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Posts with tag nerfs

Glyph of Holy Light nerfed

Yesterday, the healing forums were flooded with complaints largely by Priests alleging that the new 3.0.8 version of the Paladin Glyph of Holy Light was completely overpowered and made Paladins into group healers, shoe-horning them into a niche recently left half-vacant by our Circle of Healing nerf. Such complainants will presumably be happy to hear that the glyph is being hotfixed, reducing the range from 20 yards to 8.

Ghostcrawler calls the glyph "vastly overpowered," and goes on in a later post to give a bit more information. Like most changes, this was not done in response to QQ; as it turns out, the glyph was just overpowered. He also states that [major] glyphs are meant to be "about on par with passive talents" in terms of their power, which is in line with what I've been observing (maybe a few percent increase in damage/healing/mitigation per glyph, for the good ones).

At any rate, sorry to my Holy Paladin friends; I guess this one was just too good to last. I'm still jealous of your everlasting mana.

Filed under: Paladin, Inscription

Encrypted Text: Patiently awaiting patch 3.0.8

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll discuss the upcoming Rogue changes in patch 3.0.8.

According to the SK-Gaming Top 100, Rogues are doing pretty well. Our fraternity of assassins has a solid hold on the coveted #3 slot, behind the insanely dominant Death Knight / Holy Paladin combination. With Druids and Warriors being as powerful as they were in Seasons 3 and 4, seeing them bring up the bottom of the Top 100 representation is the truest indicator of significant balance changes that Wrath brought with it.

Luckily, I feel that Rogues are far stronger than our 10% representation shows. We are poised to absorb the market share that Paladin and Death Knights will be hemorrhaging when the long-awaited patch 3.0.8 comes to right all the wrongs that this team has committed. Four of the top six classes in the SK-100 are being nerfed significantly, with Rogues being the least affected by these changes. After the cut, I'll cover important changes for Rogues in 3.0.8, as well as a few changes that will alter our top opponents as well.

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Filed under: Rogue, Patches, Bugs, (Rogue) Encrypted Text, Wrath of the Lich King

Lichborne: One more round of Death Knight changes in 3.0.8

Welcome to Lichborne. Your host is inflicted with the space plague this week, but has done his best to write for you people anyway, so be grateful, you hear?

We've covered 3.0.8 pretty extensively, between Mike Sacco's coverage of the initial round of changes and our week before last discussion, but the devs weren't done yet. With 3.0.8 likely to make it to live servers in the next week or two, this is probably a good time to discuss the Death Knight tweaks that have gone in the last few PTR updates.

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Filed under: Patches, Items, Analysis / Opinion, News items, Instances, Bosses, Death Knight, Inscription, (Death Knight) Lichborne

WoW Moviewatch: Buff My Warlock

I usually stay away from videos that are centered around topical, timely issues like whether Warlocks need some love or buffs right now. They're just not the kind of thing I dig, personally, and they're usually not incredibly well done. Buff My Warlock, however, kind of got my attention. It's basically a protest video, created by author Illustrious for fun and amusement. She feels she can no longer play her Warlock effectively in PvP, and is hoping for a little love from the developers.

The singing isn't the best, and I have to admit the audio made me wince a few times. I'm trying to chalk that up to a bad recording or compression, however, since I think the lyrics are actually okay. The ideas were great, and I have vast appreciation for the fact that the message was relatively personable despite being featured in what some would call a "QQ Video."

Hopefully, Illustrious can have fun with her chosen character, and maybe keep advancing her machinima skills going forward. I wouldn't hate seeing the next video be "I love my Warlock."

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

Filed under: Warlock, Analysis / Opinion, Machinima, WoW Moviewatch

Scattered Shots: New Year's Resolutions for Hunters and for Blizzard

Welcome to Scattered Shots! This week, your author has managed to take a break from lamenting that the stores about to stop selling eggnog to make a few Hunter-specific resolutions.

The New Year is considered by many people to be the time for a fresh start, a time to wipe the slate clean of past missteps, or just to make some changes to your life to make it even better. In that spirit, I'd like to propose some Hunter-related resolutions for both Blizzard and for Hunters in the spirit of promoting peace, harmony, and understanding in the new year for all Survivalists, Marksmen, and Beastmasters.

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Filed under: Hunter, Analysis / Opinion, PvP, Raiding, Wrath of the Lich King, Battlegrounds, Arena, (Hunter) Scattered Shots

The Light and How to Swing It: Uncle


I cry uncle.

Please, Blizzard, no more. I've been extremely understanding of the nerfs done to the Paladin class as a whole, intended to reduce the so-called "dominance" of Retribution in PvP. I've always said Blizzard was doing the right thing and was on the right track towards balancing the class. I celebrated the fact that Paladins were actively tuned and assessed -- it was a refreshing change of pace. When nerfs were done to the class, I supported it because I valued game balance.

