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Posts with tag nozdormu

Lichborne: Death knight tips for End Time

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

In patch 4.3, the very first new dungeon you'll set foot in is End Time. Despite being set in the future, it's the first dungeon the storyline takes you to, and even the Dungeon Finder won't let you go to the other two dungeons until you have the achievement for clearing out End Time. The loot you'll grab from here will be ilevel 378, which means it'll be mostly sidegrades for those who have been keeping up on their valor points and/or raiding Firelands. It's still a great chance to fill out your off-sets or gear up a newer or more casual death knight, for sure.

With that in mind, today we're taking a quick look at the fights and loot of the End Time dungeon. This guide will focus primarily on the role of the DPS or tank death knight in the dungeon. Keep a lookout for a more complete guide for all roles, classes, and fights coming to the site soon.

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Filed under: Death Knight, (Death Knight) Lichborne

Know Your Lore, Tinfoil Hat Edition: Infinite Paths and the rise of Murozond

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The past week, both Anne and myself have been discussing major lore figures of the Well of Eternity heroic 5-man, Queen Azshara and Illidan Stormrage. This week, however, I wanted to talk about something a little different, namely the nature of how we're going to meet those two figures in the distant past -- why we go there, how we go there, what "there" actually is, and what it means. This KYL is about time, time travel, and the Bronze and Infinite Dragonflights, about Nozdormu and Murozond, and about how you destroyed time.

This KYL is so chock-full of spoilers for the novel Thrall: Twilight of the Aspects and the patch 4.3 heroics that if you read any further, you may well go mad. Or just get mad, I guess. It's also a THE, or Tinfoil Hat Edition, which means it's loaded with speculation. Take it with a grain of hourglass sand.

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Filed under: Lore, Know your Lore

Shifting Perspectives: Druid tanking and healing in End Time

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we reach End Time.

Every so often as a tank or healer, you get the uncontrollable urge to scream various profanities at your group and ragequit in the middle of a pull just to show the bastards who's boss. Unfortunately, there's not much content that's really forgiving to this approach, and it's kind of a jerk thing to do on its own. Most of the time, you either have to suffer in silence as the group blames you for everything that has ever gone wrong with their lives, or else drop group and eat the Dungeon Finder cooldown.

But that is no longer true. In patch 4.3, Blizzard has bestowed upon our little world a heroic boss known as Murozond, who upends the traditional responsibility to our groups and encourages us to care about nobody but ourselves.

The developers have given us the greatest gift that any tank or healer can get:

Revenge.

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Filed under: Druid, Analysis / Opinion, Humor, (Druid) Shifting Perspectives

Patch 4.3: Blizzard's official preview of the Well of Eternity heroic dungeon

Today seems to be a huge day for patch 4.3 news, as Blizzard has just released a second 4.3 dungeon preview, this one for the Well of Eternity. After opening the gateway to the past in End Time, players will be transported back in time to Azshara's palace during the War of the Ancients to retrieve the Dragon Soul. Sounds easy enough, right? Yeah, not so much -- the Dragon Soul is busy hovering over the Well of Eternity and being used to open the portal that will allow Sargeras into the world.

In order to retrieve the Dragon Soul, players will have to fight and defeat the enemies that stand in the way, including Queen Azshara herself. Also seen in Well of Eternity are two names that should ring a bell to those familiar with lore -- the pit lord Mannoroth, whose blood is responsible for the corruption of the Orcish race, and Varo'then, head of Queen Azshara's personal guard. We already know what happens to Mannoroth and Varo'then in the future, so what will happen if we mess with them in the past?

It seems as though all this mucking around in time is something players will have to be considerate of, however. According to Zarhym, "The tragic events which took place at the Well of Eternity must ultimately come to pass, leading to the Great Sundering, the creation of the Maelstrom, and the loss of countless lives."

