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Posts with tag naga

Know Your Lore: The naga, part 2

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The naga of Outland led by Lady Vashj all swore themselves to serve Illidan Stormrage. It's never explained whether or not Vashj had any ties left to Queen Azshara, though it can be assumed that since Azshara sent Vashj to Illidan to begin with, Lady Vashj hasn't really done anything to earn Azshara's wrath. Or perhaps when Vashj slithered through the portal to the shattered world of Outland, she slithered out of Azshara's notice entirely.

Though Lady Vashj and her meddling with the water flow of Zangarmarsh in Outland had little to do with Azeroth, there were still repercussions for her actions. Not everyone followed her blindly, and not everyone approved of her plans for the shattered world. Skar'this the Heretic can be found in the heroic version of the Slave Pens instance in Coilfang, and he is not happy with Vashj or her plans. Skar'this is the only friendly naga in Outland and seeks revenge against Vashj and all the other naga of Outland for their supposed affront to Neptulon.

WARNING: The following post contains spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler-free, do not continue.

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Filed under: Lore, Know your Lore

Know Your Lore: The naga, part 1


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
You will be more than you have ever been ... promised the voices. And when the time comes, for what we grant you ... you will serve us well ...
The scaly, serpentine naga of Azeroth's oceans have been plaguing players since Warcraft 3, and in Cataclysm, their influence grows even more prevalent than before. Though we've heard tales of the naga throughout the game, only the motivations of Lady Vashj in The Burning Crusade were made somewhat clear. As for the naga on Azeroth, they simply seem to be out to kill ... well, everything. It's the origins of the naga, however, that bring them into play in Cataclysm, and with the introduction of Vash'jir, we'll be seeing a lot more of them.

The naga were originally the Highborne nobles that sought to control the powers of the Well of Eternity. Led by Queen Azshara, leader of all kaldorei prior to the Sundering, the Highborne were magic users and high-ranked members of kaldorei nobility who wanted nothing more than to worship their beloved queen and grant her anything she wished. Unfortunately, what she wished was total global domination -- and the way to achieve that presented itself in the form of the Burning Legion.

WARNING: The following post contains some small spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler-free, do not continue.

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Filed under: Lore, Know your Lore

Know Your Lore: They are murloc


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

If you're a troll, you owe your current faction to them.

If you've leveled in Elwynn Forest, or on Bloodmyst Isle, or the Ghostlands, or the coast of Darkshore, or even in Durotar, you've heard their battle cry. If you've adventured in Northrend, you've learned that they can indeed speak and display intelligence, and in the upcoming Cataclysm, you'll discover that they suffer from the depredations of their ancient neighbors, the naga. Whether you've seen them in Serpentshrine Cavern, fought to free them on the Isle of Quel'Danas or tried to wipe them out in Blackfathom Depths, one thing is for certain.

They are murloc.

Murlocs may indeed be one of the oldest native races on Azeroth. It's clear that they are not one of the "seed races" created by the Titans or descended from said Titanic creations. No curse of flesh seems to be inherent in their origins. Like trolls and tauren, there is no known explanation for the existence of these aquatic folk. They simply are. Interestingly, murlocs are susceptible to the plague of undeath, but at least in one location, said murlocs retained their free will much as the Forsaken do.

Beyond this part be spoilers for Cataclysm. For indeed, these piscean folk have many secrets to share and much wisdom to impart.


World of Warcraft Lore - The Murlocs
Several indicators from the murlocs themselves point to the possibility that the fish-men are but worshippers or underlings of perhaps several deep-sea monstrosities that currently lie sleeping, or at least waiting, in the murky fathoms – and even more disturbing, that the murlocs' emergence is an indication of their incipient awakening.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

Know Your Lore, Tin Foil Hat Edition: The final boss of Cataclysm

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The image above was taken from a blog post I made back in January of this year, a post discussing possible links between the Old Gods, the dragonflights and Deathwing. Unfortunately, not more than a month or so after it originally aired, several points in the post were disproved, largely due to the release of the Stormrage novel and revelations contained therein. But with the release of Cataclysm and the events playing out on beta servers, I feel this deserves another look -- because what we are potentially looking at is a sequence of events that prove that Deathwing isn't really the one responsible for all this disaster we're going to see on Azeroth, nor is Deathwing the one we should really be worried about.

Please note that this post is a "Tin Foil Hat" edition. It is pure speculation based on events already presented in Warcraft lore and certain things I've seen lurking around the Cataclysm beta servers. There are potential spoilers for Cataclysm in this post -- but only if my mad, deranged theories are somehow correct. However, I am going to include several screenshots from the Cataclysm servers, so if you'd rather not be spoiled in any way by the upcoming expansion, I'd advise steering away now.

