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Posts with tag nethaera

Blizzard committed to keeping a sense of community

Despite some players' objections that the Dungeon and Raid Finder tools have made dungeon- and raid-running too impersonal, Blizzard has responded that it has a commitment to keeping a sense of community. Nethaera took to the official boards to discuss the tough job of balancing the sense of community against meeting the needs of the community while making sure players feel connected to people around them.

Nethaera echoes a very important point, one that just doesn't get enough play in the MMO genre and its contenders -- people play whatever MMO their friends are playing. People go where the people are. The ingenious part is that while players are deriding the Dungeon and Raid Finder tools for destroying community and tearing people apart, the new Real ID instancing is making grouping and playing with new people I had never imagined I would play with a possibility. New communities are being formed. Just because the community doesn't look or feel like it did seven years ago does not mean that a sense of community is gone. It's just in different places.

Hit the jump for Nethaera's full post. Sound off in the comments about how you think Blizzard should go about fostering its community.

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Filed under: Blizzard, News items

Raid Finder items reclassified for intended classes

Many items in the Raid Finder have been able to be rolled on by classes that might not get the best use out of them -- for instance, mages rolling on spirit cloth or warriors rolling on one-handed agility axes. Blizzard has confirmed that it has updated many items' classifications in Raid Finder to only be rolled on by the classes for whom the item is intended. Now, classes that can use the item the best will apply the roll bonus correctly.

I am very glad that Blizzard is changing these items' classifications and making the Raid Finder even more fair for players. So far, the Raid Finder has been an enormous success, and with some tweaks and changes down the road, it's here to stay in a big way. Hit the jump for the announcement and full list of updated classes that can roll need on many Dragon Soul items in the Raid Finder.

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Filed under: Raiding, Cataclysm

The Cataclysm: A critical examination

My personal opinion on the Cataclysm expansion varied greatly as the expansion unfolded. At different points in the expansion, I was very negative, slightly negative, then outright positive about it as an experience. A recent thread on the forums discussing the overall view of Cataclysm as a failed expansion drew Nethaera's commentary, and frankly I think what she has to say is worth discussing. I agree with a lot of it, disagree with some, but think it's valuable to look at where the design intent in the examination of the expansion is going.


Nethaera
You are mistaking the developers looking at the game with a critical eye with the claim that it was a "failure". We've seen a wide spectrum of opinions over Cataclysm and we're not afraid to look at what worked and didn't work (as we do with each expansion and game as a whole) and try to find better ways of doing things. I heard differing opinions overall during BlizzCon, but not once did I get the impression that any of those opinions boiled down to "Cataclysm sucks" as a whole. They had key elements that they disliked or thought could be improved on, but throwing the whole thing out the window as a "failure" is and should be considered a bit extreme don't you think?

As always, we want to keep learning and growing from each iteration of the game and that means that we're going to do that by continuing to look for your constructive feedback as well.

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Filed under: Analysis / Opinion, News items, The Burning Crusade, BlizzCon, Wrath of the Lich King, Cataclysm

Blizzard comments on Outland and Northrend leveling in Cataclysm

Community manager Nethaera commented recently on players' concerns that the new Cataclysm leveling experience from levels 1-60 now severely overshadows the relatively old Outlands and even Northrend content. The gist? Questing and leveling in Outlands and Northrend is leaps and bounds better than the original World of Warcraft, and updating the 60-80 leveling experience is not high on Blizzard's priority list.

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Filed under: Cataclysm

Shifting Perspectives: Do restoration druids need a cooldown?


Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration, and balance druids. This Tuesday, we equivocate on whether a point made in Shifting Perspectives: Healers, selfishness, and trouble ahead was prescient or just another beneficiary of Allie's usual dumb luck.

The title of today's Shifting column is maybe a little misleading. Strictly speaking, restoration already has a cooldown -- the still-controversial Disco Soul Patch Groovy Tree that has wildly gesticulated its way into all our hearts (well, some peoples' hearts) -- but now the developers are considering other possibilities in light of some data from tier 11 raids.

