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Posts with tag neltharion

Know Your Lore, Tinfoil Hat Edition: Celestials, Ancients and Aspects

Know Your Lore, Tinfoil Hat Edition Celestials, Ancients and Aspects
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we took a tinfoil-hat look at the Curse of Flesh and why, exactly, that strange curse came to be. We also took a look at theories behind why the Titans didn't simply wipe the Old Gods out of existence -- and in what order Azeroth's creation took place. If you haven't read last week's offering, I'd suggest doing so now, because the theories I'm going to present today tie into that material. While the Old Gods have been pointed out time and again as being on Azeroth since the dawn of time, there are other creatures with just as lengthy a history.

The Ancients are, as their name suggests, ancient -- and the Celestials of Pandaria seem to be just as ancient and wise. These creatures are all there to supposedly help the mortals of Azeroth and protect the world from harm. In the War of the Ancients, many of these odd demigods helped the kaldorei fight off the Burning Legion, and with a great deal of success. In Pandaria, the Celestials have their own curious methods of helping out the world -- after all, it was the Jade Serpent who told Emperor Shaohao of the sha, albeit indirectly.

So who are the Celestials? Who are the Ancients? And how do they tie into that weird mystery that is Azeroth?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Review of Dawn of the Aspects, part three by Richard A. Knaak

Review of Dawn of the Aspects, part three by Richard A Knaak
The action in Dawn of the Aspects heated up exponentially in part two of the series by Richard A. Knaak -- and part three only continues to both clarify and confuse in the most brain-bending, delightful way.

The third installment of Dawn of the Aspects, released Monday, continues to explore the purpose of the mysterious artifact Kalegos uncovered back in part one. It seems as though the visions Kalec has been experiencing are growing far more intense, enough to make the former Aspect question the reality of the future we're currently living in. More importantly, there are some important and thoroughly bizarre revelations that may actually shed some light on the Aspects as they turned out in present day.

Although the installments continue to be slightly confusing, we're beginning to get a grasp on just what this story is all about. And as mentioned in our last review, it's becoming far more clear that what happened in the past is apparently not only relevant, but incredibly important to the events of present day. Dawn of the Aspects is, so far, proving to be a delightful mystery of a book, not quite like anything we've seen come before.

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Filed under: Analysis / Opinion, Blizzard, Lore

Know Your Lore, Tinfoil Hat Edition: Azeroth

Know Your Lore, Tinfoil Hat Edition Azeroth
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we took a minor plunge into the idea of Azeroth as a fully-connected entity, and what the implications of that entailed. But there's more to the story than just a matter of connectivity. We know everything is connected. But what we really don't know at this point is why. What is the purpose of Azeroth? What were the Titans thinking? Why did they choose to forgo re-originating the world after discovering the Old Gods? Why have they gone silent, ignoring Azeroth for thousands of years?

Why does Azeroth exist?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Review of Dawn of the Aspects, part two by Richard A. Knaak

Review of Dawn of the Aspects, part two by Richard A Knaak
Things have just gotten incredibly weird.

The second installment of Dawn of the Aspects has just been released to an assortment of retailers, ready to be downloaded to the e-reader of your choice. The novel, written by Richard Knaak, continues to explore the events at the dawn of time, before the Age of Dragons began. As Kalecgos continues his descent into the mad visions bestowed upon him by an ancient artifact, he begins to discover more and more unsettling facts about the formation of dragonkind. But will Kalecgos be able to divine what these visions are trying to teach, or will he be swallowed into the past for good?

In our review of part one, we touched on the somewhat convoluted nature of the story, with the hopes that part two would begin to make things slightly more clear. Yet that question of the purpose of dragons on Azeroth, their origin, and what they should do now that the Age of Mortals has begun is still left unanswered. And despite the novel's focus on events long past, it's beginning to become more clear that Kalecgos' visions, mad as they are, definitely have more than a little relevance to present-day.

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Filed under: Analysis / Opinion, Blizzard, Lore

Review of Dawn of the Aspects, part one by Richard A. Knaak

Review of Dawn of the Aspects, part one by Richard A Knaak
Everything we know about the formation of the Aspects is wrong. Well, not wrong -- but so far from what is truth that the reality of the situation is a dizzying puzzle that has only begun to be addressed. Dawn of the Aspects is a puzzle within a puzzle within a puzzle, and part one of the tale has only just begun to unravel these pieces into what will hopefully be a coherent whole by the end of the story.