I don't know about anyone else, but I'm looking forward to saying hello to the younger versions of Tyrande, Malfurion, and Illidan. Check out the official website for the full preview, with plenty of images and more information on the various bosses in the dungeon.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Analysis / Opinion, News items, Raiding, Lore, Cataclysm

Patch 4.3: Blizzard's official preview of the End Time heroic dungeon

After the round of interviews about Patch 4.3 last night, Blizzard has released a preview of the first in the upcoming linked, thematic Caverns of Time dungeons that we'll be exploring in our efforts to defeat Deathwing once and for all: End Time. It's a doozy.

Unlike previous CoT instances, this one sends the players into the future after Deathwing wins, to help Nozdormu find the reason he's blocked from accessing the past -- specifically, to the time before the Demon Soul was hidden by Malfurion. Along the way, you're forced to battle various former Horde and Alliance leaders, now reduced to echoes of their former sanity, and then the mysterious, malefic maestro of madness Murozond, an anomaly in the timestream not even Nozdormu can unravel.

Check out all the screenshots and get a preview of the experience at the official site, already. Not even a Volkswagen Beetle van full of heavily armed people could stop me now.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Analysis / Opinion, Raiding, Lore, Cataclysm

Tom Chilton shares info on patch 4.3 dungeons and more

When Zarhym said that patch 4.3 goodies were imminent, we didn't know he meant this soon. Our parent site, Joystiq, has the details from Tom Chilton, game director for WoW. He talks about the trio of new 5-man dungeons and the lore behind the final chapter of Cataclysm's story.

The new 5-man dungeons will have us exploring a future where Deathwing wins, to show Nozdormu the endtime that would happen if Deathwing were allowed to bring his plans to fruition. After convincing the leader of the Bronze Dragonflight to aid us, we travel back in time to the Well of Eternity to allow Thrall to steal the Demon Soul. The Demon Soul is an ancient dragon artifact that will be the focal point of our attack on Deathwing. Finally, we enter the Hour of Twilight, escorting Thrall and the Demon Soul to Wyrmrest Temple, which is where the final battle begins.

Chilton also talks about the Deathwing encounter itself, sharing with us details on the mobile fight that is like nothing we've ever seen before. Deathwing will be on the run, and we will be giving chase across the world. As Deathwing is trying to heal himself and regain his strength, players will be ripping away his armor plating and fighting the lava beasts that lurk within his body. There will be a new balancing mechanic that forces players to stay balanced while fighting, adding an entirely new angle to the encounter.

The final showdown will occur with players fighting Deathwing from floating islands in the Maelstrom. The full article on Joystiq has more details on the encounter and what we can expect to see when facing Deathwing. From my perspective, patch 4.3 is shaping up to be one of the most exciting patches of all time!

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: News items

Breakfast Topic: What happened to the mouse?

TV Tropes is justifiably known as one of the most dangerous sinkholes on the internet, and recently I spent hours winding my way through the entry on What Happened to the Mouse? For the uninitiated, the trope concerns secondary or minor characters and plot lines that go unresolved. Some better-known examples include the remaining dinosaur embryos in Jurassic Park, Saruman's fate in the film version of The Return of the King, and what happened to the Libyans in Back to the Future.

Probably the most famous unresolved story line in the history of WoW was that of The Missing Diplomat, which for years was an iconic Alliance quest in pursuit of the missing Stormwind king. You ended up in Dustwallow Marsh with Jaina Proudmoore's thanks for having tracked down one of the conspirators, and then ... silence. Until Wrath of the Lich King, players wondered what on earth had happened to King Wrynn.

Blizzard seems to be wrapping up a few stories that had been eluding players for a while (most recently, where Maeiv Shadowsong went after the battle with Illidan), but others remain. I have two personal favorites: The quest that Chromie gives you in Dragonblight that strongly hints at something weird going on with Nozdormu (admittedly, Thrall: Twilight of the Aspects sort of addresses this), and a question cryptically answered by Chris Metzen and Alex Afrasiabi in the first round of Ask CDev concerning the ultimate fate of Frostmourne. Is there any mouse-like storyline or quest thread you'd still like to see finished in game?