Not that we have access to said data (or anything to go on besides our usual rampant speculation), but a few trends have emerged from tier 11 that make the possibility of getting a big cooldown a bit more likely.

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Filed under: Druid, (Druid) Shifting Perspectives

Upcoming healer changes

Neth has just announced some healer changes that will be rolling out in a hotfix soon (likely later today; stay tuned here, and we'll post when the new list of hotfixes is released).

The two big things to come out of this are: The full statements are as follows:

Nethaera
Since the release of patch 4.0.6, we've been keeping an eye on healers and how they are performing and are currently in the process of making some additional adjustments.

Priests

The cost of Power Word: Shield is being increased by 33%. While we wanted Discipline priests to be able to utilize this spell more often and with better results, we also did not want it to be the main spell (and often the only spell) used while in groups. We don't find this to be a particularly compelling playstyle and have found that it encourages players to avoid using other spells such as Penance. We believe that using a shield in a tight moment is totally appropriate, but we don't want it to be incredibly efficient to do so with more frequency than that.

We realize that by making Power Word: Shield slightly more expensive for Discipline priests to cast that it might cause Holy priests to avoid using it. To that end, we are adding mana savings into the Body and Soul talent. The tooltip will not reflect this change until a future patch, however. Ideally, Holy priests should not notice much of a change to the Power Word: Shield costs.

Shaman

We are also applying a hotfix for Purification for the Restoration shaman passive from 10% to 25%. We think that shaman healing per second is not as competitive with other healers and while we hoped to bring down Holy priest and Holy paladins (in particular) in 4.0.6, which we did, shaman still appear to be behind. In this case, it is simply easier to buff Restoration shaman rather than nerf everyone else or rebalance the encounters.

In Addition - Restoration Druids and Restoration Shaman

We agree with the sentiment among some players that Restoration druids and Restoration shaman are lacking in the healing cooldown department. The shaman buff and Power Word: Shield adjustment above should bring all healers reasonably close in terms of throughput. The decision on who to bring then might end up being dictated by the strong cooldowns offered by paladins or priests. This isn't the kind of thing we can address via a hotix, but it is something we are looking at for the next major content patch.

As always, we appreciate your continued constructive feedback and will do our best to keep you informed of ongoing developments.


And finally, Nethaera says on the ETA of the changes:

Nethaera
We anticipate having these in relatively soon (possibly as soon as sometime today). We'll do our best to let you know once they're in and we'll be updating the notes on the Hotfix thread as well.


Filed under: News items

Nethaera addresses questions about CM process

Blue poster Nethaera took some time earlier today to answer a few questions posted on the official forums regarding the chain of command between community managers (CMs), developers, and of course, everyone's favorite crustacean, Ghostcrawler (Greg Street, lead systems designer). While Nethaera couldn't answer every question posed, she was able to give a few insights into the interplay between the various departments running the scenes, as well as a few tips about giving constructive feedback.

Nethaera
What examples are best to use to give GC and the Devs an accurate depiction of what has/has been happening?

Information about your class, your playstyle, the types of issues you're running into such as whether you're using a certain spec or certain spells and abilities when you're running into issues. The more specific you can be, the better really. Numbers are good on one level, but sometimes the numbers don't say whether you're having "fun" or not.



Follow us after the break for more insights.

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Filed under: News items

Nethaera's guide to getting the most from the forums

It's no secret that even after the move to the new digs, the forums can be kind of a rough place. Part of it can be the "squeaky wheel" phenomenon, of course. People don't often stop and make posts on a forum when they're happy about how something is going. Still, it can be a bit of a slog to get through sometimes. Nethaera wants you to get as much out of the forums as possible, however.

Nethaera - Getting the Most out of the Forums
We've gone through a lot of changes in the last year together. Between a brand new community site and a brand new expansion, there's been a lot to adjust to. We want to make sure that the experience everyone has on the forums is the best it can be and wanted to take some time to remind everyone of the things that haven't changed and the conduct that is expected while in them.


