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Posts with tag northrend-beasts

Lichborne: Death Knight tips for Trial of the Crusader, Part I

Welcome to Lichborne, your weekly foray into the news, strategy, and zen of being a Death Knight, with your host, Daniel Whitcomb.

So. You've conquered Ulduar and Naxxramas. Or maybe you've just collected a lot of badges and got some nice shiny gear. Either way, you're ready to go humor that old codger Fordring and fight and die in his silly little Arena. Even if the whole thing is obviously a waste of good time that could be spent killing the Scourge, the Ebon Blade's agreed to cooperate, so you'd better be ready too, death knight. So today, we'll give you a few tips about surviving the first few bosses of the Trial of the Crusader the death knight way.

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Filed under: Analysis / Opinion, Tips, Tricks, Instances, Raiding, Bosses, Guides, Death Knight, (Death Knight) Lichborne

Raid Rx: Healing heroic Northrend Beasts


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. his week, we step into one of the more challenging hard mode encounters: Northrend Beasts in Trial of the Grand Crusader.

Welcome to the NBE encounter. And no, I'm not referring to Megatron. NBE is shorthand for the Northrend Beasts Encounter. It's a straightforward engagement on normal. Once the switch is toggled to heroic, the fight goes into over drive. There's a few changes that us healers need to grasp. For one, there's a strict time limit on each set of beasts. Can't kill Gormok quick enough? Too bad! Ready or not, here's the twin snakes!

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Filed under: Druid, Paladin, Priest, Shaman, Raiding, Raid Rx (Raid Healing)

Blood Pact: Warlock guide to surviving Trial of the Crusader, part 1


Welcome to Blood Pact , the column for Warlocks that'll get under your skin and fester. You might need some cream for that or if you like I could cauterize it for you. This might sting a little.

In the far and frozen north of Icecrown, Highlord Tirion Fordring has had an arena built in order to test the skill of heroes. He is looking to take on the might of Arthas, and what better way to prepare his army than to shut them into a room with some pretty nasty creatures and see if they survive? Well, I guess that's the kind of thinking you get when you put a Paladin in charge.

Trial of the Crusader
is the latest 10 and 25 man raid instance -- just the place for your modern Warlock to flex his spell book and bag some shiny new loot. With both a Normal and Heroic mode for each size of raid, this instance has a lot of variety despite only having five bosses. I'm going to focus on the Normal mode for now as this is where most of the fights are being held but I'll try and throw in some insight for the Heroic fights as I go along.

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Filed under: Warlock, Analysis / Opinion, Raiding, Bosses, (Warlock) Blood Pact

Ready Check: Northrend Beasts



Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses.


The Northrend Beasts are the first series of encounters inside the Crusaders' Coliseum raid instance. Today we'll look at their non-Heroic version. You actually fight four different critters, all of whom are the Biggest and Toughest of their racial types in Northrend. That Tirion sure is a kidder, isn't he?

The four bosses that make up the Northrend Beasts are:

These encounters all take place immediately after one another, so you're not going to have a lot of time to buff, rebuff, and drink in between the fights. You can consider the entire encounter to be like an endurance test, but it goes by fairly quick. Let's jump behind the cut and get started on how to kill them all.

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Filed under: Analysis / Opinion, Ready Check (Raiding)

The Light and How to Swing It: Tanking the Northrend Beasts



With the Light as his strength, Gregg Reece of The Light and How To Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps out with the Argent Ren Faire up in Icecrown on the weekends. This week, he takes a look at tanking the fantastic and terrible beasts that the Argent Crusade has collected for their Trial of the Crusader event.

The Argent Crusade has assembled a number of trials for champions, crusaders, and grand crusaders alike to fight through as they decide what forces they will take in their assault against Icecrown Citadel itself. Today, we'll take a look at the first of the events in Trial of the Crusader which is the Northrend Beasts encounter. They've assembled Magnataur, Jormungars, and Yeti (Oh My!) to test the mettle of those wishing to compete. We'll take a look at tanking each of these beasts after the break.

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Filed under: Paladin, Analysis / Opinion, Raiding, (Paladin) The Light and How to Swing It

Encrypted Text: Rogue tips for raiding Trial of the Crusader, part 2

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding the third and fourth bosses in the Trial of the Crusader.

Not even a full week had passed, and already not one, but two guilds were able to clear their way through the heroic version of Trial of the Grand Crusader. While it may have been due to soulstone exploits or spamming Holy Wrath, either way, one of the Lich King's most powerful warriors and oldest companions died to the might of the Horde (or maybe some Alliance cowards got lucky).

I've had the luxury of fighting my way through and also defeating Anub'arak, though only on normal difficulty so far. This week, I'll cover some of the tips and tricks that I've picked up in my clearings of the Trial of the Crusader, with a focus on the next 2 encounters in the instance.

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Filed under: Rogue, Tips, Tricks, Raiding, (Rogue) Encrypted Text

Raid Rx: Really cool Coliseum healing loot


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. It's time to gear us up some healers! Let's take a look at all the phat loot the coliseum has to offer.

The Crusader's Coliseum offers a wide variety of gear and equipment for both new and veteran healers. It's time for us to start equipping ourselves in order to be prepared when Icecrown Citadel hits. While we're not exactly going to be healing Arthas to death, it's a good idea to start working on our stuff now.

We'll start with Trial of the Champion for the fresher 80s before we move to Trial of the Crusader where all the good stuff is.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Raiding, Raid Rx (Raid Healing)

Encrypted Text: Rogue tips for raiding Trial of the Crusader, part 1

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding Trial of the Crusader.

Arthas looms over us from his massive tower in Icecrown Citadel, Our mission in Northrend, assigned to us by the brass at Ravenholdt, is to assassinate the Lich King. Unfortunately, all attempts to gain access to his fortress have been thwarted by the million or so Undead inside, whom Blizzard decided to grace with Stealth Detection. With our primary method of infiltration foiled, we've had to look at other options for our clandestine objectives.

Tirion Fordring, the accursed leader of the Ret Paladin order, has summoned the leaders of the Horde and Alliance as well as any willing soldiers to compete for the opportunity to spearhead a mission into Northrend's most exclusive icy throne. The latest missive we received from Lord Jorach indicates that we are to disguise ourselves as members of a fighting force, and to enter and win the competition in order to gain access to Icecrown Citadel. The survival of our raid mates is secondary to the completion of the mission.

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Filed under: Rogue, Raiding, Bosses, (Rogue) Encrypted Text

New PTR raid testing schedule


The patch 3.2 PTR went down for maintenance today, but it's scheduled to be coming back up soon (if it isn't already). The 5-man dungeon will be available for testing "shortly after the PTR coming up." The main event for this PTR testing period, the Crusader's Coliseum raid, will have three bosses available for testing in each region (North America and Europe), on the following schedule:

  • North America:
    • Lord Jaraxxus (Normal only): tonight, starting at 7 PM EDT.
    • Northrend Beasts (Normal and Heroic): Friday, July 17, starting at 7 PM EDT.
    • Faction Champions (Normal and Heroic): same as above, Friday, July 17, starting at 7 PM EDT.
  • Europe (all fights available on Normal and Heroic):
    • Val'kyr: Friday, July 17, starting at 19:00 CEST.
    • Lord Jaraxxus: same as above, Friday, July 17, starting at 19:00 CEST.
    • Anub'arak: Saturday, July 18, starting at 19:00 CEST.

Tank and DPS Patchwerks will also be back again. Daelo notes that much of the loot does not have its final art yet, and that most of the achievements should now be implemented.


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Filed under: Patches, News items, Raiding, Bosses

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