Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag notes

Patch 4.2 PTR patch notes updated for June 10

Blizzard has once again updated the patch notes for patch 4.2, which will introduce the Firelands raid and the Molten Front and the Regrowth questing areas. The most recent versions of the patch have been marked "release," and PVP Season 9 is ending soon, which means we should see patch 4.2 drop in the next couple of weeks. Get your shoes on, kids -- we're almost at Grandpa Ragnaros' house.

The most interesting change in these notes is the effective nerfing of raiding for valor points. The maximum number of valor points one can achieve weekly has been lowered to 980, down from 1,250. The number of valor points you could earn through heroic dungeons and the new Zandalari heroics were 490 and 980 respectively, and raiders could earn an extra 270 points on top of that. Now, it is possible to get the maximum amount of valor points from just doing Zandalari heroics.

We do not yet know why this change was made. Raiders will understandably be perplexed, as one of the raid game's main draws was faster valor point gear. In addition, the prices for valor point gear have not changed, so certain pieces of gear that used to require two weeks will now require more collecting. Hit the jump for all the new changes.

Read more →

Filed under: Cataclysm

Patch 4.2 PTR updates for June 7

The patch 4.2 PTR was updated today with some pretty fun updates. Zul'Gurub is getting some quality-of-life convenience fixes, including turning off the tiki-fire gauntlet and poison gauntlet when their associated bosses are defeated. The 8 new hunter rare taming challenges got two extra new friends, bumping the taming challenges up to 10. We will have to see if these two new unique rares are going to be spiders, but I'm guessing they will be something different, as per player feedback.

Another interesting point of fact is that during the valor point conversion for the new tier of raiding, all existing justice points above the 4,000 point cap will be turned into 47 silver per point. Any valor points you had will be reset to zero and will either be added to your justice point totals or turned into silver, depending on how much overage you have. All in all, it will be nice to see how the first point reset works. I am a big fan of point resets and am glad Blizzard went this route with the new point system

Hit the jump for all of the changes.

Read more →

Filed under: Blizzard, Cataclysm

Cataclysm Beta: Patch notes, build 12319

The patch notes for the newly-opened Cataclysm beta test have been updated as of build 12319. Full notes are available after the break.

Cataclysm Beta Patch Notes 6.30.10
World of Warcraft: Cataclysm Beta Patch Notes

Welcome to the World of Warcraft: Cataclysm beta test! Patch notes listed here are not comprehensive and will be changed throughout the testing process.

General

  • The Alliance starting experience for worgen is available. Venture through the cursed lands of Gilneas to discover your true path! Currently the female worgen character is not available for testing.
  • The Horde starting experience for goblins is available. Beginning on the Isle of Kezan in a goblin paradise, players will face a treacherous road ahead!
  • The level cap for all characters is 82.
  • Players may use our Character Copy feature for copying existing characters to beta realms, or may choose from high-level pre-made template characters.

Read more →

Filed under: Cataclysm

Patch 3.3.2 patch notes on official Korean WoW site

Blizzard, perhaps jumping the gun a little, has posted the patch notes for the upcoming Patch 3.3.2 mini-patch on the official Korean site. We've translated them for your convenience. Lots of changes to heroic dungeons, some class buffs (warlock, shaman, druid), and some class nerfs (prot warrior). All this and more, after the cut.

Disclaimer: Translation is hard! Some of these notes, especially more complex ones, may be slightly off. We'll post the official English notes when they're posted as well.

Update! Warbringer change clarified (again). Ghostcrawler chimed in about it.

Dungeons and Raids

Icecrown Citadel
  • The Frostwing Halls, the last stronghold of the Lich King and the Scourge, has been added, but the Ashen Verdict must break down the door first. (Does this mean we have to wait some additional time to fight Arthas?)
Halls of Stone
  • Brann Bronzebeard has been working out, so he'll run faster during the escort event.
Forge of Souls
  • Devourer of Souls will cast Mirrored Soul less often.
  • Trash mob Spell Reflect abilities have been changed. It now has a casting time, and will proc only twice at a rate of 75% instead of 100%.

Read more →

Filed under: Wrath of the Lich King

Why Blizzard is splitting normal and Heroic modes off on their own

So now that a lot of the dust has settled from the big 3.2 patch notes bombshell last week (and before it gets all stirred up again by the PTR starting up), let's reflect a bit. Specifically on the fact that unlike all of the instances in the game so far, the Crusaders' Coliseum will let you run it four different times (in 10-man and 25-man normal, and 10- and 25-man Heroic) every raid lockout period. We talked about this on the podcast: that's a lot of running the same content. But Zarhym replies with what Blizzard's thinking on this is. Currently, when you go to Ulduar, you have to decide as you go whether you'll take on the bosses' hard modes or not, and once your decision is made, that's it for the week. But with four different modes, running normal won't lock you out of Heroic, and vice versa. You've got the options to choose from.

