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Posts with tag northrend

The making of the World of Warcraft

Eurogamer has a nice long look at the early days of World of Warcraft, way before Northrend and Outland and even Molten Core, back when the question wasn't just how big the game would get, but whether Blizzard, a company known for their polish rather than their size, could pull off an entry in this new MMO genre. They've interviewed some of Blizzard's luminaries, and the piece offers a really good look at what it was like at Blizzard even before WoW's release, when they were hashing out some of the ideas and mechanics that have now set the bar with World of Warcraft: the stylistic Warcraft look, and questing as storytelling (originally, they thought they'd only do quests through the starting levels, and then have the game move to a grinding, monster-killing stage towards the end, but players said the game was boring without quests).

There are all kinds of great little tidbits in here: originally, Warcraft III was planned with the over-the-shoulder look that WoW now has, and that's one of the reasons they wanted to create a more straightforward RPG game. Tom Chilton showed up on the team about a year before WoW's release, and to his surprise, the game was almost completely unfinished -- the level cap was only 15, the talent system wasn't implemented, the AH or mail systems weren't in, PvP wasn't in at all (of course, even at release it was pretty barebones), and endgame raiding was nonexistent. Most of the things we think of as intrinsic to the World of Warcraft -- even things like the Horde and Alliance not speaking to each other -- were debated and almost not in at all as they moved towards release.

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Filed under: Analysis / Opinion, Blizzard, Instances, Raiding, Interviews

Ghostcrawler: There will (not) be at least 31 bosses in Icecrown

Ghostcrawler has posted an interesting little hint at the next patch (we know of) headed to the game. In response to a discussion about "tanking niches," he talks about Icecrown Citadel over on the forums, and just happens to mention that people might think of tanks as waiting outside until "boss 4, 17 and 31 (yes, IC is that big)." 31 bosses? More like Icecrowded, am I right?

Blackrock Depths is the largest 5-man in the game, if not the largest instance, and it boasts over 40 bosses (that's mostly counting encounters, though -- you wouldn't count The Seven, for example, as seven different bosses), including lots and lots of optional bosses and even a holiday boss. Ulduar, by comparison, has about 14, and Karazhan is about that same size (though that depends on how you count random bosses, like the Opera Event). No matter how you slice it, 31 raid bosses is a ton of bosses to go through -- Icecrown could be a return to a really epic, large-scale instance.

Of course, there will likely be wings involved (Naxxramas' Quarters have worked out pretty well, I think), and with the new changes to raid lockouts, Blizzard no longer needs to squeeze the raiding experience into an average of two or three nights a week (which is what it seemed like they were usually aiming for before). If yours is the kind of guild that likes to clear everything in one night, though, you might want to start freeing up some time now.

Update: GC now says he didn't mean the instance would have 31 bosses, he was just throwing in some ridiculous number to prove a point. Our question: why did he say "yes, IC is that big" if he didn't mean it would be that big?

Filed under: Patches, Analysis / Opinion, Blizzard, Instances, Bosses, NPCs, Wrath of the Lich King

The Queue: Guest introduction

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

On the last edition of The Queue, I requested that readers write me an intro for this thing, and I would pick my favorite of the bunch to use to introduce the column. So here we go, an intro from Teregwynn:

"Each end every day, except those days when he doesn't, Alex Ziebart takes time out of his busy schedule to sift through your annoying, and often repetitive, questions to find those worthy of answers. Once selected, he conjures answers for these questions which baffle the minds of mere mortals, endowing them with a level of insight which they could not, but for having read earlier editions of this very column, have ever imagined."

Search asked...


"I have recently started on getting Loremaster and find it quite frustrating that I don't know how many quests I have accomplished in each area. Is there any way to see how much I have already done in an area and how much left still to do? Maybe some sort of clever addon that has eluded my search."

