Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil any comments, questions or hate mail!
One of the most commonly profitable
markets is
16-slot bags for leveling characters. They're a hassle to make and sell, but they have largish margin on most realms, and they sell day and night.
Cataclysm will be bringing a new competitor to your business, however:
an NPC. That's right; just about when your clients start buying bags from players, they'll be rewarded with a
dirt-cheap one, courtesy of their home faction -- one for each city faction they're exalted with, actually.
There are
six bags for each faction, and as characters quest their way through 85, they'll eventually collect a fair few of them. Of course, a starting character won't be able to get them all immediately; however, anyone patient will eventually get them all. How this will affect the bag market is unknown, obviously, but I suspect that it will spell a reduction in demand for player-made bags.
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Filed under: Economy, Cataclysm, Gold Capped