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Posts with tag new-rogue-glyphs

Encrypted Text: Patch 5.4's new Killing Spree and rogue glyphs

blade's edge arena
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Killing Spree has been killing rogues since 2008. While assassination rogues are discussing the best opportunities to use Vendetta and subtlety rogues are planning their Shadow Dances, combat rogues are just hoping their cooldown won't throw them off a cliff or into fire. I remember when rogues simply didn't play combat when fighting Magmaw. Killing Spree on Garalon? Only if you had a death wish.

The Glyph of Killing Spree fixed most of these errant deaths, but didn't fix the root problem: Killing Spree takes away control from the rogue. We're not capable of choosing our targets or our destination when using Killing Spree, which makes it a liability in high-stakes situations. The new PTR version of Killing Spree looks to change that. The normal Killing Spree will turn into a powerful nuke on a specific target, while Killing Spree under Blade Flurry's influence will result in the random attacks we're used to.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Bringing fun back to the rogue class

durn
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

The amount of fun that you can have on a rogue has been steadily declining since WoW's release. The original stunlock is gone, Swirly Ball was removed without any warning, and the Dungeon Finder effectively killed stealth boss runs. There are no more random chests for us to unlock, and our lockpicking levels up automatically. In Cataclysm, for the first time since launch, there was no epic weapon to look forward to through pickpocketing.

Mists of Pandaria is bringing fun back. With just three little glyphs, I've had more fun in the past 48 hours than I've had in years. Glyph of Detection reintroduces Swirly Ball to our arsenal, after years of fervent lobbying for its return. Glyph of Decoy leaves a copy of you behind when you Vanish to distract your enemies, just like our old friend, Archmage Vargoth. Finally, Glyph of Disguise allows you to copy the appearance of any humanoid that you use Pick Pocket on. There is nothing more fun than flying around, looking for new appearances to steal. I will never forget the first person I ganked while disguised as Durn the Hungerer.

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Filed under: Rogue, (Rogue) Encrypted Text

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