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Filed under: Analysis / Opinion, Add-Ons, The Queue

WoW Insider Show with Medros of All Things Azeroth live tonight

We're doing the podcast at a special time this week, so if you can't usually tune in to us on Saturdays at 3:30 Eastern, now's your chance to catch a live show. Tonight at 6pm Eastern, we'll be live over on the Ustream page, and our special guest will be none other than Medros, of the All Things Azeroth podcast. He's the second in our ongoing series of guests from around the community -- Michelle Madison of Warcraft Outsiders, you'll remember, was on a few weeks ago, and we're planning on having more podcasters and bloggers on with us in the coming weeks as well. Medros will join Lesley Smith, Turpster, and I in discussing the biggest news of the past week, including those Worgen pets you may have seen around the game, what Tom Chilton said about the future of World of Warcraft, the upcoming changes to Northrend flying. And if things work out as planned, we might even be able to get a live report straight from the PTR about how testing of the Crusaders' Coliseum is going.

Should be a great time for sure. Tune in tonight on our Ustream page. It all starts off at July 9, 2009 6:00 PM EDT, so you can head there or just hit the link below to find an embedded version of the stream after the break. And while we'll be chatting live as usual during the show, you can always send us a note about something you hear or something you'd like us to talk about at theshow@wow.com. We'll see you tonight!

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Filed under: Analysis / Opinion, Humor, Raiding, Bosses, WoW Insider Show

Significant changes to Northrend flying mounts discovered on the Patch 3.2 PTR [Updated]


A little surprise on the Patch 3.2 PTR was discovered this evening. The Cold Weather Flying training, which previously had to be purchased for each character that wanted to fly in Northrend is now available as a Bind on Account book purchasable at the exotic mounts vendor in Dalaran.

The Use text is a little odd in that it notes the "tome is consumed when read." To me that means that the book is only a one use thing, which is a departure from current BoA items. And why have a level 68 requirement on this and not the normal Cold Weather Flying training? If you're 68 you're likely to be able to get to Dalaran anyways these days.

But wait Did you see it? You might have missed it.

It shows level 68 being the required level, not level 77.

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Filed under: News items

All the World's a Stage: So you want to be a Scribe

This installment of All the World's a Stage is the thirty-sixth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW.

What is inscription anyways? I mean, we all know that it's the newest profession, added in Wrath of the Lich King, and it lets you make these "glyphs" which allow you to modify or improve your various class abilities in interesting ways. In gaming terms all that makes perfect sense, but when it comes to telling a story with your character, there are a lot of details missing.

Technically, a glyph is a character or symbol, like a heiroglyph or a pictograph, which we can see to a certain extent when we click on the glyph and put it into our in-game glyph interface -- it looks pretty cool with all those circles and lines and stuff. But what does it really mean? Are you pasting these symbols into a book of some sort? Are they getting magically tattooed onto your skin somewhere?

And where did inscription come from to begin with? Has it been around in Azeroth all along somehow, or was it some sort of ancient knowledge only discovered recently, around the time in the Warcraft lore when the Wrath of the Lich King begins? If it was discovered, then who discovered it and how? How exactly does a scribe learn these glyphs? Does he or she pore over ancient tomes that haven't been read in thousands of years, trying to decipher ancient texts? Or is the art and magic of it more in the artistic calligraphy of it rather than any difficulty in discovering or interpreting the symbols themselves?

There are far more questions than answers when it comes to roleplaying a scribe, and to a large extent each roleplayer is free to choose his or her own approach. What follows is the just one suggestion as to how you might work out a plausible solution -- please feel free to read it and improve upon it in whatever way you like.

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Filed under: Analysis / Opinion, Lore, Guides, RP, Death Knight, Inscription, All the World's a Stage (Roleplaying)

The best zone of Wrath


Spinksville, following up to an earlier post concerning a great lore moment in Vengeance Landing, concludes that as a Horde player, Howling Fjord has emerged as the single best overall zone in Wrath. The more I consider it, the more I'm inclined to agree with her. The Fjord has a mostly unified questline that slowly splits off into sub-plots concerning the Kalu'ak and Taunka, and the farther you get, the more you realize the impact your previous actions have had on that little slice of the world (and most of it's not good). As Spinks observes, it's a very immersive experience that does a great job of conveying both the moral ambiguity of the Forsaken's position, and the fact that Northrend's a continent without a lot of good options. "Forced to choose between the lesser evil and the greater evil," she writes, "... you had better hope that the greater evil is very bad indeed because it is the only way to justify the things you have had to do."