But now this. I'm tired. I'm broken. This latest nerf -- intended for Retribution but affects the entire class -- has brought me to my knees. Blizzard has found a way to undermine Faith, and I no longer feel the comfort and safety of my Divine Shield of naiveté. In fact, right now I feel quite vulnerable with Forbearance, and the weight is quite heavy upon my shoulders. Right now, I just feel really disillusioned, disappointed, and lost.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It

[UPDATED] Invincible vengeance no more

Retribution Paladins continue to take a beating. As much as Ghostcrawler tried to soften the blow in his post, there just isn't any nice way to go about this -- Blizzard is looking for a way to make Divine Shield and Avenging Wrath to be mutually exclusive once again. He says that the combination of both spells contribute to the impression that the spec is overpowered.

Blizzard might do this through Forebearance, but says that they're also looking to reduce the duration of Forebearance through a hotfix. This means it's a pretty serious issue considering the duration of Forebearance was also intended to balance or space out the use of Divine Shield and Divine Protection. They have no timetable for the change, although it should be expected that it will be applied soon. Blizzard doesn't seem to hold back on nerfing the Paladin class, stating that "the last round of pretty severe nerfs didn't seem to do enough to Ret's dominance of PvP".

These are very fast reactions to nerf a spec that was "dominant" for all of a few weeks in a metagame that is tuned for Level 80. This is an extremely disappointing course of action in comparison to the complete absence of nerfs to Druids despite their utter dominance of the Arena format for three seasons (reducing Cyclone's range wasn't quite the solution, was it?). Paladin representation in Arenas went on sharp decline through all four seasons -- and this includes the Holy spec.

[UPDATE: The nerf has been applied on live realms. So much for the advanced warning Ghostcrawler was talking about. Avenging Wrath now causes Forebearance, and Forebearance's duration has been reduced to 2 minutes.]

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Filed under: Paladin, Analysis / Opinion, Blizzard, Forums

Some Paladin nerfs to go live before 3.0.3

Ghostcrawler announced on the Beta forums earlier that some aspects of the much dreaded -- yet somehow expected -- Paladin nerfs are going to be hotfixed into the game immediately, in order to enable more testing of the nerf in PvP and PvE. This comes in the midst of the Paladin community's uproar at the severe adjustments to the class, with some players calling Blizzard out on their numbers and the data from which they concluded that the spec needed such severe -- and not surgical -- tuning down.

The changes that will go live are the 20% damage reduction to Seal of Command and its Judgement, as well as the reduction of Judgements of the Wise mana return from 33% of base mana to 15%. To further illustrate that the nerfs are intended for PvP, Ghostcrawler also happily announces that Seal of Blood / the Martyr will be un-nerfed to about "95% of where the (sic) used to be" in Patch 3.0.3. He says that, "hopefully this will compensate PvE Retadins for relying less on more expensive AE abilities that risk putting them out of mana."

The statements are curious on several points. In his lengthy response to the community, Ghostcrawler shot down accusations that the spec was being nerfed because of PvP by saying, "Ret PvE dps was also too high." If that's true, it's interesting that Blizzard is un-nerfing Seal of Blood / the Martyr. Both are PvE Retribution DPS Seals, and higher damage coefficients from the spells will result directly in higher DPS. This is good news, no question about it. It's just confusing.

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Filed under: Paladin, Analysis / Opinion, Blizzard, Forums

Divine Storm now less divine

As promised, it looks like Retribution has been nerfed, through a hotfix. The substance of the nerf is as follows: Divine Storm now does physical damage, not Holy. This means, among other things, it's mitigated by armor, which should obviously cut its damage significantly against certain classes.

Many people have noticed a similarity between this sequence of events and something that happened back when 2.0 was released, right before Burning Crusade. Divine Storm is the 51-point Retribution talent. The 41-point Ret talent, Crusader Strike, was pretty overpowered at level 60, so Blizz nerfed it, only to have to buff it back up later in the expansion.

The Divine Storm nerf is, similarly, in the context of level 70 balance. At level 80, where much of the Wrath balance testing has been done, Divine Storm may well have fit right in. Is an un-nerf coming when Wrath is released? Paladins can only hope.

Update: I am also told that they may have reduced the health/mana returned from Judgment of Light and Judgment of Wisdom by 50%, and reduced the damage of Judgment of Command by 25%. There still isn't a blue post that I can find about any of this, so it's hard to confirm -- can anyone confirm/deny the Judgment changes?

[thanks, Nyttyn]

Filed under: Paladin, PvP

Ret to be nerfed "to the ground"

Now Ret pallies, don't panic. Ghostcrawler was joking in that quote, but it was too good not to use for a headline. As most people have figured out by now, Retribution's damage post-patch, especially in PvP, is a little overpowered. GC says that Blizz is worried specifically about the burst damage potential, and the fact that it's Holy damage, which resistances typically do not affect. It took them a while to diagnose this particular balance issue, because there was a bug with weapon equipping; now that that's fixed, Blizz is in a much better position to figure exactly what needs to be done.

