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Posts with tag obsidian-sanctum

Ready Check: Sartharion plus 3 Drakes

Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we take on a dragon and his mates. Yeah.

Last week we provided an outline of the Sartharion encounter, promising to deliver more detail this week on how to beat the boss with all three of his drake companions alive at the pull. This is commonly called 'hard mode' and, although it's not for the faint hearted, it's by no means impossible either. However, excellent co-ordination and DPS are required in order to keep the fight under control and things can quickly degenerate into chaos.

When to attempt 3 drakes

Is your guild or raid group ready to even try 3 drakes? There's no hard-and-fast rule that says 'you need to be this awesome to leave three drakes alive'. If you're thinking about trying it, we'd hope that you've already killed Sartharion, probably with one or two adds already alive. You've cleared Naxx and are decked out in gear, you have a diverse pool of people to draw from, and you can communicate with each other. That's all you need, really, although a couple of things can help, including a well geared tank and complementary DPS.

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Filed under: Raiding, Bosses, Ready Check (Raiding)

Voidwalker tanks Sartharion 10 with three drakes

When I grow up, I want to be like Seche. Or more importantly, I want Grimkrast to grow up like Makgarth. Let me explain. Choren first tipped us off to this a few days back, but because we were in such shock at the whole thing it took me only now to write it up -- the guild Damaged Goods downed 10-man Sartharion with three drakes up with a Voidwalker main tanking Sartharion. They have a video of it but to be honest I couldn't see the Voidwalker doing his job. On the other hand, it turns out Voidwalkers have a knack for tanking dragons with flame breaths that one-shot normal tanks because Township Rebellion's Seche from US Crushridge also did it with his pet Makgarth.

Now I've never dreamed of letting Grimkrast tank anything. He holds aggro about as well as a wet noodle. But then again I've never specced for it, so that's probably my fault. After all, Voidwalkers tanked Illidan back in the day, didn't they? So while The Twilight Zone is arguably the toughest raid Achievement in the game (I personally think it's the Heroic version that's tougher because you need 25 people to not die to void zones instead of 10), it's apparently doable with a Voidwalker. Michael Sacco reported getting Twilight Zone using this method, too. Watch the fun video and follow the link for screenshots of the event. I think it's time to send Grimkrast to the gym.

Filed under: Warlock, Raiding, Achievements

Ready Check: Sartharion

Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we try to avoid dying in a fire. Again.

In keeping with this weekend's theme, we all know there's nothing that shows your love for another pixellated avatar as sincerely as slaying a dragon for them. Throughout history, knights in shining armour have triumphed victorious in the face of fire-breathing monsters, and this week's Ready Check is no exception. (We'll deal with Sartharion's frost-breathing compatriot in an upcoming week, don't fret!)

Sartharion the Onyx Guardian is a 'standalone' boss located in the Obsidian Sanctum below Wyrmrest Temple. Accompanied by a trio of lesser drakes, this encounter can be approached a number of ways, making it challenging to a wide audience. Although clearing the trash is necessary, killing the drakes before engaging Sartharion is optional; any drakes left alive before beginning the fight will join in during the encounter, adding extra challenge (and loot) to those who desire it.

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Filed under: Tips, Instances, Raiding, Bosses, Ready Check (Raiding)

The pros and cons of raid IDs

Freya recently posted a plea on the forums: Please, Blizzard, get rid of raid IDs. Raid IDs were put in the game as a way to make sure the best loot in the game didn't flow freely: rather than just running endgame raids over and over (and over), Blizzard put a hold on just how much one player can run them. If you get saved to a raid ID, you're usually out of that raid until things reset on Tuesdays.

But there are lots of issues -- at this point, agrees Zarhym, it's too easy to get saved to a raid. It's lame to jump in on a PuG where you do one boss and then the group breaks up for the rest of the week, and it's even lamer to have your raid ID ninja'ed by a few folks who decide they want to disband the group early. The mechanic is important to keep around, though -- if you think it's too easy to get endgame gear now, just think what things would be like if people could run Naxx or OS daily or even hourly.

But the actual saving is an issue, and one that the developers are working on -- they're planning on making it so that you would only be saved to an instanced when it's partially or even completely cleared (though that too would likely spread a little more loot around than wanted -- people would run the instance until the last boss and reset it to do it all over again). We'll have to see how this pans out.

Filed under: Analysis / Opinion, Virtual selves, Blizzard, Instances, Raiding, NPCs

Guildwatch: The Armory never lies

Ninjas and /gquitters beware: the Armory knows. It knows what achievements you've gotten and when, it knows what your gear is, and it knows what kind of raiding you've done and which reputations you've leveled. You can say anything you want on the forums: that you're an experienced raider, or that you've never even been in an OS raid, much less ninja'd gear from one, but the Armory will call you out, every time.

That drama and more in this week's Guildwatch, our weekly collection of guild updates from around the realms. To tell us your guild's story (or send us a great bit of drama you've seen elsewhere), just drop a note to This week's GW starts right after the cut.

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Filed under: Analysis / Opinion, Virtual selves, Guilds, Odds and ends, Humor, Raiding, Bosses, Forums

Sartharion sings the blues

Once you start throwing multiple drakes into the mix, I love the Sartharion encounter. It's very frantic, and takes everyone performing. What I don't love is how hard it is to see the shadow fissures that spawn in the encounter when there's a lot going on. Red on red is awful, and then when you throw a Death Knight's Death and Decay into the mix if you're using one? It's pretty much an orgy of red, and you can't really tell which red is from what source.

I quite literally leapt for joy when Daelo, lead encounter designer, mentioned that they'll be turning blue in a future patch. It's a minor tweak to the encounter, but it will seriously help those moments when you have a void zone beneath a Death and Decay and you have a tank who is tanking loads of whelps and elementals which are already obscuring their vision. The hardest part of the fight isn't the movements, the hardest part is being able to see.

This does make me wonder what they'll do with future, similar things. The terrain alone makes the void zones hard to see during Sartharion, but the largest issue (I think) is Death and Decay. It's big, fluffy, and extremely red. Will they simply not be able to use red ground effects anymore? My raid doesn't do it, but there are raids out there that forbid Death Knights from using Death and Decay for the specific reason that it hides AOEs beneath it, so I have to wonder if there's a better solution to the problem than changing colors without removing the 'cool factor' of the DnD particle effect.

Filed under: Patches, Analysis / Opinion, Raiding, Death Knight

Guildwatch: Topping meters on every character, every night

It is a kind of poetry, really: the lament of the shunned looter. Bullgrim was clearly unhappy that after all of his hard work, his strat sharing, his walking of the guild through old raids, his bringing of 110% every night, and his passing up of "numerous offers from better guilds," the RNG decided to keep him from getting the piece of loot he really wanted. A shame. But great art comes from great suffering, and this is definitely great -- well, it's kind of art. Kind of.

Lots more art (depending, once again, on your definition of "art") in this week's GW -- we've got guild drama, downs, and recruiting notices from all across the realms. We're almost cleared through the backlog of guild notices (sorry if we had a delay on yours there -- we got a ton of them all at once), so we'll give out the email once again: to see your guild here, drop us a note (and please keep it short, sweet, and clear) at Click on to read on!

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Filed under: Items, Analysis / Opinion, Odds and ends, Blizzard, Raiding, Guildwatch, Bosses

Encrypted Text: Guide to Rogue stats for new raiders

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll discuss what stats are important for raiding Rogues in today's end-game.

Wrath's first true raid instances come in the form of a level 60 raid instance put in the microwave for 20 levels and served with a side of dragons. Don't get me wrong; I love the retouched Naxxramas. I never got to experience all of the fights against Kel'Thuzad's minions before they relocated to Northrend, so being able to re-enter the citadel of death and slay some undead is a welcome opportunity.

If you search for "naxx 60 rogue gear guide" I'm sure you'll find a bunch of articles that recommend you sport at least 8/8 Bloodfang and maybe a weapon or two from Ahn'Qiraj. Times have changed, and so have the gear requirements. There are a few magic numbers that every Rogue wants to shoot for. After the cut I'll detail these vital stats and explain why they're so important to us.

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Filed under: Rogue, Instances, Raiding, Guides, Enchants, (Rogue) Encrypted Text, Wrath of the Lich King

Guildwatch: Get on your main and come duel me you !%#*

Now we're getting some where -- this is the first real week where we've seen lots of achievements reported in terms of what guilds are doing, rather than actual boss progression. I think this is the future of raiding in the endgame -- you'll walk through content pretty easily, but the achievements will be what really taxes your guild. We've seen our first Sartharion with three drakes achievement in Guildwatch this week (above), and our first "The Undying" mention, too. Here's to many more.

Lots more drama, downed and recruiting news after the break. Enjoy.

