Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag omen

The OverAchiever: Guide to Lunar Festival achievements

The Lunar Festival runs this year from Sunday, Feburary 14th at 9:00 am server time through Sunday, March 7th at 9:00 am server time. That's right, folks; you've got three weeks to get everything done. The basics of the holiday involve talking to a number of Elders to honor them, receiving Coins of Ancestry in return, and then using the Coins to purchase fun holiday items. The To Honor One's Elders meta-achievement is also a requirement for What A Long, Strange Trip It's Been. In general, this is not a difficult holiday, but it is time-consuming; you'll need to hunt down a lot of NPCs. Because of the mileage you'll rack up doing this, it'd be a good time to do World Explorer if you haven't already done that, or pick up flight paths that a character doesn't yet have.

We've updated and expanded our 2010 guide to include exact coordinates for every Elder in the game, and I've also arranged them in what I hope to be the most straightforward way to reach them all. Let's get started.

Read more →

Filed under: Analysis / Opinion, Achievements, The Overachiever

Reader UI of the Week: Your Addon/UI Columnist



Each week WoW.com will bring you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com.

As the new addon and user interface columnist, I've been given the task of not only finding and informing the WoW.com community about new, useful and awesome addons, but also the unique job of taking a look at the community's user interfaces and highlighting some of the awesome creativity and innovations that the community can share. I want this column to be very reader oriented - let's go on this amazing addon journey together!

Read more →

Filed under: Add-Ons, Reader UI of the Week

The Light and How to Swing It: The low level tank part 4

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown.

Here we are again with the final section on the low level paladin tanking guide. You can go back and read parts one, two, and three if you need to catch up. This final part deals with consumables, macros, and addons. As a dungeon runner, you don't have the high requirements usually associated with raids, but there are a couple things you'll want to keep an eye on. You'll want to keep reasonably buffed, have some useful macros to fall back on, and have some addons to help organize some of the more procedural steps. Let's take a look after the break.

Read more →

Filed under: Paladin, Analysis / Opinion, Add-Ons, Instances, (Paladin) The Light and How to Swing It

Blood Pact: Meet the minions, part 2 - of voidwalkers and threat

Each week Dominic Hobbs brings you Blood Pact. A journey into the shadowed side of your magical being, taking in all the sights from the dark heart to the withered soul. Where we learn the true price of power.

In the last 'Meet the minions' we looked at how to control your summoned demon and had a good look at the imp. This time we are showcasing the voidwalker and learning what threat is all about. Knowing how to make sure the enemy leaves you alone and hits someone (or something) else is a key ability in the game and the voidwalker is the ideal tool for learning it.

Your voidwalker is a tank. You usher him to the fore and while he keeps your target busy, you destroy them with shadow and flame. I tend to think that the image of a voidwalker is pretty bland, the other demons are much more evocative. Despite this the voidwalker is probably the most evil of minions to use on your enemies. It will reach into their minds and cause such anguish that they will desperately try to beat away this monster. This affords the warlock all the time he needs to safely curse and corrupt their bodies with exquisite slowness and care.

Read more →

Filed under: Warlock, Analysis / Opinion, How-tos, Leveling, Guides, (Warlock) Blood Pact

The Queue: Crazy delicious gets my vote


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today's edition of The Queue is somewhat short, as there weren't a ton of questions in the last edition. I think everyone was too busy boggling at the video I linked. Whoops! Also, here is a random poll.

Anchovies on pizza?
Delicious!1196 (10.0%)
Crazy delicious!1269 (10.6%)
Gross!8887 (74.3%)
Forget the pizza, I just want anchovies607 (5.1%)


Allen Ibrahim asked...


"Seeing as Blizzard has been implementing popular addons into the actual game, when do you think we'll see DBM or even Omen in-game? Do you think they will just save them for the next-gen MMO instead?"

