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Posts with tag nourish

Shifting Perspectives: A 3.1 miscellany


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, our author ferrets around her inbox for several unanswered questions concerning patch 3.1.

Greetings, Druids. For a while now I've been adding to a list of questions I've had for the upcoming 3.1 patch. Some of these are questions I got from other players, some are questions that occurred to me while reading various versions of the 3.1 PTR patch notes, and others are mostly-illegible bits scribbled in the middle of testing Ulduar fights --

dasiewlerjewDIFEEIRKdfklsd? 3349FHDFHDIOJKfkdsfadioer. REIOWEL?


Must've written that one on Kologarn. I believe it is a super-secret, devilishly clever guide to the fight that brilliantly exploits group positioning to produce a clean, one-shot kill on the first attempt, but alas, we will never know. Such are the dangers posed by bad handwriting, people. Study your Palmer Method!

This evening, I will attempt to answer all of the following questions, or to point you in the direction of other bloggers who have. These deal with all three Druid specs, so let's get started!

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

The Daily Quest: The new Restokin druid blog

We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

The name Lissanna is well-known to many Druids. She has been posting quality feedback and guides on the Official Forums Druid class section for years. Now she has started her own blog, Restokin, to post her guides, analysis and opinions on the many different Druid specs. Here's a sampling of what she already has up:
She also has many articles about the recent PTR changes and links to the community response on the Official Forums. Stop by and leave a comment.

EDIT: As you can imagine, her site is getting a lot of traffic at the moment, so if you can't get through, try again in a little while. Alternative links to the Druid Leveling Guide and Resto Healing Guide are added above.

Submit a guide, post, podcast or resource for inclusion in TDQ, by using our tip line and we'll consider it for a future TDQ post.

Filed under: Druid, Fan stuff, Raiding, Guides, Talents, The Daily Quest

WoW Patch 3.1 PTR Druid glyphs and undocumented changes


Personally the change I'm still plotzing over most in relation to 3.1 is the sheer locational chutzpah of the Argent Tournament. I'm not sure I understand why the northern portion of Icecrown is considered an appropriate spot. It's like seeing some Milwaukee strip-mall developer parachute into the middle of Mordor and exclaim over the retail and tourist opportunities within a 100-yard radius of Sauron's eye. What does the Scourge think about this tournament? Did they get a cut of the concession stand's profits as a means of buying their cooperation? Who else was bribed in order to make this happen? These are all questions to which I think we deserve answers.

Anyway, I seem to be one of the unlucky souls doomed to disconnect every 10 minutes from the PTR (although I'm not anywhere near Dalaran), but I'm sure it'll get fixed. One minor suggestion for all those Druids porting to Moonglade in order to pick up dual-specs immediately; have 1,000g in hand before you do so. As we all know, getting into Moonglade is rather easy. Getting out of Moonglade tends to be rather more time-consuming unless you're willing to burn your hearth in a world newly free of ghetto-hearthing.

Some of the undocumented changes we've actually already talked about, so if you don't see something here but missed our first article, you should find them here.

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Filed under: Druid, Patches, Analysis / Opinion, News items, Features, Guides, Classes

Shifting Perspectives: Patch 3.0.8 for Druids

Every Tuesday, or sometimes Friday when the writer's internet has gone AWOL between Sunday evening and Thursday afternoon, Shifting Perspectives explores issues affecting Druids and those who group with them. This week we take a look at the upcoming patch 3.0.8. while penning an angry letter to our ISP.

Greetings, folks. Patch 3.0.8 is coming, bringing a few significant changes for the Druid class. Feral attack power is disappearing from the game entirely alongside bonus armor contribution from non-leather items. Restoration is receiving a nerf in the form of a 6-second cooldown to Wild Growth but is otherwise getting some buffs. Balance is also getting a few buffs, including one that will make a big difference to PvP combat versus Rogues and Hunters. But I think, dear readers, we are overlooking the most important part of patch 3.0.8:

Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.


Oh, thank God. That drove me nuts.

(Really).

(I'd also love to see them do something about the underground Tiger Lily spawn in Sholazar).

(It's just south of River's Heart).

(Really annoying).

(Anyone? Anyone? Bueller?).

