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Posts with tag neutral

Neutral pandaren Doubleagent hits level 90

World of Warcraft may not have a third faction, but there is one player out there who has managed what seemed like a nigh-impossible feat. Doubleagent, the neutral pandaren who refused to choose a faction and leave the Wandering Isle, hit level 90 yesterday amid a crowd of cheering pandaren. Because he was stuck on the Wandering Isle, he had to obtain all those levels by picking herbs for a measly 20-30XP per node. Nonetheless, Doubleagent's patience won out, and now he has obtained the highest level he can currently get in game -- at about 174 days played on the account.

What's in store for Doubleagent now? Waiting until Warlords, of course, at which point he can theoretically begin the long trek to 100. I highly doubt that anyone at Blizzard really expected a player to accomplish this feat, but one hopes that perhaps his perseverance will be acknowledged in some way. If nothing else, they could re-name the Herbalism trainer on the Wandering Isle after him, considering he's long since proved his prowess when it comes to picking posies. For more information from Doubleagent himself on the process of leveling sans-faction, check the thread on the official forums, and take a look at our interview with Doubleagent from earlier this year.


Filed under: News items, Achievements

15 Minutes of Fame: Flower power pollinates leveling for true neutral pandaren

Crazy metagaming projects are among my favorite topics here at 15 Minutes of Fame. It's impossible not to catch the excitement of someone who's figured out a new way to spin Azeroth. Take for instance the curious case of Doubleagent , the "neutral" pandaren who's managed to make it to level 80 and still climbing without ever leaving the pandaren starting zone. In his case, staying put also means never having chosen a faction; Doubleagent is neither Horde nor Alliance but instead remains a neutral party. And the method to his madness? Flowers. Lots and lots of herbalism and flowers.

Ticking through level 83 when this article was posted, Doubleagent continues to drift through the gentle fields leading to level 90 and beyond -- because oh yes, this is one player who plans to take his leveling project all the way to the top in the coming expansion as well.

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Filed under: Interviews, 15 Minutes of Fame

Neutral pandaren Doubleagent hits level 80

You might think that WoW doesn't have a neutral faction -- every player, even the once-neutral pandaren, must pick a faction before advancing very far in the game. And while that's technically true, Blizzard clearly didn't count on the patience of Doubleagent, who just hit level 80 without selecting a faction. What makes this difficult is the fact that panadaren can't leave their starting zone without deciding to join the Alliance or Horde -- so Doubleagent has worked his way through the levels by picking herbs for experience. If you think this sounds particularly tedious, that's because it is: Doubleagent started this trek back in September 2012.

So will Doubleagent eventually reach level 90? And will he ever be able to escape the Wandering Isle? And shouldn't there be some kind of achievement for this? We'll have to stay tuned to find out.

In the meanwhile, read up on Doubleagent's quest on Reddit or watch his leveling video, which gives you an idea of how he's managed the trip to 80.

Filed under: News items

Breakfast Topic: Could there be more than two factions?

Kaluak boat
This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

As World of Warcraft grows older, perhaps it's time to shake up things a bit to keep things interesting. After seven years of a war between two groups being the focus of the storyline, could we return to a time of four factions? That's right, a return. After all, Warcraft 3 had four opposing armies: Humans, Undead, Night Elves and Orcs. Presently, we have 12 races among the two factions, and considering all the new class/race combinations implemented in Cataclysm, perhaps four separate groups are not as unthinkable as they once were.

With the political climate of the Horde being what it is and Sylvanas going farther off the grid all the time, it wouldn't be a stretch to imagine the Banshee Queen pulling the Foresaken and her Blood Elf relatives out of the Horde, establishing her own nation in Northern Lorderon. (For the sake of racial number balance, maybe she bribes the goblins of the Bilgewater Cartel into joining her with a new home city of ... Gilneas!) Or frustrated by the unwillingness of King Varian to stop the Orc's systematic destruction of Ashenvale , could Tyrande (finally doing something in-game for once) decide to defect from the Alliance, bringing her Worgen and Draenei allies with her?

Do you think additional factions would be interesting? How would they work in game? What do you think they would look like?

Filed under: Breakfast Topics, Guest Posts

Breakfast Topic: Would you play a neutral character?


The Spawn and I had The Spousal Unit run Itchee the Gnome Warlock through Deadmines and now Itchee looks like a pirate. Yar! Though we are still doing the same warlocky things, The Spawn is now claiming that her character actually is a pirate -- which, as a pirate family, we encourage. But this reminded me of a conversation I had with TSU a while back. What if WoW had a playable neutral faction?

One of the great things about Star Wars Galaxies, when it was actually fun to play, was that you didn't have to fight much if you didn't want to. There were master artisans and merchant malls that were available for getting the best armor or outfitting your home or whatever. I would love to see WoW incorporate some of these aspects as well as some from other MMOs to make a more persistent world. And I think they could do this by introducing a neutral faction.

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Filed under: Analysis / Opinion, Breakfast Topics, Factions, Classes

WoW Rookie: Introduction to Reputation


WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know.

