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Posts with tag normal-mode

Reminder: Get your Garrosh heirlooms while you still can

When Garrosh Hellscream's loot list for Siege of Orgrimmar was first revealed, the list included a ton of heirloom weapons for every spec and class under the sun. However, unlike every other heirloom currently present in the game, the weapons are intended for use from level 90 through level 100 -- to be used while leveling through Warlords of Draenor. It's a pretty cool idea, one that will likely help, at least a little, with leveling both mains and alts through Warlords content.

However, if you want to get your hands on these heirlooms, you better act quickly. Once Warlords is here, the heirlooms will be removed from Garrosh's loot table.

Currently, there are no intentions at all to add the heirloom weapons to Garrosh's loot table in LFR -- as Watcher mentioned, they were meant as a reward for those doing Flex and above difficulty. And once Warlords is out and Draenor is unlocked, the rewards will be going away, so that players can't simply farm Hellscream for more heirloom items when they outgear the former Warchief. If you've been meaning to get your hands on these heirlooms, be aware that there is a finite limit as to how long they'll be available -- and get them while you still can.

Filed under: News items, Mists of Pandaria, Warlords of Draenor

Siege of Orgrimmar Tier vendors

Siege of Orgrimmar Tier vendors
Patch 5.4's new raid, the Siege of Orgrimmar, has been available on normal and flexible difficulties all week this week, but today's maintenance update heralds the release of the first wing of LFR difficulty. That said ... where the heck does one go to get cash in their tier pieces from Siege? If you've been wondering that very question, the answer is much closer than you'd think -- and a lot easier to handle, this time around.

Four new tier vendors have been placed in both the Alliance and Horde shrines in patch 5.4. Each vendor handles a particular difficulty of gear -- LFR, flexible, normal, and heroic. These vendors are all in the same area as the challenge mode gear vendor, making them ridiculously easy to get to. If you have tier tokens from any difficulty, simply visit the appropriate difficulty level vendor and turn them in.

I have to say, after an entire expansion of flying back and forth to the far reaches of Pandaria just for some tier gear, it's nice to see these guys are in someplace well and truly immediately accessible. After a day's worth of raiding, the last thing I want to do is travel around hunting for the rewards I'd already obtained. That said, it would be nice if they'd add a vendor that carries all the old tier from this expansion as well -- might as well move everyone in close, now that we're nearing the end of the expansion. Good luck to those intrepid souls stepping into LFR today, and remember -- this time around, your gear is closer than you think.

Filed under: News items, Raiding, Mists of Pandaria

Ghostcrawler on availability and the Siege of Orgrimmar

siege of orgrimmar
Ghostcrawler has recently confirmed, via Twitter, that the Siege of Orgrimmar normal mode will be completely open the first week of the new patch.


Or at least that is, as he says, "the plan", and as we all know, plans can change! As twitterati chou explained in his question, there seemed to have been some confusion about the availability of the different wings of the Siege of Orgrimmar at launch. Let's hope this clears all that up. You could potentially even kill Garrosh that very first week! ...If you're prepared enough!

Filed under: News items, Mists of Pandaria

Normal Mogu'shan Vaults is now live

Normal Mogu'shan Vaults is now live
The normal mode dungeon Mogu'shan Vaults is available for raiding. Though it isn't open for Raid Finder yet, it will be in the following weeks. Blizzard gives us the raid release schedule for this month:

Blizzard Entertainment
The first Normal difficulty Mists of Pandaria Raid Dungeon is now available: Mogu'shan Vaults. Raid Finder and Heroic difficulties will be available Tuesday, October 9.


Raid Finder will unlock bosses in Mogu'shan Vaults and Heart of Fear over time, and all Mogu'shan Vaults bosses will be unlocked and available Tuesday, October 16. To access the new Raid Finder dungeons, you will need a minimum item level (ilevel) requirement of 463.

Here is the current schedule for these Raid releases:

Tuesday, Oct. 2 - Normal Mogu'shan Vaults
Tueday, Oct 9 - Heroic Mogu'shan Vaults and first half of Mogu'shan Vaults on Raid Finder
Tuesday Oct. 16 - Second half of Mogu'shan Vaults on Raid Finder
Tuesday, Oct. 30 - Normal Heart of Fear and Normal Terrace of Endless Spring (Must clear Heart of Fear first) with Heroic and Raid finder versions unlocking one week later

We will update this post with additional unlock information at a future point in time.


