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Posts with tag officer

Breakfast Topic: Have you tried your hand at running a guild?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

It happens to all of us at one point or another. You're riding into Stormwind, perhaps admiring the dragon head that someone has strung up on the gates, and you're headed to the auction house when your eyes light upon the Visitor's Center. Inside, a bright-eyed young hero, very much like yourself, is speaking to Aldwin Laughlin, the Guild Master. Suddenly, you think, "That could be me. I could be in there, buying a guild charter and designing a tabard. I could found my own guild."

You dismount, take the first two steps at a bound -- but suddenly, you stop in your tracks. All at once, you stagger under the weight of responsibility. The trouble with starting a guild, you realize, is that once you do it, you actually have to run a guild.

Of course for some, this isn't a drawback -- it's a perk! There are plenty of aspiring guild masters out there who have a vision, execute it, and become great leaders. Then there are those of us who consider starting a guild but balk at the particulars; others who create small, friends-only or alt guilds just to have a fun guild name or a guild bank; and many more who are happy to leave the burden of leadership to someone else.

Have you thought about starting your own guild? If you went through with it, how did it turn out? Is the guild still around today? If you thought better of it, what stopped you? Or are you still making up your mind?

Have you ever served as a guild leader or officer?
Yes, I've been a GM.5501 (40.0%)
Yes, I've been a guild officer.5284 (38.4%)
No, but I'd like to get more involved some time. 1055 (7.7%)
No way! I'd rather just play and have fun.1927 (14.0%)

Filed under: Breakfast Topics, Guest Posts

Raid Rx: A rock and a hard place

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community.

Stop me if you've heard this one. You're taking on some dragon. Some really powerful spell is about to hit you and the rest of the raid. You don't have any cooldowns to use because you had to pop them earlier. The tank who is busy yelling obscenities at said dragon just took a massive fireball to the face and is down in the red. You know for a fact that the next blow is going to be lethal and you have maybe 2 seconds to react.

If you move, you may well have condemned your tank to death. If you stay and heal, you'll end up taking some damage which could be lethal.

Normally, this isn't that big of a deal, but we're in an age where we have so many informative addons that tell us which attacks successfully hit a player and when it happened. What's worse is that this data means the difference between staying and getting cut from a raid (or a guild).

This is a topic of one of the emails that I received from a healing shaman.

So what is a healer to do? Is he wrong for making the decision to take avoidable damage to keep the raid or the tank alive? Is he better off just taking the damage so that he doesn't look bad? Either way, you're damned if you do and you're damned if you don't. Lots of players don't understand that these are some of the decisions that have to be made.

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Filed under: Analysis / Opinion, Raid Rx (Raid Healing)

Drama Mamas: Invasion of privacy

Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

Captain Obvious says that communication within guilds is a very good thing. But as we've seen before, sometimes too much communication can cause more drama than keeping quiet. It is smart to anticipate problems and make preparations in case they occur. But is thinking the worst of people the same as proactive problem-solving? When thinking ahead to avoid trouble, it is usually a good idea to examine your own motives and see if any prejudices are lurking that color your viewpoint. If it's possible that envy or disapproval are clouding your judgment, it is usually best to keep your mouth closed and your eyes open. I assume the best about this week's letter writer's motives for wanting to prevent drama in his guild. But in this case, motives are irrelevant to the possible drama bomb that would explode from an invasion of privacy.

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Filed under: Analysis / Opinion, Drama Mamas

We Have a Tabard: Gone but not forgotten

Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

Over the last several weeks, we've talked about everything that guild leaders need to do to try to maintain peace, order, and progress amongst your ranks. I'm going to let the rest of your guild in on a little secret: it's like a job, except you don't get paid.

Theoretically it should be a job that your GMs and officers love. Your leadership has less flexibility when it comes to scheduling than rank and file members. When it comes to raiding or other activities, your leadership doesn't have the opportunity to slack off. They are working hard to make sure things run smoothly and to set a good example for their members.

Is it better to burn out than to fade away? I am currently on a wee bit of a leadership hiatus. After struggling to fill raids and going over the same fights countless times, I kind of snapped. I told my team I needed a break. I have to admit that while I feel a little bit guilty, it's been blissful. I've slept more, had fewer migraines, and generally enjoyed WoW more for the last couple of weeks than I have over the last several months. It won't last though.

Let me offer you a few suggestions to avoid getting to the place where I was:

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Filed under: Analysis / Opinion, Virtual selves, Guilds, Features, (Guild Leadership) We Have a Tabard

Drama Mamas: Is it time to leave?

Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

When an elephant walks into the room, it may be time to leave. OK, I admit the above picture is a stretch for the topic at hand, but I just couldn't resist the elephant butt. The picture for the Officer with No Respect letter may also be an obscure choice, but I just felt that the Dead Bunny Police Officer depicted in that photo didn't look like he got the respect he wanted. And I could probably hold my own in a layman's debate as to whether or not Mary, Queen of Scots was a Manipulating Queen, though I doubt that I would do well against a real historian. But enough of my excuses for this week's choices from The Commons, let's get to the letters.