As a social game, it's fun to make friends in an MMORPG environment. In World of Warcraft, you must also make friends (and sometimes enemies) with members of various faction groups. Reputation (rep) is gained through killing a faction's enemies and completing quests to assist a particular group. Obviously, killing member's of a particular faction reduces rep. For example, killing Bloodsail Pirates increases rep with Booty Bay (Steamwheedle Cartel), while decreasing rep with the Bloodsail Buccaneers.

There are many reasons why we may increase or decrease reputations. You may be asked to do so to as a quest objective or to gain particular rewards. By gaining exalted reputation with the major cities you have access to purchase their racial mounts (provided your they may be scaled to your racial model) and their guild tabards. Higher levels of rep also allow discounts on goods and repair services from vendors, and higher prices for selling useless items. For the next couple of weeks, we'll be taking a look at the ins and outs of reputation on WoW Rookie.

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Filed under: Tips, Economy, Factions, Guides, WoW Rookie

Tuskarr page stealth-edited

Although it only went live a few days ago, Blizzard's Tuskarr page on their Wrath of the Lich King site has already been subtly updated. I don't have a copy of the old page, but it used to say something about being beset by Taunka and Murlocs. Here's what it says now:

...they are constantly beset by the Kvaldir and an arctic race of murloc-like creatures known as the Gorloc.

As Blizzplanet speculates, it's possible that the Kvaldir are just a specific faction of Taunka, but their name looks more Vrykul-ish, and in fact seems to be derived from an Icelandic word meaning "to afflict torment" (credit for this theory goes to Drakhzor, of Deathwing-EU). It's also interesting that the Gorloc are listed as "murloc-like;" hopefully this means they won't be quite so annoying. Do they say "mrgllrgll" in a Northern accent?

Filed under: Factions, NPCs, Wrath of the Lich King

Tuskarr info on official site


Slowly and steadily, the official Wrath of the Lich King site is getting fleshed out with some actual information. Today, they added a page about the walrus-inspired Tuskarr, a new neutral race in Northrend. The Tuskarr are nomadic and peaceful, with tribal affiliations inscribed on their tusks. Despite their pacifistic nature, they are frequently attacked by taunka and those pesky murlocs. They are excellent fishers, and catch whales, giant squid, and "unnamed leviathans."

Although the info box at the right says "both" under "Horde/Alliance," the body of the text says "with the Horde's recent arrival they have found a new ally in the ongoing struggle against the hostile forces of Northrend." Not quite sure how to interpret that. Nethaera clarifies by calling them neutral in this forum post. Their faction name is "The Kalu'ak" (what is it with Blizz and apostrophes?), and their main settlement is called Kaskalka, in the Borean Tundra, with outposts at Kamagua in the Howling Fjord and Moa'ki Harbor in Dragonblight. Aside from a few bits of art and screenshots, that's all the new page contains; you can check it out here. More information on the Tuskarr is also available at Wowwiki.

Filed under: Factions, NPCs, Wrath of the Lich King

Do summoning stones need neutral guards?

I play on RP servers only, but when they first came out, I tried an RP-PvP server for a while. I kept plugging away at it till I got to my mid thirties and finally gave up. Ever since then it's seemed to me that players on PvP servers are people who like their game to be extra difficult, and they don't mind if that means they have to suffer through the kind of situations that would submerge a "normal" gamer in intolerable frustration. They just accept that leveling up means doing lots and lots and lots of ghost runs, because other high-level characters will gank you and they will camp your corpse, and there's not much you can do about it. That's just the cost of being elite, to them -- having gone through it, it's as though they feel baptized by fire.

That's why I'm always surprised when a player from a PvP server asks for some sort of help from Blizzard with such frustrating situations. A blood elf hunter named Arkdemon is asking for neutral guards at all summoning stones -- apparently he's had trouble getting to his instance when there's a bunch of PvP going on there. But isn't that the whole point? Isn't PvP on a PvP server supposed to get in the way of PvE stuff, just like all the other struggles these players go through leveling up? The fact that you can effectively conquer a summoning stone, raid entrance or otherwise important spot on a PvP server is the whole reason people play there. If you take away this sort of challenge, or nerf it until it's not so serious a problem for people who just wanna PvE that night, then what's the point of even having a PvP server to begin with? (Zul'Aman is a possible exception to this rule, since it's so much more accessible to the Horde than the Alliance, but even in that case, a number of hardcore PvPers cried out how much they hate the addition of guards there.)

Bornakk seems to agree with me for the most part, but he mentions that Blizzard will indeed add guards (or indeed do whatever they want) if they feel it is necessary. What's your opinion?

Filed under: PvP, Instances, Forums

Dalaran might be Alliance-only

Sorun is a rogue who loves his Horde-Alliance conflict. As he posted on the forums, he feels that every action and little quest in the World of Warcraft should reflect the reality of War that exists in that world, not the good old intra-faction get-together that Shattrath has turned out to be. If Dalaran is going to be a neutral city in Wrath of the Lich King, however, it could really mess up the lore and war-filled feeling of the game:
Neutral Dalaran? How does that even make any sense when horde to this day have quests to go attack the ruins of dalaran and can and have been freely killing the wizzards [sic] all around that area.
He's got a point there. What is Blizzard really going to do with Dalaran in the next expansion? Read on to see what Blizzard says about it.

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Filed under: PvP, Expansions, Lore, Wrath of the Lich King

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