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Posts with tag nether-vortex

The Art of War(craft): Must-have PvP talents for mages in 4.0.1

Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP.

The Cataclysm is getting close, so we've only got a few weeks of this transitional stage, but it's important to pick out our PvP talents heading into the expansion. Today, we're going to take a look at mages, who have the usual set of tools and a couple of new ones. Nothing drastic has changed, despite the overhaul in 4.0.1, so mages are still casters who do best at range. Nothing has made them capable of wading into melee and standing toe-to-toe with rogues or anything silly like that. Instead, what we've got are three interesting trees with slightly different ways to crush their opponents -- all of them fun.

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Filed under: Mage, Analysis / Opinion, PvP, The Art of War(craft) (PvP)

Arcane Brilliance: News and notes from Cataclysm beta build 12604

It's time again for Arcane Brilliance, the weekly mage column that strives to bring you all the latest in Flame Orbs and Deathfrosts, Arcane Missile Barrages and Frostfires, Arcanefireflamefrostfreezes and Iceflamefrostfirecanebolts and everything in between.

Well guys, we just got our second pass.

The arcane tree is finally beginning to resemble something semi-coherent, and the other two trees have gotten a spot of polish applied to them in this build. The mage talent situation in Cataclysm is finally beginning to take shape, and now that things are beginning to come together, it's time to pick apart that embryonic shape and see what makes it tick. Because that's just how we roll.

Grab your blowtorches and put the kids to bed, we've got some deconstruction to perform.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm

Ask WoW Insider: Cashing out Badges

Time once again to put the considerable brainpower that you, dear readers, have to good use (and by good use we mean other than making funny things about the Failoc). It's time once again to Ask WoW Insider. This week we have a question for you from fordarkness over on WoW LJ -- it's about Badges of Justice, and just when and how would be best to cash them in before the expansion.
Obviously, the expansion isn't going to bring in new badge vendors that we can use these for.... Epic level 70 gems will probably still be around and used for your intro raiding gear, but chances are they'll be replaced pretty quick too.

I'm debating liquidating my badges into gems, nethers and vortexes and selling them on the AH. Of course, there's the issue of "how soon is too soon" and "what if the patch puts in some new vendor items", along with "I need to get the items out on the market before it becomes flooded and no one wants them due to the imminent release of the LK expansion"!
So whaddaya think? If you have extra badges, liquidating them into Nethers and Vortexes isn't too bad an idea, since even Badge gear might be overtaken by green gear a few quests into Northrend. But then again, even crafted gear that uses those items might end up being useless within the first few levels, so what's a Badge hoarder to do?

What's your plan for getting rid of the Badges you have left? Are you just going to spend them as you need them and see what solutions present themselves when Wrath arrives? It would be interesting if Blizzard, say, offered an XP reward in exchange for them after level 70. Or have you already liquidated your stock by selling out Primal Nethers on the AH? What happens to your Badges when the way to Northrend opens up?

Filed under: Patches, Items, Analysis / Opinion, Odds and ends, Blizzard, Expansions, Ask WoW Insider, NPCs, Making money

Epic weaponsmithing weapons no longer unique

MMO Champion has pointed out something that should make Warrior and Shaman weaponsmiths rather happy: all one-handed epic weaponsmithing weapons will be non-unique as of 2.4.2. Combine this with the fact that the Main Hand designation is being taken off of most weapons as well, and you can see where this is going. Dual-wielded Dragonmaws, anybody?

If you can scrape together the mats, 2.4.2 should be a very good time to be a dual-wielding weaponsmith of the non-Rogue variety. The 2.7 speed on the mace and axe weapons means that your Windfury and Whirlwind will be very happy. All you have to do now is hope you have enough badges, gold, or pull with your raid leader to get all the Primal Nethers and Nether Vortexes ready to go.

Filed under: Rogue, Shaman, Warrior, Blacksmithing, Patches, Items, News items

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