While we've had hints and suggestions as to how the Aspects and the varying dragonflights came to be, it's never been truly defined. And when we made our trip to Northrend in Wrath of the Lich King, the proto-drakes found roaming the peaks and valleys of the continent were an intriguing puzzle. How did dragonkind make that leap from proto-drake to dragon? Who was Galakrond, and how did his existence tie into the existing dragonflights? Was he the father of all dragonkind in a literal sense, or in a far more figurative fashion?

Perhaps most importantly, at the dawn of the Age of Mortals, does any of this information really matter at all? If you're at all interested in the history of Azeroth, the answer is a resounding yes.

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Filed under: Analysis / Opinion, Blizzard, Lore

Know Your Lore, Tinfoil Hat Edition: Wrathion's Gambit

Know Your Lore, Tinfoil Hat Edition Wrathion's GambitSUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Enigmatic and sly, the black dragon Wrathion has been observing the progress of Pandaria even before our arrival on the continent. He has a plan for this mysterious new place, one that is just as shrouded in mystery as his intentions. And we, the adventurers of Azeroth, are at his beck and call -- performing favors and jumping through hoops in exchange for powerful upgrades to our weapons and gear, happy to assist Wrathion in whatever grand plan he's trying to pull off.

Yet at the same time, it has become increasingly obvious that Wrathion's reach is far larger than we'd thought. As players level through Pandaria, more and more often they'll see Blacktalon Agents, casually strolling down city streets or having a drink in a local inn. When asked what they are up to, the agents give gruff, non-committal responses that raise far more questions than they answer. If you have concerns, they say, you should take it up with the Black Prince.

Of course, telling a black dragon you have a problem with his plans is likely one of the worst, not to mention last, decisions you'll ever make.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: Wrathion the Purified

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

While we've been busy putting Cho'gall in his place, dealing with Nefarian, and otherwise addressing Elemental Lords Al'Akir and Ragnaros, the rest of Azeroth has been busy in its own way. Players wandering through the Badlands are taken along on quests to help the red dragon Rheastrasza perform a bit of important research on the black dragons. Though at first it seems as though Rhea's work is mundane, her ultimate plans are soon revealed.

Rheastrasza is attempting to find one purified, untainted black dragon egg. And she's successful, but the egg is in immediate danger. Deathwing doesn't want this egg to exist, and he'll do anything to get rid of it. The egg has been shuffled around constantly, hidden from Deathwing's sight -- a faint shred of hope in the post-Cataclysm world.

... unfortunately, nobody bothered asking the egg's opinion on the subject.

Today's Know Your Lore contains spoilers for the rogue legendary quest line.

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Filed under: Lore, Know your Lore

Know Your Lore: The Dragon Soul

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It was a tiny, small, inconsequential disc. Golden in color, simple in appearance, the talisman was far more dangerous than any could comprehend. Well ... almost anyone. The goblin servants of Neltharion, the Earth-Warder, created the object, and even they weren't truly aware of just how terrible that creation truly was. For the golden disc held not only the power to tear through the Burning Legion; it held the power to control every dragon, every flight in the world -- with the exception of Neltharion, of course.

For he would rule them all. The voices told him so and promised him glory above all creatures of the world, mortal or immortal, no matter how insignificant. The Burning Legion was simply an army of pests to be eliminated, as were the kaldorei; the War of the Ancients was a petty squabble marring the glorious moment of his ascension. It was only a matter of time.

The Dragon Soul was perhaps the most dangerous creation in existence, and it was held in the claws of a dragon that was most certainly completely insane.

Today's Know Your Lore contains some information regarding Thrall, Twilight of the Aspects, the 4.3 5-man dungeons and the Dragon Soul raid. If you're avoiding spoilers, I'd skip this for now.