GC also says that they think Ret DPS is good in PvE right now. They want to make sure that sustained PvE damage is not negatively impacted, and they don't want to over-nerf PvP either. That said, there are going to be some changes soon, "perhaps even hotfixes." I doubt anyone is very surprised. How would you adjust the situation, dear readers?

Filed under: Paladin, PvP

Encrypted Text: Dough for your cookie cutters

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. In this special 3.0.2 edition of Encrypted Text, we'll be talking about the new talent trees that are coming this Tuesday with the release of the patch.

With 3.0.2 right around the corner, all three of our precious talent trees are about to get shaken up. Talents are getting moved around, point costs are travelling in both directions, and a lot of rebalancing is taking place. Blizzard has been removing bloat from certain areas, and also adding some very cool new abilities for our class.

With all these changes, it can be hard to see the forest for the trees. (Get it? Talent trees? Haha!) For a detailed analysis of all the changes, I recommend reading the patch notes. I am going to give my readers (you) exactly what a busy Rogue wants: what's nerfed, what's buffed, what's good when the dust settles?

Read more →

Filed under: Rogue, Patches, PvP, Raiding, Talents, Buffs, (Rogue) Encrypted Text

Raids rebalanced for Patch 3.0.2

As of last night's beta (and PTR) patch, players have been reporting that mob health throughout all of the Burning Crusade raid zones have been reduced by up to 30%. That struck me as really, really odd, so I decided to pop into Sunwell Plateau and Black Temple to take a look. It is, in fact, completely true. Every mob and boss that I could see in both zones (and I could see a lot- Mind Vision hopping through raids for the win) had their HP drastically reduced.

My gut instinct was, "Ugh, why are they nerfing everything so badly? That's ridiculous. Just because it's the end of the expansion doesn't mean they need to make it easy mode for us." Then I actually thought (gasp!) about it for a little bit. Looking at the changes coming in Patch 3.0.2, this was a change they needed to make to let us still raid until Wrath. A lot of encounters probably became impossible to beat as they were with those changes, Sunwell Plateau especially. Sunwell was designed with all of the insanely OP stuff players were doing to win in mind. Stacking Shadow Priests for mana regen, stacking Shaman to chain-cast Heroism/Bloodlust, half the raid going Leatherworking for Drums, yadda yadda.

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Filed under: Patches, Analysis / Opinion, Raiding, The Burning Crusade, Wrath of the Lich King

8926 a test of faith for Holy priests

If it hadn't already become clear that 8926 was a nerf build, looking at the list of Holy Priest changes would make it pretty obvious. Let's go over some "highlights," shall we?

  • Twin Disciplines now only affects instant spells (previously affected all spells). This is utterly ridiculous. Alright, it may have been marginally overpowered before, but now it basically only affects five six spells: Renew, Power Word: Shield, Circle of Healing, Prayer of Mending, Shadow Word: Pain, and Shadow Word: Death. It no longer fulfills its function of being decent filler for people who aren't Disc to get to the next few tiers down.
  • Improved Holy Concentration now increases the chance you'll enter Holy Concentration by 1/2/3% (down from 4/7/10%) and also increases your spell haste by 10/20/30% (down from 20/40/60%) on your next (down from "three next") Greater Heal, Flash Heal or Binding Heal spells after you gain Holy Concentration. Lasts 20 sec. So they took a talent that people were already complaining was underwhelming and hard to use, and cut it by two-thirds. Excellent.
  • Test of Faith now increases healing by 2/4/6% (down from 5/10/15%) and spell critical effect chance by 2/4/6 (down from 4/7/10%) on friendly targets at or below 50% health. Same story as Imp. Holy Concentration. Why would they do that? I honestly don't understand.

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Filed under: Priest, Wrath of the Lich King

Scattered Shots: It ain't over till it's over

Scattered Shots occasionally wanders around collecting arrows and bullets when they totally miss the target.

The key to understanding hunters in the beta is to look at the big picture. This is something affecting all classes currently, but I'm going to discuss it in relation to hunters in particular. Beta testing buffs and nerfs ultimately come down to a matter of perspective -- do you see your class changes happening in isolation, for now and forever as long as you and your pet shall live? Or are your particular class changes happening as part of an ever-evolving system involving you, me and everyone else over time?

As you've probably heard, hunters got some nerfs in the latest beta update, and some people are understandably upset about them. I'm not worried about it though -- and now I'll tell you why.

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Filed under: Hunter, Analysis / Opinion, PvP, Expansions, Talents, Wrath of the Lich King, (Hunter) Scattered Shots

Forum post of the day: Rogues are unhappy

The patch went live today, and Blizzard wasn't kidding about the Cheat Death Nerf. In case you missed it, here's how it reads:

Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue's health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.

Needless to say, Rogues are pretty unhappy, especially since Blizzard hasn't taken much interest in fixing the "vanish bug." Skudo of Altar of Storms takes this as proof that Blizzard hates Rogues. On top of that this must mean that Blizzard favors Druids since they rescinded their decision to make Scare Beast an instant ability.

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Filed under: Rogue, Patches, Analysis / Opinion, PvP, Talents, Forums, Forum Post of the Day

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