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Posts with tag neptulon

Winners and losers of Cataclysm

Forum poster Breccia put a lot of thought into his list of the top 10 winners and top 10 losers of Cataclysm. I don't agree with all of his choices, but I definitely agree with what he has to say about Neptulon being one of the losers -- we need a resolution of that storyline and soon. It got me thinking about who I'd consider the winners and losers of this expansion. The status quo got a pretty serious shake-up in Cataclysm, and a lot of fortunes were changed for good or ill.

Personally, I really think the worgen took it on the chin this expansion. Not only is the female model lacking (in my opinion) compared to the original preview (that semi-permanent snarly and atrophied muzzle needs to be redesigned badly), but worgen players got to see their cool storyline concluded Horde-side while they were traipsing around in the night elf starting zones. Even today, most of Gilneas is a ghost zone. I love the worgen, and I really hope we get to see them get more involved in Mists.

As for winners, I'd definitely put Velen up there as a stealth winner. While the draenei still haven't been as active as I'd like, the quest in the Swamp of Sorrows where Velen appears is a huge lore goldmine for the future. Not only does Velen spell out the true nature of the conflict at hand, he sets the stage for a war so vast and terrible it makes all previous struggles on Azeroth pale to insignificance. He also flat out corrects the idea that the Light hates the broken, showing that it's the draenei themselves who have a touch of bigotry in their souls to conquer.

I could go on all day, but it's more interesting to see what you think. Winners and losers of this expansion? What are your choices?

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Analysis / Opinion, Lore, Cataclysm

Know Your Lore: Cataclysm lore for Dummies, Act I

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Are you super familiar with Warcraft lore? Can you name all the dragon aspects, what they were created for, where they got their powers? Do you have a working definition of the Dragon Soul, what it is, what its other name is, and why it's important? Do you know who Sinestra was before she was a torn-up, reanimated corpse in the bottom of the Bastion of Twilight? Are you related to the Red Shirt Guy? Are you the Red Shirt Guy? Then this post is likely not for you.

But if you've been running the Raid Finder like a fiend, killing dragons and elementals and minions left and right, and suddenly found yourself wondering why, exactly, you were fighting in Wyrmrest Temple, this is for you. If you're wondering why Thrall is suddenly pals with the Dragon Aspects, this is for you. If you're wondering why exactly Deathwing is such a huge major threat and what's with all this running around you have to do, this one is for you.

Let's take a quick sweep through the entirety of Cataclysm and recap what's happened. Better yet, let's sum up.

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Filed under: Lore, Know your Lore

Know Your Lore: Cataclysm's hanging plot threads

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

With the announcement that the upcoming patch 4.3 would likely be the last major content patch of Cataclysm, players rejoiced at the revelation of the transmogrifier, Void Storage, and even the upcoming Deathwing raid. But there's another side to the story of course, a concerning one that affects how well, in the end, Cataclysm really performed. The launch of the new expansion, Pandaren or no, promises a new bout of stories and quests and zones to play in, and that's a reason to be excited.

But Cataclysm introduced a different kind of game -- one where the lore was far more present and cohesive, intertwined in quests, cutscenes, and phased play. It revamped the entirety of the old world as we knew it, introducing new landscapes, new characters, and new stories that pulled leveling players through zones with effortless ease. With the announcement, one has to wonder whether or not all these new threads left carefully dangling will ever be addressed.

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Filed under: Lore, Know your Lore

WoW TCG: Aftermath: Throne of the Tides adds monsters to the mix

As the Worldbreaker series comes to an end, we now turn to the aftermath of Deathwing's destructive awakening into Azeroth and the continued battle against the elements and the Twilight Hammer Cult. The newest WoW TCG expansion, Aftermath: Throne of the Tides, puts players in control of murloc, naga, and ogre heroes as exciting new additions to the WoW TCG hero lineup.

Playing as some of the more monstrous races in the World of Warcraft universe is pretty cool, with all new keywords and abilities to take advantage of during gameplay. In addition, Throne of the Tides has been built from the ground up to be a smoother draft and sealed play experience, preparing even the newest players for fun, engaging tournament play. Read on to learn about the Epic Collection and the new in-game goodies that await TCG fans.

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Filed under: WoW TCG

Cataclysm Post-Mortem: Vashj'ir

Alex Ziebart and Mathew McCurley (that's me) decided to give each Cataclysm zone the once-over now that we're many months out from the release of the expansion. In this post-mortem series, we'll examine (in our own opinions and words) what worked and what didn't work in terms of story, quests, and overall feel for the zones and the cool moments that dotted the landscape. Join us for a discussion about Cataclysm's new level 80 to 85 content and what made the cut as the most compelling experiences.

