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Posts with tag newbie

Guest Post: Confessions of a noob hunter

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider.

As a prot paladin, I've learned my place in the world (of Warcraft). True, that place is usually face-deep in the crotch of some monster, but that's beside the point. When I'm tanking, I know I'm here to do one thing and one thing only: to piss off bad guys so they'll leave you alone. Strapping on my shield and a mace keeps me in a Zen-like comfort zone where everything seems to just come naturally.

Like many others, though, I've found myself looking for more to do as Cataclysm lurches ever closer. After all, there are only so many things to get beaten by each week. This has left me joining a growing percentage of players in a less-than-exclusive club: "Hi, I'm Brian, and I'm an altoholic."

Most classes I've tried have felt fairly natural. I've leveled my DK and priest with no problems and have really been enjoying the early levels of both my mage and warlock (which, as you'd imagine, leaves me with quite an internal struggle). There's one class, however, that has managed to bewilder me at every turn. A class that, for whatever reason, seems so counterintuitive to me that It's taken me over a year and a half to hit level 27. My friends, I am -- cue dramatic music -- the worst hunter in the world.

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Filed under: Hunter, Guest Posts

Breakfast Topic: The best class choice for new players

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

I'm living a dream that many guys out there have: My girlfriend is actively learning how to play World of Warcraft and is enjoying it. After a couple of false starts, she finally found a class that suited her.

First, she tried a warlock. Too many things to remember. Keeping DoTs up, keeping up with soul shards and collecting them, keeping tabs on her demon in battle. It was too much for her.

She tried a hunter. Taming her own pet was cool at first, but then she had to feed it and manage it in dungeons. Throw Feign Death, Deterrence and Disengage into the mix, and it was not her cup of tea. She's flying back 10 yards into other packs of mobs and feigning death every time the cooldown is up because she's afraid of the tank yelling at her for "doing the aggro thing." I was dismayed that a hunter didn't work out, because I always deemed it the default starter class for new players. At least it was for me.

Then came the paladin. Oh, blessed paladin, how she loves thee. At first, all she had to do was run up to the mob and hit it with Judgement of Light. The only "tricky" thing I had to teach her was when the Judgement of Light button was dark and wouldn't let her use it, it meant she needed to apply her Seal of Righteousness again. I even put the Seal right above the Judgement so she wouldn't forget. She was actually having pure joy with her new class. She didn't wonder if she was doing it right. She didn't worry about forgetting something. Just kill, kill, kill and love every second of it.

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Filed under: Paladin, Breakfast Topics, Guest Posts

Spiritual Guidance: Starting a shadow priest from scratch



Like all shadow priests, Fox Van Allen is a resilient sort. He has few weaknesses: accidentally dropping Shadowform by casting a holy spell; the silver arrow from the far upper left room in level 9; and his own gargantuan ego. By comparison, Dawn Moore's weaknesses include scratchy sweaters, Shadowfiend bites, and the nasty case of the sniffles she gets when the thermostat dips below 67. The Sunday edition is all about warmth, hugs and kisses. Today is Wednesday.


It was a cold December day when the respawn timer ticked, creating the most elite shadow priest to ever grace the Wednesday version of Spiritual Guidance.

"Surely, he'll make a fine holy spec priest one day," the nurses assumed. "Such fortitude! And, why look, he can cast Smite already!"

"In between sips of milk, of course."

"Of course."

Those of us who already made the journey from level 1 to level 80 no doubt have some mixed feelings about the earliest, most formative years of our shadow priest. Heck, even mages, balance druids, elemental shaman, warlocks know the same pain. Starting a new caster can be a repetitive experience.

The good news, of course, is that World of Warcraft is revitalizing the leveling process in Cataclysm. They're giving us Shadow Orbs and refurbishing our talent tree to make shadow priests feel more like shadow priests. That's great. I can't wait for the change.

But still, if you haven't started a new priest in the last few months, you may have missed some of the more recent changes to the leveling process. It really is better now, and I can honestly say there's been no better time to start a priest. Why wait until Cataclysm?

(And don't you dare say because you want to roll a gnome.)

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Filed under: Priest, (Priest) Spiritual Guidance

The Daily Quest: Rookie edition

Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites.

It's Thursday which the WoW.com calendar says is WoW Rookie day -- which seems as good a day as any to look at some content geared towards players who are still learning the ropes.

Filed under: The Daily Quest

The Daily Quest: For the newbies

Here at WoW.com we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW related sites.

