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Posts with tag officer-duties

Officers' Quarters: Soloing a guild

a lone hunter stands before the lich king
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

One of the most frequent questions that new guild leaders ask me is this: How many officers do I need to run a guild? It varies, of course, based on what your ambitions are. However, the following email represents the first time anyone has asked this question: Do I even need officers?
Hi Scott,

I have started a social guild recently with the purpose of it being a place for guild members to have others to chat with, run dungeons, and other game related activities. The guild won't really be for progression or leveling, though I'm not opposed to guild members doing those activities.

As I've never ran a guild before, I was wondering, are officers truly necessary for a social guild?

I do plan to draw up rules for if members run dungeons, or do raids, together but I didn't know if I'd need more then that.

I truly want to make this a fun place for my guild members so any help you give will be appreciated!

I. Blue

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Not peons, but just as lazy

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

There's an old adage in sports that's often bandied about whenever someone gets confused about their role on the team: "Players play, coaches coach." It doesn't really work for us ("Officers office, members . . . memb"?). However, it's true that officers are officers and members are members. Members can slack, but officers have to maintain, support, and improve their guild. This week's e-mail comes from a guild leader who's tried everything (short of giant hammers) to motivate her lazy officers, but to no avail, and she's at the end of her rope.

Dear Scott,

I'm a co-GM of a mid-sized, fairly stable guild that has been remarkably stable and solid over the years. We have a solid group of core members who are active, we've progressed steadily through the WoW raiding content, and we have an active social calendar as well. As far as the day-to-day business and guild harmony go, from where the members sit -- things are really great.

The problem is, our officers have been getting less and less responsive in taking leadership, and because of it, most of the work seems to be falling more and more on myself and my co-leader. And as more and more of the work falls on us, and the staff we delegated to help us with it doesn't give us that help, we are burning out badly.

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Filed under: Officers' Quarters (Guild Leadership)

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