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Filed under: Analysis / Opinion, Tips, WoW Social Conventions, Virtual selves, Features, Drama Mamas

We have a Tabard: To 25-mans, and beyond!

Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back every Friday for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

Founding and nurturing an up-and-coming raid guild can be quite a daunting task. We see it every day in trade chat <New Guild Name> is now recruiting players of all levels. "We're a fun, friendly guild that regularly raids 10-mans and is looking to build our 25-man team. We have a tabard, bank tabs, and Ventrilo. PST if you're interested." The bark is always the same, the only difference is the number of spelling errors. How do you gracefully move from 10 to 25-man content?

If that's your guild, first of all, congratulations on some early success in progress in getting to 10-man raids. When you're not quite there, you have a few options are a few options, all of which have their upsides and their downsides. You can pug into 25-man content, you can run guild raids and take pugs along, you can work with another guild, or you can be content with 10-man content. Let's take a moment to explore each of the options.

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Filed under: Analysis / Opinion, Guilds, Features, Raiding, (Guild Leadership) We Have a Tabard

We have a tabard: Make it so

Warning: This guy is probably not someone you'd want as an officer. Nor is this video safe for work, small children, or anyone who is sensitive about cursing or animated depictions of sexual acts. But with that said, everyone and their grandmother has seen it, so enjoy.

Adding officers to your guild can help ease burdens on the Guild Master, and up efficiency within the guild. But poorly chosen or corrupt officers can do more harm than good within. Even before you select a cadre of officers, you should have an idea of what you'd like them to do for you. Let's take a look at the different types of officers you should consider having in your guild, and how they all interact with each other and your fellow guildies.

Class leaders are the first to come to mind. This type of authority should have a keen knowledge of the common specs and rotations for their class. They should be familiar with itemization for their charges and advocate for them in loot decisions.

Raid leaders are an absolute blessing for dungeon-crawling guilds. He or she can either be in charge of raiding as a whole or just fill in for the GM as needed. It is very helpful to assign an assistant Raid Leader to the Loot Master position so that the raid can continue with trash pulls as loot is distributed. Raid Leaders should be intimately familiar with the fights, and have enough patience to be able to explain them.

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Filed under: Analysis / Opinion, Guilds, Odds and ends, (Guild Leadership) We Have a Tabard

We Have a Tabard: A little help from my friends

The We Have a Tabard series is designed to help guild leaders, officers, members achieve their goals to maximize their cooperative experience.

I'm relatively new to leading a raiding guild. I've been working on building and training my team for about six months. I've been leading the recruiting and correcting members, managing raids, and in general trying to make my online family as functional as possible. It's a lot of work for one person, and no matter how much I love my guildies I have to admit that I am tired.

The best thing that I've ever done for myself and my guild is to ask for help. I have some great players in my guild that are well respected by other members and the server community. They have expertise in areas that do I do not. Probably most importantly they are less likely to mince words than I do and are willing to do what it takes to get the job done. Having some backup has helped some become more invested in the guild and has really lightened my load.

Choosing who to ask for help can be a tough call. It does little good to select only your favorites or your friends, if they are not successful leaders. Take several factors into account when selecting a council of officers:

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Filed under: Analysis / Opinion, How-tos, Guilds, (Guild Leadership) We Have a Tabard

The Daily Quest: Of orphans and officers

We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.
  • Our sister site Massively asks, "What's in a name?"
  • You have a few days left to get your Children's Week achievements taken care of, and Herding Cats has a few tips for everyone's bane: School of Hard Knocks.
  • Less QQ, More Pewpew has continued their Ulduar video series with their latest addition, Mimiron. You can watch it at the top of this post, or over on their site!
  • World of Matticus's Lodur takes a very close look at the transition into becoming a raid leader.

Filed under: The Daily Quest

The Wordy Warrior's 10 ways to make your guild love you

The Wordy Warrior has added to their series of "10 Ways..." posts with today's 10 Ways to Make Your Guild Love You. Whereas her first couple of posts in the series were aimed at the rank and file of a guild or raid, aiming to warm up to your raid leaders or guild officers, this one is aimed at those very officers. How do you get the rank and file to like you?

As a Guild Leader, I absolutely agree with the points she puts forth, and I recommend this list to any guild officer, especially those that are just getting started with their guild. Over the last four years of being a GM, the #1 thing I've learned is that there are absolutely real faces behind those pixels, and you need to know how to interact with those people. You need to get to know them, you need to try and be a little personal with them, and you should know how to talk to them. Everyone is a little bit different.

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Filed under: Analysis / Opinion, Raiding

The Queue: Shields, forums, and more on raid difficulty

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

I have an extra-special request for all of you! We've had a few people asking for recommendations on other class-specific blogs, and I think that's a good thing to light the Reader Signal for. So in addition to your questions and feedback, recommend class-centric blogs in the comments below! Personally, I read A Dwarf Priest and World of Matticus when I'm looking for something Priestly. Now, to the questions...

shadowsun asked...

