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The Queue: Soloing Zul'Gurub like a Q


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

As Alex mentioned yesterday, he and I will be taking turns with the queue. So don't fret, Alex will be back in your loving graces tomorrow. As this is my first post for the queue, I feel like I'm boldly going where no man (Alex is a superman) has gone before. And who better to welcome me than John de Lancie's iconic Q character? With Picard oddly facepalming himself... huh. I hope this isn't a sign of things to come. Anyways, I digress. On with the Q!

037 asked...

"Is it possible to solo Zul'Durub to farm the mounts? If it makes a difference, I am a 10 Man Naxx geared Enhancement Shaman."

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Filed under: Druid, Shaman, The Queue

Ask WoW Insider: Nodes and ninjas

This week's question for you, our readers, comes from an anonymous asker. He wants to know what the best option is for a widespread problem in this time of high realm populations and camped quests aplenty:

There's been a lot of talk on your blog about people ninjaing spawns but I'm not entirely sure that it's as cut and dried as that. Consider this: I was in the Borean Tundra and had to kill the mob on the island that's up the top of the steps. when I arrived there were around 10 other 'toons all waiting around. I had no idea who was there first, who might be grouped, or anything else about them. The first thing I did was /s 'group?', at which point someone invited me, and I grouped with them. Second time it spawned one of us tagged it, I looted, disbanded the group and left. Did I ninja it? If so, how was I supposed to have acted? With new people coming all the time, no knowledge of who had been there longest and no visible queueing system I'm not sure how else to behave. Thoughts?

A little more analysis after the break, and don't forget to post your own answer in the comments below. If you've got a question for our readers, send it to ask@wow.com, and we'll ask it for you.

Previously on Ask WoW Insider...

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Filed under: Items, Analysis / Opinion, WoW Insider Business, Virtual selves, Quests, Ask WoW Insider, Forums

Insider Trader: Of fish sales, glowcaps and other crafting minutiae


Insider Trader is your inside line on making, selling, buying and using player-made products.

Last month, Insider Trader reported on Elite Fish Vendor, a web site providing Dethecus players offline shopping for in-game products like stat foods and raid consumables. This week, we've learned that Elite Fish Vendor has developed yet another unique feature: a groundbreaking new system, released just yesterday, that includes Auction House synchronization with Elite Fish Vendor web prices. "Prices are dynamically generated based on the current cost of mats for the items on the in-game Auction House and then displayed on the site," explains EFV designer Koobluh. And just yesterday, another brand new site threw its hat into the ring: warcraftlist.com, which aims not only to provide a craigslist-like experience for buying and selling in-game products but also guild recruitment and searches, social events and more.

More on web-based shopping for in-game products -- plus random notes on flying high over gathering nodes, motes of life and glowcaps, sitting while fishing and other important *coughcough* random observations on WoW professions -- after the break.

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Filed under: Herbalism, Fishing, Mining, Alchemy, Enchanting, Tips, Insider Trader (Professions)

Mining to get easier in 2.4

Leveling up certain skills has been a pain for some time now, and while some skills have received leveling changes, mining has been left behind. As things stand currently, if you don't run around in circles just looking for ores every 10 or 20 levels or so, you could easily find yourself having to do a massive amount of catch up once your character reaches the level cap. The amount of mining you do in the normal course of leveling just isn't enough to keep up with your experience gain.

Drysc says that Blizzard has finally noticed that this "isn't fun" and plans to do something about it in patch 2.4. The various types of ore will be adjusted so that you can consistently level up your skill from the nodes available in the zones where your character will be leveling, without you having to go back and spend lots of extra time in areas where you don't have any quests.

Filed under: Mining, Patches

Fishing and fun (or the lack thereof)

Fishing is probably the strangest implementation of activity in WoW-- there's really nothing like it (well, except everything-- it's basically clicking in a certain place at a certain time, and when aren't you doing that in this game?). But for all its boring qualities, players are still fascinated with it. Blizzard has hit on that weird balance of positive reinforcement-- it's boring, but gives just enough reward to keep you doing it.

And so it's not surprising that, once again, players are asking for fishing to be made "more fun." What that means, no one is really sure-- they could add better rewards, or make it a less boring minigame, or just make it require less attention (all other professions don't require any attention to be paid).

Lo and behold, Drysc actually acknowledges that there's something wrong with fishing-- something that has to do with the unquantifiable quantity known as "fun." But what it is, even Blizzard doesn't seem to know-- they added nodes to fishing to join a bit of exploration with it, but once you've found a node, it's just back to that same old clicking. Drysc suggests that real fishing is just as boring for some people, and that's why not everyone likes fishing in WoW, either.

My personal preference would be to put more into the fishing minigame-- catch different fish at different times of the day, or use different lures to attract various catches. Either that or make the skill involved something other than "waiting"-- maybe a meter where you have to click when the bar reaches a certain point. There's lots of reasons to fish, and that's why people still do it. But there's no question that sitting there waiting for the bobber to bounce needs more cowbell fun.

Filed under: Fishing, Patches, Analysis / Opinion, Odds and ends, Blizzard, Leveling

Insider Trader: Yeah, nice effect -- but does it glow?

Insider Trader is your weekly inside line on making, selling, buying and using player-made products.


Laugh all you like – for a sizable population of WoW players, an enchant's not worth the mats it takes unless it creates a cool glow. A long-time enchanter, I've made my share of snarky remarks in guild chat about dorky customers bringing me mats for completely inappropriate enchants on completely inappropriate weapons ... But then again, back in the day (ok -- way back in the day), I also made sure to equip an alternate staff enchanted with Demonslaying every time I zoned into town. Watch the peons swarm to see what the Great and Powerful Enchanter (TM) is wielding!

You'd probably be pretty surprised to learn that there is, in fact, an entire web site devoted to helping enchanters and players figure out which enchants make the coolest glows. GlowChart.com, the brainchild of Cordana of the Detheroc realm, offers screenshots of specific glows, lists of available enchants and their effects, and news on newly updated Burning Crusade-era glows.

Read more about glows after the jump, as well as an Insider Trader tip for miners trying to track elusive greyed-out "ghost nodes."

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Filed under: Mining, Enchanting, Enchants, Insider Trader (Professions)

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