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Posts with tag old-content

110% guarantee soloing old raids will not be harder post squish

Sapphiron
Technical Game Designer Chadd Nervig, aka Celestalon on Twitter, has answered a tweeter's question about item squishing with the following tidbit:



I read this, and my ears perked up. I really enjoy running around killing things indiscriminately in old raids, and I've wondered as to whether or not that would continue to be possible after the item squish. It's good to hear that Blizzard has no intention of letting older content stay as it is while our characters' ability to pump out damage is drastically reduced.

Of course, this leads to the obvious question -- what approach is Blizzard going to take for keeping older raids and dungeons' mobs and bosses abilities proportional? The obvious answer is that all of it will be squished along with our characters' gear and abilities. I suppose that will include items dropped of of old bosses too. It will be interesting to see the approach that Blizzards' designers take with the new expansion to make this change go as smoothly as possible.

Filed under: News items, Warlords of Draenor

More reassurance on post-squish soloing

Lead Encounter Designer Ion "Watcher" Hazzikostas has taken to the forums to reassure players on post-squish soloing. Despite Blizzard's repeated assertions that the squish will do nothing to affect soloing, the message is going unheard by many, so Ion has provided some clarity on just how the downscaling will work for old raids and the like.
Watcher
Quote:
That's great! But I could have sworn solo raiding was frowned upon by Blizzard. Not sure they'll be too worried about keeping it a possibility. Hopefully though.

There's nothing at all wrong with going back and doing legacy raids and other content. The achievement system, cosmetic rewards and titles, and most recently transmogrification all serve to reward that playstyle. There's also a lot to be said for just being able to revisit old locations, for the sake of nostalgia or getting to experience them for the first time, without needing to find a like-minded group. As Rygarius noted, we're committed to making sure that we don't disrupt players' ability to engage in that gameplay.

Without getting into the math, our goal is to make sure that if Kael'thas's Pyroblast does damage equal to 10% of your maximum health today, it will take off no more than 10% of your health post-squish. And if you kill Onyxia in 30 seconds today, you'll be able to kill Onyxia in 30 seconds post-squish.

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Filed under: Raid Guides, Transmogrification, Warlords of Draenor

Potential new WoW feature caught on video

We're hedging pretty hard on this one, ladies and gentlemen, partly because I'm trying to rein in my excitement that this could actually be a real video of a new feature. Somehow, Aipok managed to leave what looks like an instance of Temple of the Jade Serpent and zone into Stratholme, taking the option to "Teleport to Instance" while still in an instance himself. Not that weird, right? Well this is when things start getting a bit odd.

Because this has been doing the rounds, I was ready for what was coming. Aipok's health suddenly drops to 11.1k. He wades into the skeletons, as you would, with the confidence of a level 90 in a level 40-ish dungeon, and he dies. Only then, looking through his combat log, does he realize that something is awry. On ressing, his health is even lower, at 5.9k. He opens up his character pane, and all his gear has been downscaled to ilvl 43. His character attributes appear to have been downscaled, too.

Now, this has Aipok in a strange position. Has he just happened upon a very specific and weird bug? Is this an accidental hop into an unrevealed new feature for 6.0? Could players entering old content be downscaled to match it? Or, could this all be an elaborate hoax? Personally, I want to believe, so I'm going to choose to. What's more, Blizzard devs have talked before about this tech being completed. As long as this was optional, and perhaps even if it wasn't, I'd love this. It'd refresh old content and make it a challenge again. And, if you could earn upscaled XP while downscaled, a fun way to reuse old content to level.

But again, remember, this is not an official announcement, or an endorsement, or anything from Blizzard. It's one video of one weird dungeon. It could be a hoax, it could be a bug, it could be nothing at all. I'm excited, though. Are you? And what could it reward?

Filed under: Bugs, News items, BlizzCon

What if all raids were end game raids?

