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Posts with tag nights

Breakfast Topic: Bringing back the night

Stormwind at night
Have you ever thought it odd that when night falls in Azeroth, the stars appear, the sky darkens, but the landscape itself remains as bright as it was in broad daylight? Once upon a time, the nights in WoW looked something like the above screenshot. I can't pinpoint the source since it was so many years ago, but the original reasoning was it changed so people who could only play during the night wouldn't have to always play in the dark. The current official line is that it was purely an art decision.

There have been innumerable threads on the official forums pleading for the return of dark nights. Blizzard has been listening and in patch 5.4 they added a "test case" for darker nights, but only in Stormwind, Orgrimmar, and Vale of Eternal Blossoms. The difference is there, but you need to compare before and after screenshots to really notice it. It still doesn't scream "night has fallen."

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Filed under: Breakfast Topics

Ask WoW Insider: Minimum raiding requirements


Every Monday, we put a question back to you readers, and see what you have to say about a current issue in the World of Warcraft. This week's question actually comes from our Guildwatch column -- Lugbruz is an officer in Reforged on Runetotem (they just downed M'uru -- grats!), and he has a question about how much you need to raid to be successful:

Are there other guilds who have a 3 night/week raid schedule (or less) who have enjoyed success in high-end raiding? We killed Mu'ru before the nerf and don't know of any other crew has gone so far with so little time. Our primary competition of the server was at equal progression with us pre-nerf and they're a 5 night/week crew.

We assume that 3 nights (4 hours per raid) is the minimum, but can endgame be done with less?

Lugbruz

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Filed under: Analysis / Opinion, Raiding, Ask WoW Insider, Bosses

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