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Posts with tag oblivion

Fast travel, and why it's hard to find in MMO games

Rock Paper Shotgun has an interesting piece up looking at travel in massively multiplayer games, and while the analysis is really about travel in all MMOs, of course World of Warcraft gets placed front and center -- with the notable exceptions of Mages and Warlock summons, it's a game that squarely places you in its vast world, and asks you to make some solid decisions about where you want to be. While travel has certainly gotten easier (and will continue to do so), it's still an important part of the world -- sometimes, when you're in a backwater zone and your hearthstone is down and there's no summons available to you, you've just got to get on a griffon and put the time in to fly around.

Why is that? Why can't we just teleport around at will to places we've been before (a la Fallout 3 or Fable 2, if you've ever played those games)? Why does Blizzard make us traverse the wide world? RPS lands on two solutions: either they just want you to play the game more (certainly possible, especially since big worlds with long travel times and subscription fees are a trademark of the MMO genre), or they're just being jerks about it. But their panelists, and Blizzard, have offered one more suggestion: they want this world to feel vast, and one way to do that is to make you move around it rather than warp anywhere you want at a moment's notice.

Then again, that's some deep psychology, and sometimes you just want to get in an instance with your friends and fight (hence the recent changes to summoning anywhere, queueing from anywhere, and so on). Travel definitely serves a purpose in MMOs, but the genre has shown in the past few years that while instant travel all the time might shrink the world a little too much, sometimes you just need to get to where you want to be.

[via Slashdot]

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Leveling, Mounts

Chuck Norris doesn't sleep... he waits


I can't believe it hasn't been done before (and I'm not sure how old the pic is), but there you go-- Cordell Walker as a WoW character.. My favorite: The chief export of Chuck Norris is Pain. More here, or just visit a local Barrens chat near you.

Chuck Norris is no stranger to gaming, but my hunch is that as funny as this is, it's actually photoshopped. In all my Azerothian travels, I've never seen a sleeveless, unbuttoned denim shirt. But you never know-- if Col. James Braddock called up Blizzard and told them he was going to be in the game, they'd have no choice but to comply.

[ via Digg ]

Filed under: Fan stuff, Odds and ends, Humor

Lord of the Rings Online: Future Competition for WoW?

With usage statistics showing World of Warcraft so far above any potential competition, you've got to whether any game could challenge the top spot.  The last major MMO release, Dungeons & Dragons Online, saw a slight drop in my guild's raid attendance for a week or so, but then everyone lost interest, and was playing again.  (More recently the single-player game Oblivion seems to have caused a heavier attendance drop across the realms - though that may eventually play itself out as well.)  While a true test of Warcraft's dominance of the market is bound to come eventually, questions remain - when and from where?  Well, the developers of Lord of the Rings Online are aiming high - with a target of a million subscribers.  Though this is still significantly less than WoW's six million subscribers, it's a big jump over the next nearest competition (Final Fantasy XI, with an estimated 650,000 active subscribers).  With continued technical problems plaguing Azeroth, how many people are simply waiting for the next big MMO to hit?  And is Lord of the Rings Online going to be the one, or yet another passing fad?

Filed under: Analysis / Opinion

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