Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag oculus

Breakfast Topic: What game mechanic will WoW borrow next?

Image
One of the most fascinating things about World of Warcraft is its wide variety of minigames and nods to classic games incorporated into the traditional narrative. The original game had an entire quest line dedicated to The Legend of Zelda. The Burning Crusade gave us chess and a flight simulator. Wrath of the Lich King added mounted combat in a big way, from drake fighting in the Oculus (boo), to storming the gates of Ulduar in steam tanks (yay), and finally medieval-style jousting (double boo). Cataclysm, of course, brought the absolutely sublime Plants vs. Zombies homage, and Mists of Pandaria will bring us the don't-call-them-Pokemon Pet Battles and FarmVille.

So, dear readers, come 2014 (or so) and the next WoW expansion, what new minigame will we all be discussing? I'm leaning toward a miniature fictional world, where we hop from place to place persuading the inhabitants to unite against a greater force. That could be cool -- or maybe not, as it likely wouldn't end well. What would you like to see?

Filed under: Breakfast Topics

The OverAchiever: Mountain O' Mounts in 5-man dungeons

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we continue our Mountain o' Mounts grind by beating the crap out of various bosses in the hopes that they'll barf up some transportation.

This week's article addresses the mounts you can find in 5-man content, of which there are quite a few. However, please note that I haven't included special holiday mounts like the Headless Horseman's mount or the Big Love Rocket. Even though they technically drop from 5-man content, they're only available under special circumstances, so they'll pop up in a later guide.

As a note to anyone following the Mountain o' Mounts series, I'll be preempting it for two weeks to run full guides on the Noblegarden and Children's Week 2011 holidays, which begin on April 24 and May 1 respectively. We'll return to Mountain o' Mounts on May 5.

Also read: Combining The Ambassador and Mountain O' Mounts, Mountain O' Mounts in Outland, and Mountain O' Mounts in Northrend.

Read more →

Filed under: Achievements, The Overachiever

The OverAchiever: The good, the bad, the ugly, and the weird


Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we reminisce on that auld lang syne ... that nobody really misses.

It occurred to me recently that we've never really done a retrospective piece on achievements. Sure, we've rounded up stuff like entertaining achievements and evil achievements, but we've never really looked at their impact on the game as a whole. There's an article in that, but it won't be this one. New Year's Eve is tomorrow, and I'm in the mood for some brainless fun.

While I was writing this article, a number of the achievements that came to mind were the product of tier 7 raids, and I think I know why. Wrath raiding achievements were the first time Blizzard had experimented with their inclusion in raid content, and the implementation occasionally had some bizarre results. There was also the pressure cooker of having to finish Glory of the Raider before the rewards disappeared (a very belated announcement), and there was never that sense of urgency with Ulduar or Icecrown achievements. Anyway, let me know what you think.

Read more →

Filed under: Analysis / Opinion, Achievements, The Overachiever

The OverAchiever: Night of the Glory of the Hero

In 2009 I had started an OverAchiever series on completing Glory of the Hero that I wound up abandoning due to an influx of new holiday material. Because things are a little slow now while we're waiting for more information on Cataclysm and the final content patch, I thought it might be a good (albeit somewhat belated) time to revisit the series, especially because it's easy to get many of these achievements even in PUGs now.

This is the Glory of the Hero series thus far, organized by dungeon:
And today we do everybody's favorite instance -- The Oculus!

Get back here! You know perfectly well they're bribing us to stay with a goody bag these days.

Read more →

Filed under: Achievements, The Overachiever

The Queue: Mike Sacco and the Saccos


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

What happens when you put WoW.com staffers in a room with a karaoke machine and alcohol? The video embedded above is what happens. And there were only two of them, Mike and Fox! BlizzCon is going to be... interesting.

scraggerly asked...

"I was just visiting Dominic's warlock column, mainly because I love the lock-mage feuds and comments. Is there a particular origin (maybe lore) to the feud, like the montagues and capulets, or is it mainly player generated?

Also, can we start more feuds?"

Read more →

Filed under: Analysis / Opinion, The Queue

The Queue: Patience is a virtue


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

This is usually the part where I try to be funny and write an eye-grabbing intro to The Queue. Today, that goes right out the window. Why? Because I'm busy. Busy doing what, you ask? Picking our new columnists! We have some good ones this time around, folks. Keep an eye out.

Anonymoose asked...

"Why does Keristrasza always yell "Preserve? Why? There's no truth in it! No, no, no!" whenever you engage? How is it relevant, lore-wise, to anything we did for the Red Dragonflight in and around the Nexus? Why is she frozen there in the first place?"