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Filed under: Druid, Patches, Analysis / Opinion, Guides, Buffs, (Druid) Shifting Perspectives, Wrath of the Lich King

All the World's a Stage: So you want to be a Druid

This installment of All the World's a Stage is the nineteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

Nature is a system of life energy in constant flow, peaceful one moment and turbulent the next. All living things draw their life from it, and depend upon its balance for their existence. Druids are the protectors of this balance, who harness the energies it contains and try to live their lives according to its laws and principles. In this way, they become intimate members of the natural system, embodying the very force that they seek to protect. The druid is not merely a spellcaster who draws on nature to do cool stuff -- he is nature, in himself, completely one with it in every way. The world is his body, and he is an inseparable part of the whole.

It can be rather hard for those of us living in the concrete jungles of modern city life to get a feeling for what nature really is, or what it feels like to be a part of it. Perhaps if you have ever ventured off the paved highway into the distant reaches of the world, you will know the feeling of connection to the greatness of the natural world in which the human race evolved, long, long ago in a state of mind far, far away from billboards and electronic devices, pop culture and prime-time TV programming. It may no longer be possible for human beings to simply return to its ancient state, nor would that necessarily be a good thing. Today, people look out at the world outside the closed-off bubble of material civilization and wonder their new relationship with the ancient balance of nature could be.

To play a druid in WoW as a class in a game is one thing, but to try and get inside the druid worldview and understand what they might be thinking is something else. To start, it would help to look inside ourselves and see what sort of connection to nature exists there. Is there a balance? What would balance look like? How would it feel to be in complete harmony with the natural world? What would it be like to channel all the power of nature through your body or indeed feel the world itself as an extension of your body?

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Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

15 Minutes of Fame: Phaelia goes Resto4Life


15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

On a list of player names that serious WoW hobbyists should know, Phaelia definitely makes the cut. WoW Insider's Dan O'Halloran summed up why in his post last fall outlining druid blogs you should be reading: "Phaelia started Resto4Life.com back in March to educate herself about playing a better healing Druid. Turns out, she's educating the rest of us as well. Her entries delve into the many facets of a Tree Druid's gameplay: Re-evaluating Spirit, mp5 vs. +Healing and Getting More Out of Innervate are just a few of the many treasures to be found on this blog. Updated frequently with a friendly and informative tone, Resto4Life is the Big Red Kitty for Restoration druids." 15 Minutes of Fame visited with Resto4Life's creator, Phaelia of US Scarlet Crusade-A, about the many attractions of the Druid class.

15 Minutes of Fame: How did you get into WoW, Phaelia? Do you come from a gaming background?
Phaelia: I started playing WoW during the first open beta. To be honest, I was less attracted to WoW than turned off by the idea of giving over another five years of my gaming life to another game from Sony Online Entertainment. I began my MMO career as a sophomore in college, and while quitting EverQuest 1 left a void in my gaming lifestyle, I knew I didn't want to play another game from the same company. Blizzard turned out to be the breath of fresh air and fun that I was looking for!

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Filed under: Druid, Features, Interviews, 15 Minutes of Fame

Wrath Beta patch notes: Feral and Restoration Druids


Continuing on from the analysis of the changes to the Balance druid talent tree, as shown in the first patch notes for the official Wrath of the Lich King Beta, we'll now examine the Feral and Restoration trees.

Feral tree
The Feral tree is seeing changes to limit the benefits that the other two trees, specifically Restoration, can gain from investing a few points into the first few tiers. We are also seeing changes to the ways in which bears will be generating aggro.

The Faerie Fire (Feral) and Feral Charge swap
Feral Charge is currently an 11-point talent into the Feral tree, which contributing to the advantages that Restoration druids currently have in arena. It allows Restoration druids the ability to charge, immobilizing their target and interrupting spells for four seconds.

Instead, Faerie Fire (Feral), which is not something that a Restoration druid would likely spend 11 points to get, will take up the 11-point spot, with Feral Charge taking its place in the tree 21 points in.

In addition, Feral Charge will be usable in cat form, dazing the target and moving the cat behind it. This will help address the concerns that cat form is not especially viable in PvP, although their crit dependency is still a weakness. It will also be useful in dungeons to catch runners and other out of place mobs.

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Filed under: Night Elves, Tauren, Druid, Patches, Analysis / Opinion, PvP, Expansions, Features, Classes, Talents, Wrath of the Lich King, Battlegrounds, Arena

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