I still think, though, that this is more of an experimental release on Blizzard's part, rather than a full rethinking of the way dungeons should be done. The Coliseum isn't an instance like we've ever seen before (though Vault is probably the closest) -- it's supposed to be extremely modular, and it's very much a patch-specific release rather than standard content like Naxx or Ulduar. We'll have to see exactly how it works, but my guess is that Blizzard is testing the waters with this and the other raid content in Wrath. Chances are that if for some reason this doesn't work out (will we eventually see raiders running all four modes every week, and finding the content much more repetitive than Blizzard planned?), the idea of simply having hard modes on bosses rather than lockouts probably isn't completely abandoned yet.


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Raiding

World of Warcraft Patch 3.1.3 going live


Word is coming through the grapevine that patch 3.1.3 will be released tomorrow. MMO-Champion is also confirming this, so given both of our information I'd say it's a sure bet.

We posted the patch notes last week when Zarhym released them, and they're after the break so you can become reacquainted with the small changes that'll be happening. If there are suddenly new notes tomorrow we'll let you know.

When a mirror is available for download we'll get a post up; probably sometime early tomorrow afternoon. This patch is also likely a harbinger of maintenance tomorrow, however there has been no official announcement yet.

The patch notes after the break.

Read more →

Filed under: Patches, Analysis / Opinion, News items

Changes in the 3.1 live patch notes

Now that we have official patch notes for patch 3.1, I thought I'd take a look and see what changed between the last PTR notes and today. And the answer is: not much. Only eight new/changed lines, and nothing that I'd call major. But you may disagree, dear reader, and so I'll list everything I found right here.

  • [Hunter] Roar of Sacrifice can be used on the hunter only
  • [Shaman] Unleashed Rage: Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total expertise by 3/6/9. [was 3/6/9%, though that was probably a typo]
  • [Warlock] Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard

Read more →

Filed under: Patches, Analysis / Opinion, Classes, Buffs

World of Warcraft Patch 3.1 Official Patch Notes

Here we are ladies and gentleman, the official patch notes for the live version of patch 3.1. Features of this patch include:
  • Dual Specs
  • Ulduar
  • Argent Tournament
  • Major Class Changes
  • Swimming Mounts
  • New Inscriptions
A few reminders about these notes. First, they were obtained from the official patch files. Secondly, the notes are subject to change at the whim of Blizzard. If they do, you'll be able to find the changes here. Third, not everything on the PTR makes it into the live patch – and not everything in the live patch was on the PTR.

The full notes are after the break: Part I and Part II.

For a concise listing of everything we've written on the patch, check out WoW Insider's Guide to Patch 3.1.

Read more →

Filed under: Patches, News items

Kaplan on being the "Cruise Director of Azeroth" at GDC '09

Jeffrey "Tigole" Kaplan, former WoW Lead Designer who just recently headed off to work on Blizzard's new MMO, held a panel at the Game Developer's Conference earlier this week in San Fransisco called "Cruise Directior of Azeroth," in which he talked about some of the design decisions behind World of Warcraft, where Blizzard got their inspiration for a lot of the gameplay now made famous by the game, and even some of the mistakes they made in putting the world's most popular MMO together.

WoW Insider had correspondents there on the site, and they sent back audio of Kaplan's speech. We've paraphrased the salient points, and you can find them all after the break. There's some really interesting stuff in there, including the fact that in the past two years, 80 billion quests have been completed in North America's Azeroth alone, and just who is behind the frustration that is The Green Hills of Stranglethorn (hint: it's Kaplan himself).

Hit the link below to see what Kaplan told the crowd at GDC.

Read more →

Filed under: Warlock, Virtual selves, Blizzard, News items, Quests, Expansions, Classes, Death Knight

3.1 patch notes updated

As they sometimes do, Blizzard has updated the official 3.1 PTR patch notes. Most of it won't be new to you if you've been following along with all the latest developments, but if not, there's some good stuff in there. The entire patch notes are replicated after the cut, in case you are (for instance) at work and unable to access the Blizzard forums.

General

  • All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.
  • Ulduar is now available for limited testing. Please visit the Public Test Realms for more details. http://forums.wow-europe.com/board.html?forumId=11095&sid=1
  • Players level 40 and higher will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature.
  • The achievement Brew of the Year has been removed from the Brewmaster meta-achievement. The achievement Brew of the Month has been added in its place.
  • Noblegarden has been redesigned into a week-long holiday with new items, quests, and more. Various achievements have been added, including the meta-achievement Noble Gardener, which is now required for the meta-achievement What A Long, Strange Trip It's Been.
  • Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions).
  • Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

Read more →

Filed under: Patches

Upcoming 3.1 class changes: Rogue, Priest, Shaman

Development just relayed major class changes coming in content patch 3.1 for rogues, priests, and shaman on the forums. Eyonix advises the list is in no way comprehensive, is subject to change, and is likely to receive additions as the weeks go by.