Will you and your guild be raiding tonight? Or are you too busy with all of the other Mists of Pandaria content?

Filed under: News items, Raiding, Mists of Pandaria

Raid Finder vs. Normals: The Siege of Wyrmrest Temple

Previously, we've made explaining Raid Finder fights easier by showing you how to tackle the Raid Finder mode bosses of Dragon Soul in 5 seconds with our handy guides. You guys responded positively to those descriptions, so we're going to take it a little further. If you're a Raid Finder player who's gearing up to hit the normal mode version of Dragon Soul, here's how each encounter differs and what you need to look out for.

The Raid Finder calls the first four bosses of the Dragon Soul encounter "The Siege of Wyrmrest Temple," accessible as the first wing of the raid. In normal mode, there is no distinction between the two wings, as the whole place is just one instance. For the sake of understanding and what most people in Raid Finder are accustomed to, we'll split our explanation into two wings as well.

Before we begin, here are a few general points to make about the jump from Raid Finder to normal difficulty.
  • There will be more damage. Everything hits harder in normal and heroic mode Dragon Soul. Everything. Every ability will require more healing, and every player will be required to mitigate as much damage as they can to make the healers' jobs easier.
  • There will be more healing. With more damage comes more healing. Healers will need to know what cooldowns they have and where they are best used. Tank cooldowns are good for periods of high tank damage. Raid cooldowns are good for periods of high raid damage. Your raid leader will most likely be in charge of letting you know what cooldowns to use where, so listen closely.

Read more →

Filed under: Raiding

The Light and How to Swing It: Juggling Yor'sahj's oozes

yorsahj
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

While Ultraxion is definitely the most unique fight for healers in this tier, Yor'sahj the Unsleeping is a close second place. The boss' abilities are simple for the DPS classes and tanks, but healers will constantly be reacting to the summoned oozes and their various effects. These globules cause us to shift our healing strategies with each new wave, and learning to handle the globules will be the key to mastering this encounter.

Every raid group is going to handle the ooze packs differently. You need to familiarize yourself with what each ooze can do, and then combine the effects based on your raid leader's preference. You'll be faced with three oozes at a time on Raid Finder and normal difficulties, with the option to kill one ooze out of each wave. On heroic difficulty, there are four oozes per wave, for a total of three effects on the boss after you've killed one of the oozes.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Officers' Quarters: Normal raiders are people, too


Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

"Normal" mode sounds so dull, doesn't it? Who would want to be "Normal" when you can be "Heroic" -- particularly when being Heroic garners better loot and, for healers specifically, a chance at the ultimate healing mace, Val'anyr. Most guilds on my server prefer the larger raids, and who can blame them? Normal mode is often seen as a fun distraction. Something for raiders to pass the time with, or gear up their alts in, when their guild isn't tackling the "real" version of the instance.

Sometimes Normal mode is easier. There's no question that fights like Vezax are much less complicated when you're only dealing with 10 players. It's certainly nice not having to worry about switching tanks on Kologarn or interrupting Auriaya's Sentinel Blast. But sometimes Normal is not easier. The margin of error is a lot thinner when one death means you've lost half your tanks, a half or a third of your healers, or 15-20% of your DPS. And it could be that your raid doesn't have a single battle rez, let alone three or four. Maybe that's why players prefer Heroic raids: Unless you're going after the more difficult hard-mode encounters, it's not the end of the world when you screw up and die.

This week, one guild leader asks, when most serious raiders only want to run Heroic raids, how can someone recruit for a Normal raiding guild?

Hi Scott,

I'm the GM of a reasonably-successful 10-man raiding guild (we're ranked in the top 90 US guilds according to GuildOx's "Strict 10-man" filter). Like many other guilds, we're seeing a decline in attendance lately (as per your most recent column, "Surviving summer"), and it's become obvious that we need to recruit 4-5 more people of various classes/specs so we can reliably run our scheduled raids without depending on 100% perfect attendance from anyone.

Read more →

Filed under: Officers' Quarters (Guild Leadership)

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