Some of the suggestions made seem obvious (read the terms of service and forum guidelines, for instance), but a lot of posts get closed for being off topic or extraneous, so it's probably helpful to go over them again. It's probably also fair to say that some of Neth's points fall under the category of "common sense," or what some folks call Wheaton's Law.

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Filed under: Analysis / Opinion, News items, Cataclysm

Guild experience no longer earned via guild achievements

Community Manager Nethaera hit the official World of Warcraft forums this afternoon to announce a change to guild experience that has been implemented today. Until now, guilds received guild experience for achievements earned. Going forward, this will no longer be the case, and it appears the change is retroactive as well. Any experience previously gained via guild achievements is no more.

Nethaera
We have decided to remove the added bonus of gaining Guild Experience from Guild Achievements earned. This change will realign Guild Achievements with our philosophy held for normal Achievements, which are intended to be predominantly their own reward (barring the rare exception of special achievements that grant an additional reward.) Previously, the experience reward had been seen as an additional side bonus and not something that should have been significantly skewing the advancement of guilds. During the beta, we greatly increased leveling speed across the board and since most characters were copied from templates, guild experience from Achievements didn't seem imbalanced. It has become clear that an imbalance does exist and should be addressed to ensure that guilds progress at the rates expected within the daily Guild Experience limits.

For guilds that are currently above the normally possible experience limit, we will be readjusting it back to the expected limit once more. This will not affect Guild Reputation gains at this point in time.

Filed under: News items, Cataclysm

New changes to tanking cooldowns coming for Cataclysm

Blue poster Nethaera informed us today about a number changes coming to tanking cooldowns in Cataclysm (specifically, patch 4.0.3a). It seems an imbalance occurs in the current build when tanks stack mastery, leading to astronomical values of block.

For now, specifics are only available for paladin, druid and warrior tanks. The post hints that cooldown changes for druid and death knight tanks will be coming later, once developers can get a better handle on the complexities of the classes' abilities.

When asked for comment and analysis, Fox Van Allen's orc Grunk posited, "Me Grunk! Grunk fear change! Grunk smash!" Sadly, Grunk lacks the mental clarity to process the full meaning of all these forthcoming changes because as a warrior, Grunk does not stack intellect (and takes repeated physical blows to the head). If he did, the changes would be meaningless to him, as he'd have followed his dream and become an architect rather than becoming Orgrimmar's No. 3-ranked skull cleaver.

In lieu of expert testimony from Grunk, we have the full blue post just after the break.

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Filed under: Druid, Paladin, Warrior, News items, (Warrior) The Care and Feeding of Warriors, (Druid) Shifting Perspectives, (Paladin) The Light and How to Swing It

BlizzCon 2010: Blues among you

BlizzCon 2010 is almost here! If you're headed to BlizzCon 2010, you may notice something a little different this year. Unlike years past, when Community Team interaction was restricted largely to moderating panels, this year the blues will come to you -- on the convention floor, that is. Blue poster Nethaera announced this interesting change of procedure on the official forums earlier today.

Nethaera
For the past few years, you may have noticed Community Team members moderating the various BlizzCon panels. This year, things are a little bit different. Instead of moderating panels, we'll be providing BlizzCon updates on the forums, Facebook, and Twitter as well as mingling with attendees around the convention center. That's right, this year we will be among you and look forward to getting meet and talk with you during the convention. If you see one of us, feel free to stop us and say, "Hi".


This begs the question -- who's going to moderate all those panels? Regardless, this is apt to be a fun change for the Community Manager Team. So if you ever wanted to say hello to your favorite flickering candle or floating skull, keep your eyes peeled on the convention floor -- they could be right behind you!

Filed under: News items, BlizzCon

Upcoming level and zone changes in Cataclysm

Nethaera (Blizzard community representative) has posted some new, interesting information about the leveling experience in Cataclysm. Mount Hyjal and Vashj'ir, the two opening zones of the expansion, will now require level 80 to enter and begin questing in. Betas go through a lot of balance and experience tweaking, and this new change hints at some issues with the previous leveling curve. In addition, creatures' health pools have been increased with the new level restrictions, and level 80 is required to use the dungeon finder for the opening 5-man instances of the expansion, Throne of the Tides and Blackrock Caverns.
Nethaera -- Upcoming Level and Zone Changes
In the next beta build the minimum level for entering and questing in Mount Hyjal and Vashj'ir will change from level 78 to level 80. All associated creature will have their levels increased to match the new flow.

