest, second only to the Shadowmoon Valley of old and its blessed Temple of Karabor in the hearts of the Draenei of Outland.

Unfortunately, all good things must come to an end. During the rise of the First Horde, the Bleeding Hollow Clan of Orcs laid siege to the City of the Dead, much like what happened to the Temple of Karabor(now known as the Black Temple). The Bleeding Hollow turned Auchindoun from holy ground to a fortress. The Bleeding Hollow defiled the grounds of Auchindoun quite thoroughly themselves, and this was only made worse by their ceaseless attacks on the Alliance Expedition which had worked so diligently to force the Orcish Hordes from Azeroth. The expedition, with Turalyon, Alleria Windrunner, Khadgar, Kurdran Wildhammer and Danath Trollbane at the helm, took the fight to the Bleeding Hollow rather than allow themselves to be hassled. The Alliance Expedition took their turn to lay siege to Auchindoun. The Bleeding Hollow did not last long within their fortress.

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Filed under: The Burning Crusade, Lore, Know your Lore

How a quirk in the game can steal your loot

There is a mechanic in game that we are all aware of, and one that exists for a good reason: when we attack a mob, we get the mob's loot. That's the mechanic. If you're solo grinding mobs out in Shadowmoon Valley for some Primal Fire, you want to be sure you're the only one that can get the loot. The same goes for groups – if you're grouping and killing Murmur in Shadow Labs, you want to be sure that everyone is going to get his pretty blues.

But what if the mechanics of the boss fight dictate that you won't hit the boss? In fact, what if successfully killing the boss means that you have to stand on the opposite end of the playing field the whole time? You don't hit the boss, you don't get the loot – but you've done everything right. In this, the game mechanic does not represent fair play, nor does it encourage success. In fact, the mechanics are a complete contradiction of each other.

I've recently encountered this problem, and it's a real pain. Read on after the break for what happened, and what can be done to solve it. It's rather long, but this is a serious problem that Blizzard needs to fix, and all the facts need to be laid out completely and in a way that is full of thruthiness.

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Filed under: Analysis / Opinion, Bugs, Raiding

Breakfast Topic: Does the RNG hate you?

It's your 20th run in Shadowlabs and just know Murmur is going to drop your Hallowed Garments so you can complete your Priest dungeon set. I mean, it's been 19 times already and you've sharded the Tidefury Kilt how many times? It's gonna drop this time, you feel it in your bones. Down he goes and the on his body you find...a Sonic Spear. You're guildies don't need to be on voice to hear your yelling.

It doesn't matter if you're waiting for a specific drop or rolling on sweet raid loot or prospecting ore for rare gems, the question remains: does the random number generator hate you?

Filed under: Items, Analysis / Opinion, Breakfast Topics

Around Azeroth: Meet Murmur


Deep inside the heart of Shadow Labyrinth lurks Murmur, an elemental the Shadow Council is trying (and failing) to control for their own purposes. If you visit Shadow Labyrinth, you'll find Murmur waiting for you at the end -- the very last boss. Have you taken your chances to get reacquanted with Murmur, as reader Remmy is in the screenshot above?

I think we've all had our chance to be killed by his Sonic Boom! But if you have your own unique shot of Azeroth or Outland that you'd like to show off to the rest of the world, tell us about it by e-mailing aroundazeroth@gmail.com. You could find your pictures and story featured next on Around Azeroth!

Filed under: Screenshots, Around Azeroth

Loot hoping, and loot whining

Cryptos posts on the forums about a subject very near and dear to my heart: loot whining. It is one of my great flaws that whenever I get close to a boss that I know drops something I really want, I can't help but share my excitement with my fellow party members, and sometimes (more often then not, unfortunately for them) my guild members. I'm sorry to say that I'm the guy he's talking about-- I'm the guy that is about to fight Murmur telling the guild, "man I sure hope my pretty dress drops." And it's a sign of how amazing my guild really is that they put up with me talking about it all the time.

But then again, loot is basically why we play the game in the first place. Shouldn't I, and players like me, be able to share with our fellow players what loot we're going for, to let them in on the stuff we hope we get? Is it right for this GM to actually threaten to disenchant a piece of loot, just because someone says they want it?

I definitely agree it can go over the top-- one of my pet peeves is people who join a PUG and try to "reserve" not-yet-dropped items, especially when there are others in the party who would obviously roll on it. And for my part, I've already noticed that I should keep my loot hopes to myself-- my guild doesn't really care about me getting every little upgrade I want. But good loot is the reason why many of us play this game, and so it's only expected that we should be excited at the prospect of getting it, and want to share that with fellow players.

Filed under: Items, Analysis / Opinion, Guilds, Instances

Guildwatch: The anti-ninja strikes


Hey hey all, it's Tuesday, and not only does that mean you sleep in (instead of waking up at 5 am to play WoW), but it also means it's time for Guildwatch, your weekly look at drama, downed, and recruiting guilds from around the World of Warcraft.

This week's GW starts, as usual, right after you click the link below. To send us tips on your guild (or any other guilds you happen to know about-- anonymous drama tips are welcome), throw a note to wowguildwatch@gmail.com.

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Filed under: Guilds, Instances, Features, Raiding, Guildwatch

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