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Posts with tag mutilate

Encrypted Text: Rogues, spam, and haste

haste
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I spent the past weekend playing a new mech game, Hawken. One of the game's signature weapons is a powerful RPG, which has a short cooldown. During intense battles, I often found myself spamming my RPG button, just as I would spam Mutilate while playing my rogue. I wanted to make sure I used it as soon as it came off of cooldown. Unfortunately for me, pressing the button a second time once the RPG is airborne causes it to detonate prematurely, which usually resulted in the RPG's explosion damaging my mech instead of my target.

While raiding in Dragon Soul, combat was the spec du jour, you had to spam your Sinister Strike key. If you weren't fervently mashing the '2' button on your keyboard, your energy would cap and you'd be throwing away free DPS. What's worse is that combat's favorite stat was haste, which only served to exacerbate the issue. Rogues weren't spamming their keys because they were impatient, they were spamming their keys to do their job.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: The complexities of rogue DPS

eventhorizon
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I am often asked about my favorite aspect of the rogue class. While our plethora of cooldowns are quite amazing and Stealth defines the class from an outsider's view, they're simply not relevant that often. Stealth is what rogues do when they're not in combat, and our cooldowns are only effective occasionally. The most pervasive portion of the rogue experience is our rotation system, which we're dealing with during every single second of every combat engagement.

I have played my wife's retribution paladin a few times, and suffice it to say that I hate the spec with every fiber of my being. I hated their old FCFS priority system in Wrath, and I hate their new, holy power-infused "rotation" of Cataclysm. There are so many procs and random events that it's impossible to work out any sort of fixed strategy or priority system. Rogue rotations are actually true rotations, capable of being quantified and easily repeatable. Our combo point and energy systems work together to create a functional DPS model that hasn't changed since the game's original inception.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Leveling your rogue in Cataclysm

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

When I was selecting my first class, back in the early days of WoW, I chose the rogue for its awesome killing potential. Mindlessly grinding mobs used to be a valid way to level, especially since questing in the past involved so much travel and downtime. Our unique mix of stuns and damage allowed rogues to chew through enemies quickly and efficiently. My strategy was to find an area populated by caster-type mobs and then simply burn through them all day long.

Over the years, rogues have continued to evolve, and we're now one of the strongest leveling classes in the game. Our past weaknesses were our lack of self-healing and our difficulty against elite mobs, but Recuperate and the near total removal of any quest-based elite mobs in Cataclysm has solved both of our problems. Leveling a new rogue today is an enjoyable experience, as we have the finesse to avoid unwanted encounters and the brawn to handle any combat that we do have to engage in.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Tools of the rogue's trade

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Email Chase if you have any questions or want to submit a great screenshot.

If you've been plugged into the rogue community for any length of time, you're familiar with some of the common thoughts that we share as a class. We're all very thankful that Cloak of Shadows is now a 100% immunity to spells, that aggressive min-maxing is part of our culture, and I think I speak for everyone when I say that our most pressing concern is getting Swirly Ball back. I would mention our years of torment waiting for a functional Vanish, but it's working now, and I don't want to jinx it.

We don't always see eye to eye on every detail, though. While I imagine the rogue as a brutal killer, some prefer to think of our class as a group of honorable assassins. One of the most common ideas that I've seen but not understood is the obsession with daggers. I've heard the old standby of "a rogue not wielding a dagger isn't a rogue" a million times, but I just don't get it. Maybe it's combat talking. I even lobbied at BlizzCon for the devs to implement quick off-hand axes and swords, but the request fell on deaf ears. Like it or not, rogue weaponry has evolved.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Answers to your pre-Cataclysm rogue questions


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any rogue questions you may have, like how to get yourself out of a straightjacket with only your mace.

With just one month remaining until Cataclysm's release, everyone is getting ready for WoW's latest installment. I have been working on refining my leveling builds for my characters, preparing heirloom gear for my upcoming goblin shaman, and solidifying my guild's roster for January's inaugural raids. Cataclysm will be the biggest expansion yet, and there is no lack of work to be done.

Many of you are doing likewise, adapting to the changes introduced in patch 4.0.1 and planning for the future. I have been receiving a ton of great questions via email about best practices moving forward. While some things are still up in the air (like combat's viability), most of the changes are settling down, and we can really start to make plans knowing that it's unlikely we'll see any new major changes.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: The rotation system


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the rotation model of DPS, and how it defines our class in every way.

