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Posts with tag netherwing-ledge

What makes a "good" reputation grind?

Reputation is one of those double-edged swords in World of Warcraft. Speaking as someone who played classic WoW, I find it sometimes odd to see the amount of focus put on gaining reputation with various factions. This is largely because I remember the days when grinding out reputation really didn't get you anything at all in the long run. It wasn't until later in the game that Blizzard introduced the concept of gaining reputation with other races for mounts, and the only way to get that reputation was to turn in ridiculous amounts of cloth.

Factions like the Hydraxian Waterlords, the Zandalar, and the Argent Dawn all had their reputations firmly locked hand-in-hand with raiding. But reputations like the Shen'dralar, the Bloodsail ... they had no real purpose at all. When The Burning Crusade was introduced, the idea of factions was reworked. Suddenly you really wanted to gain reputation, because doing so meant you could unlock heroic dungeons or get neat incentives like armor, pets, and tabards.

Reputation design has changed drastically since then. Where once you got a tabard as a reward, now you slap one on and grind dungeons to earn reputation as quickly as you can. Different factions have different rewards, and rewards like shoulder and helm enchants are absolutely required if you want to perform optimally. So ... what was the best of the best?

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Filed under: Analysis / Opinion

New Warcraft manga previews available

Warcraft: Shadow Wing, Vol. 1: Dragons of Outland, the new Warcraft manga written by Richard A. Knaak and illustrated by Jae-Hwan Kim, now has a preview available online at BlizzPlanet.com. Shadow Wing follows the continuing story of Jorad Mace and the blue dragon Tyrygosa, who parted ways with Kalecgos and Anveena at the end of the Sunwell Trilogy. Jorad and Tyri meet up in Outland -- and hopefully the manga explains what the two have been doing out on Celestial Ridge all this time, and how Tyri's research eventually ties in to Malygos' efforts up in Northrend.

In addition, there is also a preview available for Warcraft: Mage, the second in the series of class-based books that began with Warcraft: Death Knight. Unlike Death Knight, which detailed the untold story of Thassarian, Warcraft: Mage seems to be taking a different route and telling the story of a character as yet unseen in World of Warcraft. Aodhan is a young man who comes from a lineage of paladins and warriors, but finds himself drawn to an entirely different path. While training to become a mage in Dalaran, Aodhan and the rest of the city abruptly find themselves under siege by Malygos and the Blue Dragonflight. Warcraft: Mage is also written by Richard A. Knaak and illustrated by Ryo Kawakami, who has also done work for the Warcraft: Legends series.

While the manga novels still aren't available for pre-order, it looks like both novels will be released on June 1, 2010, from TOKYOPOP, and will be available at bookstores across the country.

Filed under: News items, Comics

Know Your Lore: The Netherwing

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In Azeroth's history, there's a distinct path that dragon evolution follows. First, there are the proto-drakes of Northrend. From these drakes came the other drakes of lower Azeroth, and the five flights that were developed to watch over the world; red, blue, green, bronze and black. The more the game is played out and the longer the story runs, the more we learn about the dragons -- why they're around, what their purpose is on Azeroth. Today, we're going to focus on one of the new flights of dragons, one that didn't see its creation on Azeroth, and instead finds its origins on the planet of Draenor: The Netherwing.

The genesis of the Netherwing is an odd story, some of which was explained in the article covering the Black Dragonflight last week. Deathwing the Destroyer, the by-now insane leader of the black flight had made a deal with Teron Gorefiend shortly after the orcs were defeated in the Second War. Gorefiend had been ordered by Ner'zhul to go to Azeroth and retrieve several artifacts of power that Ner'zhul needed to open dimensional gateways to other worlds. By doing this, Ner'zhul hoped to escape Draenor, and the influence of the Burning Legion, for good -- and take his people to another land in which they could begin to rebuild after the staggering losses from the wars, and the orcs corruption.

The gist of Deathwing's deal was this -- Deathwing and his black drakes would help Gorefiend find the artifacts he was looking for. In exchange, Deathwing wanted access to the Dark Portal so that he, some of his drakes, and some cargo he had could be transported to Draenor. They would continue assisting the orcs on the other side of the portal as long as the orcs left the drakes, and the cargo, alone. While Gorefiend wasn't sure he trusted Deathwing's motives entirely, the addition of drakes to their fighting forces would make things much, much easier -- and so he agreed.

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Filed under: Lore, Know your Lore

The Queue: To fly or not to fly


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Starting this week, we have a little change coming to The Queue. Adam Holisky and I will be tag-teaming the column, taking turns writing it each day. Today is me, Alex. Tomorrow is Adam. The day after is me. The day after that is him. I think you get the picture. It'll let both of us do a lot more work on the site as a whole, while still keeping The Queue fresh and awesome. I think it'll work out well!

Ezzy
asked...

Did they remove the ability to buy Ruby Shades from Haris Pilton? I camped them for a while and the never spawned.

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Filed under: Analysis / Opinion, Mounts, Death Knight, The Queue

Ask a Lore Nerd: All about dragons


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

The last Ask a Lore Nerd brought a whole load of Dragon-related questions, likely a result of the huge amounts of Dragon lore we've been given in Wrath of the Lich King. So today, we're going purely Dragon themed, and I'll be hitting a few of the bigger questions. Let's get started!

Ves asked...

Who are all these humanoids aiding the blue dragonflight? I did the quest where you find out one of them was a Troll forced to work for them under the threat of harm for his family, and I assume some of them are blue dragons taking human form becuase sometimes blowing up the world requires opposable thumbs, but surely they can't all be either dragons or slaves.