Read more →

Filed under: Analysis / Opinion, The Queue

Arcane Brilliance: 6 essential Mage add-ons for PvE


Welcome to another Arcane Brilliance, the weekly Mage column that celebrates everything Mageworthy and thinks Warlocks smell funny.

I have a buddy who doesn't use addons.

I know, I know. And before you ask: yes, he is a moron. It's a flaw I've learned to overlook during the years we've known each other. His rationale for not using addons seems to be a combination of mistrust for anything that isn't part of the game right out of the box and a misguided belief that addons somehow equate to a form of cheating.

Now, I'll never convince him he's wrong--even though he clearly is--but I chalk that up to the fact that he is a moron. We both know and accept the fact of his moronitude, acknowledge that after 20 years of friendship, he probably isn't going to become any less infuriating, and move on to other topics.

You see, addons are awesome. I frequently assert to anyone who cares to listen (earning me more than a few strange looks, believe you me) that believing addons are cheats simply because Blizzard didn't program them into the default UI is pretty much the same thing as considering indoor plumbing a cheat because God didn't program it into the Earth when he originally created it. Addons are the community's way of grafting functionality into the game that Blizzard should have included from the start, and that's simply how it is. And yes, I am indirectly rebuking deity for not providing mankind with toilets from the beginning. I mean, how does it make sense that we had to go thousands of years without the option of peeing indoors? That's just poor design. I fully expect to be struck down at any moment as an example to smart-asses everywhere.

Disclaimer: I am in no way asserting that not using addons makes you a moron. I'm certain there are a great many of you out there who prefer not to use addons, and I'm sure you're by and large wonderful, fully functioning human beings. All I'm saying is that my buddy isn't one of those people. Also addons are awesome. That's all I'm saying.

Ahem.

The last time we discussed Mage addons, we focused on the PvP side of things. This week: PvE.

Read more →

Filed under: Mage, Analysis / Opinion, Add-Ons, Features, Raiding, Guides, Classes, (Mage) Arcane Brilliance

The Queue: Guest introduction

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

On the last edition of The Queue, I requested that readers write me an intro for this thing, and I would pick my favorite of the bunch to use to introduce the column. So here we go, an intro from Teregwynn:

"Each end every day, except those days when he doesn't, Alex Ziebart takes time out of his busy schedule to sift through your annoying, and often repetitive, questions to find those worthy of answers. Once selected, he conjures answers for these questions which baffle the minds of mere mortals, endowing them with a level of insight which they could not, but for having read earlier editions of this very column, have ever imagined."

Search asked...


"I have recently started on getting Loremaster and find it quite frustrating that I don't know how many quests I have accomplished in each area. Is there any way to see how much I have already done in an area and how much left still to do? Maybe some sort of clever addon that has eluded my search."

Read more →

Filed under: Analysis / Opinion, Add-Ons, The Queue

Breakfast Topic: Do you wish we didn't have to use AddOns?


AddOns are great. We all use them and they enhance game play. Indeed as we've seen from sites like Curse there's a thriving trade. The thing is a lot of newer MMOs, most notably Aion, have everything that AddOns provide and a bit more built in. While Blizzard is starting to cotton on with the introduction of their own threat meter and quest tracker, there's still a long way to go. Perhaps the most notable change in this direction is the promise of a somewhat basic quest helper in 3.2. Now I've been using the actual QuestHelper for quite a long time (indeed it's one of my essential AddOns) and from what I've seen of Blizzard's version, they have a long way to go.

But, it's a start. In the past year Blizzard seem to have finally realised that their player base like the perks of AddOns and the way they enhance the game, but not the frequent updating which is required with every major patch. So readers, what are your thoughts on the whole Blizzard/AddOn thing? Do you think they are just taking the best ideas and adapting the most popular AddOns into their own versions? Do you prefer using AddOns like Omen and QuestHelper? Do you see yourself using them for a long time yet? What would you like to see AddOn-esque feature would you like Blizzard to implement next?