Filed under: Breakfast Topics

Know Your Lore: The Wyrmrest Accord and the order of the world

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The dragonflights may have been created at the same time, but for the thousands of years they've existed on Azeroth, they've hardly been friendly with one another. It started with the Black Dragonflight and Neltharion's betrayal during the War of the Ancients. In the moment that Neltharion took the name Deathwing, in the moments thereafter during which he destroyed nearly all of the Blue Dragonflight with the Demon Soul -- in those moments, the dragonflights were introduced to a new concept: deception. It was unthinkable that any dragon would deliberately seek to harm another, and yet it happened.

The fallout was immediate. Malygos, driven mad by the betrayal of one of his closest friends and the loss of his flight, fled to Northrend. In his madness, he split the Nexus from the rest of the land, separating Coldarra from the rest of the Borean Tundra. And then he stayed there, alone in his despair and insanity, refusing all visitors in his grief. The Blue Dragonflight crumpled, held up only by those who stood and tried their best to hold together the shattered remnants of the flight.

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Filed under: Lore, Know your Lore

WoW Insider reviews Christie Golden's Thrall: Twilight of the Aspects

Just under 10 years ago, on Oct. 1, 2001, a novel was released as a new addition to the Warcraft universe that would change the history and lore of the games forever. Lord of the Clans outlined the history and childhood of a young orc named Thrall. Son of Durotan and Draka, the former slave would break free from his imprisonment at the hands of Aedelas Blackmoore, step forward to unite the shattered and lethargic clans of the orcs, and lead the Horde in a manner that none that had played the original Warcraft games could possibly comprehend at that point in time.

Almost a year later, Warcraft III: Reign of Chaos was released, and that orc's journey from the beleaguered, Scourge-ridden lands of the Eastern Kingdoms to the dusty and barren shores of Kalimdor was told in a tale that captured the hearts of players. No longer simply a character in a novel, Thrall's travels and ultimate triumph, united with the night elves and humans at the peaks of Mount Hyjal and working as one to defeat Archimonde, would forever seal his place as true Warchief of the Horde.

It is only appropriate then that the latest novel written for the Warcraft franchise, detailing the further journeys of Thrall, be undertaken by the woman who started it all -- Christie Golden. Not just an author with a host of Warcraft novels under her belt, Golden is the voice of the former Warchief, the author who gave him a life of his own. Thrall: Twilight of the Aspects continues the journey that Thrall began nearly 10 years ago -- and what a journey it is.

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Filed under: Lore, Cataclysm

Patch 4.2 PTR: Nozdormu's mortal form, new Sulfuras revealed

Nozdormu, the leader of the Bronze Dragonflight and notable absent aspect, finally has a mortal form in preparation for the legendary quest line to forge Dragonwrath, Tarecgosa's Rest in the upcoming patch 4.2. Nozdormu's model is based on the blood elf and night elf models with modified tier 6 shoulders and some cool tattoos he probably got during one of his time binges out beyond time and space. Let's hope one of them doesn't say "Mom" in Draconic.

In addition to the Nozdormu mortal form, Wowhead News also has models of the new Raven Lord "on fire" version, a more complete version of Majordomo Fandral Staghelm's Druids of the Flame, some 3-D renders of the new "overfiend" enemy from the Firelands (who looks like a baby version of Baleroc), and a human spread out like Bolvar chained up above the Lich King before Tirion bought him that cool new hat.

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Filed under: Cataclysm

Win a WoW TCG War of the Elements Epic Collection from WoW Insider

The World of Warcraft Trading Card Game's Worldbreaker block continues this month with War of the Elements, bringing the four Elemental Lords, two dragon aspects, more worgen and goblin characters, and all-new loot into play. Today, Cryptozoic Entertainment releases the War of the Elements Epic Collection, a premium package containing:
  • 6 War of the Elements booster packs
  • 1 War of the Elements playmat and deckbox
  • Collectible storage box with class dividers
  • 1 Landro's Lichling loot card
  • War of the Elements visual pocket guide
  • 5 random foil War of the Elements heroes
And Cryptozoic has given us 12 of them to give away to our readers! For a chance to win a War of the Elements Epic Collection, all you have to do is comment on this post between now and Friday, May 13 at 11:59 p.m. EST. When the contest ends, we'll choose 12 winners at random.