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Filed under: Lore, Know your Lore

The magical alchemy of mouseovers plus a Razer Naga

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Healers have one of the more ambiguous roles in the World of Warcraft. DPS players mostly thrive by topping the damage meters, using the most optimal rotations, glyphs, etc. Tanks enjoy a form of tunnel vision where their task is ever so straightforward and clear. A healer, however, must keep watch on a whole group of individuals, react to their choices and keep the game itself from defeating them.

The worst kind of healer will select one, two or possibly three go-to spells to spam often and early. This player will use healing meters as a measure of success and frequently use them to lay the blame on others when things don't work out. The best kind of healer uses a wide array of abilities at exactly the time required. He conserves mana, keeps everyone alive and even contributes to the raid's overall DPS when possible. The best kind of healer isn't simply the reason you lived; rather, they're the reason things went smoothly.

Many healers rely on mods as they strive for this goal. Healbot, for example, creates a special frame for click-casting. It assigns certain spells to certain mouse buttons by default, making healing a breeze. The chief limitation of Healbot, however, is the link to physical buttons on a mouse and the lack of native support for more than five of them. Without keyboard mods, a Healbot healer is restricted to no more than five heals that are ready at a moment's notice. This player will also need a fair bit of practice to get beyond the defaults of "left click, little heal; right click, big heal." Memory plays a role, as Healbot does little to notify you visually of which keys do which action, especially once you've sized the bars down to the point that you can view the entire raid.

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Filed under: Add-Ons, Guest Posts

Razer Naga now supports key mapping

As previously mentioned in our lengthy review of the Razer Naga, Razer had plans to update their 17-button MMOG-centric mouse to enable key mapping. Heathcliff Hatcher from Razer responded to concerns about the mouse's configurability back then that "software driver remapping of keys is a standard function for most of Razer products and we do have suitable solutions that we intend to release in the near future for Naga that will enable this feature out of game."

Razer delivered on that promise with an update to the mouse driver, allowing users to configure all 17 buttons. This addresses the reservations many players expressed when the product launched in August last year. The driver update also supports different profiles, allowing users to configure different key functions according to their current application. Razer has also added full macro capability including timed delays between keystrokes. However, it should be noted that taking advantage of this last function might violate the World of Warcraft's terms of use, something that plagued the first versions of Steelseries' World of Warcraft mouse. Read the FAQ regarding the driver update after the break.

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Filed under: Analysis / Opinion, Hardware

Razer giving away Nagas and WoW steins on Facebook

Peripherals manufacturer Razer has partnered with Taverncraft to give away a Razer Naga MMO gaming mouse and a Charge of the Great Dragonflights World of Warcraft stein to two lucky fans on Facebook. Those interested to participate in the contest must have a Facebook account and become a fan of the Razer page in order to submit an entry. Razer lists three simple steps in order to join:
  • Select your preferred beverage of choice while you game
  • Select your game of choice (presumably World of Warcraft)
  • Take a picture of you owning it up while holding said beverage
Deadline for submission of entries is on November 17, with a limit of one entry per person. The Charge of the Great Dragonflights stein, which debuted at BlizzCon last August, retails for $89.99 and features artwork from artist James Zhang on fine-grain stoneware with a solid pewter lid. The Razer Naga also appeared at BlizzCon and retails for $79.99. WoW.com did a full review of the 17-button mouse aimed specifically at MMOG players back in October.

Filed under: Fan stuff, Contests, Hardware

Gearing up for WoW: The Razer Naga [Updated]


We don't normally do hardware reviews. That's usually the domain of the guys over at our sister site, Engadget. But when Razer broke out the $79.99 Razer Naga last August 19 at Gamescom in Cologne, Germany (along with a glow-in-the-dark mousepad), and previewed it a BlizzCon a few days later, we knew we just had to get our hands on it and take it out for a spin. This was Razer's first mouse aimed squarely at the MMO market, and at World of Warcraft players specifically. It isn't the first mouse that tried to appeal to the huge MMO player base -- Steelseries unleashed a World of Warcraft mouse last year, although some players found some issues with the mouse and the way it interacted with the game. In hindsight, we probably should've done our own review of that product. So when Razer announced that the Naga "wasn't going be just a great MMO mouse (but) the best MMO mouse," we weren't going to let the opportunity slip away.