Read more →

Filed under: Analysis / Opinion, The Queue

Time Is Money: Putting your emblems to work


Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply). After all, Time Is Money.

If you're like me, you have a lot of excess emblems sitting around. Maybe you never got around to spending them before the next tier came out, or maybe the badge gear just never quite compared to your raid drops. Whatever the case, there is no sense letting them go to waste when you could put them to work and earn some gold!

First, here is a quick breakdown of the current badge system, from most recent and difficult to acquire on down:
  1. Emblem of Frost: These can be acquired primarily by raiding Icecrown, completing the Raid Boss Per Week "weekly," or by completing one WotLK heroic dungeon per day using the Random tool.
  2. Emblem of Triumph: Most raids now drop these badges, as well as heroics. You will also be awarded these for doing any number of WotLK heroic dungeons past your first one per day using the Random tool. You will also get some by completing your first normal WotLK dungeon per day using the Random tool, as well as completing the Raid Boss Per Week "weekly." Also of note: If you get Heroic Oculus using the random tool, don't drop group! Not only has it been nerfed like crazy, but when you defeat the end boss, every player will receive a loot bag that will contain these badges and more, plus a chance at getting the super rare Reigns of the Blue Drake, which used to be available only by killing Malygos, who now drops his 25-man version (Azure) in both 10 and 25-man.
  3. Emblem of Conquest: Originally, these were acquired by running 10-man Coliseum, or 25-man Ulduar.
  4. Emblem of Valor: Originally these dropped from Ulduar 10-man and Naxxramas 25-man.
  5. Emblem of Heroism: These were among the first WotLK badges, and dropped from Naxxramas 10-man and heroic dungeons.

Read more →

Filed under: Analysis / Opinion, Tips, How-tos, Economy, Features, Guides, Making money, Time Is Money

WoW.com's Guide to the Oculus. Yes, really.

Really, WoW.com? A guide to the Oculus of all things? Over a year after the launch of Wrath of the Lich King, you're doing an Oculus walkthrough? Is that necessary? Boy, I wish it weren't. We're all sick of hearing about this place by now, but of all the instances and raids in the game, this is the one where nobody seems to be sure what to do or where to go. I haven't seen players this confused since Sunwell.

All strategy and ability discussion in this guide discuss the heroic version of the Oculus. Beyond the cut below you will find simple strategies for each of the bosses in the Oculus, as well as maps to help you find your way through the environment.

Read more →

Filed under: Analysis / Opinion, How-tos, Walkthroughs, Bosses, Guides

The Queue: A plea for help

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Somewhere along the line, I've picked up this habit of discussing games I've been playing (besides WoW) as my introduction to The Queue. It doesn't make a lot of sense, but it's fun. Unfortunately, I'm currently playing Bayonetta and I'm not sure I can really talk about that one here. Just look it up on Youtube, you'll know what I'm talking about. Now before I shame myself any more, let's get to the Q&A.

Reuben asked...

"How does the disenchanting option work? I find that sometimes I can choose disenchant, and other times I can't. What determines the availability of that option?"

Read more →

Filed under: Enchanting, Analysis / Opinion, Wrath of the Lich King, The Queue

The Daily Quest: Bleeding hearts

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: The Colosseum

Blizzard: Run Oculus, win fabulous prizes

Despite the nerfs in Patch 3.3, it's pretty obvious that whole lot of people still hate Oculus, enough so that they immediately bail when it comes up as a random dungeon. Apparently, it's a substantial number of people doing this, enough that Blizzard's taken notice and taken action.

But they're not removing it from the system. Instead, they're incentivizing it -- or, if you prefer to be a bit more pessimistic, turning final boss Eregos into a loot pinata in the most direct way possible. Zarhym's announced that those who happen to get Heroic Oculus with the random dungeon finder and stick it out to the end will find their own personal loot bag in Eregos' cache. The bags will contain two extra Emblems of Triumph, rare gems, and a chance at the Reins of the Blue Drake, formerly the rare mount drop from 10-man Malygos. To make up for the switch, the Reins of the Azure Drake will have a chance to drop from both 10-man and 25-man Malygos.

Will this staunch the exodus from Oculus? Will the lust for yet another pretty dragon mount inspire people to tough out the dreaded vehicle mechanics? Or will people just tough it out until they get their drake and start group dropping again? It should be fun to see what happens.