Blizzard has a long history of taking popular addons and rolling their functionality into the game's base user interface. The first instance of this that I can remember was when Blizzard introduced its own quest objective tracking overlay, nearly copying MonkeyQuest's original configuration. The dev team also inserted dungeon maps for the various instances, taking a page out of Atlas' book. Their latest invention is a replacement for Power Auras, the popular notification mod that displays custom graphics when a specified event occurs.

Looking at the list of spells for which Blizzard created custom "spell activation" effects (thanks BB!), we see mostly random and reactive abilities on the list. Paladins will enjoy the art for Art of War, and every mage spec has a particular proc to watch patiently for. What intrigued me was that there is actually a spell activation effect for rogues, an orange lightning bolt that represents Slice and Dice. Slice and Dice, as any rogue will inform you, is not a random proc; it's a core part of our DPS and should be up at all times. While having a lightning bolt on my screen at all times sounds like fun, it got me thinking about the rogue DPS model. I utilize Power Auras extensively on every other character I play, yet I don't even have it enabled on my rogue.

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Filed under: Rogue, (Rogue) Encrypted Text

Pimp My Profile: Dyskograf, Mutilate rogue


Welcome to Pimp My Profile, the column in which the WoW.com staff turns zeroes into heroes. Don't think you're performing where you should be? Not sure how your class/spec is supposed to be gearing up? E-mail us with your Armory link, and you might be next to receive our help!

I am using the only viable (at the moment) Mutilate-Envenom spamming build. I throw HfB every time it goes off, pooling my energy a little, just to make sure I'll get two Mutilates in one Envenom buff. And yes, SnD is there all fight long. The problem is, the highest one i've ever got from it was 4k DPS only. As I find these numbers very poor - I make a place for your tweakin advices!

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Dyskograf
Dyskograf, it's your lucky day, because WoW.com is going to Pimp Your Profile! While I won't be able to put a mount on your mount so you can ride while you ride, I will be able to give you some character planning tips that will have you moving towards the top of the DPS charts in no time flat!

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Filed under: Rogue, Pimp My Profile

Encrypted Text: Mutilate 101

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss the basics of a Mutilate build, and how to thrive as assassination.

If I were choosing one word to describe the Mutilate playstyle, I'd have to go with the easy answer: Assassin. Keeping the tradition of the tree's namesake, Mutilate rogues are experts of the quick and efficient kill. Not designed for toe-to-toe combat or lengthy encounters, the last dagger-wielding rogue spec prefers a more vicious approach. You give your enemy no quarter, and expect none in return.

Specializing in single-target damage, a Mutilate rogue performs at peak efficiency when there's only a solo target. The assassination tree grants us a complete mastery over all things poisonous, and in this, gives us strength against highly armored opponents that our siblings of the shadow can only envy. A properly played Mutilate rogue on an advantageous fight can be rivaled by no other DPS class in the game, and why should there be any competition? Killing is what an assassination rogue was born to do.

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Filed under: Rogue, (Rogue) Encrypted Text

The Daily Quest: Bleeding hearts

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: The Colosseum

Encrypted Text: Why I never understood Shadow Dance PvP

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we look at why Shadow Dance PvP is nearly extinct, and why it's coming back.

The ESL global arena finals took place last weekend, pitting some of the best WoW players against each other in a battle for glory (and quite a bit of cash and prizes). After two days of close calls and amazing comebacks, the global roster of teams was reduced to two: team HON and team COM. Both of these teams play the traditional Rogue / Mage / Priest 3v3 composition, with one twist: nobody played with the same talents two games in a row.

The Mages fluctuated between Frost and Arcane specs every other game, making it difficult to predict just how much survivability or burst damage they were capable of until they showed their hand. The Rogues were also switching specs between games, from Mutilate to Shadow Dance, and back. This strategy was used to keep the enemy on their toes, and gave me the opportunity to watch Shadow Dance played at its absolute highest level. My report on this display of elegance and Ambush-spamming follows after the cut.