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Filed under: Lore, Know your Lore

Know Your Lore: The Wyrmrest Accord and the order of the world

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The dragonflights may have been created at the same time, but for the thousands of years they've existed on Azeroth, they've hardly been friendly with one another. It started with the Black Dragonflight and Neltharion's betrayal during the War of the Ancients. In the moment that Neltharion took the name Deathwing, in the moments thereafter during which he destroyed nearly all of the Blue Dragonflight with the Demon Soul -- in those moments, the dragonflights were introduced to a new concept: deception. It was unthinkable that any dragon would deliberately seek to harm another, and yet it happened.

The fallout was immediate. Malygos, driven mad by the betrayal of one of his closest friends and the loss of his flight, fled to Northrend. In his madness, he split the Nexus from the rest of the land, separating Coldarra from the rest of the Borean Tundra. And then he stayed there, alone in his despair and insanity, refusing all visitors in his grief. The Blue Dragonflight crumpled, held up only by those who stood and tried their best to hold together the shattered remnants of the flight.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: The "death" of the Old Gods

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Once upon a time, there was a little planet called Azeroth. A shining jewel of the universe, this little planet was chosen by the Titans, blessed by their presence and organized into a perfect representation of order and beauty. But that order and perfection wasn't to last. At some undefined point in the little planet's future, malevolent proponents of chaos, creatures simply called Old Gods, visited Azeroth's surface and quickly decided to ruin the harmonic vision of the Titans with their own brutal, corrupt, and chaotic one.

The Titans realized something had happened and returned to find the world they had so carefully balanced in a state of utter chaos. They immediately launched an assault on the Old Gods, but they discovered something strange. The Old Gods had fully integrated themselves with the matrix of the little planet, placing a strange malaise on the inhabitants. If the Old Gods died, so too would Azeroth -- and so the Titans imprisoned the Old Gods deep beneath the earth where they could do no further damage. They set to work repairing the planet, leaving various safeguards behind to watch over the world. Satisfied, they left -- and they haven't been seen on Azeroth since.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why it happened. The events presented are events that happened in Azeroth's history, but the conclusions are merely theories and shouldn't be taken as fact.

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Filed under: Lore, Know your Lore

Know Your Lore: Azshara and the Blue Dragonflight


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Of all the zones to get face lifts in Cataclysm, none deserved it so much as Azshara, the formerly level 50 zone that had a scant 32 quests available during vanilla. Azshara was just a small part of the former home of Queen Azshara and the Highborne, and one would think a zone with that kind of potential would have more to offer. In Cataclysm, the zone has become a level 10-20 area for Horde, and some of the zone's lore offerings have been expanded upon. Others raise more questions than they answer.

In between all the goblin advancements, one place directly addressed was Lake Mennar, former home to a ton of blue dragons for no discernible reason whatsoever. Lurking nearby was Azuregos, the batty blue dragon who was an outdoor boss and the key to the blue scepter shard for opening the gates of Ahn'Qiraj. Lake Mennar proper served as little more than a farming area for the Azure Whelpling. Why was the Blue Dragonflight so fascinated with Lake Mennar? There's a story behind that, and it goes all the way back to the War of the Ancients.

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Filed under: Lore, Know your Lore

Cataclysm cinematic now available

The Cataclysm cinematic has just become available, and -- words fail me -- it's amazing. Some folks behind the scene here think it's Blizzard's best yet, but personally, I think it's a dead heat between this and the Wrath of the Lich King cinematic.

Interestingly, there are no NPCs or characters of any kind visible in the cinematic apart from Deathwing himself (apart from a quick glimpse of what are probably a few goblin or human-looking armorers). You do see some extraordinary landscapes rendered in high-definition glory for the first time -- The Barrens, Thousand Needles, Darkshore and Stormwind -- and perhaps it's meant as a reminder that the aspect of death was once the aspect of earth and that he hasn't relinquished his power over the latter.

Sorry, gnomes; looks like you're still waiting for a cinematic debut!

Filed under: News items, Cataclysm

Know Your Lore, Tin Foil Hat Edition: The final boss of Cataclysm

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The image above was taken from a blog post I made back in January of this year, a post discussing possible links between the Old Gods, the dragonflights and Deathwing. Unfortunately, not more than a month or so after it originally aired, several points in the post were disproved, largely due to the release of the Stormrage novel and revelations contained therein. But with the release of Cataclysm and the events playing out on beta servers, I feel this deserves another look -- because what we are potentially looking at is a sequence of events that prove that Deathwing isn't really the one responsible for all this disaster we're going to see on Azeroth, nor is Deathwing the one we should really be worried about.