Filed under: Items, News items, Instances, Bosses

WoW Insider Show Episode 116: We'll see you there

Last Saturday afternoon, as usual, we sat down to record a podcast, and you can now hear the results of that below. Adam Holisky, Matt Low, and Turpster and I all got together to talk about the biggest stories from the past week in Warcraft, including what we've heard about the new guild leveling system, the story of the BlizzCon Vegas that won't be, and news of two bags from the PTR. We also answer your emails, talking more about the Dungeon group system coming in the next patch, and how it'll affect both cross-server interaction and folks looking for Oculus runs at three in the morning.

We also talked about the Podcast Awards, and the fact that something extremely unlikely has happened: we got nominated for one. If you're so inclined, you can vote for us over there right now under the "Games" section, and as we say on the show, we're going to be giving away the prize (along with a little something extra) if we happen to win. You can vote every day until November 30th, so put up a little post-it as a reminder, and head back there every day if you can. We appreciate it! Enjoy the show.

Get the podcast:
[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[RSS] Add the WoW Insider Show to your RSS aggregator.
[MP3] Download the MP3 directly.

Listen here on the page:

Filed under: Podcasts, Podcasting, Fan stuff, Guilds, Blizzard, Humor, BlizzCon, WoW Insider Show, Cataclysm, Worgen

How Blizzard used the dungeon system to change Oculus

Zarhym has shared a little more insight into Blizzard's latest thinking about the dungeon group system going into the game and how they're using it to monitor 5-man action. When a player suggests that they buff Oculus' loot rather than tweak the mechanics of the dungeon, Zarhym replies that that's not the way it's done -- they provide more rewards for higher challenges, not just to direct players around. But he does say that Blizzard noticed Oculus was being singled out as a dungeon that players on the PTR didn't want to run, and that's why they went in and took a look at how it all worked.

That's very interesting, and it tells that (at least on the PTR if not on the actual live realms) Blizzard can more easily get information from the new dungeon system about which instances players are running. That could have all kinds of ramifications -- if they see a lot of Scarlet Monastery runs coming through, or see that no one at all is visiting Maraudon, we may see even more updates coming to those kind of places. And they can use that feedback for future dungeons as well. It'll be interesting to see what kinds of patterns for instance running arise on the live realms -- obviously there's a lot of interest in the "random" dungeon function (that rewards you for running random instances), but that's still weighted towards what instances you've already done. We may see more changes coming to current dungeons depending on what kinds of information Blizzard gets after the patch 3.3 release.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Fan stuff, Virtual selves, Instances, Bosses, Wrath of the Lich King

Patch 3.3: The Oculus receives a welcome nerf

Ah, the Oculus. The bane of every PUG's existence since Wrath launch. Not a bad instance, just loaded with too many gimmicks and not exactly friendly to ... less erudite players. But, I mean, I have a bunch of 80s and even I still hate running Oculus. And I would never PUG it in its current state. In fact, upon hearing about the new Dungeon System and its daily random dungeon, I thought "well, bad news if you get Oculus."

Well, it looks like all of us are in luck. In the latest Patch 3.3 PTR patch notes update, the Oculus got its very own section! Check this out.
  • Many bosses and creatures have had their total health reduced.
  • Several bosses and creatures have had cooldowns on specific abilities increased, effect durations reduced, and damage on some of these abilities reduced.
  • Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of packs of 5.
  • Vehicle scaling on the drakes based on the rider's item level has been increased to make them more powerful.
Heck yes! Smaller trash packs, HP nerfs, and even an increase the drake scaling that they already implemented to make them not as much of a pain in the keister. Will it make people not complete abhor the Oculus? Let's not get too ahead of ourselves. But maybe it'll stop people from willingly giving themselves the Random Dungeon deserter debuff just to get out of the place.

Oh, and quick thing. "Oculus" has one C in it. Just the one. Spread the word.
Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches

Patch 3.3 PTR: Patch Notes updated

The PTR patch notes for Patch 3.3. have been updated. Some of the significant changes:
  • Oculus appears to have been significantly nerfed. Obviously, this was done to facilitate easier random PUGs using the new cross-server dungeon system.
  • Divine Intervention: This ability now also removes Exhaustion and Sated from the target. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
  • Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.
  • Bug fixes... 158 of them by my count.
It appears that Blizzard isn't done with the changes to Lay on Hands, which should be particularly noteworthy to Paladins everywhere. I wouldn't be surprised to see LoH go through a few more changes before all is said and done.

The full changes after the break.

Read more →

Filed under: Patches, News items

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories