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Posts with tag naxxramas

We've got spirit, yes we do!

It's pretty routine to run across complaints in World of Warcraft communities about poor DPS showing up to PuGs. When I say poor DPS, I don't mean the unfortunate soul who just dinged 80 and is running around in greens far below their class' hit cap. You would reasonably expect someone's damage to be fairly lackluster under those circumstances even if the person concerned is a great player. By "poor DPS," I mean someone at 80 who shows up to your Naxx PuG in full epics rocking 25-man raid buffs who manages to stay alive on each boss fight with a Bloodlust/Heroism...and doesn't manage to break 4-figure DPS. I've seen it before, saw it again recently, and am fatalistic about its eventual reappearance.

Questionable gemming and enchant choices tend to abound with these players, as you'd expect, and the cry of "He gemmed for Spirit!" tends to follow them around. Fair enough; it does happen, but as someone who's been leveling a platoon of alts through a sea of /headdesk pre-60 itemization, I've wondered whether the abundance of Spirit on pre-60 gear leaves newer or inexperienced players with a false impression regarding its eventual importance in the endgame. And it's easy to see how they could arrive at that conclusion; the stat is everywhere!

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Filed under: Analysis / Opinion, Raiding, Classes

Lichborne: A PTR preview of 5-man Crusader's Coliseum DPS loot for Death Knights


Welcome to Lichborne, the weekly Death Knight column, with your host Daniel Whitcomb.

The patch 3.2 PTR continues on apace, and with the background downloader now delivering content to the live servers, we can only hope that the release date is creeping closer. With that in mind, I am continuing our preview of the loot of the new 5-man Crusader's Coliseum loot, which is all epic all the time, and perfect for any Death Knight who just hasn't quite managed to break into the raid game.

Admittedly, this loot is a bit less outright spectacular than that tank loot, if only because it has a lot of haste and armor penetration, which are less desirable for certain specs of Death Knights since we do so much of our damage with instant abilities or with frost and shadow magic which bypasses armor penetration altogether. Then again, if your rotation is heavy on Blood or Heart Strikes and Obliterates or Death Strikes, you'll still get some nice use out of the armor penetration, and as I mentioned a few weeks ago, with enough armor penetration (Although more than the amount that you'll get from this gear), armor penetration can even make Obliterate surpass Scourge Strike. So yeah. armor penetration isn't so bad unless you're losing a lot of strength to get it, but haste is sort of pretty far down on the useful scale. There's also a lack of hit rating on a lot of this gear, so you may find yourself frantically re-gemming or passing up an upgrade to keep yourself at the soft cap as well.

And regardless, this is all epic gear, so the stats are all high enough that a bit of less desirable haste won't be that bad to deal with. Let's check it out.

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Filed under: Items, Analysis / Opinion, Tips, Instances, Guides, Death Knight, (Death Knight) Lichborne

Phat Loot Phriday: Last Laugh


This is probably my favorite name for an item in the game.

Name: Last Laugh (Wowhead, Thottbot, Armory)
Type: Epic One-hand Axe
Damage/Speed: 192-357 / 1.60 (171.6 DPS)
Attributes:
  • +37 Strength, +73 Stamina. Interesting -- I don't know if I've ever seen a weapon where the attribute numbers are reversed like that. Probably not done intentionally, but it's an interesting little quirk.

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Filed under: Paladin, Warrior, Items, Odds and ends, Humor, Raiding, Phat Loot Phriday, Death Knight

Breakfast topic: How do you learn tactics?

I was never one for these tabletop strategy games or D&D but thanks to WoW I have become quite a tactician. Tactics are so integrated in the game that they come into play figuring out how to down Hogger without aggroing too many of his numerous minions, to sneaking through hostile territory and avoiding NPCs who want to kill you all the way to confronting KT in Naxx or Ignis in Ulduar. The latter is especially true, Ignis is a nightmare where a knowledge of tactics is life or death. When your raid leader asks if everyone knows the tactics and you all nod heads and mutter yes, it's not actually courtesy, he or she is trying to figure out how many people will survive long enough to down the giant er ... giant.

Once upon a time all you had to do to learn the tactics was play. Wiping on bosses and the depression of death, failure and repair bills can be a great motivator. At the same time, there are few unique boss fights in WoW. They all follow some kind of pattern and sometimes phases are even borrowed from other mobs. Others, such as Shade of Aran's Flame Wreath go down in lore and legend, even getting their own ever-so-catchy (nay beautiful) theme tune. I challenge anyone to move after having heard that (I even have that in iTunes and would play it just in case my raid forgot. No one ever did.).

So I wonder, constant readers, how do you learn tactics? I can read WoWwiki, for example, until I'm blue in the face but because of the weird way my brain is wired (don't ask), the only was I can truly learn tactics is in the fight itself. Yes, there's YouTube, there's the pre-boss-fight sit down where the raid leader does a run though the fight because no one bothered to take ten minutes to do some reading up. What methods do you use?

Filed under: Guilds, Breakfast Topics, Instances, Raiding, Bosses, Wrath of the Lich King

Guildwatch: Dodge this


Sorry for the low resolution on the pic above, but we thought it was still funny enough to share -- the guildleader of the guild (unfortunately, we weren't told the name or server) was a little unhappy when one of the raiders decided to leave a "whipefest" on General Vezax, and he decided to pull off a WoWBash-style /gkick.

Lots more drama, downed, and recruiting news in our weekly Guildwatch column, which starts right after the break below. Have a tip for us? Send it along to guildwatch@wow.com, and you might see it right here next time.

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Filed under: Analysis / Opinion, Guilds, Humor, Guildwatch, Bosses

Guildwatch: System error beep bop


We have no idea why Coridane is so against Warlocks getting made fun of in the game (he must not be a fan of our very own Warlock-hater, Christian Belt), but apparently it's serious -- serious enough for him to kick you from a raid. We do especially like that the need to assault downed Warlocks is actually a system error ("beep bop"): we would just have assumed that was normal protocol. It sure is in our raids.

More drama like this, along with downed and recruiting news, in this week's Guildwatch. If you have tips for us, feel free to send them in -- just drop us a note (please keep it short, sweet, and clear) at guildwatch@wow.com, and you might see it here next week.

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Filed under: Horde, Alliance, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Instances, Humor, Raiding, Guildwatch

Requiring epic achievements for normal runs

Leafshine echoes a concern I've heard a lot around the community and even here on WoW.com lately: why are some Naxx pickup group organizers requiring the epic achievement on characters joining the raid when they're only running Naxx 10? Sure, we'd all love to have raids full of epic characters, but when you consider that to even get that gear, you have to topple Naxx 25, it seems a little silly to require a raid full of characters that don't actually need the run you're going on.

Then again, you could (and probably do) subscribe to the "free market" theory of PuGing: if you think that's silly, don't join that raid, and eventually people who want those requirements won't have anyone to run with (and if they do have people to run with, then apparently even those who have conquered Naxx 25 still want to go back and run 10, for fun or badges or offspec gear or whatever). But that does leave out people who really do need to (and can) run the instances -- just because you don't have a character full of gear from Naxx 25 doesn't mean you can't perform respectably in Naxx 10.

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Filed under: Analysis / Opinion, Virtual selves, Raiding

Guildwatch: We're not even in his guild


Ulduar is getting toppled, guild by guild. We've heard about quite a few Yoggy downings already, and everybody else seems to be working their way around six or seven out of fourteen. There are still definitely a few guilds still working on Naxx and Malygos (nothing wrong with that -- my guild has Malygos on notice), but we'd say the majority of folks are finding Titan treasures in Ulduar. Which is probably just the way Blizzard wants it.

Lots more downed news, not to mention both drama (a Downfall parody!) and recruiting notices from around the realms in this week's Guildwatch. Click the link below to read on.

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Filed under: Analysis / Opinion, Fan stuff, Guilds, Humor, Raiding, Guildwatch, Bosses

Scattered Shots: What you see is not always what you get

I can't believe it either, WoW.com actually decided to bring me back for another week! I am Eddie "Brigwyn" Carrington from The Hunting Lodge and I'll be your tour guide each Thursday as we explore what makes our Hunters tick and how we can make them better.

what do you mean it's not an upgrade?Last week we talked about the many different resources are available for Hunters. This week I thought to build on that and talk about item level (iLevel) and what makes a good upgrade.

Yes, I'm sure you are already thinking, "Boring! How difficult can that be?" Maybe for some that would be true. But the changes that happened with Wrath of the Lich King have forced us to rethink some of the old standards. For example, Agility isn't always the king stat like it was in the past. Sometimes you might need to decide between adding Critical Strike Rating, Armor Penetration, or Attack Power all the while considering how much Hit you might be losing.

I do agree that determining your next piece of gear should be relatively simple process. And for the most part, it is. But as with everything, there seem to be exceptions to the rule. Sometimes choosing between two items on the fly or in the heat of the moment just isn't that simple.

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Filed under: Hunter, Items, Tips, Raiding, Guides, Classes, (Hunter) Scattered Shots

Guildwatch: Cleared for good


Ulduar is finding its match in many guilds this week -- more than a few folks are heading into the new content and making it their own. But here at GW, we appreciate all clears -- whether your guild is just starting out in Naxx, has finally cleared the place out like the ragtag group of raiders above, or is taking down progression content in Ulduar, a down is a down. Grats no matter what you're completing.

Lots of drama and recruiting in this week's column, too, as always. And you can see your guild here in the future, too -- our new address is guildwatch@wow.com, so send along some news if you've got it.

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Filed under: Analysis / Opinion, Guilds, Instances, Humor, Raiding, Guildwatch, Bosses

Tracking dead bosses in the instance you step into

As you will have noticed by now if you've entered an instance in progress since patch 3.1, Blizzard's new binding notification system is in effect. Whenever you join an instance in which bosses have already been killed, you get a warning that staying in there will bind you to that instance -- thus hopefully preventing you from accidentally sticking to an instance you don't like.

However, as a few players have noted, there's still some functionality missing there. While the notification will tell you that bosses have been killed, it won't yet tell you which ones, so a malicious or confused guild could invite you a Naxx in which only one wing has been downed, when really all they've got left is Sapphiron and KT (or no bosses at all, if they really wanted to ruin your week). Fortunately, Zarhym agrees, and says that discussion about adding a little bit to the notification is incoming. It seems a little bit weird to just have a list of killed bosses on your screen when you first walk into the instance, but maybe they could add some sort of "boss tracker" to the instance maps, where you could see at a glance what was going on in any instance you join.

As a few other people say in the thread, most of you may never have seen this notification pop up -- if you only join instances where nothing is killed yet, you'll never see it. But for those of us who take boss kills where we can get them (in PuGs and guild runs where an opening appears), it's a nice feature to have.

Thanks, Medros!

Filed under: Patches, Analysis / Opinion, Blizzard, Instances, Raiding, Bosses, Forums

Guildwatch: It wasn't me, man


*Sniff sniff*. Smell that? It's the smell of desperation -- the smell of a ninja who knows he's been caught. Zlickrick above found a piece of loot in his mailbox that was supposed to go to someone who won a raid roll, but instead he put it on. And now, confronted, you can almost see the desperation in his text. Unfortunately, once an item is soulbound, it's pretty much lost. But still, he knows he's been caught. And GW knows it, too.

That story and more in this week's Guildwatch, bringing you drama, downed, and recruiting news from around the realms. Send your guild's information (or any drama you've spotted) to wowguildwatch@gmail.com, and click on to read this week's column.

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Filed under: Items, Analysis / Opinion, Guilds, Odds and ends, Instances, Humor, Raiding, Guildwatch, Bosses

The Daily Quest: Of Ulduar and Haste


We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

There's a good selection of places for you to visit today for more interesting articles. Show me a Mookin raiding in Ensidia who's haste capped on himself and on his priest alt that is doing better than a survival hunter in Ulduar and not Naxxramas, please.

Filed under: Druid, Hunter, Priest, The Daily Quest

Loot, rationality, and the Sunwell effect


Here at WoW Insider we don't always agree with each other. Whether it's debating the merits of various tanks on different encounters, the damage difference between pure and hybrid DPS classes, the ideal function of a particular healing class in raids, or the superiority of cake over pie, our back-channel discussion tends to be pretty interesting.

Eliah Hecht's article "25-man gear should not be better than 10-man gear" sparked a lot of great discussion with our readers and, I think, some illuminating poll results as well. The majority of responders believed that giving 10-man and 25-man raids the same loot table would result in a significant drop in popularity for 25-man raiding. Overall, I tend to agree with this, but I also think that Eliah touched on something that speaks to Blizzard's evolving sense of game design, much of which is evident in the transition between late Burning Crusade and Wrath.

I would like to call this the Sunwell effect, or "ingame rationality." To wit: don't incentivize players to behave in a manner contrary to your actual design interests. I believe this played a huge role in the differences between BC and Wrath raiding, and that it underlies why the 25-man loot table has to remain superior to its 10-man counterpart.

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Filed under: Items, Analysis / Opinion, Blizzard, Features, Raiding

Guildwatch: "This is not a f$#(ing joke"


How dare you find something amusing that raidleader Strakken of Shattered on Winterhoof says?!? What do you think this is, some kind of "game" where people "play" for "fun"? He has been forced, forced to increase the amount of time he plays just to deal with people in his guild. And whereas once he may have been proud of the guild and what they've done in terms of progression, times have changed. There's no way he's "going into 3.1 with a guild like this." Guildleading, my friends, is some serious business.

Eesh. That drama and more can be found in this week's Guildwatch. We encourage you to click the link below and read on, if only so you too can realize that it is completely possible to take this game and its guilds way, way too seriously (and by the way, if you know of any guilds you'd like to see here, email us about 'em at wowguildwatch@gmail.com). Because here's the secret: this is a joke. It is a game. And if you're not having fun, it's not time to increase the amount of time you play. It's time to walk away.

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Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Raiding, Guildwatch

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