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Filed under: Rogue, PvP, Talents, (Rogue) Encrypted Text, Arena

Several hotfixes now live

I caught this a bit late, but Bornakk wrote into the Service Status forums Wednesday night to provide a list of hotfixes concerning Jewelcrafting, Shamans, Rogues, and Death Knights that have been applied to the live realms:

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Filed under: Rogue, Shaman, Bugs, News items, Jewelcrafting, Classes, Death Knight

Encrypted Text: Patiently awaiting patch 3.0.8

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll discuss the upcoming Rogue changes in patch 3.0.8.

According to the SK-Gaming Top 100, Rogues are doing pretty well. Our fraternity of assassins has a solid hold on the coveted #3 slot, behind the insanely dominant Death Knight / Holy Paladin combination. With Druids and Warriors being as powerful as they were in Seasons 3 and 4, seeing them bring up the bottom of the Top 100 representation is the truest indicator of significant balance changes that Wrath brought with it.

Luckily, I feel that Rogues are far stronger than our 10% representation shows. We are poised to absorb the market share that Paladin and Death Knights will be hemorrhaging when the long-awaited patch 3.0.8 comes to right all the wrongs that this team has committed. Four of the top six classes in the SK-100 are being nerfed significantly, with Rogues being the least affected by these changes. After the cut, I'll cover important changes for Rogues in 3.0.8, as well as a few changes that will alter our top opponents as well.

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Filed under: Rogue, Patches, Bugs, (Rogue) Encrypted Text, Wrath of the Lich King

Encrypted Text: Hunger for Blood is terrible (to play)

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss how troublesome Assassination's new rotation is.

During my regular readings of the Rogue forums, I often heard complaints regarding our Assassination 51-pointer (Hunger for Blood). The main issue is that people find with it comes from the fact that it takes our required button-pushing amounts from manageable to annoying. I was skeptical at first, as I had not been having much trouble with it in heroics and the odd Vault of Archavon run.

I initially figured Mutilate would be a more interesting rotation than the old Rupture/SnD spam that was TBC Combat Swords. With Mutilate generating way more Combo Points than Sinister Strike, and simply replacing SnD with Envenom in my raiding DPS rotation, I figured it would be business as usual. I trade off using Mutilate less than Sinister Strike by having to keep HfB up. Easy enough, right? Wrong.

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Filed under: Rogue, Analysis / Opinion, Raiding, Talents, (Rogue) Encrypted Text, Wrath of the Lich King

Encryped Text: One Rogue's take on Season 5

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss the new Arena Season 5.

Like many of my siblings of the shadows, I play WoW in both the PvP and PvE environments. As a guild leader, it is my responsibility to organize raid groups and to lead my team to victory (and the associated purple loot). While keeping up Hunger for Blood & Slice and Dice & Rupture up may seem interesting for others; after a while the raid DPS grind wears away at my soul. I was not born to be a number-crunching math machine. I am a Horde assassin at heart: born to taste the blood of my Warchief's enemies!

I have been flexing my PvP muscles in the new Lake Wintergrasp and Strand of the Ancients battlegrounds, though I find myself sitting in a turret or catapult fairly often. The arena has always been my true love. It was what brought me back to WoW for TBC, and it is what tempted me to level in Northrend for the next installment. With Season 5 now officially underway, my week has consisted of the most bloodthirsty battles I have ever been a part of. So go buy your Hateful Gladiator's Band of Triumph (best initial upgrade with no rating requirement) and read on!

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Filed under: Rogue, PvP, (Rogue) Encrypted Text, Wrath of the Lich King, Battlegrounds, Arena

Encrypted Text: I roll on caster loot

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking about hit rating and the seeming lack thereof in Northrend gear.

After a few all-nighters in a row and a lot of showing up to work very tired, I finally reached level 80 this weekend. After a few victory laps in Dalaran to celebrate my victory over experience points and blue bubbles and Hemet Nesingwary (not for long, I'm sure); the looming realization of level-cap responsibilities started to enter my mind. Reputations, heroics, arena points, and honor – I had a lot of work to do.

So, I took my own advice and decided to start some heroics, but not before spec'ing into my PvP mutilate build. I thought about trying out the truly insane DPS of Honor Amongst Thieves builds, but decided to postpone that until I've got some more gear to give it a real trial. Read on to see what I discovered on the way to my first Emblem of Heroism.

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Filed under: Rogue, Analysis / Opinion, Tips, Raiding, (Rogue) Encrypted Text, Wrath of the Lich King

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