Filed under: Blizzard, Add-Ons, Breakfast Topics, Instances, Quests, Raiding, Leveling

The Queue: Mercenaries

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today's edition of The Queue is nice and lengthy again, after a spree of shorty-shorts. See, good things happen when people actually ask questions! Although since it's being posted so late in the day, I bet Adam will have trouble again tomorrow. Do him (and yourselves) a favor: Ask Adam a bunch of completely absurd questions so he has something to write for all of you tomorrow!

Airleagan asked...

"In the Ulduar Cinematic, the Horde and the Alliance both reject the idea of going into Ulduar, yet the players go into Ulduar and are on the Factions of the Horde and the Alliance, Why do we not Listen to our leaders or do they even matter because it seams the Horde just does whatever they want no matter what Thrall says?"

Read more →

Filed under: The Queue

How is Lunar Festival going for you?

Lunar Festival has been ongoing for awhile now, and still has about a week left. It's one of the longer holidays in Azeroth, so there's ample time to complete all of your achievements or just experience the seasonal content. Despite that... well, I haven't done any of it yet. All the time in the world, and I'll probably be running around trying to get it done the night before everything disappears until next year, just for completion's sake.

Achievements are all fine and good, but I'm having a hard time getting up and doing things with this holiday. It's unusual, because it was one of the first holidays that I was genuinely interested in back when they implemented it. It was fun hunting down all of the coins and getting the cool clothes and vanity items, but now? Not really diggin' it. Sure, the first time was fun, but the holiday hasn't really changed since then. There are some new Elders in Northrend, but that doesn't really count, does it?

How is the holiday going for all of you guys, though? I suspect some of you are in the same spot as me, but I know a lot of people are super excited about doing all of it as well. Have you finished your achievements? Working on them slow and steady? Not going to bother?

Filed under: Analysis / Opinion, Events, Wrath of the Lich King, Achievements

Preview of the new minimap mod SexyMap

The mod I'm about to talk about isn't some essential combat mod. It doesn't vastly change how you play the game. It won't help you in the arena or in raid dungeons, or even RP. What will it do? It will make your minimap look totally sweet.

From one of the original authors of Omen and the maker of Chatter (among other things) comes the simply (and appropriately) named SexyMap. Using spell effects already in the game files (I believe the default uses Hand of Freedom as the outside ring and Hand of Salvation on the inside), SexyMap makes your map look... sexy. It's difficult to see just how awesome it is from pictures, but I don't have video handy, unfortunately. What you can't see there is the two rings are animated, one moving clockwise and the other counter-clockwise.

Read more →

Filed under: Analysis / Opinion, Add-Ons

Using the new ingame Aggro Warning

Today's patch will bring with it a long awaited feature: an ingame Aggro Warning. Almost since launch, addons like Threatmeter and Omen have warned raiders and other folks that mobs are incoming (pulling aggro means that you've attracted the attention of some monsters by doing a little too much damage or healing), and the functionality has been so widespread that Blizzard has finally implemented it in the official UI.

According to what we saw on the PTR, it should come default whenever you head into an instance, but if you want to see aggro all the time, you can go to the Interface options, and flip "Display Aggro Warning" to always. Checking "Show Aggro Percentages" will give you a little percentage at the top of the target frame, showing just how much aggro you're getting from whatever you've got targeted.

If you've used a threatmeter before, you know that if you do pull aggro, you'll want to a) stop healing or doing damage immediately, and b) pop any aggro-reducing trinkets, abilities or talents you happen to have, like Feint or Disengage. Of course, if you have used an addon like Omen in the past, odds are you shouldn't get rid of it -- the ingame Aggro Warning is pretty thin, so odds are that your guild will still require Omen anyway for high level raiding. But as a simple heads up when you've got monsters about to come your way, the Aggro Warning does its job.

Filed under: Patches, Analysis / Opinion, Odds and ends, Add-Ons, Instances

Essential addons for Patch 3.0.2 [Updated x6]

Let's take a look at what addons are working for patch 3.0.2. First a simple rule taken from the UI forums post done by Kaydeethree: "Any 'Wrath beta' compatible mod will work in 3.0.2." With that said, there is a long and comprehensive listing of 3.0.2 compatible addons over on WoWWiki.