Additionally, after careful review and consideration we've decided to increase the hit point values of level 80+ Cataclysm creatures. The new hit point values are roughly double their previous values.

Level 80 (OLD)
16400

Level 80 (NEW)
31000

Players will also now need to be level 80 in order to use the Dungeon Finder System for Throne of Tides and Blackrock Caverns.


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Filed under: Cataclysm

Blizzard responds to common Real ID concerns

Nethaera (Blizzard community manager) posted answers to some of the common Real ID questions and concerns on the forums today. With the PR disaster that was Blizzard's original Real ID on the forums concept, a follow-up aimed at easing tensions in the community -- even after the retraction -- was to be expected. While Blizzard offered some good news on things people have been requesting, they also dodged other points for the moment in true Blizzard style.

Some highlights from the announcement:
  • no current plans for an online handle to be used in game with Real ID instead of your name
  • feature to disable your name's appearance in Friends of Friends list coming around the time of StarCraft II
  • plans for some sort of unique ID on the WoW forums
The full announcement is after the break.

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Filed under: Blizzard, News items, Account Security

Blizzard to begin throttling GearScore-like inspect requests

It's no secret that some addons, like GearScore, generate a numerical value for the gear of a player or players by inspecting their gear. Other addons also do inspect requests for other reasons. However, as of patch 3.3.5 it appears that the functionality of addons that automate inspect requests will be limited via server-side implementation during rolling restarts.

Nethaera
Quote:

According to WoWAce, Blizz is going to start throttling inspection requests, thus limiting addons like Gearscore's ability to generate on-the-fly GS of a player's equipment.

It's important to understand that the throttling that is being done isn't intended to break any functionality of add-ons, but merely to control the amount of queries that are being sent to the server at any given time. (Thus throttling the queries.) The queries will still occur, it just won't happen as quickly as they currently seem to. You can read the statements that WoW Ace and WoW Interface have up for a bit more information on these changes. We wanted to give mod authors a heads-up prior to making the change so that they could make any adjustments they needed to on their mods.

http://wowinterface.com/forums/showthread.php?t=33432
http://www.wowace.com/announcements/blizzard-to-start-throttling-inspect-requests/


Basically, the idea as presented is not to prevent addons from inspecting players but rather to prevent them from doing so as often as they currently do, reducing server lag by reducing the amount of inspect requests addons can flood them with. It's important to note that this is being implemented via rolling restarts; as a result addons that you have that currently make use of automated inspect requests might not function properly. Since this isn't aimed at crippling addons that use the inspect feature, it's likely most or all of them will be able to weather the change.

Filed under: News items, Add-Ons

Recruit-a-Friend Rocket Mount delayed

The Rocket Mount, a two-seater flying mount which is replacing the Zhevra mount as the Recruit-a-Friend bonus, is having its release delayed by an unspecified amount of time. We don't know why it's been pushed back, but nonetheless, it is.

Let's take this opportunity not to fall into the typical internet crying extravaganza that happens when something is delayed -- Blizzard did us all a favor by announcing a release date for something. Obviously they have a good reason to delay its publication, and we should be happy they're being honest about this.

The full blue statement is as follows:

Nethaera
While we had originally announced the new Recruit-A-Friend X-53 Touring Rocket reward would be coming in just a few short days, it turns out there are still a few bolts to tighten, some loose wires to tuck inconspicuously under the upholstery, and a handful of parts leftover that we're going to ponder and then assume we can safely throw away. As a result, we'll be releasing this beauty a bit later than we'd first anticipated. This will also give anyone interested in the current Zhevra mount reward some extra time to claim one. While we don't have an exact release date nailed down yet, we'll make an announcement once the new mount becomes available.

Filed under: News items

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