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Posts with tag nature

Know Your Lore: The sources of magic, part 3

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we talked about arcane magic (including fel energy and shadow) and the magic of the Holy Light (which also has shadow as a kind of opposite force). If that's not confusing enough, this week, we talk about the magic of shaman and druids, either of which could in its own way be called natural magic.

In part 1 of this series, we talked about the various means by which magical energy can be tapped. One of these magical "fonts" is the Emerald Dream, a kind of palimpsest dimension that lays beneath and mimics Azeroth. It is, essentially, the first draft of creation, the blueprint to which the world would be returned to in the event of reorigination. It's Azeroth before the original Sundering, before intelligent life, as it was the second the Titans considered their creation complete. The reason Ysera of the dream is charged with protecting and safeguarding the Dream is that it is the world's base state.

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Filed under: Druid, Shaman, Analysis / Opinion, Lore, Know your Lore, Cataclysm

Phat Loot Phriday: Petrified Ivy Sprig


Let's do a wand! A really, really hot wand, too -- best in slot for most casters in the game right now.

Name: Petrified Ivy Sprig (Wowhead, Thottbot, WoWDB)
Type: Epic Wand
Damage/Speed: 414-719 Nature / 1.80 (328.6 DPS)
Attributes:

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Filed under: Items, Analysis / Opinion, Odds and ends, Blizzard, Instances, Phat Loot Phriday, Galleries

All the World's a Stage: So you want to be a Hunter

This installment of All the World's a Stage is the twenty-fifth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

The Hunter is probably the oldest class in World of Warcraft. Before anyone in Azeroth took up an axe or sword, or learned anything of how to cast spells -- even before they learned to write -- they had to hunt for food. If they were like early Earth societies, the people of many nomadic groups would have relied on their hunters to bring in the meat they needed, as well as to protect the community from enemies. Back then, there would have been no such thing as fancy armor or complicated magical weapons. The relationship of a fighter to nature was just as important as the weapons he carried, if not more so.

Modern hunters in World of Warcraft come from the ancient tradition of those who learned to keep themselves and their families alive by living in harmony with nature. They learned the essential mysteries of survival in the wilderness, killing animals with stealth and primitive weapons, trapping them, and eventually turning predators and prey alike into friends and servants.

As time went by, those fighters who took up the path of the druid would learn to become nature itself; shamans would learn to call upon it; warriors and rogues would make battle their art, each in their own way. But hunters remained at that pivotal point between sentient races and the natural world -- they are connected to nature, but not manifestations of it; they work together with nature, but they do not worship it or call upon its spirits; they fight their enemies with the utmost passion, but they do it with the tools that hearken back to the dawn of civilization.

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Filed under: Hunter, Engineering, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

All the World's a Stage: So you want to be a Druid

This installment of All the World's a Stage is the nineteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

Nature is a system of life energy in constant flow, peaceful one moment and turbulent the next. All living things draw their life from it, and depend upon its balance for their existence. Druids are the protectors of this balance, who harness the energies it contains and try to live their lives according to its laws and principles. In this way, they become intimate members of the natural system, embodying the very force that they seek to protect. The druid is not merely a spellcaster who draws on nature to do cool stuff -- he is nature, in himself, completely one with it in every way. The world is his body, and he is an inseparable part of the whole.

It can be rather hard for those of us living in the concrete jungles of modern city life to get a feeling for what nature really is, or what it feels like to be a part of it. Perhaps if you have ever ventured off the paved highway into the distant reaches of the world, you will know the feeling of connection to the greatness of the natural world in which the human race evolved, long, long ago in a state of mind far, far away from billboards and electronic devices, pop culture and prime-time TV programming. It may no longer be possible for human beings to simply return to its ancient state, nor would that necessarily be a good thing. Today, people look out at the world outside the closed-off bubble of material civilization and wonder their new relationship with the ancient balance of nature could be.

To play a druid in WoW as a class in a game is one thing, but to try and get inside the druid worldview and understand what they might be thinking is something else. To start, it would help to look inside ourselves and see what sort of connection to nature exists there. Is there a balance? What would balance look like? How would it feel to be in complete harmony with the natural world? What would it be like to channel all the power of nature through your body or indeed feel the world itself as an extension of your body?

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Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

Ask a Lore Nerd: Cenarius, C'Thun, and the Titans


Welcome to Ask a Lore Nerd, where each week Alex Ziebart answers your quests about the lore in the World of Warcraft. If you have any questions, no matter how big or small they might be, ask them in the comments section below and we'll try to answer it in a future edition.

Last week on Ask a Lore Nerd, I answered a question about sports. In short, does Azeroth have sports? I, foolishly, looked at it in a pretty narrow way. I was thinking baseball, basketball, things like that. However, it was quickly pointed out that not all sports are things like those. That's very true! Azeroth definitely has things like hunting, racing, fishing and the arena circuit. There's also a reference to Battle Ball but who knows what that is. So there's that! And with that out of the way...

XvampyrexrisingX asked...

My friend and I have been arguing recently over the death of the demigod Cenarius. I was hoping for some clarification. I (a diehard Nelf) say that Cenarius was only protecting the forest the orcs were cutting, while she (a Nelf turned Hordie) says that Cenarius attacked the Orcs for no reason and their only choice was to kill him. Which one of us gets the bragging rights?

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

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