[Update: Razer's Heathcliff Hatcher aka Razer|Agent responded to some concerns about the Razer Naga and how its keys currently can't be remapped right out of the box without third party applications. Razer|Agent says, "software driver remapping of keys is a standard function for most of Razer products and we do have suitable solutions that we intend to release in the near future for Naga that will enable this feature out of game." This means that the standard 123 and NUM configurations should be remappable through a future update.]

Mike wrote an excellent hands-on report on the Razer Naga when we were at BlizzCon which should give everyone a fair idea of what we're dealing with. Writing a product review for an MMO gaming mouse wasn't going to be a simple task -- one reason there aren't too many full reviews of the Razer Naga is because it takes a bit of commitment to do it. Unlike first person shooters or even real-time strategy games where about an hour or two of gameplay would be enough to give fair impressions of the mouse, properly assessing an MMO gaming mouse needs to be an immersive experience. It requires mapping keys and adapting one's personal playing style to accommodate the hardware.

As I'd mentioned in my gearing series that talked briefly about gaming mice, the features of most modern gaming mice are far beyond what MMOs generally demand. You won't need 5600dpi, insane APM (Actions-Per-Minute) values, or even fancy technologies like Razer's HyperResponse buttons. If there's any indication that Razer is on the right track with the Naga, it's that they've loaded it with buttons. MMO players tend to press a lot of buttons. They also took the extra step of creating (or adapting) an AddOn that allows the mapping of keybindings from inside the game. When the Razer Naga finally arrived at my doorstep after a torturous tussle with an ineffectual DHL, I finally buckled down -- as Razer would say -- to get imba. Let's take a closer look at the Razer Naga after the jump.

Gallery: Razer Naga

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Filed under: Analysis / Opinion, Guides, Hardware

Enter to win a Razer Naga and Megasoma mouse mat


Most mice these days have maybe one or two stylish buttons for you to press during gameplay. Razer's Naga mouse has a few more than that -- in addition to the usual wheel and right and left buttons, it has an extra 12 button thumbpad for you to bind to whatever you want (with the help of a special WoW addon -- we talked about it in our hands-on from BlizzCon a while back). It's usually $80 and, as of this writing, is actually on back order, but since you readers are so nice to come here and read our posts every day, we're giving one of you one for free.

That's right -- to enter, just comment on this post, and tell us what you'd bind the "5" button to (that's the one right in the middle, as you can see above) before this Saturday night at 11:59pm. You can enter only once, and one winner will be picked in a random drawing to win both a Razer Naga mouse (MSRP $80), as well as a Razer Megasoma mouse mat to push it around on (MSRP $50). You must be 18 or older to win, as well as a resident of the United States or Canada (excluding Quebec). Click here for the complete official rules.

Good luck to everyone who enters!

Filed under: Contests, Hardware

BlizzCon 2009: Hands-on with Razer's Naga MMO mouse


We posted last week that Razer had released an MMO mouse fittingly called the Naga (technically after the Sanskrit word for "snake," but c'mon, who plays WoW and doesn't know what Naga really means, right?), and when we did that, we mentioned it would be usable on the floor at BlizzCon. Sure enough, when we ran into the hall (hey, had to get to the store before those plush murlocs sold out) in Anaheim, there it was. We sat down with Travis Wannlund, community manager for the mouse and accessory company, for a quick demo and hands-on.

In that demo, we learned that Razer has actually developed their own WoW addon for the mouse's use, allowing you to map your abilities right into on-screen slots that correspond to the 3x4 touchpad of buttons on the thumb side. He also let us in on some of the design reasoning for the mouse itself, and what they've got in store for the device's future. Read on to learn more.

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Filed under: Items, Add-Ons, BlizzCon, Hardware

Razer announces the Naga MMO mouse


BlizzCon isn't the only big gaming convention happening this week (though you'd never known it from reading our site -- we're a bit obsessive, no?). Gamescom is going on in Germany, and gaming equipment manufacturer Razer has announced there that they're releasing a new mouse, specifically designed for MMO games. They put it together in conjunction with MMO players (they say the folks at Curse had a hand in it), and while it isn't officially tied to Blizzard as far as we can tell (Steelseries already has that market cornered), there is one interesting connection. They decided to call this new mouse the "Naga."

Technically the word is Sanskrit for "snake," and especially since most of Razer's mice are already named after scaly reptiles, we suppose it works. But given that the mouse is supposed to be designed for MMO gameplay (it has a twelve button thumb grid, supposedly to keep your hands off of spell buttons and on movement buttons where they belong), it's probably a happy coincidence that the name of the product is reminiscent of well-known villians in one very famous MMO. Good show, Razer.