I have yet to get Wrath (I know, "PRAISE BE") although I am getting it this Thursday. I was wondering about the new raiding system. Which is harder, 10-man or 25-man? For example is the 10-man easier in the point that you need less players but harder as in they need to be more well geared? Or is the 25-man harder?

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Filed under: Analysis / Opinion, Raiding, Wrath of the Lich King, The Queue

WoW Insider Weekly

We post a lot of stuff here at WoW Insider, and chances are that you missed some of our weekly features. But don't fret it -- here are our top weekly features from the last seven days, so if you missed them the first time around, we're here to make sure that doesn't happen again.
Raid Rx: Analyzing your healers, part 3
Marcie Knox continues her series on how to get the most of your healers during a raid.
Officers' Quarters: Cracking the whip
How to keep your guild rolling all the way up through the expansion.
Ask WoW Insider: When to gem and enchant
Our readers sound off on the best time to take advantage of getting your gear min-maxed with gems and enchants.
Spiritual Guidance: Seven tips to prepare your Priest for Wrath
Matt "Matticus" Low gives you a nice checklist for getting your Priest ready to head up to Northrend.

More of our great weekly content after the break.

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Filed under: Analysis / Opinion, WoW Insider Business, Guilds, Odds and ends, Features

Officers betting against the raid

After the 20th Supremus kill the game can get a tad boring. There's no doubt about it. Raiders know well that you have to spice things up to keep it fun. One way to do that is to have a lively bunch of people you raid with. With them things can get "interesting" at times. The fellow officers and I in my guild have decided to make things interesting by betting on the number of people that will die during Supremus.

For some reason Supremus always manages to kill a few too many people. Not too many that we can't one-shot him, but enough that it makes you scratch your head. No one dies on Illidan, Council, etc... but Supremus? Run for the hills!

So to keep the fight interesting someone picks a number, say nine. That number is "the line." Myself and a couple others will take under the line, and a couple others will take over. If less then nine people die, each of us gets 20g. If more than nine die the other folks get 20g each.

Is betting against the raid like this a good thing?

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Filed under: Guilds, Humor, Raiding

Ties that blind

When you show up to Archimonde attempts on a Monday night, you don't really expect much apart from a fun night with lots of wanton death and slaughter, albeit not for Archimonde himself. Killing Archimonde is pretty much out of the question at the moment. He's the kind of type-A boss who likes to demand absolute perfection out of his visitors, and that's not really what we're prepared to offer right now. We are more of an experimentation guild, the type that slaps things together with duct tape and then cheerfully proffers them for inspection, the type of guild that wanders off while important historical events are occurring, absorbed with what's going on with that duck by the pond or an interesting tree. Despite this, or possibly because of it, we've progressed pretty quickly. Too quickly to avoid leaving people behind, according to some, in the wake of an ugly blow-up that happened early in the evening and continued for the rest of the night in a flurry of tells, vent binds, and and anxious messages.

All guilds have problems and all guilds have drama; if you read the site you have the opportunity to see a lot of what goes on elsewhere if your own guild isn't host to a ton of trouble. My own wasn't for the most part until last night, and I tend to read Officers' Quarters and Guildwatch with the sense of clinical detachment you might expect from a surgeon's dispassionate survey of a necrotic limb. Not so much so anymore, I think. Guild-ending matters are usually the result of a slow burn you recognize only in hindsight, and when I read of of break-ups it's hard not to think about the names you don't know and wonder who was the whistle-blower, who tried to save the ship, who abandoned it altogether, and who was simply lost along the way.

Guilds are fragile families. This will be an interesting week.

Filed under: Guilds, Odds and ends

Hacked and robbed blind, one guild's cautionary tale

Our Guild had been going downhill for a while now. At the beginning of the year, key officers and members, cornerstones of our raiding team, quit the game for one reason or another. Some of our members got hacked, just like WoW Insider's Amanda Dean. This took the wind out from under our sails, despite great success in Serpentshrine Cavern and Tempest Keep. As 2007 closed, I envisioned us taking down Vashj and Kael within the first quarter of 2008. I was stoked. There were good times when we'd take down two new bosses a week. Of course, Murphy's Law happens. While key team members quit the game, others took extended (sometimes unannounced) leaves of absence, and with diminishing raid attendance and obviously performance, other members looked elsewhere for better raiding opportunities. And when it rains, it pours.

A little over a week ago our Guild bank was robbed. It was cleaned out -- so empty I could almost imagine the sound of flies buzzing about -- well, okay, it wasn't that empty. On the third tab, the robber was kind enough to leave us ten stacks of Roasted Clefthooves. At first it struck me as odd because we had fixed our Guild permissions somewhat after our GM left the game to take a shot at a relationship and play with his Nintendo Wii. In what order exactly, I can't be sure. He passed the mantle off to one officer who passed it to another officer who later passed it on to me. So for a while, I was GM of a Guild that wasn't quite doing anything but waiting on people to come back to the game. So imagine my shock (more like anesthetized indifference, to be honest) when I was going to deposit items into the Guild bank only to find that it had nothing. Well, nothing but those clefthooves.

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Filed under: Analysis / Opinion, Guilds, Blizzard

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