Just getting started in World of Warcraft? I'm sure there are some newbies in the audience -- don't be shy! -- and this post is for you. Sure, we rounded up some newbie-centric links recently, but as long as there are newbies, there will be people writing for them. Embrace your inner newbie -- read and learn!

Filed under: The Daily Quest

The Daily Quest: We were all newbies once

Here at WoW.com we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow!

We may be pros at the game now, but once upon a time, we were just getting started, too. Let us not look down on our newbie friends -- for we were once the same. Instead, today's daily quest strives to offer advice for the new players among us.

Filed under: The Daily Quest

The Light and How to Swing It: The low level tank part 1


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. For the next couple weeks we'll be taking a look at low level dungeon runners.

Cross-realm instancing is coming in patch 3.3 and along with it will be the ability for low level characters to finally find those level appropriate groups for old world dungeons. Being that those parties will need tanks, we thought we'd take a look at what an up and coming paladin needs to know about dungeons as well as what types of gear and stats to be on the lookout for. We're going to start with tanking and then move on to healing and damage-dealing in the weeks to come.

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Filed under: Paladin, Analysis / Opinion, Leveling, (Paladin) The Light and How to Swing It

Defeating the anxiety of running your first instance

One of my favorite WoW blogs, HoTs and DoTs, has a great post up about Dungeon Groups 101 -- the very basics of running instances. You may think that there's nothing more basic to the game than getting in an instance with four people and taking down a few bosses and trash, but you'd be surprised. Even in a social game like this, one of the first hurdles newbies have to deal with is joining a group to play together. They worry that they'll do things wrong and that other people will make fun of what they're wearing or playing, and that worry keeps them from enjoying my absolute favorite part of the game.

Cassandri's writeup is an excellent read for anyone who feels that way (and feel free to pass on this post to any friends or relatives you know who've been too leery to join an instance yet). She does do some basic knowledge stuff in there, just hints on the classes and what they can all do -- and our WoW Rookie posts will help out with that stuff too -- but more importantly, she says what lots of new players need to hear: that messing up in an instance isn't that big a deal, and that playing together with others (which is the reason why we're all playing an MMO rather than a single player game in the first place) is more than worth getting past any anxiety around joining a group. I've read a lot of comments like the one Cassandri quotes in her post, too, and I'm here to tell you: if you haven't run an instance yet, it's time to stop worrying about what it'll be like and give it a try.

Filed under: Analysis / Opinion, Virtual selves, Instances, Bosses

Breakfast Topic: What tutorial would you add?

With the addition of sixty new tutorials for helping out new players starting out in World of Warcraft on the 3.3 PTR, I started thinking about what tutorials some of the level 80 players I've seen still need... like the above.

There could be the "Hit rating is your friend" tutorial explaining that if you can't hit the boss, you can't DPS. There is also the "Stay out of the boss's cleave" for those people that want to stand next to the tank during Onyxia. Speaking of Onyxia, we could also just do a general "Dragons: Where not to stand" tutorial telling people to avoid the front and back. There is also one that most new healers run into "A dead healer can't heal the tank" explaining that you also need to keep track of your own health as AoE damage can kill the healer.

While some of those were meant to be sarcastic, other ones we tend to take for granted. Some new level 80 characters have never experienced the game mechanics we often feel should be general knowledge. So, I take the question to you: What new tutorials do you think should be added into the game?

Filed under: Breakfast Topics

Patch 3.3 PTR: New tutorial gallery

As we've mentioned in a previous post, there are a new set of tutorials on the public test realm designed to help out new players when patch 3.3 launches. This should help smooth the overall experience for people who are completely new to the world of both MMOs as well as video games in general. While they aren't nearly as amusing as the fake one I posted above (although, that one needs to get added at some point), they do walk characters through a lot of the major tasks.

Currently, there are sixty different tutorial windows explaining things from food to durability loss. There is still plenty of room for additions, but these are a great start. While my gallery may not show it, a lot of the tutorials highlight parts of your screen like your enemy health bars, your minimap, or your action bars themselves to help show what new players are supposed to be looking at.

Just a reminder that this is the PTR and these might end up changing or getting re-worded before they hit the live realms. If you have any constructive feedback on any of the tutorials in the gallery, please be sure to hit the US PTR forum or the EU PTR forum and let Blizzard know your thoughts on what they've already done or should add in the future.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Patch 3.3 PTR: New tutorial system to be bigger, better

Patch 3.3 has had a lot of awesome small tweaks aimed at improving the starting experience for new characters and new players, likely in preparation for Cataclysm. In addition to streamlining the first few levels, Blizzard has added something else to the latest patch notes: A new tutorial system. According to the patch notes, the tutorial windows will now be larger and contain pictures and other visual cues to better direct new players where to go, what to do, or what buttons to press on the UI. In addition, new tips have been added, and other existing tips will appear at more opportune moments.