Major class changes include:
  • Priest's Divine Spirit is now a base ability of all Priests.
  • Priest's Power Word: Barrier, a new Disc Priest talent that acts like a Power Word: Shield for the entire group.
  • Rogue's Killing Spree increases damage an additional 20%.
  • Rogue's Mace Spec now additionally increases haste.
  • Shaman's Mana Spring and Healing Spring totems combined, along with Poison Cleansing and Disease Cleansing combined.
  • Shaman's Spirit Weapons now reduces all threat.
  • Shaman's Chain Lightning now hits 4 targets.
What are you waiting for? Check out after the break to read 'em all!

Read more →

Filed under: Priest, Rogue, Shaman, Patches, News items

Bloodmyst moths tameable, and other undocumented Hunter changes

Mania's been doing a great job of covering the undocumented Hunter changes in the latest patch -- she's got them on this post down below the usual patch notes. In short, there are a few pets that have become untameable: the Sapphire Hive Queen in Sholazar Basin, the three Oracles spirits summoned during their daily quest, and Gezzarak the Hunter, a Warp Stalker summoned back in Skettis during the Aversarial Blood quest. Strangely enough, problems with those pets have been fixed, so if you've got one tamed from before the patch, it should work better, but you can't seem to tame them now. And finally, the low-level blue moths on Bloodmyst Isle can now be tamed (apparently though the ability to tame Moths got added a while back, these guys couldn't be tamed for some reason).

Of course, lots of BM Hunters aren't real thrilled about the changes to their class, and getting to tame some low-level moths probably isn't a good enough tradeoff. But still, if you've been waiting to go all the way back to Bloodmyst and pick up a moth to take to 80 with you, now's your chance.

Filed under: Hunter, Patches, Analysis / Opinion, Blizzard, Classes, Wrath of the Lich King

World of Warcraft PTR 3.0.8 Patch notes

While the PTR isn't up and active yet, we're very likely to see it within the next couple of days given the information that Ghostcrawler has been handing out lately, or even later today. The full patch notes have seemingly already leaked, so we have them for you here as well. It seems that we're getting patch 3.0.8, not 3.0.4 like we've all been saying. Not a big deal in the end, but interesting nonetheless.

Reading through these notes, keep in mind that they're probably not complete and we'll see updates to them when the PTR itself goes live. The test realm always has quite a few undocumented changes as well to keep an eye out for. Again, when we know more, we'll let you know.

Edit: Updated to reflect the official patch notes.

Read more →

Filed under: Patches, Blizzard, Achievements

World of Warcraft 3.0.3 Patch notes

We have the patch notes for tomorrow's 3.0.3 patch. As a reminder: it is always possible these notes might change at any time. Sometimes even though we're expecting certain things in them, they are not included.

With these notes we know that 3.0.3 will be dropping tomorrow. The patch will fix many bugs in the game currently, and hopefully bring more stability to the servers. Paladins are getting nerfed, Warriors are getting buffed, and there are more changes across the board.

And best of all? We can all now earn the "Hallowed Be thy Name" achievement much, much easier.

Full patch notes after the break. And don't forget to check out the 3.0.2 patch notes if you have more questions about what some of these changes mean.

Read more →

Filed under: Patches, News items, Features

3.0.2 Patch Notes [Updated x2]

We've finally been able to obtain the official 3.0.2 patch notes. There are many highlights of this patch: from the introduction of inscriptions, to the new achievement system, to the new mounts and pets interface, to massively new talent trees and abilities. Be sure that you spend an hour later on reading them through and becoming familiar in what ways the game will change.

We also have extensive coverage of patch 3.0.2. You can checkout our Tuesday morning maintenance post for the latest 3.0.2 happenings, or our Echos of Doom page for a nice catalog of everything. Don't forget to update your addons for this patch - we have a handy listing of quick download links for you.

Patch notes after the break!

Important Update: Blizzard has announced that this patch does not contain all the new class changes associated with Wrath of the Lich King.

Update 3:35 p.m. EDT: Blizzard has released patch notes on their main page. These notes now reflect the latest notes Blizzard has produced.

Read more →

Filed under: Patches, News items

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
Hallow's End 10/18 - 11/1
Day of the Dead 11/1 - 11/3
Darkmoon Faire 11/2 - 11/9
BlizzCon 2014 11/7 - 11/8

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories