One of the major things about World of Warcraft, and any game in general as it ages, is the ability for new players to pick it up and run with it. If a game isn't newbie friendly, then there's less ability to attract growth. Throughout WoW's lifetime thus far there have been major changes in the gaming demeographic and expectations therein.
For instance, MMOs were once considered hard and somewhat unapproachable. WoW did a lot to change the opinion of that, and we're now seeing new MMOs pop out of the woodwork every few months. This isn't a bad thing either -- the bigger the marketplace, the better the competition and the better games we all get. But with that said, those other games are developing better ways for new players to get involved. That means that WoW constantly has to evolve in order for it to attract new players. And that's where the heart of the matter lies.
Has WoW evolved enough to attract the next generation of players?
Before we draw any conclusions, let's break it down into a few areas of concentration to help us figure out if WoW is still newbie friendly.
Filed under: Analysis / Opinion