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Posts with tag new-classes

WRUP: In which there are elves and broken

WRUP In which there are elves and broken
The delicate subject of new classes was discussed this week by various members of our staff, and while we seem to be split on the matter, there's another option to consider. In this week's bonus question, we look at the possibility of new races and what everyone would like to see -- along with a glimpse at what the staff is playing this weekend. But enough of that -- what are you playing this weekend? Leave your comments, and while you're at it, maybe you want to answer this week's bonus question of what new races you'd like to see yourselves!

Daniel Whitcomb (@danielwhitcomb) I'll be farming battle pets and working on my last few rares on Timeless Isle for the Timeless Champion achievement. I keep barely missing Chelon and Osu. As far as a new race goes, I am still a High Elf fan. As someone who's loved them since Elven Archers in WCII, I think we should have them from the start. Plus, with the extra development the Silver Covenant got in Patch 5.1 and 5.2, it's a perfect time to bring them in to the Alliance. Yes, I know they're "too similar to Blood Elves." I figure we can just give the Horde some "reformed" Eredar that look like red-skinned Draenei, and we'll be even.

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Filed under: Analysis / Opinion

Possible new race/class combinations datamined

Here's another whopper from Handclaw at Scrolls of Lore, who first uncovered the goblin and worgen masks a month ago.

You may remember the quest added to Thunder Bluff recently, where two druids talk about the merits of following the Sun instead of the Moon. Well, on the 3.2.2 PTR, another new quest has been added, this time to Darnassus, where a Highborne mage asks for an audience with Tyrande to offer his services as a mage.

While many speculated that the Thunder Bluff quest indicated a new class, they may be more correct than they think.

In the Patch 3.2.2 PTR files, a number of new race/class combination NPCs were discovered. The data mined from MMO-Champion seems to indicate that several races will have the ability to roll classes previously unavailable to them. Unlike our confirmed addition of the new races, it is only speculation that these combinations will be playable, but with the addition of the class-related quests with each additional patch, it seems quite likely.

The current list of these combinations is after the jump. Several races should prepare to jump for joy.

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Filed under: News items, Expansions, Cataclysm

Tom Chilton talks about 3.2 and the future of World of Warcraft

Videogamer.com has a nice long interview with World of Warcraft Producer Tom Chilton about everything from patch 3.2 and the Argent Tournament to the future of the game at large. They caught up with him at the Warcraft Regional Finals 2009 tournament in Germany this past week, and in part one, he talks about the upcoming patch and what Blizzard is expecting to get out of it. He says the Isle of Conquest battleground is their most "epic-feeling" instanced PvP setting since Alterac Valley, and that they want it to feel nuts, with players fighting each other via air and land. He also mentions Arena, and says that it was originally designed to be "a fun side PvP activity" that they went a little overboard with during Burning Crusade. Finally, he talks about twinks, and says that neither Blizzard nor twinks, apparently, want to see other players crushed by those who have the time or money to max out their low level characters. Even twinks, says Chilton, want to see competition against each other, and the option to turn XP off will let them do that. I'm not sure I agree with that last one -- many twinks seem to beef their characters up just for the chance to lay waste to "normal" players, but Chilton says Blizzard believes otherwise.

The second part of the interview is more general -- he talks a little bit about the next expansion (with the same speculation we've already heard: Gilneas, the Maelstrom, the Emerald Dream), and says that designing a race is tougher on artists, but designing a class is tougher on designers. He admits that because we had a new class in Wrath, it's unlikely we'll see another class so soon in the next expansion, but "not impossible" of course. And he does note that Blizzard tries to "pre-seed" the races before they use them as playable races, so if they are adding in races, chances are we've already seen them (which, you may note, wasn't strictly true with the Draenei in BC). Finally, he talks about the future of Blizzard's MMO in general, and says it's still wide open to them: they plan for the game to last for years, and what they do between now and then, whether that be more expansions, microtransactions, or even a free-to-play model, will have to depend on what they want to do at the time.

Very interesting interview. Chilton doesn't really reveal anything, but you do get the sense that save for a very skeleton plan of one or two years in the future, Blizzard is really playing it fast and loose with World of Warcraft. Even he admits that the game may look very different, depending on how things go, in another four years from now.

Filed under: Patches, Analysis / Opinion, Events, Odds and ends, Blizzard, News items, Instances, Expansions, Raiding, The Burning Crusade, Wrath of the Lich King, Battlegrounds

Neth on Death Knights being the only new class

We all know by now that Death Knights are the new class being added with Wrath of the Lich King. And, what's more, they're the only class being added with the new expansion. Skudo (Altar of Storms) doesn't like that much, and would rather see Shadow Hunters or Demon Hunters added.

Posts like these are common enough, but Nethaera showed up to add some clarifying candlelight. First, she reiterated that Blizzard isn't closed to the idea of adding more classes in the future. But what she really seems to strive to get across is that adding a class isn't easy.

There's a lot that goes into creating a new archetype for players to operate, play, defeat, vanquish, and exploit for every bit of Warcraft goodness. There's balance to consider, and the need to make each class play in unique ways. Heck, we all spend enough time arguing now about whether the existing classes are even balanced. Can you imagine what it's going to be like with a brand new class added?

So these things take time. Assuming that Blizzard's team pulls off Death Knights well, I'm pretty sure we'll see more new classes in later expansions. Let's see how the first new class goes, before we put our eggs in new baskets.

Filed under: Analysis / Opinion, Expansions, Classes, Death Knight, Wrath of the Lich King

Why there won't be a flood of death knights

Many people are predicting that "everyone" will make a new death knight character when the new expansion is going to come out -- so many that the world will seem full of them. While it is true that everyone may very well try out the first couple levels of the new death knight hero class, it's not true that every server will be overrun with them. Here's why:

The addition of death knights to the game is in many ways like the addition of blood elves and draenei in The Burning Crusade. Many people made new characters just to see the new zones, but many others wanted to level their mains through Outland first. Many of those players who tried out the new races only played up to a certain point and then stopped to go back to their main characters. We never saw a flood of draenei and blood elves outnumbering all other races of Azeroth, and for the same reason we will not see a flood of new death knights. There are different things to do in the expansion, and different people make different choices about which to do first. There may be a contstant stream of new death knights, maybe even a river sometimes, but death knights will just feel like the newest kid in the WoW class, not a plague of locusts infesting the entire town.

There's also a huge difference between trying out a death knight, and choosing one as your new main character. Wherever death knights start out in the world may be a crowded area for a while, but most players won't ever level them out of that starting zone. Unlike the Jedi in Star Wars, death knights are only one of many types of characters in Warcraft. Besides, the death knight play style and thematic mood simply isn't going to appeal to everyone, in the same way that most WoW players today do not play warlocks, notwithstanding the fact that warlocks are undoubtedly a powerful class. Most players prefer to do healing, shapeshifting, stealthing, ranged shots, totems, or any number of other abilities that death knights will never have, and they will stay with their favorite classes and play styles. Some players, like myself, probably just won't like their armor decorated with skulls all the time.

Filed under: Expansions, Classes, Death Knight, Wrath of the Lich King

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