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Filed under: Analysis / Opinion, Expansions, Lore, Wrath of the Lich King, Ask a Lore Nerd

Poaching for skins

I have to thank you, other players on my realm. If it wasn't for you, I probably wouldn't have reached 450 Skinning already. Yes, the garbage of dead mobs that you leave behind becomes my profit -- when you leave that worg corpse or the dead drakonid behind, I'm all too happy to run over, skin it, and clean up that little mess you've made, while sticking a little gold in my pocket as well. Matthew is right there with me -- he calls it poaching, though we're both referring not to stealing, but to simply skinning the leftover mobs of all those players before us.

Truth be told, I probably poached more than ever down in the mines of Netherwing Ledge -- there were always players killing down there, and what they didn't skin, I did, both for the quest skins and for my own Knothide. But in the expansion, things are even better -- everywhere I go, there are fields of leftover mobs, and even when someone is able to kill a mob before I get there, I hover over them to pick up the skin afterwards.

Matthew has put together a list of all the great places to pick up extra skins -- I'll agree that Coldarra is full of poaching options right now, as is Kamagua on the other side of the continent. Grizzly Hills, also, is not only full of creatures to skin, but lots of leftover corpses as people quest across the zone (though odds are that if you keep up on skinning, you'll be 450 by then anyway). Think of it as a service -- we're the garbagemen of the realms, cleaning up your kills so the next can spawn and the circle of loot can go on.

Filed under: Skinning, Items, Analysis / Opinion, Tips, Leveling, Making money, Wrath of the Lich King

Phat Loot Phriday: The Booterang


I've been grinding as much Netherwing rep as I can lately, and this is definitely the most fun of the quests down there, if not the most fun daily quest ever.

Name: Booterang (Wowhead, Thottbot, Armory)
Type: Quest item
Damage/Speed: N/A
Abilities:
  • Gets Disobedient Peons back up and working again, and fast.
  • As you might expect, the Booterang is a boot you can throw that will come back to you, whereever you are. It's part of the Netherwing rep questline, and involves a daily quest where you must search out Disobedient Dragonmaw Peons on Netherwing Ledge, toss the Booterang at them to give them an attitude adjustment, and then the boot flies back to you (and as you catch it, you do a great fist pump motion). It's great, great fun -- while the bombing daily quests are always a good time, and the Murloc de-mind-controlling on Sunwell Isle always brings a smile to my face, the Booterang is the best.
  • Unfortunately, the Booterang only works on Disobedient Peons on Netherwing Ledge, so using it to knock some sense into raiders who aren't paying attention or battleground members who aren't fighting at the flag is, unfortunately, out of the question. But maybe we'll see an upgraded Booterang in the expansion?
  • There is also a technique called "Booterang chasing" -- you can use the item from your mount, and since an epic mount is required to do the Netherwing quests, you actually move faster than the Booterang can come back to you. Since you can use it 20 times in a row, you can throw out 20 Booterangs at various peons, and as long as you keep moving, you can trail all 20 Booterangs behind you, spinning around you as they try to find their way back. The 'rangs can be trailed anywhere, too, so people can be seen flying around Shadowmoon Valley with a trail of spinning boots behind them.
How to Get It: There are lots of Netherwing quest line guides around (including an official one) -- to start the quests, you've got to first have a 300 riding skill, and then you'll have to grind a few dailiy quests until you get to Friendly reputation with the Netherwing Faction (by masquerading as a Dragonmaw Orc grunt). Once you hit Friendly, you'll get upgraded to an Overseer, and with the promotion comes your very own Booterang (which you've got to assemble with a quick quest that requires you to get some Knothide Leather, easily attained on the AH if you're not a skinner, and the hide of Tyrannus, a dinosaur hiding in the northernmost ecodome in Netherstorm).

Make your Booterang (the "There are many like it, but this one is yours" inscription, along with the text of the quests, comes straight from the great Full Metal Jacket), and then the next quest requires you to bust some Peon heads. And let me tell you -- after a day of slogging through the Netherwing mines dealing with all those Flayer respawns and fighting with other players over drops and mobs, there is nothing better than slinging a booterang around and telling some lazy orcs to get back to work.

Getting Rid of It: Unfortunately, you don't actually get it -- even though you "make" it by getting the mats together, the Overseer who gives you the quest keeps it when you turn the quest in. It sure is fun while you have it (and note to Blizzard: this would be a great leatherworking pattern, especially if you threw a stun or even a debuff on it), but when the quest is gone, so is your Booterang. Until the next day, anyway, when you can do the quest again.

Filed under: Items, Analysis / Opinion, Odds and ends, Quests, Phat Loot Phriday, Factions

Barrens Chat: One Tauren's trash


You never realize how much junk you have until you have to move. It is the same in World of Warcraft. You never realize how much junk you're carrying around in your bags until you get a really great drop, followed by the "inventory is full" message. There is never enough bag space.

Sometimes it's the junk I pick up that makes me giggle as I play. It makes me wonder, just what sort of people could come up with a joke like that, or an obscure reference that is stretched to the very edge, but still very recognizable.

Either way, your guess is as good as mine. So, what do you think he's doing with that particular item in tow?

This comic is dedicated to, and somewhat inspired by, my friend Jesse. I almost introduced a new character from the Alliance, but I know how much he hates Horde, so I had to use my Tauren to spite him.

See you all next week!

Gallery: Barrens Chat

Spoiled RottenBubbles bubbles everywhereAlways a catchDead RingerRevolution evolutionAll hands on deck

Barrens Chat is a weekly comic strip about everything from well used jokes, to picking fun at the things of the future. From Engineers to vials of tears, nothing is safe from the insanity of Megan Harris. Check in every week for a new addition to the madness!

Filed under: Horde, Tauren, Hunter, Comics, Barrens Chat

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