The Sunken City of Vashj'ir lies off the coast of Stormwind, with pieces of the forgotten land rising up from the waves after the devastation of the cataclysm and Deathwing's sundering of Azeroth. The Alliance scrambles to secure this territory so close to their shores to prevent any malicious entities from causing more havoc on their shores. The Horde, seeing a golden opportunity for a land grab so close to the human capital, has sent its navy in full force to take the now surfaced islands of Vashj'ir. Little does either faction know that a war rages in the very heart of the sunken city between the Lady Naz'jar and her army of naga aided by the Old Gods and the kvaldir. Lady Naz'jar's ultimate goal -- enter the Abyssal Maw, home of the water elemental lord Neptulon, and seize his power for her naga army.

Vashj'ir's story

Mathew: Before we begin, I have a confession to make. I finally finished Vashj'ir, from start to finish, only recently for this article. Zones that are built in such a way, as to emphasize the 3D space of the water, etc, are one of those things that occasionally bugs me. It's not that I didn't want to participate in Vashj'ir -- quite the contrary. I just had no reason to go here since Hyjal was so straightforward and had my flying mount ready to go from the get-go. Also, Vashj'ir was notably bottle-necked in beta, as many players streamed in and getting out of that initial sunken ship was a rough ride. Now that I had the zone to myself, it was a much better experience.

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Filed under: Cataclysm

WRUP: Whatever happened to Neptulon, anyway?

Every week, just at the start of the weekend, we catch up with the WoW Insider staff and ask them, "What are you playing this week?" -- otherwise known as: WRUP. Join us to see what we're up to in and out of game, and catch us in the comments to let us know what you're playing, too!

When last we left Neptulon the Tidehunter, the brave lord of elementals was assisting us in defeating the foul kraken Ozumat in the Throne of Tides 5-man instance. But, of course, Ozumat was not killed -- merely weakened. The beast disappeared into the deep, and Neptulon disappeared along with him!

What happened? Well, we may not find out. Blizzard, defending its choice to not include an Abyssal Maw 5-man instance (or raid) in patch 4.2, said this past week that:

We've decided for now that the Vashj'ir quest line along with the Throne of the Tides dungeon does a pretty good job of finishing the Neptulon story.


Those of us at WoW Insider respectfully disagree; there's more story here to be told. And since we all loathe untied ends, I decided to pose the question to our writers and editors this week: "Using your best predictive and story-telling abilities ... what happened to Ozumat and Neptulon?"

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Win a WoW TCG War of the Elements Epic Collection from WoW Insider

The World of Warcraft Trading Card Game's Worldbreaker block continues this month with War of the Elements, bringing the four Elemental Lords, two dragon aspects, more worgen and goblin characters, and all-new loot into play. Today, Cryptozoic Entertainment releases the War of the Elements Epic Collection, a premium package containing:
  • 6 War of the Elements booster packs
  • 1 War of the Elements playmat and deckbox
  • Collectible storage box with class dividers
  • 1 Landro's Lichling loot card
  • War of the Elements visual pocket guide
  • 5 random foil War of the Elements heroes
And Cryptozoic has given us 12 of them to give away to our readers! For a chance to win a War of the Elements Epic Collection, all you have to do is comment on this post between now and Friday, May 13 at 11:59 p.m. EST. When the contest ends, we'll choose 12 winners at random.

There are some rules, of course: you must be 18 years of age or older and a legal resident of the United States or Canada (excluding Quebec). You may only enter once; multiple entries will disqualify you. And you must have a valid email address attached to your commenting profile, or we won't be able to get hold of you if you win. Full giveaway rules are here.

Be sure to follow the WoW TCG on Twitter and become a fan on Facebook!

Filed under: WoW TCG

Official WoW TCG War of the Elements card, loot information released

We've seen the leaks and the datamined information, but it's all official now -- Cryptozoic has released the WoW TCG card and loot information for the next expansion to the Worldbreaker set, War of the Elements.

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Filed under: WoW TCG

Cryptozoic invites you to Darkmoon Faire Chicago this weekend, April 1-3

Cryptozoic invites all WoW and TCG players out to Darkmoon Faire Chicago this weekend, April 1-3, at the Donald E. Stephens Convention Center. This is Cryptozoic's first Epic Con, their new traveling gaming convention for all games, not just the trading card games. There is going to be plenty of fun awaiting attendees, so hit the jump for all of the activities planned this weekend.

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Filed under: WoW TCG

WoW TCG: War of the Elements worldwide release April 26

Cryptozoic has just announced that War of the Elements, the first WoW TCG Worldbreaker expansion, will be released worldwide on April 26, 2011. The expansion is being released in four languages at the same time around the world, a first for the trading card game. War of the Elements also features loot cards, as usual, for WoW players to redeem cool pets, mounts, and other in-game items from WoW TCG cards. War of the Elements will include Landros' Lichling, Fool's Gold, and the Savage Raptor mount.

War of the Elements will also feature two new dragonflights: the bronze and blue flights, with respective leaders Nozdormu and Kalecgos. What is interesting is that the TCG has solidified Metzen's statement that Kalecgos would become the new leader of the Blue Dragonflight and plays up the importance of these two flights in the coming patches and content in Cataclysm.