What if all raids were end game raids
Sometimes the forums come up with some interesting discussions. Poster Locomonkey over on the EU forums posted this doozy of an idea, which Taepsilum then responded to in detail. They both have me thinking about the idea as well -- what if every raid, from the original 60 raids to the Cataclysm level 85 raids, was updated to level 90? What if, when the next expansion came out, all the Mists of Pandaria raids as well as all those previous raids were in some fashion made current with level 95, or 100, or whatever current endgame happens to be? What are the pros and cons of this idea?

I'm not going to dredge over every point already made, you can go read Locomonkey's original post, and Taepsilum's well reasoned list of what the pitfalls to avoid in such a system would be. Instead, I'm going to speculate on how you could address those pitfalls. How do you make a system with so many potential raids tuned and balanced, deal with all the updated loot from those instances, and keep from drowning raid groups in choices? My suggestions are as follows:

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Filed under: Analysis / Opinion, News items, Mists of Pandaria

The balance between new and old content

The balance between new and old content
In some ways, the development team on World of Warcraft has to constantly pay for their own successes. Nostalgia is a potent force, and players often look back fondly on their favorite experiences and want to experience them again. The recent patch 5.1 changes allowing max level players to enter and solo older raid content is a testament to how much goodwill there is towards these older experiences. In both Cataclysm and Mists of Pandaria, older dungeons were revamped and raised to the then-level cap as heroics, and two older raids (Zul'Gurub and Zul'Aman) were brought into Cataclysm as five man dungeons to tie into a further storyline.

Today, while reading the forums I came across a post by Nethaera that really sums up the difficulty in this kind of balance between player nostalgia and new experiences. One of the things I think Cataclysm showed us was that there are limits to how much time players will accept spent on revamping old content and that Blizzard really has to focus on what's new in order to keep the game moving forward. As much as we all love a good soak in nostalgia, it's never as good to actually eat the leftovers as we convinced ourselves it was.

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Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

Bornakk hints that Tier 3 might be removed from the game

With solid confirmation that Naxx will be "floating" off to Northrend (and not exist in two places at once) also comes a strong hint by Bornakk that they will be removing the ability to get Tier-3 armor pieces along with the rest of the current Naxx loot. Bornakk says that "For players who want the look and the stats of tier 3 armor at level 80, hopefully they are already farming the dungeon for them." This is a very strong indication that post WotLK, the current Tier 3 gear will be no longer available.

Before today it has been pure speculation that this removal of loot would or would not happen. The only time that the WoW Insider staff can think of this happening before (save for the holiday and special events) is with a few old mount models getting changed. And that is nothing compared to entire loot tables being removed from the game. Note that the changes in patch 2.3 to old world loot were just that – changes, not removal.

In many ways this removal does make since, given that the armor models will be reused in Wrath of the Lich King's version of Naxx. While there is similar looking and colored gear floating around WoW, none of it is really twenty levels apart and powerful each in their own right.

However with that said, the removal of items from the game like this stirs a mixed reaction in me.

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Filed under: Items, Analysis / Opinion, News items, Raiding, Wrath of the Lich King

AQ gates opened for players on transfer servers

Blizzard has just recently opened a new server over in the EU realms called Molten Core, and not only are they already seeing queues on there (due to all the migration), but Blizzard is thinking about opening the gates of AQ for them.

Which strikes us as a little sad. Admittedly, the Gates of Ahn'Qiraj is a huge undertaking, and it would likely take a long time for the players on the new realm to get the War Effort over and done with (and surely Blizzard wouldn't want that competing for attention with any World Events planned for the next expansion). And even after the gates open, players can still complete that giant quest to get the Scepter anyway (just as they can right now on any other live realm). And as Blizzard says, most of these incoming players are coming from realms where the gates are open already anyway.

But it's still a little sad that Blizzard is stepping in to open the gates automatically rather than leaving the task up to the players. Just like all of the old world instances, Blizzard seems more than happy to leave all their old content and hard work behind, and instead focus players on what's coming out in the future.

Filed under: Analysis / Opinion, Events, Odds and ends, Blizzard, Lore

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