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Posts with tag new-guild

Officers' Quarters: 9 suggestions for a new guild leader

Three Horde characters gear up for battle
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

This week's email is short and to the point. A player who wants to take the plunge into guild leadership is nervous about the prospect. I have some suggestions for him that I think can also apply to just about any officer, but first, the email:

Hello Scott,

I've been playing WoW for an extremely long time, a shameful amount of time to be fair... but I've never been happy with the guilds I've been in, so I'm thinking about starting my own guild. I'm willing to put the effort and money into making it work. I mean, I've got a crazy amount of ideas I'd like to implement to create a sense of community and loyality into the guild but I'm absolutely petrified about starting off. The recruitment for example just seems so damn daunting! I'm scared Scott :( but I'm afraid I won't be able to see the content the way I like to see it if I don't do this though.

From Craig of Azjol-Nerub EU

Hi, Craig. I'm always thrilled to hear about players who are ready and willing to lead. I'm happy to help you. Also, I love your lists. Here's mine.

1. Have a vision. Hundreds of people a week, I'm betting, say to themselves, I want to start a guild and do things my way. But what they really mean is, I want to start a guild exactly like all the other guilds out there, but I want to be in charge this time. When you say you want to see content "your way," that sends up a red flag to me.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Better guild building

The Guild Master NPC in Silvermoon
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press.

Creating a successful raiding guild is no easy task. It requires a lot of up-front planning, a lot of hard work, and perhaps a bit of luck, too. If you are able to get it off the ground, there's no time to rest. Your work has just begun! This week, a player struggling to start a guild -- after taking a somewhat unique approach -- asks for advice.

Hello, I just recently decided I wanted to be a guild master of a raiding guild. I spend several days making sure that it was something I wanted to do. I am currently trying to recruit raiders on the server Ursin (a low population server). My friends told me it would be a good place to go because the demand for raiders would be high.

They created characters on that server to help me out, but haven't logged on in a week and don't log on their other characters except to raid in their other guild. I am currently using a recruiting macro in trade as well as on the server forums with no luck thus far. I was wondering if you had any tips for me that could help me out during this process. Thank you in advance for your time.

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Filed under: Guilds, Officers' Quarters (Guild Leadership)

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