There are some rules, of course: you must be 18 years of age or older and a legal resident of the United States or Canada (excluding Quebec). You may only enter once; multiple entries will disqualify you. And you must have a valid email address attached to your commenting profile, or we won't be able to get hold of you if you win. Full giveaway rules are here.

Be sure to follow the WoW TCG on Twitter and become a fan on Facebook!

Filed under: WoW TCG

Know Your Lore: Rhonin, leader of the Kirin Tor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

This is the story of an extraordinary man, his draconic best friend, and the elf he loved and eventually married. Well ... not exactly. Common thought lends itself to the perception that this is all there is to his story, that there is little more to the flame-tressed hero than a series of events in which he stepped up and played the part of the hero again and again, flawlessly performing astonishing feats of magic, his doe-eyed, winsome elven woman at his side. That he is friend to the dragons, fearless leader of the Kirin Tor, a man of great and shining destiny.

Common thought would be entirely wrong.

Let's begin again: This is the story of a man who desperately wanted nothing more in the world than to be left alone to practice his magic and attain glory -- not for the good of the world, but the good of himself. Selfish, self-centered, cocky, quick to anger and arrogant, he is drawn inexorably into his destiny not by fate, but by the scaly hands of a meddling dragon. The dragon, however, isn't really concerned with the man at all -- he's merely using the man for his own selfish draconic reasons. And the winsome, doe-eyed elven woman? She may be beautiful, but she's also annoying, stubborn, and just as arrogant as the man, when it comes right down to it.

The man's name is Rhonin, his life is largely out of his hands, and he's not particularly happy about it.

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Filed under: Lore, Know your Lore

Know Your Lore: War of the Ancients, part 4 -- Time wizards and tinfoil hats

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In the past few weeks, we've rather exhaustively gone over the War of the Ancients. Parts 1, 2 and 3 of our series of WotA posts covered the major events. However, while the basic outline of those events remains, we must now content with the effects of time travelers upon the events of the War -- specifically, the human mage Rhonin, the red dragon Korialstrasz, and the orc warrior Broxigar are all sent back either directly or indirectly by the actions of Nozdormu, the bronze dragon aspect of time.

We know that the timelines differed in various ways (for instance, Hakkar the Houndsmaster died not during the War of the Ancients but the Third War itself in the original timeline), but how exactly did they differ -- and more importantly, why?

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Filed under: Analysis / Opinion, Lore, Know your Lore

Speculation: The War of the Ancients' connection to Patch 4.1's legendary staff

From the leaked information about the potential legendary staff from the next tier of Cataclysm raiding, we are slowly processing the information we have and coming to some pretty neat, yet speculative, conclusions. From images of the staff, we see what looks like a wooden body with an elaborate head, very much reminiscent of the Firelands motif we have seen so far. However, the staff components, labelled in the model view in stages, give us the ultimate clues that lead us to believe that the next tier of raiding will include the War of the Ancients, or at least deal with going back in time to when Malygos, Ysera, and Nozdormu were at their strongest.

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Filed under: Lore, Cataclysm

Know Your Lore: The Infinite Dragonflight

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They're not called that because they're fat. Because they're not fat. Sure, they seem to be blistering out of their skin but that's glandular. Too many chronotons. (If you thought we were going to go an entire KYL about dragons who want to alter the fabric of time and space and not once mention Futurama, well, you were wrong, Mister I'm my own grandpa. Now let's steal the dish and go home.)

The Infinite Dragonflight are a conundrum. In many ways, they're the opposite number of the Bronze Dragonflight, with an agenda wholly opposed to that of the stewards of time. Where the Bronze seem to shepherd time along its normal flow and prevent strange incursions, the Infinites are all about strange incursions. Strange incursions that seem to be aiming at nothing more and nothing less than the total destruction of the established history of Azeroth proper and the creation of a wholly new order.

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Filed under: Analysis / Opinion, Know your Lore

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