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Filed under: Analysis / Opinion, Fan stuff, Guilds, Odds and ends, Instances, Humor, Raiding, Guildwatch, Bosses, Forums

Running the Obsidian Sanctum death derby

There's no achievement for this (as far as we know, though if Blizzard is listening, maybe we'll see it in the next patch), but it's still awesome. A guild called You Are So Dead on Kael'thas decided to run the first annual Obsidian Sanctum Death Derby, in which they tried to make it around Obsidian Sanctum on mounts without dying. As you can see, it's quite a run -- they didn't aggro the middle boss until the very last lap, and the max run around without dying was about four laps (Paladins obviously had the speed and plate bonus, though a Warrior and a Mage also ended up among the winners, who all got 100g each).

Unfortunately, the video above was made with a cheap version of FRAPS, so as atomic645 says, you get all of the starts and almost none of the spectacular deaths. But they do plan to do the death race again (and maybe this is something you can try with your guild on the next OS run), so expect more video soon.

Filed under: Fan stuff, Guilds, Odds and ends, Instances, Humor, Raiding, Bosses, Mounts

Guildwatch: P.S. Pho got banned

This is such a great idea -- Hearthstone of EU Eonar put together their own guild calendar, made out of desktop-sized photos of themselves in game. There's a lot of creativity there -- this shot, of one of them fishing in armor, is a good one, but it's interesting which settings and gear they all chose to be pictured in. Some went swimsuit, some went seasonal, and of course the Hunter had to show off his Spirit Beast. Very cool.

Lots more guild news (including some much more frustrating drama) right after the jump below -- not so much downed news this week, so if your guild has been working through the endgame lately, be sure to let us know at, and you'll see your news here next week.

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Filed under: Analysis / Opinion, Virtual selves, Guilds, Odds and ends, Instances, Humor, Guildwatch, Bosses, Wrath of the Lich King, Fan art, Battlegrounds

The Queue: Pandamonium

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

Welcome! You probably noticed I skipped yesterday. Why? Because I felt like it. Yeah, how do you like them apples? I sure showed you! You got owned, y'all.

Uh, anyway. Alexran asked...

Why exactly did Blizzard skip out on the Pandaren as a playable race? I remember hearing something about racism or that the Chinese government would invade Blizzard's HQ. Whats the deal?

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Filed under: Analysis / Opinion, Wrath of the Lich King, The Queue

Ask a Lore Nerd: All about dragons

Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

The last Ask a Lore Nerd brought a whole load of Dragon-related questions, likely a result of the huge amounts of Dragon lore we've been given in Wrath of the Lich King. So today, we're going purely Dragon themed, and I'll be hitting a few of the bigger questions. Let's get started!

Ves asked...

Who are all these humanoids aiding the blue dragonflight? I did the quest where you find out one of them was a Troll forced to work for them under the threat of harm for his family, and I assume some of them are blue dragons taking human form becuase sometimes blowing up the world requires opposable thumbs, but surely they can't all be either dragons or slaves.

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Filed under: Analysis / Opinion, Expansions, Lore, Wrath of the Lich King, Ask a Lore Nerd

The Queue: Shameless

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

In today's episode of The Queue, I give our Facebook page another shameless plug. Have you seen it? Yes? Good! Let's move on, then.

Jonny Dale

I seem to remember a post on where to find all the +hit rating gear for casters, but I can't find this anywhere on WoWInsider search or Google. Anyone care to help?

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Filed under: Druid, Priest, Analysis / Opinion, Raiding, The Queue

The Care and Feeding of Warriors: Raiding Gear

This will most likey be a multi-part series. I know next week we'll be talking about the Warrior 2008 year in review, discussing talent changes and so much more, so it may be an interrupted series. With the new raiding system (normal and heroic raids), tier gear, emblem gear and non-affiliated drops, there's a lot of gear to talk about in the raid game.

Lately, in fact, I've noticed that 10 and 25 man raiding seems to flow back and forth into each other. I can be DPS in a 25 man Sarth run, then the run breaks up into two 10 mans and I'm asked to tank in one, then we recombine for a Vault of Archavon 25 man and split up again for two 10 mans. To be fair, we often do 25 man content with less than 25 people, possibly because it's Decemeber and a lot of folks are away for the holidays, which may be encouraging our raid swapping behavior. Or maybe we're just trying to get as much loot for people as we can.

My intention is to cover a raid in normal and heroic before moving on to the next raid, and then to cover Emblem of Herois and Valor rewards at a later date, but I'm open to being convinced otherwise.

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Filed under: Warrior, Items, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors

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