That said, I have to admit that Icecrown is also pretty tough to beat lore-wise (with the Matthias Lehner quests being a particularly good touch, and please don't click that link if you haven't run into him yet). I haven't yet played an Alliance toon through Northrend, and Spinks is also a Horde player, so I'd like to get some input from Alliance-side players too. Is the Fjord as good for Alliance as it is for Horde, or are your best questlines elsewhere? If you're Horde, do you agree that the Fjord was your best questing experience?

Filed under: Analysis / Opinion, Lore

The Queue: Where's my bailout Blizzard?


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Dear Blizzard,

I've spent the past year and a half writing about WoW. I need some gold. Can you bail me out?

I can provide you with a promise I'll restructure my daily questing and resource farming, providing a leaner and meaner gold flow for my raiding activities. But I'm going to need some start up help.

Regards,

Adam.

P/S: If I don't get my gold bailout, I'll Blame Canada and not you (which happens to be today's music selection).

Athinah asked...

"I'm so happy that signs of the new druid forms are coming out but...When exactly are they coming out? Is there a chance that they could come out sooner if Blizzard finishes them sooner? If not, what are the chances of the next patch coming out in a month or so?"

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Filed under: The Queue

Sea Turtle irregularities

Crygil's been getting to the bottom of the sea -- sea turtle, that is (sorry about that one). Some players wondered if it's getting picked up in just Northrend pools or all over Northrend waters, but as we originally told you in our guide to getting one of the game's coolest new mounts, it is supposed to come only from fishing in pools in Northrend. People are reporting it appearing from elsewhere, but straight from Blizzard's blue text, that's where it's supposed to come from.

As for when you'll get it, that we don't know -- all we know so far about droprates is that it's "extremely rare," which is about as rare as items in Azeroth get. We've heard from quite a few people who've gotten it already, but for any given catch, the chance is really, really small that you'll pull up a mount along with your fish. Still, it's not impossible, and especially if you're leveling fishing (which you should be -- it's lots of fun nowadays), it's definitely something to keep your eyes open for.

Filed under: Fishing, Analysis / Opinion, Blizzard

Insider Trader: Farming recipes in Northrend


Insider Trader is your inside line on making, selling, buying and using player-made products.

This week, Insider Trader will be listing the locations and mobs that will drop recipes to help you complete your collection and expand your knowledge to boost sales.

Because this list is meant to be a reference for planning out your next farming expedition, I will not be including "world drops" that can drop from nearly any mob in a given zone or from a specific level of mobs across zones.

Ulduar
There are several epic crafting recipes that will drop in Ulduar. They have a chance to drop from each of the bosses on Heroic mode (25-man), although 10-man groups can also acquire them by downing the bosses on Hard mode.

Currently, there are two Enchanting formulas, six Blacksmithing plans, eight Leatherworking patterns and four Tailoring patterns that fall under this category.

Given Ulduar's close associations with Engineering, many people have been quite vocal about the lack of schematics in the dungeon, although many of the mobs can be harvested for parts and vendor junk.

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Filed under: Alchemy, Blacksmithing, Leatherworking, Tailoring, Enchanting, Items, Tips, Economy, Instances, Jewelcrafting, Features, Insider Trader (Professions)

Zeppelin on its way to Thunderbluff?


That's right, when a player suggests that maybe a zeppelin should be flying around the Tauren city of Thunderbluff, Kisirani says only, "Okay." So, a zeppelin is coming to Thunderbluff? Certainly seems that way.

Makes a lot of sense -- Tauren originally had Plainsrunning, and if you've ever made that jaunt through their starting area, you'll know just how many plains you have to run across (of course, they didn't actually get it until level 40, so it wouldn't have helped them much there anyway, but still -- it's a run). And while you can pretty quickly fly into TB from Orgrimmar, it wouldn't hurt to have another point of departure. Kisirani doesn't say where the zepp will go, but maybe a flght up to Northrend wouldn't be out of the question either.

Wow, we got all that from "Okay." Behold the power of Kisirani! Maybe it doesn't mean there's a zepp on the way, but if that's the case we'd be happy with just a cow-tapult.

Filed under: Horde, Tauren, Analysis / Opinion, Odds and ends, Blizzard

Blood Pact: Onward, to 80!