They also have a new "mousing surface" (back when I was a kid, we just called them mousepads) called the Megasoma. Both are available right now, and they ain't cheap: $80 for the mouse, and $50 for the pad. But if you want to go high-end on a mouse, and the Naga strikes your fancy, there you go.

Filed under: Items, Hardware

The Queue: Snape, snape


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

In celebration of the recent release of the new Harry Potter movie, I've decided to expose the two of you out there that have never seen the above video to... well, the above video. I'll say no more, folks. Watch it, then read on! Probably in beat with a metronome!

Mannas asked...

"With the new feature to switch factions, will we finally have a way to "mail" items across factions by making a toon, sending the item there, switching factions and then mailing on? Or will they somehow limit this?"

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Filed under: Analysis / Opinion, The Queue

More Halloween masks uncovered, mayhem ensues


In what may be an attempt to throw everyone off the recent speculation that Goblins and Worgen just might be the next playable races in the World of Warcraft, new Halloween masks with both male and female versions were found in the latest PTR build. The discovery sent players into a frenzy, and got everyone speculating about the next expansion and what it holds. During last weekend's WoW.com radio show, Turpster said he wished that the whole Halloween mask thing were planted by Blizzard to confuse the player base, and it turns out that they just might be... except that it might be the other way around and the devs are trying to cover up the Goblins and Worgen discovery.

MMO Champion, the data-mining heaven, has the full image of all the "new" Halloween masks, which include Murlocs, Vrykul, Naga, and Ogres, including a never-before-seen-in-game female ogre! However, astute readers point out that the female ogre is actually a "direct copy-paste of an old drawing from one of the RPG books." Closer inspection of the female ogre mask will reveal some rendering inconsistencies compared to the other skins, which were lifted from in-game models. Clever Blizzard - could these new masks be a red herring? Or could the red herring actually be the Goblin and Worgen masks, and this is just one elaborate ploy to obscure the big announcement at BlizzCon? Let the mayhem commence!

Oops, forgot this earlier... thanks to Malfural of But Wait, There's Lore for the tip! EDIT: Whoops again! Malfural has nothing to do with BWTL, but says he's a great fan. Thanks for the tip, anyway, BWTL reader!

Filed under: Patches, Fan stuff, BlizzCon, Rumors

The Maelstrom: Lore behind the possible next WoW expansion


Many of you have likely heard the theory floating around that the Emerald Dream might be the next expansion pack, but you may not have heard about the other popular theory: The Maelstrom.

How would you feel about an expansion where the naga are the villains, the murlocs do their bidding, a powerful queen emerges, and dormant gods awaken? We've braved alien lands and the cold, harsh climate of Northrend, so how would you fancy going out to sea, discovering new islands and diving down to sunken cities?

I have to admit, my first reaction to the concept was an inner groan of disappointment, but when I read into it further over at Lorecrafted, I became intrigued. After all, who hasn't dreamed of drifting off to explore the Great Sea? I've wanted to see a sunken city ever since my first character, a female Troll Shaman, discovered that she had no home city. Deep down, she was sure that there simply had to be some lost troll city, perhaps beneath the sea, or at the very least, a place to rebuild, reconnect and start anew.

What do you think, folks? If this were to be our next adventure, do you think you could get excited, or are you itching for the Emerald Dream or something else entirely?

Filed under: Analysis / Opinion, Expansions, Lore, Rumors

The Queue: I can't help it if it's true


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Just gonna let this one speak for itself. Oh, and if you want to know what today's obligatory Reading-The-Queue-Music is, it's of Montreal.

lgnorman420 asked...


"So I've been wondering as my guild has been running through Ulduar about the various machine names one might encounter throughout the game. Mimiron's creation, the V0-L7R-0N combat system or the XT-002 Deconstructor are two examples. Also the mechanical chicken quests back from mid-40s to 50s leveling also come to mind. Do these number/letter codes have any significance or are they just random sequences to give them a machine sounding kind of name?"

I don't think there's any naming scheme across the board for robotic things in WoW. How they got their names differs from one to the next. For example, V0-L7R-0N is just a Voltron joke. I don't think XT-002 has any significance except that maybe (maybe) the 2 signifies that he's the second creation of Mimiron that you fight in Ulduar. The second line of defense or what have you. Someone smarter than I am should figure out what XT stands for. The robochickens are named after the zone you find them in.

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Filed under: Analysis / Opinion, BlizzCon, The Queue

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