With this, we have yet another good example of Blizzard's preparations going into Cataclysm. Despite having somewhere north of 10 million players, they aren't resting on their laurels, but are adjusting their game to invite in even more players, making it easier for them to get into the game, and ushering in a new era of the newbie (in a good way) for the expansion.

Patch 3.3 PTR: Rogues learn to stealth properly

Patch 3.3's notes are pretty sparse so far, and the rogue-centric bits are really no exception. Rogues only have three little bullet points, two of which apply strictly to the leveling game. The first is that rogues will have Dual Wield right at level 1, which only makes sense. It's quite possibly the most iconic part of the class. Waiting until level 10 to get your hands on it always felt a little off. The first ten levels is hardly indicative of the sort of combat you'll be getting into as that particular class.

The second change seems to aim for that same purpose: Making the first ten levels as a rogue feel more rogue-like.
Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
Stealth is a lot less fun when it's as slow as molasses, isn't it?

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Filed under: Rogue, Patches, Analysis / Opinion

WoW Rookie: How not to be a noob

New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Send us a note to suggest a WoW Rookie topic, and be sure to visit the WoW.com WoW Rookie Guide for links to all our tips, tricks and how-to's.

This week, WoW Rookie would like to share a little gem of an article we discovered that delivers a catch-all of collective wisdom on rookie mistakes. If you've ever agonized over how to act and what to do (and how not to act and what not to do) in your first group, or your first instance, or your first Battleground, or your first raid ... Be still, restless heart; the answers are here.

What's to learn from this oh-so-savvy article? Start off with a listing of common tactical mistakes categorized by role (tanks, healers and DPS); these are the Learn2Play basics that aren't necessarily things you'll learn leveling up on quests and the occasional instance. Next up, listings of things you should and shouldn't do between pulls in a group, when part of a raid group or duking it out in a Battleground. A final section discusses netiquette and common social conventions (something WoW Rookie has also covered extensively).

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Filed under: Tips, WoW Social Conventions, Features, WoW Rookie

Breakfast topic: Of Newbies and n00bs

Amazingly enough, there are still many new players coming into the game that need some tutoring. I consider myself to be downright patient. If someone asks for help or advice, I'm there. If I don't have the answer, I point them to one of the many WoW resources that will assist them. At one point in time we were all rookies, and many of us still have many nuances of the game to pick up. I love to watch people learn and grow.

Bear in mind that WoW has a variable learning curve based on familiarity with MMORPGs, time spent playing, coaches, and aptitude. There comes a time though, when folks should be pretty self-sufficient. The argument "I'm new" no longer holds water. For example, it goes without saying that hunters should always check their ammo supplies before going into instances and in general, clothies should let the tank pull.

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Filed under: Breakfast Topics

Raiding has never been easier than in 3.0.2

Karazhan isn't exactly cutting edge content. It's had a few nerfs in its time. That being said, walking into Medivh's home-away-from-evil with a collection of random alts, sightseers, and new-to-raiders can sometimes prove interesting. And by interesting, I mean "repair bill" and "love of all that's Holy, just kill the dang flares!"

Last night was one of those nights. My Guild has spent the last few weeks helping folks prepare for 25-man raiding in Wrath. The gear from Karazhan won't be applicable in the expansion, sure, but the skills and habits you learn now will help you be successful in the future. We had some particularly green folks with us, and while we knew the changes from 3.0.2 would make it easier, we weren't quite aware how easy.

We were breezing along. Who doesn't breeze past Attumen, Maiden, and even Opera? When we hit Curator, we started to really feel the difference. The chap barely made it to his first Evocation. We skipped on past, slapped Aran around, and went up to Prince.

Prince got down two infernals before dying. Confused, I checked the raid's gear. Had our all-in-greens Rogue somehow been replaced with a Warglaive-wielding maniac? Did the new specs really make that much difference?

And then we recalled -- every raid mob in the Burning Crusade got nerfed. So, now, for the next few weeks, we have an odd nirvana in which to help folks learn to raid.

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Filed under: Patches, Analysis / Opinion, Instances, Raiding

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