Welcome Warlocks! This week, Nick is taking a break from your regularly scheduled Blood Pact to bring you a 71-80 leveling guide! About time, eh?

Wrath of the Lich King brought us Northrend, Naxxramas, and of course, ten more levels of DoTing, Rain of Firing, Shadow Bolting Warlockery. So saddle up your Dreadsteed, and float or fly your way to the frozen north--crown of the world. It's time to get diabolic. And this time, it's personal.

Transitioning from Outland to Northrend is a lot like transitioning from vanilla-WoW content to Outland was. The mobs hit a little harder, and the gear is a little better. The step up isn't quite as sudden or as large as it was last time, but you definitely want to take a good look at some of those quest greens you're offered, and it's best not to take a level 68 Vrykul too lightly. They're kinda mean.

These last 10 levels are rather straightforward in comparison with their predecessors. If you've made it this far, then what you're going to see over the next 10 levels is mostly just an inflation of your numbers that will make you squeal and clap your hands in glee. Other than that, though, you should continue playing as you did in the later part of the 61-70 bracket. If you're leveling Affliction, DoT-DoT-Fear still gets the job done with gusto. If you're leveling Demonology, the felguard still tanks, and your nukes still burn. If you're leveling Destruction, you're still insane and should get your head checked.

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Filed under: Warlock, (Warlock) Blood Pact

Lichborne: Leveling through Outland (Levels 58-68)


Welcome to Lichborne, your weekly look at the mechanics, issues, and zen of the Death Knight class.

With 3.1 sort of leveling out for now, It's probably a good time to switch our views to leveling. It's a good a time as any to welcome any new Death Knights into the fold and give them a few tips for getting through that silly old Outland content and into Northrend.

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Filed under: Items, Analysis / Opinion, Tips, How-tos, Quests, Leveling, Guides, Talents, Alts, Death Knight, (Death Knight) Lichborne

Disappointment with the patch 3.1 game world

The last few days I've been wracking my brain trying to figure out why I'm not particularly enjoying Patch 3.1 when I'm doing something besides raiding Ulduar. I should be enjoying it! When I first checked it out on the PTR, I was extremely excited about it. The Argent Tournament especially. The whole jousting deal, the Arthurian themes, the potential for story progression, the whole thing. It looked great! Unfortunately... I'm finding it pretty boring.

The Argent Tournament feels lifeless. Completely and utterly lifeless. I say it all of the time, but patch 2.4 was my favorite patch of World of Warcraft thus far, no contest. Patch 2.4 brought me more joy than even the Wrath launch. Not only did it have content for absolutely every aspect of the game, but it also actually changed the world. Storylines progressed in an in-your-face way. Sure, patch 3.1 moved the Ulduar and Yogg-Saron story forward, but would you know it if you didn't read fansites or watch the patch 3.1 cinematic? What's different? What indicator is there that something new is happening in the Storm Peaks?

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Filed under: Analysis / Opinion, Events, Lore

WoW Moviewatch: The Scytheguard Recruitment Video


It's been a little while since we've had a guild recruitment video on Moviewatch, so I was pretty happy to get a note from Horror. He told us about the Scytheguard Recruitment Video, which he'd built for his Forsaken-only roleplay guild on Sentinels.

The video's got a few good ideas behind it, and has a few things that could be improved. First, I liked Horror's idea for a voice-over. Since his guild is exclusively for the undead, starting off with that nightmarish "you can't breathe anymore" idea is a great start to roleplay. That being said, I think the opening went a little longer than needed. Anyone checking out a trailer needs fast-paced action, or they'll wander off.

I think showing snippets of Northrend is also a good idea. There's enough random footage of gameplay out there that you want your prospective recruit to know you're progressing, and enjoying current content. Otherwise, they may assume your guild's just a few friends who threw a Fraps up on YouTube. (And while there's nothing wrong with that, it might get in the way of recruitment.)

Now, this was Horror's first and only video so far, so I can see why he's using an unregistered Fraps. But if he does more videos, he should go ahead and grab the registered version, and get the watermark off the top of his video. The video looks neat, but the watermark's a little distracting.

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch

Filed under: Analysis / Opinion, Machinima, WoW Moviewatch

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