- Grey Matter really dislikes the Moonkin set bonus on the recently unveiled Tier 9 armor.
- Pink Pigtail Inn has a pretty convincing argument for why "more epics" does not equal "new content."
- Burnout? With all of the new patch 3.2 information coming down, Pike doesn't know anything about burnout.
- Rhii of ISheepThings, on the other hand, isn't real happy with the World of Warcraft today.
- And finally, Sydera over at World of Matticus waxes philosophical about exploits and how Blizzard is punishing them.
Posts with tag new-content
Yeah, we know you've already got Algalon on farm -- WoW.com readers are just uber that way. But for the rare handful of you still playing at a somewhat less stratospheric progression point ... How about those patches? Is the flow of new content keeping pace with your playstyle and interest?
"The pace of new content is fine – ooh, shiny :)," wrote Julie. "What worries me is the rate at which old content becomes obsolete (which is way too fast). For example, I'm glad Ulduar and Emalon are out. I hate the fact you can't do Archavon without doing Emalon. I also hate the fact that there's no reason to go into Naxx (Pro-Drake, badges, etc.) or heroic five-mans, for that matter. Basically I'm ok with the new content coming out; not ok with being forced to move to the new content the moment it does, however. There should be some balanced incentives to keep doing older content."
Is your guild working patiently through the existing content at its own rate, or has the addition of new content shoved you out into the deep end before you were ready?
It seems a complaint I've heard a lot about Blizzard lately is that 2 years between expansions is just far too long. We'll languish too much without new content, and people will leave for Age of Conan and Warhammer Online and other games, they say.
Myself, I think the length between expansions is acceptable, provided that Blizzard is working on improving and adding new content. To some extent, they are doing this. 2.4 was a tour de force that granted us a whole new area to grind and quest in, and if Blizzard can be out patches like 2.4 on a regular basis, I can forgive them for a few delays in the expansions.
That said, I do feel like they could stand to pick up the pace.
But there are other reasons gamers don't play on the Test Server other than non-spoilage. Too much of hassle to patch and transfer toons? Test Server pick up groups (ugh)? Not paid to beta (go Zubon!)?
Tells us, if you avoid the PTR, why? And what would get you to change your mind?
Even with all the pre-patch research I did, I need to learn to read the patch notes more carefully, because there were a few things that nonetheless caught me off guard. First of all, I was pleased to discover that my little mistake the other day was reversed, since the cooldown on Nexus transformations has been removed. I was also surprised by other little things, like the new log in the guild pane that records promotions/demotions and players joining/leaving the guild. And, of course, as always on patch day, people see things that they never noticed before and wonder if they were added in the update. I saw what I thought were some new planets in the sky above Nagrand this evening (pictured above), but my guildies assure me that they were always there. There were lots of other little interesting things that took me by surprise, and that's one of the things that I love best about new content -- the simple joy of discovery in a game I've been playing non-stop for three years.
How about you? Anything catch you by surprise today?
As you can probably tell from some of my previous articles, I enjoy farming up new items and recipes, so it's tempting to log off in Shadowmoon or Blade's Edge for the new jewelcrafting and engineering recipes. I'm sure some of my guildies will be camped in front of Zul'Aman, and I hope the server is stable enough for them to make some progress in there. I'll probably just log off in Shattrath in order to check out the new daily quests that are being added there and to avoid the mass farming of recipes elsewhere. Where will you end your adventures tonight?
I can't say I'm as concerned about this as I was a week or so ago-- the revelation that we'll finally see some new content in Dustwallow Marsh has me content (so to speak) about midlevel content for a while. But it would be interesting to know if Blizzard has any other plans to add on to old Azeroth (either by creating new zones like the Draenei and Blood Elf starting zones, or by developing existing zones like Mount Hyjal and Gilneas).
Bornakk, always the spoilsport, says what you would expect: while it would be cool, there are no plans right now. He also says, however, that Blizzard is "more excited" about working on new continents, like Outland or Northrend, at the moment. As usual, it comes down to the player base-- because Blizzard sees so many characters at 70, they're "more excited" about expanding the endgame than the midgame.
Bad? Good? We do know this: Blizzard has a history of paying attention to what their players do, not necessarily what they ask for. When Molten Core was packed with guilds every weekend, they made more 40 man raids. When Karazhan got super popular, they made Zul'Aman. And hopefully, when Dustwallow Marsh is overrun by players running alts through the middle of the game, Blizzard will finally see how badly players are scrambling for new content in the "old" game.
New mid-level content is always a hot topic, especially by people who are on their third or fourth trip to the well. We've all got those "If I never, ever, see this zone again, it's too soon" zones. The solution often bandied about is to create alternate progression paths so we never, ever, go back to Stranglethorn Vale. I'm going to put forth a different idea: Fix what is broken. This will help minimize unused zones, and maybe not spread out the lower-levels so new players can actually find groups.
Which seems to be the step Blizzard is taking with 2.3. In terms of quest progression and rewards, Blizzard hit it out of the park with TBC. You've got quest-givers nicely clumped together and often they all send you in the same direction. The cash, XP, and item rewards for completing the quests are excellent. When you compare the expansion quests against original Azeroth it becomes apparent how frustrating quests could be. It seemed like completing most of them involved long griffon rides for mediocre rewards. Quests felt like they were, well, I was going that way anyway...