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Filed under: WoW TCG, Cataclysm

Know Your Lore: Look to the seas -- the mists of the Kvaldir


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They come from the depths of the oceans, bringing with them a mysterious mist that clouds the senses. And when they die, they don't perish so much as dissolve into sand, making one wonder what exactly holds these creatures together. What is it about them that brings the ethereal fog? Are the Kvaldir the bringers of the mist, or are they merely slaves to it, cursed to emerge from the sea only when the mist is present?

Not much is known about the Kvaldir other than their appearance in Wrath of the Lich King and their upcoming appearance in Cataclysm. What we do know is that they are somehow related to the vrykul, and they seem to hold no love for any of the races above the sea. In Cataclysm, it is made absolutely clear that they hold no love for anything below the ocean waters, either. They are the apparent enemy of all they encounter ... but who is it that they serve? What exactly is the motive of the Kvaldir?

WARNING: The following post contains spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler-free, do not continue.

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Filed under: Lore, Know your Lore

Know Your Lore: The naga, part 2

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The naga of Outland led by Lady Vashj all swore themselves to serve Illidan Stormrage. It's never explained whether or not Vashj had any ties left to Queen Azshara, though it can be assumed that since Azshara sent Vashj to Illidan to begin with, Lady Vashj hasn't really done anything to earn Azshara's wrath. Or perhaps when Vashj slithered through the portal to the shattered world of Outland, she slithered out of Azshara's notice entirely.

Though Lady Vashj and her meddling with the water flow of Zangarmarsh in Outland had little to do with Azeroth, there were still repercussions for her actions. Not everyone followed her blindly, and not everyone approved of her plans for the shattered world. Skar'this the Heretic can be found in the heroic version of the Slave Pens instance in Coilfang, and he is not happy with Vashj or her plans. Skar'this is the only friendly naga in Outland and seeks revenge against Vashj and all the other naga of Outland for their supposed affront to Neptulon.

WARNING: The following post contains spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler-free, do not continue.

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Filed under: Lore, Know your Lore

Know Your Lore: Hold any form, take any shape -- The elements, part four


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We're up to water now in our survey of the elemental forces of the Warcraft setting. Having covered fire and earth previously, we now take a look at the forces of water led by Neptulon the Tidehunter. Unlike his rivals, Neptulon is devious enough to manipulate the other elemental lords into combat, crafty enough to gain a foothold on Outland with followers among the Naga and Twilight's Hammer (Neptulon's influence reaches far enough that he managed to have a powerful minion, Frost Lord Ahune, summoned to the Coilfang Slave Pens in an attempt to outflank Ragnaros), and of all elementals, those of water are even willing to work with mortals in an attempt to sabotage their enemies.

What is known about Neptulon is that he fought alongside the other elemental lords in the war with the titans, that even as powerful as they were, the lords of the elements eventually fell and were banished. However, despite the defeat of the Old Gods and the imprisoning of the elementals on artificial planes created to house them, Neptulon found ways to affect the mortal world. The ancient troll empire of the Gurubashi eventually felt the wrath of the Tidehunter and his krakken servitors.


The Third Troll Legend
But the Krakken are old, very old. They remembered when the land was first born from the sea.

They remembered when the Old Ones ruled and when the Travelers came and cast them down. They remembered when magic was new.

They are old and they hold many secrets. And though Min'loth's spell was strong, it, like the troll, was mortal.

And so it failed.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

Abyssal Maw Cataclysm zone preview posted to the official site


We've all been waiting with bated breath since BlizzCon in hopes of getting more solid news about the expansion, and today, it seems like we've started getting it. Blizzard has updated the official Cataclysm site with some screen shots and lore information of one of the new areas of the expansion, the Abyssal Maw.

The Abyssal Maw is the elemental plane of water, one of the four such planes created by the Titans to contain the elemental servants of the Old Gods so that their own creations could thrive on Azeroth. Deathwing's prison break will break the walls between the elemental planes and Azeroth, with the Abyssal Maw being no exception.

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Filed under: Analysis / Opinion, News items, Expansions, Lore, Cataclysm

Breakfast Topic: What Race or Organization should make a return in the Expansion?

So I've been thinking a lot about lore lately, and one thing that's been nagging for a long time is how fast some really cool and interesting storyline and organizations seem to fade into the background once the patch or zone that focuses on them is over and done.

Example prime might be the Ethereals. They were an amazing group. The Consortium was Goblins except with actual charisma, business savvy, common sense, and inventions that worked. The Protectorate was a pretty badass group of elite fighters battling the forces of darkness. Even the Ethereum had a story of tragedy and corruption to make the Scarlet Crusade look like amateurs at the whole fanatic game.

But in Wrath? Okay, we get some Ethereum hanging out with Malygos' posse, but that's it. Poof. Ethereals are all but gone. I would have loved to see them selling their Eco-dome tech to settlers in Northrend's snowy areas or something, or handing us monthly gem bags for Frost Wyrm Ivory.

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Filed under: Analysis / Opinion, Breakfast Topics, Expansions, Lore, RP

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