Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.
One of the most frequent questions that new guild leaders ask me is this: How many officers do I need to run a guild? It varies, of course, based on what your ambitions are. However, the following email represents the first time anyone has asked this question: Do I even need officers?
I have started a social guild recently with the purpose of it being a place for guild members to have others to chat with, run dungeons, and other game related activities. The guild won't really be for progression or leveling, though I'm not opposed to guild members doing those activities.
As I've never ran a guild before, I was wondering, are officers truly necessary for a social guild?
I do plan to draw up rules for if members run dungeons, or do raids, together but I didn't know if I'd need more then that.
I truly want to make this a fun place for my guild members so any help you give will be appreciated!
Filed under: Officers' Quarters (Guild Leadership)