Please note that this post is a "Tin Foil Hat" edition. It is pure speculation based on events already presented in Warcraft lore and certain things I've seen lurking around the Cataclysm beta servers. There are potential spoilers for Cataclysm in this post -- but only if my mad, deranged theories are somehow correct. However, I am going to include several screenshots from the Cataclysm servers, so if you'd rather not be spoiled in any way by the upcoming expansion, I'd advise steering away now.

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Filed under: Lore, Know your Lore

Cataclysm novel slated for August, 2010

While it may or may not hint to the release date of the next expansion, a listing on Amazon has pegged the release of a hardcover novel by award-winning author Christie Golden entitled World of Warcraft: The Shattering: Prelude to Cataclysm. While that might seem like one colon too many (insert snickering here), the self-explanatory title actually sounds pretty cool. What sounds uncool, however, is that it's a prelude. Meaning before.

If you're reading into this as much as I am (generally not a good idea), that could mean that the Cataclysm expansion will ship after August 31. After all, you'd think that Blizzard's marketing team would want a book that reveals what happens before the Cataclysm to actually launch before the expansion hits, right?

Well, not really. The Arthas book, which focuses on the Lich King, was released long after Wrath broke out. In short, the novels follow a completely different schedule from the game even though they all share the same lore. So I made you fret over absolutely nothing! You didn't fall for it? Ok, so I made myself fret over absolutely nothing. The book is available for pre-order at $26 on Amazon and should be chock-full of lore and hopefully explain a lot of what will change during the expansion.

Considering how a lot of people (well, okay, at least Alex and Daniel) geeked out over Golden's Arthas novel, this book promises to be a good read. At any rate, we can probably expect it to be free of super-powerful, hackneyed, Mary Sue-ish, self-projected characters like time-traveling dudes who shack up with the hottest girl or multi-racial scions who can wield all kinds of magic. I mean, it's a freaking black dragon, man. It's kind of hard to mess up something innately awesome as that.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Analysis / Opinion, Fan stuff, Lore, Cataclysm

Breakfast Topic: When real life Cataclysms hit


I have to say that the past week has been rather surreal for me. The Philippines was hit by a typhoon that had deceptively weak winds but brought so much rainfall that it brought the country to its knees. Typhoon Ondoy, aka Ketsana, delivered a month's worth of rain in six hours. It flooded areas that normally don't get flooded and submerged entire villages in a matter of hours. Seeing pictures of the devastation was unsettling, and many places that looked familiar were transformed into a montage of water and debris. It's kind of like how the Cataclysm is set to transform Azeroth, except that instead of water and mud, you've got lava cutting black swaths all over the game world. I know, I'm comparing a real life disaster to a game expansion. Like I said, it's been a surreal week.

Anyway, even as I ruminated on the relevance of our favorite game in light of the crazy things that have happened, I still know that it's a fun game and I still want to play it. I mean, bad things happen everywhere all the time. And sometimes, it even touches our lives directly. I guess you could call it our own little cataclysms. From the smallest things that ruin our day to those really earth-shaking ones, we meet all the nasty things life throws at us and we deal with it. Personally, at the end of a few harrowing days, I found playing World of Warcraft even for a few minutes at a time to be familiar and comforting. Even after being away from the game for a while, logging in was moderately cathartic.

Today's Breakfast Topic is a discussion of hope. I know that many of you have had to deal with your own little cataclysms. I want to ask how, if at all, World of Warcraft has figured into that. Some of you might know friends in-game who have suffered through some ordeal, and the game only brought you closer together. Others use it to unwind from a hard day's work. Those count, too. How has the game brought you relief and made you smile in the most awful times? I'm actually really looking forward to kicking Deathwing's fiery butt now and can't wait for the expansion to hit. I mean, because you know, compared to Ondoy, Neltharion's kind of like a pansy.

Filed under: Analysis / Opinion, Breakfast Topics

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