But the fun doesn't end there. The next step is obtaining all those new addons. I've compiled a large set of the essential addons and linked to at least one direct download source after the break. Each download source is either trusted beyond doubt – or tested and confirmed to be virus free.

Finally, you'll want to combine the addons into a nice looking UI. Check out our special edition of Reader UI of the Week for a look at five complete 3.0.2 compatible UIs.

We're posting this list now, and will continue to update it throughout the day. Begin your addon downloads as quickly as possible to avoid hangups later in the day when download servers become overloaded.

Read more →

Filed under: Patches, News items, Add-Ons

Ask a Beta Tester: Mounts, threat meters, and tabards

We'll jump right into things in today's Ask a Beta Tester, because destiny waits for no man!

andyjay220 asked...

How have people liked the new threat meter? I have tried PTR but I don't really understand it as I am used to Omen. As far as I can tell the only information it gives you is "YOU NOW HAVE 100% AGGRO" which isn't very helpful. I want to see a meter showing how far away from pulling aggro I am so i can gauge my attacking accordingly. Any way someone could explain it to me?

The threat meter's UI is pretty simplistic. It displays yellow when you're close to pulling aggro, and red when you've done it. It's accurate, but hard to gauge how close you really are. It shows the percentage in your tooltip... but that's a strange place for it. It won't replace things like Omen (when it's updated for 3.0.2) but its addition will allow Omen and similar mods to be much more accurate.

Of course, for things like 5-man dungeons, you don't need to the nitty gritty numbers, really. There's very little reason to be at the max possible threat before pulling aggro, just take it a little easier. Raids, though? You'll want Omen.

Read on for more answers to your questions!

Read more →

Filed under: Wrath of the Lich King

The little mod that could

I'm not the world's most sophisticated interface tinkerer. In comparison to people like Taeo, my UI looks like it was a low-bid government contract job by Oog & Sons. I'll grant that Taeo's UI probably isn't a fair comparison anyway (I maintain that it's hands-down the most beautiful UI we've ever run on Reader UI of the Week), but the point still stands. I download mods I need. After reading Addon Spotlight and getting curious, I often download mods I don't need. I get them up and running while trying to navigate an oft-bewildering number of options. If they're movable, they're irritably shoved around the screen depending on the job I'm doing in a raid or just ignored entirely (e.g. Decursive while tanking). Lather. Rinse. Repeat. Where'd my screen go?

Man, it's a cruel world out there for the lazy. But every so often you find offbeat but amazingly helpful mods that just work, and best of all, work unobtrusively without having to be diddled with every day or between characters and specs. For my part, I am completely ready to nominate OptiTaunt for whatever Total Slacker's Mod prize might exist. It's a tiny mod for tanks that tells your group, raid, and the player you're trying to taunt off of when a taunt is resisted or when the target is immune. It can also announce when you've had to blow mega-cooldown abilities like Challenging Roar, Shield Wall, and Frenzied Regeneration. Best of all, it whispers cute class-specific messages to the player who's pulled aggro (e.g. for Priests: "Warning! My Growl was resisted! Time for a final prayer!"). And you don't need to spend time worrying about settings between characters or specs as the mod will simply never activate on a toon that won't have to (or can't) taunt anything.

I love Titan, Cartographer is amazingly helpful, and we all depend on things like Omen, but OptiTaunt still wins the proverbial desert island contest for me. Sean could probably name dozen of mods like it off the top of his head, but I find any mod announcing a thinly-disguised version of "YOU'RE ALL SCREWED NOW!" pretty tough to beat. With that said, I'm trying to level some taunt-free classes to 70 before Wrath hits, so I'm on the lookout. Any suggestions for, say, a Shaman?

Filed under: Analysis / Opinion, Add-Ons

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories

Joystiq

Massively

Engadget